As I state in my signature, in a game where green D-shaped things explode, you shouldn't follow logic, though that sounds stupid after stating what I did. I'm sorry for making that a little confusing.
Hepatizon was also used in katana hand guards.
If we follow reality, we should remove orichalcum and keep brass.
Not to get off topic, but Game Theory actually proved that, given a bit of leeway for evolution, .
For that matter, there's an interesting news article you might have missed about orichalcum.
Not to get off topic, but Game Theory actually proved that, given a bit of leeway for evolution, .
For that matter, there's an interesting news article you might have missed about orichalcum.
Isn't science fun?
(Broken forum code strikes again! Woo!)
I love how far behind you are. They're shaped like Ds. GameTheory ain't got nothing on me.
Also, someone posted the article a few days ago, lighting a discussion regarding reality.
I had some solutions to the fairly extreme easiness of getting higher tier tools.
(I play with extra TiC, so I'm not sure if it's as big of a problem with vanilla metallurgy...)
One: Make manganese require a diamond pick. This prevents early access of steel, and early access of higher tier tools.
Two: Make Orichalcum Cobalt mining level (Yes, I'm going to call it this... It means the same thing anyways.), and make Celegnil Manyullyn. This way, you still have to do some extra mining (Or quarrying, if you have a tech mod) before you can get a good pick. Unless you're extremely lucky, and come across a piece BEFORE you find Orichalcum.
Three: Make Celegnil have a Cobalt mining level, but keep Orichalcum the same. This symbolizes the weakening of the metal with the alloy. You lose a mining level, but you gain speed and durability.
As I state in my signature, in a game where green D-shaped things explode, you shouldn't follow logic, though that sounds stupid after stating what I did. I'm sorry for making that a little confusing.
Hepatizon was also used in katana hand guards.
If we follow reality, we should remove orichalcum and keep brass.
All pipes in Buildcraft have a different use. What would the use for copper pipes be? Please mind that iron is approximately double as common as copper.
Lemurite comes from Latin lemures, meaning the spirits of dead people, explaining both the white colour and it's place in the Nether.
Prometheum: Earth, Ignatius: Fire, Ceruclase: Water, Midasium: Gold
Nah, screw etymology, though, my research so far has shown that Astral Silver is much rarer than Silver. Silver being one of the 5 most common Metallurgy metals. Astral silver being the ore you can find a few veins of when quarrying 16 chunks.
As stated in the OP, Tartarite Enchanters will make a comeback.
Sorry, I might've made that harder than it should've been.
No problem re: confusion/difficulty, I'd be more than glad to tailor suggestions to any kind of development logic you guys want to follow, I just want to know what that is Didn't know about the hand guards, thanks for the culture tidbit.
Regarding copper, I always tweak its spawns to make it as common as Iron, because of my personal logic about copper and iron use in Buildcraft: :
- Copper is weaker than Iron, so it doesn't make sense that the first metal I'd find andwant to use for tools/armor would be Iron when I'm using Buildcraft. Copper relieves most of the pressure I have to stockpile Iron for anvils and BC gears/machines/iron pipes, plus: copper chests have always been a must with Metallurgy 3.
- Copper is required to make Bronze which is my next upgrade, again to avoid using my Iron for tools and armor.
Believe me, I eat iron for breakfast with my BC setups. And gold + diamonds too. I'd have to play probably twice as long to mine all the iron, gold and diamond I need with Buildcraft if I didn't use Metallurgy. Even if the iron is 2x as common as copper, I still never want to use it for equipment.
That's also why for me, the Tartarite Enchanter is a late-game item for me: Electrum is very precious and I never bother with Angmallen because there are stronger options that don't use gold if I just wait a little. I keep the Electrum for enchanting and wish other dusts could be used instead, because I keep running out of gold with Buildcraft--thus my using Midasium with the "useless" metals.
My only bottleneck remains diamonds, for which I really want the vanilla spawn configs back.
The example regarding copper pipes was just a silly example, but I could definitely use actual BC copper pipes as a 4th type of basic pipe (along with cobblestone/stone/quartz), perhaps with 3/4 the friction of Stone and carrying 32 mJ of power: the "poor man's" pipe for draft setups, and a welcome 4th option to run pipelines in parallel.
Even with the current 3 options there are still a bunch of compact designs I have trouble implementing because the darn pipes keep trying to connect to each other when parallel lines branch off at different points.
Last time I forced myself to go to the Nether early to get Quartz to stop that and it was just a frustrating experience (I usually set up the Nether to be harder because of Metallurgy 4, and take the time to equip myself well before traveling there).
Regarding Prometheum, my bad: the first thing that came to mind was Prometheus and his gift to mankind!
And yeah re: Astral Silver, that was just a silly idea, forget it
Have you guys thought of configuring ore spawns per biome?
