Well, I can find more diamonds than I can find copper. That's the problem
I'm going to make an assumption that you are caving and not actually mining. Correct me if I'm wrong. I straight up mine and I have about half a stack of copper dust and close to 6 stacks of iron dust and that's only from playing for a few hours over 4 days. Like I said, once you get enough for a crusher it all gets easier. There are only 3 different machines right now, the Crusher, Alloyer(which you don't really need, you can combine dust at a crafting table, has the same effect only doesn't smelt into ingots), and the Forge. I can't find the exotic stuff for the forge yet but I have the Alloyer and Crusher and I really don't use copper for anything now. For me, what's harder to find than copper is manganese which is used to make steel. Thankfully I did find a bunch of diamonds so I don't need steel stuff.
The plan now is to build my storage area, a minecart system into my mine, and then a portal and get some nether ores so I can make Tartarite tools. The Tartarite pick has 3000 durability. Mmmm, must get.
@RichardMV: With the amount of mining I do, I'm never short on iron. Add the x2 factor from the crusher and it's a veritable iron bonanza.
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Freedom is more important than health, more important than safety or security. A life's worth is not measured by its length but by the length it is lived with liberty. Freedom above all.
Do you branch mine?
Also, for the forge, you need 3 Ignatius, which is everywhere in the Nether and 4 Shadow steel, which is made with Dark Iron and Lemurite, 2 not-so-uncommon metals in the Nether. Where did you actually get the durability information? Found it.
Edit: I just fell down only to have my stuff scattered into lava, and lost my Vulcanite Pickaxe and 3 Sanguinite Ore. :'(
FML;ForgeModLoader
@PublicEnemy
Tartarite is a fantasy alloy (adamantine+atlarus). The higher level fantasy/nether alloys is what
you will need the Alloyer for.
@pakos2835
Yes enchant column shows how easy to enchant it is. Celenegil is best in my opinion : Highly enchantable, fairly durable and will mine any other ore.
The features of M3 I missed most were the Furnace Tiers and the Abstractor.
The primary drawback of M4 is how useless most of the ores are!
What do you even do with Promethium now? Or Silver?
A couple features I would like in an update are:
an Abstractor. The recipe: 4 Promethium Ingots in the Corners, 1 "Fantasy" machine frame (Promethium instead of Copper, Dark Iron instead of Iron) and 4 Dark Iron Ingots filling the space.
the up-gradable chests from M3 (also more Ender Chest recipes, possibly from Carmot and Tartarite)
more dimensions?! Made from Fantasy Metal Blocks.
Fantasy Metal Blocks usable as Beacon bases
Tartarite Enchanters compatible with Enchanting+
Ignatius Blocks generate their own light
The machine tiers being removed is a very unpopular concept. Why not update the new crushers with metal blocks to raise the slot number?
Remember that bug with Metallurgy 3 and Metallurgy Bees? (I suppose this would belong more on the Metallurgy 3 forum, but that topic is locked, and I'm still back in 1.6.4) I updated to the final version of Metallurgy 3, and Bees is still causing my game to crash. I would be really happy if anyone could help me.
Here is the crash log. It appears it is trying to use a ItemStack object that is equal to null. Why would that be?
Ok, so I see that you said there is no support for Metallurgy 3 anymore. Answer this question just yes or no: Does this mean I'm completely out of luck as 1.6.4 player?
Also, on a different note, why is this Metallurgy 4 and not just Metallurgy 3 updated to 1.7.2? What is the difference? Usually when a mod gets number like that it means it was completely redone and most mechanics are entirely different. I haven't really tested this mod much, my main pack being 1.6.4, but I heard that you removed machine tiers? I don't think that is a good idea. Do you think you could explain why you did that? Unless you are adding more items, this would make most ores totally useless. Yes, I know tools, but I don't want this to turn into one of those mods that adds an ore and a set oof tools for it and that's it. Those are so boring. That's what I like about, because I still got new tools, which are useful, but it wasn't boring because it had machines and other interesting items that you could make with the ores.
The features of M3 I missed most were the Furnace Tiers and the Abstractor.
The primary drawback of M4 is how useless most of the ores are!
What do you even do with Promethium now? Or Silver?
A couple features I would like in an update are:
an Abstractor. The recipe: 4 Promethium Ingots in the Corners, 1 "Fantasy" machine frame (Promethium instead of Copper, Dark Iron instead of Iron) and 4 Dark Iron Ingots filling the space.
the up-gradable chests from M3 (also more Ender Chest recipes, possibly from Carmot and Tartarite)
more dimensions?! Made from Fantasy Metal Blocks.
