Destruction! Awesome bacteria colonies in your world! You can play with them, let them eat the hole world!
Or just parts of it! You can also make new genetically changed Bacteria colonies which don't just eat blocks!
The big world of Bacteria is opened for you! Play with them! Let them spread! Kill them!
HOW TO: Beginning:
Search some sponges in rivers, lakes or in the ocean, or craft them if you don't want to search! Then craft some Must, place it under water, and let it grow. The Must grows only if water's above them, example in the Video! If the Must is grown(lighter green), you can harvest it! If the must is not fully grown, it will just drop the Must block. If it is grown you get some Bunch of Bacteria. Then craft some bacteria colonies!
Bacteria:
Bacteria can be "tamed" to eat a special type of block like dirt, stone, water, lava, etc. You just have to place a bacterium colony, place all types of blocks you want it to eat directly above it (grass and dirt are the same, you don't have to place both) and finally power it by redstone or just place a redstone torch/block next to it! You will see it spread! (All spreading Bacteria blocks are of one colony!)
Replacer:
Will automatically set the block type below as food and will replace it with the block type above!
To start, just power it with redstone!
Jammer (item):
The Jammer item is a remote control which sends a jamming signal to ALL bacteria colonies in the world!
Jammer (block):
You can place a Jammer wherever you want the bacteria to stop. If the Bacteria reaches it, all Bacteria blocks of that colony will die! (Other colonies will continue to spread)
Bacterium Splash Potion:
Throw the splash potion and the bacteria will infect the block it hits.
Isolation (Bricks by default):
Build a rectangle/square/circle/whatever horizontally on the ground and place bacteria in the middle! they won't eat below it so they won't grow out of the area you defined!
Properties:
Goto %appdata%\.minecraft\config\ and open TeNNoX_Bacteria.properties with notepad!
In this file you can change the IDs and other settings: bacteria speed - how fast the bacteria will spread (1 - fastest, more - slower, default 50) isolation block - the block which you can isolate bacteria spread with, like seen in the video! (default bricks) randomize bacteria spread - if not active, all bacteria will spread with always the same speed (default true) save food to NBT- if active, the bacteria blocks will remember their food on world save/load (default true) Enable Achievements - some users experience bugs with achievements enabled so I added an option to disable them
Videos:
german:
OLD:
FUN:
Version 1.8:
Version 1.6: MAIN:
Pictures:
Sponge:
Result:
oOInfinitumOo:
Crafting:
Changes:
Version 2.3.2:
- Fix: wrong mod-unique names for the items
- Fix: gravel block as crafting recipe for the Splash Potion
- Added Recipe for the Bacterium Splash Potion (water bottle + nether wart + bunch of bacteria)
Version 2.3.1:
- Fix: removed delay before the bacteria splash potion spreads the bacteria
older:
Version 2.3:
- Added Bacterium Splash Potion (No crafting recipe yet)
- Fix: Lava is the same as flowing lava
- Fix: Bacteria don't eat Bedrock anymore
Version 2.2:
- Fix: Water is now again the same as flowing water
- Fix: Replacer Colonie + TNT (remove redstone power as soon as the TNT above the replacer disappears)
Version 2.1.1:
- Fixed Achievements not activating
- Some localization fixes
Version 2.1:
- Removed confusing delay after powering the bacteria via redstone
- Bacteria now cares about metadata! (different sand/wood types and stuff)
Version 2.0.6:
- Update for 1.7.2
Version 2.0.5:
- (finally) Update for 1.6.4
Version 2.0.4:
- Achievements should work now... at least I hope! If not:
- added an option in the config to disable achievements!
- small changes I don't remember
Version 2.0.3:
- Compatibility with [1.6.2]
- small bug fix
Version 2.0.3:
- Achievement ID can be changed in config file
- Compatibility with [1.5.2]
Version 2.0.2:
- Compatibility with [1.5.1]
Version 2.0.1:
- bug fixes
Version 2.0:
- Compatibility with [1.5]
- new Jammer as item
- (big) performance optimization!!! o.o
- multiple bacteria colonies with different food!
- nearly complete rewrite
- Jammer block only removes colony that comes in contact with him
- grow speed selection (config file)
- you can now deactivate the randomization (config file)
- food saves also on game quit (you can deactivate it in config file)
- jamming-portal effect removed
- sponges generate again correctly
- must won't create new blocks, it will just grow
- must will get light green when grown (and it works)
- bug fixes
- some little things
Version 1.3:
- You were waiting for so long.... but now... Compatibility with [1.4.6]
Version 1.2:
- MinecraftForge now required! (renderItem error + no terrain/sprite index error are now fixed )
Version 1.12:
- compatibility with [1.2.5]
- bug fixes
Version 1.11:
- compatibility with Minecraft [1.2.4]
- fixes :/
Version 1.9.1:
- fixed bug that you cant change properties, sorry for that
Version 1.9:
- updated must, grown ones are now red only these ones will drop bacteria
- bricks are working again
- bugfixes (like replacer eating air)
- some improvements
- mod will now delete old properties file!