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Hey there Metallurgy team I know everyone is super busy, but I was just curious if there was anything I could do to help with ExtraTiC's update? I'm decently good at pixel art, so I'd be happy to contribute that if it even helps a little D:
No problem re: confusion/difficulty, I'd be more than glad to tailor suggestions to any kind of development logic you guys want to follow, I just want to know what that is Didn't know about the hand guards, thanks for the culture tidbit.
Regarding copper, I always tweak its spawns to make it as common as Iron, because of my personal logic about copper and iron use in Buildcraft: :
- Copper is weaker than Iron, so it doesn't make sense that the first metal I'd find andwant to use for tools/armor would be Iron when I'm using Buildcraft. Copper relieves most of the pressure I have to stockpile Iron for anvils and BC gears/machines/iron pipes, plus: copper chests have always been a must with Metallurgy 3.
- Copper is required to make Bronze which is my next upgrade, again to avoid using my Iron for tools and armor.
Believe me, I eat iron for breakfast with my BC setups. And gold + diamonds too. I'd have to play probably twice as long to mine all the iron, gold and diamond I need with Buildcraft if I didn't use Metallurgy. Even if the iron is 2x as common as copper, I still never want to use it for equipment.
That's also why for me, the Tartarite Enchanter is a late-game item for me: Electrum is very precious and I never bother with Angmallen because there are stronger options that don't use gold if I just wait a little. I keep the Electrum for enchanting and wish other dusts could be used instead, because I keep running out of gold with Buildcraft--thus my using Midasium with the "useless" metals.
My only bottleneck remains diamonds, for which I really want the vanilla spawn configs back.
The example regarding copper pipes was just a silly example, but I could definitely use actual BC copper pipes as a 4th type of basic pipe (along with cobblestone/stone/quartz), perhaps with 3/4 the friction of Stone and carrying 32 mJ of power: the "poor man's" pipe for draft setups, and a welcome 4th option to run pipelines in parallel.
Even with the current 3 options there are still a bunch of compact designs I have trouble implementing because the darn pipes keep trying to connect to each other when parallel lines branch off at different points.
Last time I forced myself to go to the Nether early to get Quartz to stop that and it was just a frustrating experience (I usually set up the Nether to be harder because of Metallurgy 4, and take the time to equip myself well before traveling there).
Regarding Prometheum, my bad: the first thing that came to mind was Prometheus and his gift to mankind!
And yeah re: Astral Silver, that was just a silly idea, forget it
Have you guys thought of configuring ore spawns per biome?
Glassy's on IRC (#Metallurgy on http://webchat.esper.net/), so you can contact him about the enchanting. I told Glassy to release smaller patches with less content per patch. I asked him to make the next patch a Metallurgy 4 patch with the vanilla module with the ore spawns per biome stuff.
As for the copper pipe, not sure that would be something to ask us. Have you tried contacting the people from Forestry, for they make a major Buildcraft addon that adds copper?
As for Prometheum being fire and stuff. I see where you got that idea. Ignatius, though, being a better alternative. Shadowclaimer indirectly said that Prometheum would be earth. Most likely, the reason for this would be that this Prometheus made the first humans out of clay, right?
I had some solutions to the fairly extreme easiness of getting higher tier tools.
(I play with extra TiC, so I'm not sure if it's as big of a problem with vanilla metallurgy...)
One: Make manganese require a diamond pick. This prevents early access of steel, and early access of higher tier tools.
Two: Make Orichalcum Cobalt mining level (Yes, I'm going to call it this... It means the same thing anyways.), and make Celegnil Manyullyn. This way, you still have to do some extra mining (Or quarrying, if you have a tech mod) before you can get a good pick. Unless you're extremely lucky, and come across a piece BEFORE you find Orichalcum.
Three: Make Celegnil have a Cobalt mining level, but keep Orichalcum the same. This symbolizes the weakening of the metal with the alloy. You lose a mining level, but you gain speed and durability.
Steel in Metallurgy is an earlier-game alternative to diamond. It is TiC's fault that steel has mining level 4. Though it could be changed for personal preference in the config files. Same goes for all the other stuff.
I believe that Metallurgy 4 is well balanced and that further rebalancing is up to the user.
Hey guys can anyone help me, craft guide is not displaying the furnaces you can make, its showing all ores and weapons though. Not sure what else is not showing, but does anyone know what could be the problem
That is because the different tiers on furnaces are gone, for about a year now. Only the vanilla furnace remained.
Hey there Metallurgy team I know everyone is super busy, but I was just curious if there was anything I could do to help with ExtraTiC's update? I'm decently good at pixel art, so I'd be happy to contribute that if it even helps a little D:
Right now, Glassy's done with all the textures for ExtraTiC's next update. Though, it contained 5k new textures, so if we need you in the future, we will contact you.
tl;dr
Glassy's next job is maintaining the vanilla module. If you have problems with the strengths, spawn rates, etc. of Metallurgy stuff, you can configure this to your liking.