Fantasy Metal Blocks usable as Beacon bases
Tartarite Enchanters compatible with Enchanting+
Ignatius Blocks generate their own light
The machine tiers being removed is a very unpopular concept. Why not update the new crushers with metal blocks to raise the slot number?
Please don't add dimensions in mods that don't need one to make sense.
Rest of the ideas sound cool. (but not all of the Fantasy Metal Blocks)
I'd like to add to the list, but in order to do so, we need to go back "Back to where, Doc.?" "BACK TO THE FUTURE." to when Shadow was still part of the team.
He hinted things like moduled machines, like BuildCraft does. This is an option.
He also hinted cores, like copper cores, bronze cores, steel cores, etc. that were inserted into the crusher, consumed over time and made the crusher faster.
He even hinted conveyor belts (DO DO DO DO, GIMME!), who could transport items, blocks and mobs. (I recall he streamed the making of the textures for those.)
I'd also like to see automatic mining machines (with Modern metals) that either ran on Metallurgy's cores, maybe a new M4 Energy system.
Idea for the cores: Make the cores so that the Alloyer (Who actually uses this, btw?) and Crusher only run on Base cores, and the Forge only on Nether cores (, the Abstractor and Enchanter only on Fantasy cores (and the Automatic Mining Machines on Modern cores)).
For the Modern metals, make the tools have infinite durability, but have it power-able with cores, or the maybe a new M4 Energy system. (originally hinted by Shadow, Modern Metals only was my idea.)
Also, the mod is incompatible with Galacticraft, that mod's Copper/Tin can craft M4's tools, but not be crushed( it can, only to melt into (now useless) M4 Copper.)
The features of M3 I missed most were the Furnace Tiers and the Abstractor.
The primary drawback of M4 is how useless most of the ores are!
What do you even do with Promethium now? Or Silver?
A couple features I would like in an update are:
an Abstractor. The recipe: 4 Promethium Ingots in the Corners, 1 "Fantasy" machine frame (Promethium instead of Copper, Dark Iron instead of Iron) and 4 Dark Iron Ingots filling the space.
the up-gradable chests from M3 (also more Ender Chest recipes, possibly from Carmot and Tartarite)
more dimensions?! Made from Fantasy Metal Blocks.
Fantasy Metal Blocks usable as Beacon bases
Tartarite Enchanters compatible with Enchanting+
Ignatius Blocks generate their own light
The machine tiers being removed is a very unpopular concept. Why not update the new crushers with metal blocks to raise the slot number?
I agree with a lot, though not all of this, but I have to say that I liked Ritual Enchanting a lot more than Enchanting+.
Please don't add dimensions in mods that don't need one to make sense.
Rest of the ideas sound cool. (but not all of the Fantasy Metal Blocks)
I'd like to add to the list, but in order to do so, we need to go back "Back to where, Doc.?" "BACK TO THE FUTURE." to when Shadow was still part of the team.
He hinted things like moduled machines, like BuildCraft does. This is an option.
He also hinted cores, like copper cores, bronze cores, steel cores, etc. that were inserted into the crusher, consumed over time and made the crusher faster.
He even hinted conveyor belts (DO DO DO DO, GIMME!), who could transport items, blocks and mobs. (I recall he streamed the making of the textures for those.)
I'd also like to see automatic mining machines (with Modern metals) that either ran on Metallurgy's cores, maybe a new M4 Energy system.
Idea for the cores: Make the cores so that the Alloyer (Who actually uses this, btw?) and Crusher only run on Base cores, and the Forge only on Nether cores (, the Abstractor and Enchanter only on Fantasy cores (and the Automatic Mining Machines on Modern cores)).
For the Modern metals, make the tools have infinite durability, but have it power-able with cores, or the maybe a new M4 Energy system. (originally hinted by Shadow, Modern Metals only was my idea.)
Also, the mod is incompatible with Galacticraft, that mod's Copper/Tin can craft M4's tools, but not be crushed( it can, only to melt into (now useless) M4 Copper.)
Another problem I have with this version is that once you have a crusher, it's ridiculously cheap to double their ore result.
I missed the days back in M3 where you could get a crusher on your first day, but it would be a lot more expensive to double your ores than to simply smelt them into ingots.
Here, it only costs 1 Coal to crush 8 ores, while the Copper Crusher from M3 took 30 seconds to grind an ore.