Version 1.8:
- new Crafting recipe for the Jammer, now iron ingot in the middle
- Blocks now are in creative mode menu!
- Updatemode, Properties file and some other improvements
- NEW BACTERIA! The Replacer! place the block above that should replace the blocktype below it
Version 1.7:
- Jammer fixed
- new Update mode now working!!! (activate in properties file!)
- some speed/performance improvements!
Version 1.6:
- Compatibility with 1.1
Version 1.5 (beta):
- Properties File (IDs, Block, UpdateMode) in /.minecraft/BacteriaMod.cfg
- You can now set 3 blocks as food on top, then power by redstone
- The Bacteria are now able to "" blocks, like tnt (Properties file)
- The new Update Mode is not working very well, but try it!
Version 1.4:
- Added a crafting recipe for the jammer... sorry for that
Version 1.3;
- 4 new Achievements
- Bacteria JAMMER!! (if a bacterium colony hits it it will start)
Version 1.2:
- Bacteria grow slower in flowing water
- automatic farmable (drops only must yet... )
- Changed Block name to "Bacterium Colony" and Item to 'Bunch of Bacteria'
- Crafting Recipe for Sponge
- New "Bunch of Bacteria" texture
- A Brick block anywhere above now stops Bacteria!!!
Description:
I know it's very similar to buildcraft and powercraft, and these are much better... but that's my thing, i just love coding and wanted to do something like that Also I think it is much simpler than those.
The mod adds Assemblies (Normal, Sorter, Furnace, Propeller, Counter, Chester) and a Digger (aka Pac-Man )!
HOW TO: (You can open it now!)
Configuration:
(1.1+) There is an configuration file: ".minecraft/AssemblyMod.cfg" You can edit block IDs and some other things(self explanatory)
NORMAL ASSEMBLY (Base of all assemblies):
Transports items in shown direction. Items will also put in chests, Assembly Workbenches and dispensers! Stoppable by redstone
Gold:
Faster.
Double/Corner:
Self explanatory, I hope.
Sorter:
This one sorts items. Right click shows up a GUI. When you put an item/block in the green line, and you activate(ON) this line, the item will be transported in the green direction, obviously . If an item is not listed, and there are one or more direction/color active but empty it will be transported to one of them (equal chances).
Furnace:
If an item traverses this one, the assembly puts it either in the burn slot, if it can burn or at the top, if it's cookable or it will continue. If the furnace cooked an item, it will be dispensed automaically.
Propeller:
Shoots Items/mobs in the air. Simply. Stoppable by redstone
Counter:
Just counts ALL items that traverse it. Right click to show UI!
Double Count - count same item stacks again if they traverse? (detected by entityID)
Placer:
will place blocks in front of it in a row of up to 20 blocks (if it reaches obsidian it will stop) if you power it by redstone it will put the blocks on top of each other NOT powered: (O = placer, #=blocks) O###### powered: (O = placer, #=blocks)
#
# O#
Farmer:
Place them e.g. over a wheat farm and it will automatically, if the wheat is fully grown, harvest it and plant new seeds. Wheat will pop out on the top so just place normal assemblies above it!
works also with mushrooms(place above where the shrooms will grow), Sugar cane (place one or two above), Cactus(like sugar cane), Melons/Pumpkins(place above where they will grow!), Carrots, Potatoes
Chester: This Assembly will pull items out of chest next to it. If there's a chest in the direction, it will fill it with the items, and if this chest is full, it will also stop dispensing items from the other chests next to it (see video). Stoppable by redstone Perfect to stack chests in a chest chain => big chest
Workbench:
Just rightlick like a normal crafting table, set the recipe but DONT take it out. Then normal assemblies willput items in and if there are enough to craft it will pop out at any side if there's a normal assembly facing away! (else on top)
It will store items in it also when saving/loading
Digger: That one digs down a specific area down to bedrock you have to mark the area with markers like that:
(click to zoom) then you put a assembly directly next to it. There the digger will put out the items there.If there's no assembly it will put out at the top. Power it by redstone to work! TIP: use a counter to count the items/blocks. It will destroy all blocks but not bedrock. if there's water or lava it will remove it. If there are animals it will kill them and if they drop anything it will also collect it. The digger block wont move but it sends out a Pac-Man-Block (aka Pacci )
Upgrade speed with iron/gold/diamond by rightclicking
Killer:
If powered, this will kill animals/mobs directly before it
Fall-Through-Block:
Items/Animals/Mobs can fall/go through. Water not!
