Does anyone notice the "ores" from the pictures in my previous post don't have textures? Does anyone have this in their world-gen? Or did an update come out that I am not aware of?
Those are not ores. I do not code MC so I can not explain what they are, but I know they are not blocks that should be in the world as they are. Perhaps something like 'inheritable base object'.
Did they spawn during world gen, or did you place them from creative,TMI,NEI etc.?
If they spawned in world gen, then you might need to see what other mods are effecting world gen and forcing that to happen.
Mem
Pretty cool, but it turns out to be the Damascus Steel of Electrum. I bet that this'll mean that the Orichalcum in Metallurgy 4 has become about as realistic as Terraria's depiction of gold :|
Could somebody please tell me how to get the double ingots off my server? I'm using this, Railcraft, Thaumcraft, and a number of other mods. I'm getting stacks of copper ingots that wont stack together. I'm guessing it's something simple to do with item IDs. Its just annoying.
Could somebody please tell me how to get the double ingots off my server? I'm using this, Railcraft, Thaumcraft, and a number of other mods. I'm getting stacks of copper ingots that wont stack together. I'm guessing it's something simple to do with item IDs. Its just annoying.
Perhaps you have copper from two different mods working together under OreDictionary. By chance, are you using tinkers construst or thermal expansion?
Quote from WeioojumpCould somebody please tell me how to get the double ingots off my server? I'm using this, Railcraft, Thaumcraft, and a number of other mods. I'm getting stacks of copper ingots that wont stack together. I'm guessing it's something simple to do with item IDs. Its just annoying.
It's probably railcraft, but as dogman035 said a number of other mods such as Buildcraft, IC2, TC and TE also added ingots of their own, which you may be able to disable via config files or if that isn't an option, you can use a mod such as minetweaker to remove the duplicate ingots from the mods you don't need them from.
You may need to fix some recipes using minetweaker, or it may all work fine due to the ore dictionary.
Thanks fellas, I am not using either of those mods DM. I am however using Buildcraft and Railcraft. I'll look into disabling the ingots in buildcraft. If that mod is adding ingots, its a great place to start. I was also looking for the name of a mod that would do this automatically in case i still have trouble manually.
Those are not ores. I do not code MC so I can not explain what they are, but I know they are not blocks that should be in the world as they are. Perhaps something like 'inheritable base object'.
Did they spawn during world gen, or did you place them from creative,TMI,NEI etc.?
If they spawned in world gen, then you might need to see what other mods are effecting world gen and forcing that to happen.
Mem
So, you say these aren't supposed to be there, yet they spawn like ores. I think it might be custom ore gen, adding an ore for the "Utility" category of ore. It isn't too important, but can you check, and maybe even fix this?
Thanks,
Nish the Fish
So, you say these aren't supposed to be there, yet they spawn like ores. I think it might be custom ore gen, adding an ore for the "Utility" category of ore. It isn't too important, but can you check, and maybe even fix this?
Thanks,
Nish the Fish
Yup. Check post #546. That is why I do not think they should be there.
On a wild chance-> see if setting in COG Metallurgy.xml for sulphur (all instances inside <ConfigSection>) : block='Metallurgy:utility.ore' to block='Metallurgy:utility.ore:0' [backup world for safety before trying]
Hopefully Glassmaker will notice and respond ( I am not a member of TeamMetallurgy nor do I code java).
Yup. Check post #546. That is why I do not think they should be there.
On a wild chance-> see if setting in COG Metallurgy.xml for sulphur (all instances inside <ConfigSection>) : block='Metallurgy:utility.ore' to block='Metallurgy:utility.ore:0' [backup world for safety before trying]
Hopefully Glassmaker will notice and respond ( I am not a member of TeamMetallurgy nor do I code java).
Mem
I don't know what that means, but it sounds like a plan. Quick question; HOW DO I DO THAT?
Thanks for your help,
Nish The Fish
I don't know what that means, but it sounds like a plan. Quick question; HOW DO I DO THAT?
Thanks for your help,
Nish The Fish
inside the minecraft folder there is a config folder. Inside the config folder you will probably see
a subfolder for Custom Ore Gen and it may have a folder called 'modules'. You want to edit
the 'Metallurgy.xml' file found in one of these subfolders.
You will need to use a text editor like Notepad++ or Crimson Editor or some other xml editor.
Around line 685 begins the <!-- * sulphur * --> config section.
Anywhere in that section that you see: 'Metallurgy:utility.ore'
Change it to: 'Metallurgy:utility.ore:0'
I do not know if that will be read by the mod correctly or not. I do not run custom ore gen.
I know that is how I had to specify it in other mods so it did not pick that generic utility block as
apposed to sulphur.
Finally: the folks on the Custom Ore Gen thread may give you a lot better info on this than I have.