And if you wanted to speed it up, you urgently had to find more copper, then tin, then Iron (never understood this design choice) and finally Manganese. It truly gave a face to the low-middle tech mod "Metallurgy" among the numerous IC2 and TE clones that this version is slowly becoming.
For context, I've dabbled in Minecraft for a while, but I've just started playing it a bit more deeply and started using mods. I was enjoying using the Metallurgy mod until I realised I should make a crusher. Firstly, it's almost impossible to find a recipe for the crusher as all the recipes I could find referred to the old-style crusher. After searching this post a little I installed CraftGuide - which seems like a very useful tool. So I made a crusher. Then I decided to move it, so I hit it with an axe. Now it doesn't exist anymore. I'm pretty annoyed - copper is not easy to get hold of.
So I guess my question is: How do you break a crusher to move it somewhere else?
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I'm having some trouble with the utility ores. In natural worldgen, it generates these white blocks with big roman numeral 4 (IV) on it, instead of the utility ores. Through NEI, I figured out that the utility ores' id is 876, 876:2, and so on, but these white blocks generate as 876:7 and larger, none of which are actual items in the game. I can't quite figure out the problem, nor have I been able to find out how to change the ore ID, because there is no such option in the config. All other ores work fine, no problems I've been able to see. Any advice?
Yes, it's a style of branch mining I came up with. The idea was to make sure I could see every single block from 5 to 16 so that no ore gets left behind. I thought I had a screenshot of it but I checked and I guess I don't. The style I came up with isn't efficient but if you want the material for building then it works out.
Ok, here is a screenshot from my branch mine on the old map of my SMP server. The one I'm using now is slightly different but the concept is the same. The fence you see is to keep the slimes out of the middle.
*Edit* I just realized this isn't the right screenshot but I can't find one closer to my current one so this will have to do.
Freedom is more important than health, more important than safety or security. A life's worth is not measured by its length but by the length it is lived with liberty. Freedom above all.
I originally tried out metallurgy just to add something past diamond. Even in vanilla Minecraft it's easy to have a diamond pickaxe and be close to having a full set of diamond armor within a few hours. By that point, mining just isn't that much fun anymore because you end up with chests full of iron, Lapis, Redstone, etc. Metallurgy keeps the fun of mining going well past finding those first few diamonds because I'm still looking for orichalcum, platinum, adamantine, Atlarus, and the other rare, mega-metals. The crushers and other machines give me a use for that coal I've been hoarding.
I also love to run the IndustrialCraft+BuildCraft+Forestry trio. They add few ores (and nothing better than diamond) but instead add many, many, many greatly functional machines and tools that keep me searching for copper, iron, and tin so that I can build my massive, automated, industrial machine.
I don't want to see this mod become a clone of IndustrialCraft or any of the other great mods out there, but something clearly needs to be done to keep the lower tier metals from simply collecting dust in a chest, never to be used again ever (I'm looking at you, Promethium). One thing that was lost is the mint (players could make coins from ingots). It was great for servers to make a system of currency, and I guess you could also trade them with villagers (I never made a mint and when I first started using Metallurgy, I was also using first Millenaire and then Sim-U-Kraft). I'd love to see that come back, perhaps with a randomly spawning building where one could buy almost anything (even materials from other mods through a customizable config file) using the coins.
I'd also like to see some nifty new tools using the 'personalities' of the metals. Perhaps the ability to make a lighter (improved flint+steel) with ignatious and something else. Armor made with certain materials could give permanent potion-like effects that can't be acquired through a vanilla enchanting table (similar to the nether metal weapons). At higher tiers, there could be armor that gives night vision or regeneration, but they would have low durability. craftable arrows would be cool (complete with enchantment effects). Blocks of some of the metals could have effects. Vulcanite could set mobs who get too close on fire. You could create further upgrades to vanilla blocks. Promethium pistons could push forward two blocks instead of one. Black steel dispensers could shoot items at a faster rate or have some other sort of improvements.
If you can find ways to make the lower tier metals matter even once the player has a stack of tartarite, then this mod will be, if not perfect, then damn close. I know you have some exciting plans and I'm sure you're eager to start spilling all the details; I'm looking forward to when you're finally able to let us all know what you've been working on and for the chance to explore all the new features
Another problem I have with this version is that once you have a crusher, it's ridiculously cheap to double their ore result.
I missed the days back in M3 where you could get a crusher on your first day, but it would be a lot more expensive to double your ores than to simply smelt them into ingots.