Videos:
New:
mine: (a little bit older)
Other Videos:
x2robbie2x:
Pictures + Crafting:
CRAFTING:
OLD:
Other:
Counter:
Digger:
Changes: Version 2.1.1:
- every Block implementing IInventory (programming stuff) should now work with assemblies (also Assembly Chester), as well as Dispensers, Droppers, Hoppers, ...
- some weird items jumping around are also fixed
Version 2.1:
- Compatibility with [1.7.2] (sorry for the delay)
- Pacman doesn't teleport that much anymore
- many many fixes, e.g.:
- Assemblies in the nether
- Digger
- most crashes fixed (hopefully all)
- other improvements
Version 2.0.2:
- Compatiblity with [1.6.2] (finally)
- new names for some blocks (Killer -> Shocker, ...)
- Double direction assemblies and Crossings and Corners
- removed tunnel block
- Digger can be upgraded with gold, iron and diamond
- Counter,Counter,Digger,....... improvements
- rewritten core
- rewritten nearly all assembly blocks
-> rewritten nearly whole mod
OLD:
Version 1.1:
- MinecraftForge required!
- configuration file: ".minecraft/AssemblyMod.cfg" for block IDs and some other things
Version 1.0:
- RELEASE! - Complete retexture! - Assembly Tunnel (for going upwards)
- Automated Workbench! (what all of you have been waiting for ) - fixes, fixes, fixes (hopefully it works for you all!!) - some changed crafting recipes!
Version 0.83:
- added Speeder assembly (crafting: 2 gold on top of 2 wood)
- reduced vibrating of items on assembly
Version 0.82:
- compatible with [1.2.5]
- minor bugfixes, like everytime
- btw if you read that, post "LOVE THAT MOD " just to test if anybody is reading this
Version 0.8:
- compatible with 1.2.4
- many fixes! sorry... :/ (that's the reason why this mod is WIP)
Version 0.71:
- digger drops now lapis lazuli, not inc sacs also the different wood types will be dropped (item damage is recognized)
- also when the assembly puts items in a chest the item damage will now be recognized!
- other bugfixes
Version 0.7:
- bugfix: crash when digger digs coal and some other ores
- other bugfixes and improvements
Version 0.6:
- assembly breaker is new
- compatible with 1.2.3 and should also work with 1.2-1.2.2
- bugfixes
- at the counter screen you have to confirm now if you want to clear all counts
Version 0.4:
- RELEASE!
TODO:
- different textures in on/off state for all blocks!
- texture animation
- ideas? post 'em!
I've always loved the original Planetoids Map Generator by Seibei, but it wasn't updated since 1.2.5 and also I wanted to play on bigger maps (or even infinite)... So I had the idea to write Planetoid map generation as a mod! It was really hard to get around with the terrain generation in Minecraft but anyways, I got it!
There are many different planetoid types:
- Dirt, Sand, Wood, Water, Stone, Glowstone
=> Stone subtypes: Gravel, Cobblestone, Coal, Iron, Lava, Redstone, Lapislazuli, Gold, Diamond, Emerald (and maybe a secret one)
On some there will spawn plants:
- cacti on sand planetoids
- tall grass and sugarcanes on dirt planetoids
- since v0.8 default minecraft generation is applied to planetoids (trees, structures and stuff)
Video: (older version)
(Thanks to JustOneJump)
Screenshots:
Changes: Version 0.9.9.1:
Fixed server crash
Added waterfalls to water planetoids
small fixes
Version 0.9.9:
Added customizable size (minimum + maximum radius, look at those screenshots!!)
Added customizable density (spawntries per chunk)
Not v1.0 yet, because of those annoying lags -.-
Version 0.9:
[1.7.2] Compatibility (finally)
started adding customization (only one option yet)
You can now find clay on the bottom of water planetoids
Planetoid worlds are now 256 blocks high o.O
more:
Version 0.8:
(finally) [1.6.4] Compatibility
default minecraft world population applies now to planetoids! (=pretty awesome)
=> some mod ores should also generate
Version 0.71:
some fixes and enhancements (don't remember them)
[1.6.2] Compatibility
Version 0.71:
Fixed server crashing bug
Version 0.7
Fixed half planetoids
Better probabilities
New planetoids (coal, gold, iron, emerald, redstone,...)
Added plants (sugar cane, tall grass, cactus) on some planetoids
size=4]Chameleons have the ability to change colors, Chameleon Blocks have the ability to change texture and shape. These blocks are pretty easy to use, place one on the side of a normal block and it will instantly fade to recreate the block you placed it next to. You can then place another Chameleon block on the first one and it will also fade! When you break the normal "master block" the two Chameleon blocks will switch to their own color again.