Metallurgy 3 had new textures for vanilla items (e.g. wood pickaxe, stone sword, etc). I was wondering if those were going to be reimplemented as the vanilla textures look out of place when compared to the nice-looking metallurgy textures.
I know I can retexture the items myself, but the question is more so whether the new vanilla textures will be reimplemented as a standard.
Metallurgy 3 had new textures for vanilla items (e.g. wood pickaxe, stone sword, etc). I was wondering if those were going to be reimplemented as the vanilla textures look out of place when compared to the nice-looking metallurgy textures.
I know I can retexture the items myself, but the question is more so whether the new vanilla textures will be reimplemented as a standard.
You can add a resource pack... The textures are still available.
In other news: I am now part of Team Metallurgy as their artist. As always, you can follow me and Glassmaker on Twitter for exclusive content: @JeanGlassmaker @EratoNysiad
To be honest, before anyway, I always wanted the vanilla textures to stay the same. Especially when it comes to running texture packs where their textures were overritten by the mod one and I'd always have to edit the texture pack just to change them back to normal. I hope that this time there's a config option to enable or disable override textures... unless there always has been one and I'm just stupid.
Rollback Post to RevisionRollBack
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
In Metallurgy 4, there are no layers for the Metals; Adamantine, what appears to me to be the rarest overworld metal, can even be found on the top of the mountains. Your best bet would be in the Nether...
I know in Metallurgy 3 there was an option in the config files to edit worldgen of vanilla ores, but I can't seem to find it in the Metallurgy 4 config. If I'm just missing it, let me know because with some of the other mods I have installed that are insanely expensive, it would be nice to make resources much more plentiful! Thank you.
Those are not ores. I do not code MC so I can not explain what they are, but I know they are not blocks that should be in the world as they are. Perhaps something like 'inheritable base object'.
Did they spawn during world gen, or did you place them from creative,TMI,NEI etc.?
If they spawned in world gen, then you might need to see what other mods are effecting world gen and forcing that to happen.
Mem
http://news.discovery.com/history/archaeology/atlantis-legendary-metal-found-in-shipwreck-150106.htm
Orichalcum is REAL?!
Pretty cool, but it turns out to be the Damascus Steel of Electrum. I bet that this'll mean that the Orichalcum in Metallurgy 4 has become about as realistic as Terraria's depiction of gold :|
Perhaps you have copper from two different mods working together under OreDictionary. By chance, are you using tinkers construst or thermal expansion?
It's probably railcraft, but as dogman035 said a number of other mods such as Buildcraft, IC2, TC and TE also added ingots of their own, which you may be able to disable via config files or if that isn't an option, you can use a mod such as minetweaker to remove the duplicate ingots from the mods you don't need them from.
You may need to fix some recipes using minetweaker, or it may all work fine due to the ore dictionary.
Thanks a bunch!
So, you say these aren't supposed to be there, yet they spawn like ores. I think it might be custom ore gen, adding an ore for the "Utility" category of ore. It isn't too important, but can you check, and maybe even fix this?
Thanks,
Nish the Fish
Yup. Check post #546. That is why I do not think they should be there.
On a wild chance-> see if setting in COG Metallurgy.xml for sulphur (all instances inside <ConfigSection>) : block='Metallurgy:utility.ore' to block='Metallurgy:utility.ore:0' [backup world for safety before trying]
Hopefully Glassmaker will notice and respond ( I am not a member of TeamMetallurgy nor do I code java).
Mem
I don't know what that means, but it sounds like a plan. Quick question; HOW DO I DO THAT?
Thanks for your help,
Nish The Fish
inside the minecraft folder there is a config folder. Inside the config folder you will probably see
a subfolder for Custom Ore Gen and it may have a folder called 'modules'. You want to edit
the 'Metallurgy.xml' file found in one of these subfolders.
You will need to use a text editor like Notepad++ or Crimson Editor or some other xml editor.
Around line 685 begins the <!-- * sulphur * --> config section.
Anywhere in that section that you see: 'Metallurgy:utility.ore'
Change it to: 'Metallurgy:utility.ore:0'
I do not know if that will be read by the mod correctly or not. I do not run custom ore gen.
I know that is how I had to specify it in other mods so it did not pick that generic utility block as
apposed to sulphur.
Finally: the folks on the Custom Ore Gen thread may give you a lot better info on this than I have.
I know I can retexture the items myself, but the question is more so whether the new vanilla textures will be reimplemented as a standard.
You can add a resource pack... The textures are still available.
In other news: I am now part of Team Metallurgy as their artist. As always, you can follow me and Glassmaker on Twitter for exclusive content: @JeanGlassmaker @EratoNysiad
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
In Metallurgy 4, there are no layers for the Metals; Adamantine, what appears to me to be the rarest overworld metal, can even be found on the top of the mountains. Your best bet would be in the Nether...