Right now, Glassy's done with all the textures for ExtraTiC's next update. Though, it contained 5k new textures, so if we need you in the future, we will contact you.
Ahh ok! My goodness, that's a lot to do! Please feel free! I've loved this mod since the very beginning, so anything I can do to help would make me very happy!
Hello it seems that the retro regen function does not work for Metallurgy-1.7.10-4.0.6.80
It just throws the error:
[Metallurgy]: Worlg gen was never run for chunk
spamming the console with all the chunks that it has not regened for.
Any idead how to get regen to work in an already created world?
A couple pages back it's discussed that the retrogen hasn't been implemented yet but the developer is working on it.
Nevermind see below.
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Metallurgy-1.7.10-4.0.6.80 is the latest release that I can see. Was there a newer version that fixes retro regen that I wasn't aware of?
Thank you
4.0.7.95 is out on curse today, it includes a fix for retrogen, you can see the announcement about the new version couple comments before your original comment
4.0.7.95 is out on curse today, it includes a fix for retrogen, you can see the announcement about the new version couple comments before your original comment
*Smacks her forehead* Thank you so much. I was searching but apparently my eyeballs are not working.
Thank you so much!
[20:25:01] [Server thread/ERROR] [FML/]: Caught exception from ExtraUtilities
java.lang.RuntimeException: Serious error calling getRenderType() on block Metallurgy:abstractor : Likely cause is client-side code is being called server-side
at com.rwtema.extrautils.tileentity.enderquarry.BlockBreakingRegistry.setupBreaking(BlockBreakingRegistry.java:86) ~[BlockBreakingRegistry.class:?]
at com.rwtema.extrautils.ExtraUtils.postInit(ExtraUtils.java:1165) ~[ExtraUtils.class:?]
at com.rwtema.extrautils.ExtraUtilsMod.postInit(ExtraUtilsMod.java:46) ~[ExtraUtilsMod.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_25]
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[FMLModContainer.class:?]
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_25]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.7.10.jar:?]
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[LoadController.class:?]
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[LoadController.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_25]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.7.10.jar:?]
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) [LoadController.class:?]
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694) [Loader.class:?]
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97) [FMLServerHandler.class:?]
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319) [FMLCommonHandler.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210) [lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Caused by: java.lang.NoClassDefFoundError: com/teammetallurgy/metallurgy/machines/abstractor/RendererAbstractor
at com.teammetallurgy.metallurgy.machines.abstractor.BlockAbstrator.func_149645_b(BlockAbstrator.java:33) ~[BlockAbstrator.class:?]
at com.rwtema.extrautils.tileentity.enderquarry.BlockBreakingRegistry.setupBreaking(BlockBreakingRegistry.java:81) ~[BlockBreakingRegistry.class:?]
... 33 more
Not to get off topic, but Game Theory actually proved that, given a bit of leeway for evolution, .
For that matter, there's an interesting news article you might have missed about orichalcum.
Isn't science fun?
(Broken forum code strikes again! Woo!)
I love how far behind you are. They're shaped like Ds. GameTheory ain't got nothing on me.
Also, someone posted the article a few days ago, lighting a discussion regarding reality.
Speaking of, I did fire off that PM to the right person, didn't I? I really hate how buggy the forums have become...
Responded already
Back on topic:
Buy now: the newest version of one of the other Team Metallurgy mods: Aquaculture.
(I play with extra TiC, so I'm not sure if it's as big of a problem with vanilla metallurgy...)
One: Make manganese require a diamond pick. This prevents early access of steel, and early access of higher tier tools.
Two: Make Orichalcum Cobalt mining level (Yes, I'm going to call it this... It means the same thing anyways.), and make Celegnil Manyullyn. This way, you still have to do some extra mining (Or quarrying, if you have a tech mod) before you can get a good pick. Unless you're extremely lucky, and come across a piece BEFORE you find Orichalcum.
Three: Make Celegnil have a Cobalt mining level, but keep Orichalcum the same. This symbolizes the weakening of the metal with the alloy. You lose a mining level, but you gain speed and durability.
No problem re: confusion/difficulty, I'd be more than glad to tailor suggestions to any kind of development logic you guys want to follow, I just want to know what that is Didn't know about the hand guards, thanks for the culture tidbit.
Regarding copper, I always tweak its spawns to make it as common as Iron, because of my personal logic about copper and iron use in Buildcraft: :
- Copper is weaker than Iron, so it doesn't make sense that the first metal I'd find and want to use for tools/armor would be Iron when I'm using Buildcraft. Copper relieves most of the pressure I have to stockpile Iron for anvils and BC gears/machines/iron pipes, plus: copper chests have always been a must with Metallurgy 3.