I'm not that creative, but let's see what you guys can do with it!
Video:
REVIEWS:
Pictures:
Changes: Version v1.7.2-1.2:
- Chameleon blocks now show the direction of their master block with arrows when they have their natural texture (when the master block is air)
- small fix
Version v1.7.2-1.1:
- Added crafting recipe
- Added more adaption to master block: Light, FireSource, BlockBounds(partially)
- some fixes
Description:
This Mod adds 2 Doors: The Code Locked Door and the Key Locked Door (and obviously keys)! And with v1.0 two Redstonelocks (key and code locked)!
HOW TO:
It's fairly simple:
Both doors you just have to place like normal ones. Then you have to set a combination or a key for the door:
Key Locked Door:
Just craft a key and rightclick the door to pair them! Now you can only open the door with this key! You can lock multiple doors with the same key
Copying keys: You can duplicate a key by putting it with a fresh key into the crafting grid.
Code Locked Door:
Rightclick it and the code GUI should show with the message "new: ". Type in the code you want and click OK. You can change the code at any time by clicking "change"!
Redstone locks:
Work like doors. Redstone power is emitted directly in all directions and to the bottom also with one solid block between!
You can attach redstone torches/etc. to it!
Remover Chip:
If you want to remove a door just open it and then rightclick it with the Remover Chip!
Videos:
TheMiningContrast:
OLD:
Pictures + Crafting:
Changes: Version 1.3.2:
- (finally) Update to 1.7.2
- including some fixes
older:
Version 1.3.2:
- (finally) Update to 1.6.4
Version 1.3.1:
- fixed a big bug that you could set your key to a door that is locked by a friend/enemy/whatsoever with his/her key :/ Sorry for that one!
Version 1.3: - CODE locked things are now all handled serverside and the client should have no access to the code in any way... (not completely tested, whitehat "hackers" are welcome!) - Other changes and fixes - Compatiblity with Minecraft [1.6.2]
Version 1.2: - bug fix: code gui should now Show correctly - duplicate keys now by putting it with a fresh one into the crafting grid
Version 1.0.3:
- Added possibility to duplicate keys (right click with a fresh key on an already locked door)
Version 1.0.2:
- Compatibility with [1.5.1] + Forge!
- texture issues fixed!
- doors flip correctly
- Redstonelocks added!
- Many bugs fixed - Keyboard can be used for code lock
But it edits base classes, so it wasn't compatible with some many other mods, it was for Minecraft 1.3.1, and not updated for ages, and also all downloadlinks are broken...
So I made a new one, without any baseclass edited, with an awesome settings screen, and for Minecraft 1.5+!
I also added some new functions: disabled depth buffer and custom block break animations (check them out)
Changes: Version 1.7.2-1.3:
- Added option to disable depth (just try it out to see)
- Added block break animations: (pretty fancy)
SHRINK, DOWN and ALPHA
- some fixes
Version 1.7.2-1.2.2:
- Update to Minecraft 1.7.2
- some fixes (blink speed = 0 results in static overlay color)
Version 1.2.1:
- (finally) Update to Minecraft 1.6.4
Version 1.2:
- added awesome block blinking (+settings) TRY IT OUT!
- bug fix
Version 1.1.1:
- added option in the config file to change the button to a different location
- tweaked the button insertion a bit
1. install the newest MinecraftForge
2. copy my .zip/.jar file without extracting to %appdata%/.minecraft/mods directory
3. Enjoy the mod(s)! (very important - if this is not possible, contact me ASAP)
If you experience crashes, black screen or bugs, please post the Forge Log from %appdata%/.minecraft/ in the specific mod thread.
But of course please refer to me as author and post a link to this thread, and I would be happy if you send me a message when you include the mod in a modpack too!
Destruction! Awesome bacteria colonies in your world! You can play with them, let them eat the hole world!
Or just parts of it! You can also make new genetically changed Bacteria colonies which don't just eat blocks!
The big world of Bacteria is opened for you! Play with them! Let them spread! Kill them!
HOW TO: Beginning:
Search some sponges in rivers, lakes or in the ocean, or craft them if you don't want to search! Then craft some Must, place it under water, and let it grow. The Must grows only if water's above them, example in the Video! If the Must is grown(lighter green), you can harvest it! If the must is not fully grown, it will just drop the Must block. If it is grown you get some Bunch of Bacteria. Then craft some bacteria colonies!
Bacteria:
Bacteria can be "tamed" to eat a special type of block like dirt, stone, water, lava, etc. You just have to place a bacterium colony, place all types of blocks you want it to eat directly above it (grass and dirt are the same, you don't have to place both) and finally power it by redstone or just place a redstone torch/block next to it! You will see it spread! (All spreading Bacteria blocks are of one colony!)
