This mod is way too big for a normal computer and would need alot of RAM to even run. Even if you could get it too run, the lag would be unbearable. Try cutting it down a little bit and testing smaller versions at a time.
This mod is way too big for a normal computer and would need alot of RAM to even run. Even if you could get it too run, the lag would be unbearable. Try cutting it down a little bit and testing smaller versions at a time.
we are cutting down some of the (harder to mod) ideas. however we probably will not delete mobs this thread is outdated though. we have it working for 1.2. and and updating it for 1.3! no one has complained of lag. maybe there could be a config file where you could choose what would be ingame?
we are waiting for the head modder "fisherman77" to launch it.
some people are having a glitch so if it does not work send us the error log.
we use forge modloader!
oh and have fun!
new zeuscraft official website:
http://zeuscraft.weebly.com/
thanks!
it is working as of now.
I would love to beta test it
my modder's on vacation and there is a big glitch but it's otherwise doing well.
we have the max amount of alpha testers at the moment but beta will be PUBLIC (i think) so stay tuned!
That's a good idea but Jwd doesn't know how to mod that much.
it's planned. we have a talented modder called fisherman77 and i am learning to do it myself.
thanks.
(that picture gives me the creeps!)
by the way what is it? (it's well drawn but still scary.)
we are cutting down some of the (harder to mod) ideas. however we probably will not delete mobs this thread is outdated though. we have it working for 1.2. and and updating it for 1.3! no one has complained of lag. maybe there could be a config file where you could choose what would be ingame?