- Copper is required to make Bronze which is my next upgrade, again to avoid using my Iron for tools and armor.
Believe me, I eat iron for breakfast with my BC setups. And gold + diamonds too. I'd have to play probably twice as long to mine all the iron, gold and diamond I need with Buildcraft if I didn't use Metallurgy. Even if the iron is 2x as common as copper, I still never want to use it for equipment.
That's also why for me, the Tartarite Enchanter is a late-game item for me: Electrum is very precious and I never bother with Angmallen because there are stronger options that don't use gold if I just wait a little. I keep the Electrum for enchanting and wish other dusts could be used instead, because I keep running out of gold with Buildcraft--thus my using Midasium with the "useless" metals.
My only bottleneck remains diamonds, for which I really want the vanilla spawn configs back.
The example regarding copper pipes was just a silly example, but I could definitely use actual BC copper pipes as a 4th type of basic pipe (along with cobblestone/stone/quartz), perhaps with 3/4 the friction of Stone and carrying 32 mJ of power: the "poor man's" pipe for draft setups, and a welcome 4th option to run pipelines in parallel.
Even with the current 3 options there are still a bunch of compact designs I have trouble implementing because the darn pipes keep trying to connect to each other when parallel lines branch off at different points.
Last time I forced myself to go to the Nether early to get Quartz to stop that and it was just a frustrating experience (I usually set up the Nether to be harder because of Metallurgy 4, and take the time to equip myself well before traveling there).
Regarding Prometheum, my bad: the first thing that came to mind was Prometheus and his gift to mankind!
And yeah re: Astral Silver, that was just a silly idea, forget it
Have you guys thought of configuring ore spawns per biome?
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Glassy's on IRC (#Metallurgy on http://webchat.esper.net/), so you can contact him about the enchanting. I told Glassy to release smaller patches with less content per patch. I asked him to make the next patch a Metallurgy 4 patch with the vanilla module with the ore spawns per biome stuff.
As for the copper pipe, not sure that would be something to ask us. Have you tried contacting the people from Forestry, for they make a major Buildcraft addon that adds copper?
As for Prometheum being fire and stuff. I see where you got that idea. Ignatius, though, being a better alternative. Shadowclaimer indirectly said that Prometheum would be earth. Most likely, the reason for this would be that this Prometheus made the first humans out of clay, right?
Steel in Metallurgy is an earlier-game alternative to diamond. It is TiC's fault that steel has mining level 4. Though it could be changed for personal preference in the config files. Same goes for all the other stuff.
I believe that Metallurgy 4 is well balanced and that further rebalancing is up to the user.
That is because the different tiers on furnaces are gone, for about a year now. Only the vanilla furnace remained.
Right now, Glassy's done with all the textures for ExtraTiC's next update. Though, it contained 5k new textures, so if we need you in the future, we will contact you.
tl;dr
Glassy's next job is maintaining the vanilla module. If you have problems with the strengths, spawn rates, etc. of Metallurgy stuff, you can configure this to your liking.
Change log:
* Adds Abstractor (WIP).
* Fixes typos in config file with armour and tools stats (Modpack authors double check your configs).
* Updates Italian Localization (Thanks TheVikingWarrior).
* Updates Korean Localization (Thanks puyo061, and SniperElisia).
* Fixes Localization with UBC ore names.
* Fixes the sided input in crusher and alloyer.
* Adds Closet (WIP).
* Fixes ores Retrogen.
Twitter:@JeanGlassmaker
Ahh ok! My goodness, that's a lot to do! Please feel free! I've loved this mod since the very beginning, so anything I can do to help would make me very happy!
Look up ExtraTiC for your answer.
It just throws the error:
[Metallurgy]: Worlg gen was never run for chunk
spamming the console with all the chunks that it has not regened for.
Any idead how to get regen to work in an already created world?
Thanks for your time!
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
Metallurgy-1.7.10-4.0.6.80 is the latest release that I can see. Was there a newer version that fixes retro regen that I wasn't aware of?
Thank you
A couple pages back it's discussed that the retrogen hasn't been implemented yet but the developer is working on it.Nevermind see below.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
4.0.7.95 is out on curse today, it includes a fix for retrogen, you can see the announcement about the new version couple comments before your original comment
Twitter:@JeanGlassmaker
*Smacks her forehead* Thank you so much. I was searching but apparently my eyeballs are not working.
Thank you so much!
Thanks guys for the reports
Version 4.0.8.97 is out on curse,
Change log:
- Adds Nuggets for Metallurgy Metals.
- Fixes a crash on Server due to missing classes.
- Updated API.
Twitter:@JeanGlassmaker