Replacer:
Will automatically set the block type below as food and will replace it with the block type above!
To start, just power it with redstone!
Jammer (item):
The Jammer item is a remote control which sends a jamming signal to ALL bacteria colonies in the world!
Jammer (block):
You can place a Jammer wherever you want the bacteria to stop. If the Bacteria reaches it, all Bacteria blocks of that colony will die! (Other colonies will continue to spread)
Bacterium Splash Potion:
Throw the splash potion and the bacteria will infect the block it hits.
Isolation (Bricks by default):
Build a rectangle/square/circle/whatever horizontally on the ground and place bacteria in the middle! they won't eat below it so they won't grow out of the area you defined!
Properties:
Goto %appdata%\.minecraft\config\ and open TeNNoX_Bacteria.properties with notepad!
In this file you can change the IDs and other settings: bacteria speed - how fast the bacteria will spread (1 - fastest, more - slower, default 50) isolation block - the block which you can isolate bacteria spread with, like seen in the video! (default bricks) randomize bacteria spread - if not active, all bacteria will spread with always the same speed (default true) save food to NBT- if active, the bacteria blocks will remember their food on world save/load (default true) Enable Achievements - some users experience bugs with achievements enabled so I added an option to disable them
Videos:
german:
OLD:
FUN:
Version 1.8:
Version 1.6: MAIN:
Pictures:
Sponge:
Result:
oOInfinitumOo:
Crafting:
Changes:
Version 2.3.2:
- Fix: wrong mod-unique names for the items
- Fix: gravel block as crafting recipe for the Splash Potion
- Added Recipe for the Bacterium Splash Potion (water bottle + nether wart + bunch of bacteria)
Version 2.3.1:
- Fix: removed delay before the bacteria splash potion spreads the bacteria
older:
Version 2.3:
- Added Bacterium Splash Potion (No crafting recipe yet)
- Fix: Lava is the same as flowing lava
- Fix: Bacteria don't eat Bedrock anymore
Version 2.2:
- Fix: Water is now again the same as flowing water
- Fix: Replacer Colonie + TNT (remove redstone power as soon as the TNT above the replacer disappears)
Version 2.1.1:
- Fixed Achievements not activating
- Some localization fixes
Version 2.1:
- Removed confusing delay after powering the bacteria via redstone
- Bacteria now cares about metadata! (different sand/wood types and stuff)
Version 2.0.6:
- Update for 1.7.2
Version 2.0.5:
- (finally) Update for 1.6.4
Version 2.0.4:
- Achievements should work now... at least I hope! If not:
- added an option in the config to disable achievements!
- small changes I don't remember
Version 2.0.3:
- Compatibility with [1.6.2]
- small bug fix
Version 2.0.3:
- Achievement ID can be changed in config file
- Compatibility with [1.5.2]
Version 2.0.2:
- Compatibility with [1.5.1]
Version 2.0.1:
- bug fixes
Version 2.0:
- Compatibility with [1.5]
- new Jammer as item
- (big) performance optimization!!! o.o
- multiple bacteria colonies with different food!
- nearly complete rewrite
- Jammer block only removes colony that comes in contact with him
- grow speed selection (config file)
- you can now deactivate the randomization (config file)
- food saves also on game quit (you can deactivate it in config file)
- jamming-portal effect removed
- sponges generate again correctly
- must won't create new blocks, it will just grow
- must will get light green when grown (and it works)
- bug fixes
- some little things
Version 1.3:
- You were waiting for so long.... but now... Compatibility with [1.4.6]
Version 1.2:
- MinecraftForge now required! (renderItem error + no terrain/sprite index error are now fixed )
Version 1.12:
- compatibility with [1.2.5]
- bug fixes
Version 1.11:
- compatibility with Minecraft [1.2.4]
- fixes :/
Version 1.9.1:
- fixed bug that you cant change properties, sorry for that
Version 1.9:
- updated must, grown ones are now red only these ones will drop bacteria
- bricks are working again
- bugfixes (like replacer eating air)
- some improvements
- mod will now delete old properties file!
Version 1.8:
- new Crafting recipe for the Jammer, now iron ingot in the middle
- Blocks now are in creative mode menu!
- Updatemode, Properties file and some other improvements
- NEW BACTERIA! The Replacer! place the block above that should replace the blocktype below it
Version 1.7:
- Jammer fixed
- new Update mode now working!!! (activate in properties file!)
- some speed/performance improvements!
Version 1.6:
- Compatibility with 1.1
Version 1.5 (beta):
- Properties File (IDs, Block, UpdateMode) in /.minecraft/BacteriaMod.cfg
- You can now set 3 blocks as food on top, then power by redstone
- The Bacteria are now able to "" blocks, like tnt (Properties file)
- The new Update Mode is not working very well, but try it!
Version 1.4:
- Added a crafting recipe for the jammer... sorry for that
Version 1.3;
- 4 new Achievements
- Bacteria JAMMER!! (if a bacterium colony hits it it will start)
Version 1.2:
- Bacteria grow slower in flowing water
- automatic farmable (drops only must yet... )
- Changed Block name to "Bacterium Colony" and Item to 'Bunch of Bacteria'
- Crafting Recipe for Sponge
- New "Bunch of Bacteria" texture
- A Brick block anywhere above now stops Bacteria!!!
Description:
I know it's very similar to buildcraft and powercraft, and these are much better... but that's my thing, i just love coding and wanted to do something like that Also I think it is much simpler than those.
The mod adds Assemblies (Normal, Sorter, Furnace, Propeller, Counter, Chester) and a Digger (aka Pac-Man )!
HOW TO: (You can open it now!)
Configuration:
(1.1+) There is an configuration file: ".minecraft/AssemblyMod.cfg" You can edit block IDs and some other things(self explanatory)
NORMAL ASSEMBLY (Base of all assemblies):
Transports items in shown direction. Items will also put in chests, Assembly Workbenches and dispensers! Stoppable by redstone
Gold:
Faster.
Double/Corner:
Self explanatory, I hope.
Sorter:
This one sorts items. Right click shows up a GUI. When you put an item/block in the green line, and you activate(ON) this line, the item will be transported in the green direction, obviously . If an item is not listed, and there are one or more direction/color active but empty it will be transported to one of them (equal chances).
Furnace:
If an item traverses this one, the assembly puts it either in the burn slot, if it can burn or at the top, if it's cookable or it will continue. If the furnace cooked an item, it will be dispensed automaically.
Propeller:
Shoots Items/mobs in the air. Simply. Stoppable by redstone
Counter:
Just counts ALL items that traverse it. Right click to show UI!
Double Count - count same item stacks again if they traverse? (detected by entityID)
Placer:
will place blocks in front of it in a row of up to 20 blocks (if it reaches obsidian it will stop) if you power it by redstone it will put the blocks on top of each other NOT powered: (O = placer, #=blocks) O###### powered: (O = placer, #=blocks)
#
# O#
Farmer:
Place them e.g. over a wheat farm and it will automatically, if the wheat is fully grown, harvest it and plant new seeds. Wheat will pop out on the top so just place normal assemblies above it!
works also with mushrooms(place above where the shrooms will grow), Sugar cane (place one or two above), Cactus(like sugar cane), Melons/Pumpkins(place above where they will grow!), Carrots, Potatoes
Chester: This Assembly will pull items out of chest next to it. If there's a chest in the direction, it will fill it with the items, and if this chest is full, it will also stop dispensing items from the other chests next to it (see video). Stoppable by redstone Perfect to stack chests in a chest chain => big chest
Workbench:
Just rightlick like a normal crafting table, set the recipe but DONT take it out. Then normal assemblies willput items in and if there are enough to craft it will pop out at any side if there's a normal assembly facing away! (else on top)
It will store items in it also when saving/loading
Digger: That one digs down a specific area down to bedrock you have to mark the area with markers like that:
(click to zoom) then you put a assembly directly next to it. There the digger will put out the items there.If there's no assembly it will put out at the top. Power it by redstone to work! TIP: use a counter to count the items/blocks. It will destroy all blocks but not bedrock. if there's water or lava it will remove it. If there are animals it will kill them and if they drop anything it will also collect it. The digger block wont move but it sends out a Pac-Man-Block (aka Pacci )
Upgrade speed with iron/gold/diamond by rightclicking
Killer:
If powered, this will kill animals/mobs directly before it
Fall-Through-Block:
Items/Animals/Mobs can fall/go through. Water not!
Videos:
New:
mine: (a little bit older)
Other Videos:
x2robbie2x:
Pictures + Crafting:
CRAFTING:
OLD:
Other:
Counter:
Digger:
Changes: Version 2.1.1:
- every Block implementing IInventory (programming stuff) should now work with assemblies (also Assembly Chester), as well as Dispensers, Droppers, Hoppers, ...
- some weird items jumping around are also fixed
Version 2.1:
- Compatibility with [1.7.2] (sorry for the delay)
- Pacman doesn't teleport that much anymore
- many many fixes, e.g.:
- Assemblies in the nether
- Digger
- most crashes fixed (hopefully all)
- other improvements
Version 2.0.2:
- Compatiblity with [1.6.2] (finally)
- new names for some blocks (Killer -> Shocker, ...)
- Double direction assemblies and Crossings and Corners
- removed tunnel block
- Digger can be upgraded with gold, iron and diamond
- Counter,Counter,Digger,....... improvements
- rewritten core
- rewritten nearly all assembly blocks
-> rewritten nearly whole mod
OLD:
Version 1.1:
- MinecraftForge required!
- configuration file: ".minecraft/AssemblyMod.cfg" for block IDs and some other things
Version 1.0:
- RELEASE! - Complete retexture! - Assembly Tunnel (for going upwards)
- Automated Workbench! (what all of you have been waiting for ) - fixes, fixes, fixes (hopefully it works for you all!!) - some changed crafting recipes!
Version 0.83:
- added Speeder assembly (crafting: 2 gold on top of 2 wood)
- reduced vibrating of items on assembly
Version 0.82:
- compatible with [1.2.5]
- minor bugfixes, like everytime
- btw if you read that, post "LOVE THAT MOD " just to test if anybody is reading this
Version 0.8:
- compatible with 1.2.4
- many fixes! sorry... :/ (that's the reason why this mod is WIP)
Version 0.71:
- digger drops now lapis lazuli, not inc sacs also the different wood types will be dropped (item damage is recognized)
- also when the assembly puts items in a chest the item damage will now be recognized!
- other bugfixes
Version 0.7:
- bugfix: crash when digger digs coal and some other ores
- other bugfixes and improvements
Version 0.6:
- assembly breaker is new
- compatible with 1.2.3 and should also work with 1.2-1.2.2
- bugfixes
- at the counter screen you have to confirm now if you want to clear all counts
Version 0.4:
- RELEASE!
TODO:
- different textures in on/off state for all blocks!
- texture animation
- ideas? post 'em!
I've always loved the original Planetoids Map Generator by Seibei, but it wasn't updated since 1.2.5 and also I wanted to play on bigger maps (or even infinite)... So I had the idea to write Planetoid map generation as a mod! It was really hard to get around with the terrain generation in Minecraft but anyways, I got it!
There are many different planetoid types:
- Dirt, Sand, Wood, Water, Stone, Glowstone
=> Stone subtypes: Gravel, Cobblestone, Coal, Iron, Lava, Redstone, Lapislazuli, Gold, Diamond, Emerald (and maybe a secret one)
On some there will spawn plants:
- cacti on sand planetoids
- tall grass and sugarcanes on dirt planetoids
- since v0.8 default minecraft generation is applied to planetoids (trees, structures and stuff)
Video: (older version)
(Thanks to JustOneJump)
Screenshots:
Changes: Version 0.9.9.1:
Fixed server crash
Added waterfalls to water planetoids
small fixes
Version 0.9.9:
Added customizable size (minimum + maximum radius, look at those screenshots!!)
Added customizable density (spawntries per chunk)
Not v1.0 yet, because of those annoying lags -.-
Version 0.9:
[1.7.2] Compatibility (finally)
started adding customization (only one option yet)
You can now find clay on the bottom of water planetoids
Planetoid worlds are now 256 blocks high o.O
more:
Version 0.8:
(finally) [1.6.4] Compatibility
default minecraft world population applies now to planetoids! (=pretty awesome)
=> some mod ores should also generate
Version 0.71:
some fixes and enhancements (don't remember them)
[1.6.2] Compatibility
Version 0.71:
Fixed server crashing bug
Version 0.7
Fixed half planetoids
Better probabilities
New planetoids (coal, gold, iron, emerald, redstone,...)
Added plants (sugar cane, tall grass, cactus) on some planetoids
size=4]Chameleons have the ability to change colors, Chameleon Blocks have the ability to change texture and shape. These blocks are pretty easy to use, place one on the side of a normal block and it will instantly fade to recreate the block you placed it next to. You can then place another Chameleon block on the first one and it will also fade! When you break the normal "master block" the two Chameleon blocks will switch to their own color again.
I'm not that creative, but let's see what you guys can do with it!
Video:
REVIEWS:
Pictures:
Changes: Version v1.7.2-1.2:
- Chameleon blocks now show the direction of their master block with arrows when they have their natural texture (when the master block is air)
- small fix
Version v1.7.2-1.1:
- Added crafting recipe
- Added more adaption to master block: Light, FireSource, BlockBounds(partially)
- some fixes
Description:
This Mod adds 2 Doors: The Code Locked Door and the Key Locked Door (and obviously keys)! And with v1.0 two Redstonelocks (key and code locked)!
HOW TO:
It's fairly simple:
Both doors you just have to place like normal ones. Then you have to set a combination or a key for the door:
Key Locked Door:
Just craft a key and rightclick the door to pair them! Now you can only open the door with this key! You can lock multiple doors with the same key
Copying keys: You can duplicate a key by putting it with a fresh key into the crafting grid.
Code Locked Door:
Rightclick it and the code GUI should show with the message "new: ". Type in the code you want and click OK. You can change the code at any time by clicking "change"!
Redstone locks:
Work like doors. Redstone power is emitted directly in all directions and to the bottom also with one solid block between!
You can attach redstone torches/etc. to it!
Remover Chip:
If you want to remove a door just open it and then rightclick it with the Remover Chip!
Videos:
TheMiningContrast:
OLD:
Pictures + Crafting:
Changes: Version 1.3.2:
- (finally) Update to 1.7.2
- including some fixes
older:
Version 1.3.2:
- (finally) Update to 1.6.4
Version 1.3.1:
- fixed a big bug that you could set your key to a door that is locked by a friend/enemy/whatsoever with his/her key :/ Sorry for that one!
Version 1.3: - CODE locked things are now all handled serverside and the client should have no access to the code in any way... (not completely tested, whitehat "hackers" are welcome!) - Other changes and fixes - Compatiblity with Minecraft [1.6.2]
Version 1.2: - bug fix: code gui should now Show correctly - duplicate keys now by putting it with a fresh one into the crafting grid
Version 1.0.3:
- Added possibility to duplicate keys (right click with a fresh key on an already locked door)
Version 1.0.2:
- Compatibility with [1.5.1] + Forge!
- texture issues fixed!
- doors flip correctly
- Redstonelocks added!
- Many bugs fixed - Keyboard can be used for code lock
But it edits base classes, so it wasn't compatible with some many other mods, it was for Minecraft 1.3.1, and not updated for ages, and also all downloadlinks are broken...
So I made a new one, without any baseclass edited, with an awesome settings screen, and for Minecraft 1.5+!
I also added some new functions: disabled depth buffer and custom block break animations (check them out)
Changes: Version 1.7.2-1.3:
- Added option to disable depth (just try it out to see)
- Added block break animations: (pretty fancy)
SHRINK, DOWN and ALPHA
- some fixes
Version 1.7.2-1.2.2:
- Update to Minecraft 1.7.2
- some fixes (blink speed = 0 results in static overlay color)
Version 1.2.1:
- (finally) Update to Minecraft 1.6.4
Version 1.2:
- added awesome block blinking (+settings) TRY IT OUT!
- bug fix
Version 1.1.1:
- added option in the config file to change the button to a different location
- tweaked the button insertion a bit
1. install the newest MinecraftForge
2. copy my .zip/.jar file without extracting to %appdata%/.minecraft/mods directory
3. Enjoy the mod(s)! (very important - if this is not possible, contact me ASAP)
If you experience crashes, black screen or bugs, please post the Forge Log from %appdata%/.minecraft/ in the specific mod thread.
But of course please refer to me as author and post a link to this thread, and I would be happy if you send me a message when you include the mod in a modpack too!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/25/2011
Posts:
51
Member Details
TeNNoX, you should try making a re-post, the main post doesn't seem to be working right. It stops after loading the assembly mod. I only know there's more because of the above post quoting the main post, which, apparently, worked. This is why you have complaints of a missing download link
For now I'll add this, and hopefully google will send people here.
I think these are pretty darn cool. I especially like the Planetoid mod. That'll make for some fun survival worlds
I'm itching to try it, but my laptop has a clogged cooling system, so I need to wait for it to get fixed or I'll lag out and my cpu will overheat again
TennoX could you make a 1.7.x mod dealing with explosives? I have searched far and wide and see barely any mods with explosive potential. The closest one is IC2 with multiple nukes being set off, however this is no where near the explosive potential in old mods such TooMuchTNT or More Explosives.
Last time I checked Explosives+ it was non-functional. The new grenade mod everyone likes is incompatible with one of my favorite mods and it's nuke is just a super powered ghast ball leaving fire everywhere. If you need ideas for explosives then I can help there.
do you even ender stand this?
lol random font
stuff stoof
why are you still here? random symbol font here
its a free modpack (i will not take money on your mods,i will no say that i created this mod and i will give link to your mods pages) ok?
where is the download link
For now I'll add this, and hopefully google will send people here.
Download Bacteria Mod, Minecraft: http://adf.ly/1602178/tennox-mods (Official Link)
well LIFE!
(insert cringy dubstep minecraft intro here)
With it selected once I start breaking a block the selection disapears completely.
Nvm, tested it and it works on 1.7.10
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
America*
And technically yes he can. Lawsuits are not limited to countries.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
I love you TeNNoX.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
I made absolutely sure that I made no claim to the Assembly Mod. Apperently what I made should have been labeled as a blog or review so…fail.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.