Here, it only costs 1 Coal to crush 8 ores, while the Copper Crusher from M3 took 30 seconds to grind an ore.
And if you wanted to speed it up, you urgently had to find more copper, then tin, then Iron (never understood this design choice) and finally Manganese. It truly gave a face to the low-middle tech mod "Metallurgy" among the numerous IC2 and TE clones that this version is slowly becoming.
And the furnace tiers were nice too...
Yeah, you totally have a point. It is too easy to double output, I totally forgot about that. And when you put it like that, it really was more fun like that. Ahhh, the good old times, where I spent days on a single world, only to have everything fall in lava and hate Minecraft for a while good old times.
Yes, it's a style of branch mining I came up with. The idea was to make sure I could see every single block from 5 to 16 so that no ore gets left behind. I thought I had a screenshot of it but I checked and I guess I don't. The style I came up with isn't efficient but if you want the material for building then it works out.
Ok, here is a screenshot from my branch mine on the old map of my SMP server. The one I'm using now is slightly different but the concept is the same. The fence you see is to keep the slimes out of the middle.
*Edit* I just realized this isn't the right screenshot but I can't find one closer to my current one so this will have to do.
That is useful, if you're looking for building materials, that is. If you are: Perfect.
Another thing I hate, getting your hands on the rarer metals, like adamantine, sanguinite and atlarus is IMPOSSIBLE, because there are no height limitations, therefore no area to look for that 1 single vein in every damned chunk
Is there addon mod(s)? I have Metallurgy and core installed and can't find any recipes involving Saltpeter. I think Fertilizer and TnT or Gunpowder are some of them, but not showing in NEI or trying to craft.
I'm creating a light modpack and don't want ores generating if there's no use for them.
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VenusCraft Horizons FTB server IP: VenusCraft.ca MC Thread
I'm going to make an assumption that you are caving and not actually mining. Correct me if I'm wrong. I straight up mine and I have about half a stack of copper dust and close to 6 stacks of iron dust and that's only from playing for a few hours over 4 days. Like I said, once you get enough for a crusher it all gets easier. There are only 3 different machines right now, the Crusher, Alloyer(which you don't really need, you can combine dust at a crafting table, has the same effect only doesn't smelt into ingots), and the Forge. I can't find the exotic stuff for the forge yet but I have the Alloyer and Crusher and I really don't use copper for anything now. For me, what's harder to find than copper is manganese which is used to make steel. Thankfully I did find a bunch of diamonds so I don't need steel stuff.
The plan now is to build my storage area, a minecart system into my mine, and then a portal and get some nether ores so I can make Tartarite tools. The Tartarite pick has 3000 durability. Mmmm, must get.
@RichardMV: With the amount of mining I do, I'm never short on iron. Add the x2 factor from the crusher and it's a veritable iron bonanza.
Also, for the forge, you need 3 Ignatius, which is everywhere in the Nether and 4 Shadow steel, which is made with Dark Iron and Lemurite, 2 not-so-uncommon metals in the Nether.
Where did you actually get the durability information?Found it.Edit: I just fell down only to have my stuff scattered into lava, and lost my Vulcanite Pickaxe and 3 Sanguinite Ore. :'(
FML;ForgeModLoader
https://docs.google.com/spreadsheet/ccc?key=0ApPr023YHYR0dEQ1X2JNOHgteUFRRGtFMlo0ZUQxN2c#gid=0
iron dmg- 2
steel dmg -3
i make steel word but he have same dmg
that means column Enchant? its ecchant capability more lvl/less exp?
I'm working on an open-source mod called Craft++. Check it out!
Tartarite is a fantasy alloy (adamantine+atlarus). The higher level fantasy/nether alloys is what
you will need the Alloyer for.
@pakos2835
Yes enchant column shows how easy to enchant it is. Celenegil is best in my opinion : Highly enchantable, fairly durable and will mine any other ore.
Mem
The primary drawback of M4 is how useless most of the ores are!
What do you even do with Promethium now? Or Silver?
A couple features I would like in an update are:
Ok, so I see that you said there is no support for Metallurgy 3 anymore. Answer this question just yes or no: Does this mean I'm completely out of luck as 1.6.4 player?
Also, on a different note, why is this Metallurgy 4 and not just Metallurgy 3 updated to 1.7.2? What is the difference? Usually when a mod gets number like that it means it was completely redone and most mechanics are entirely different. I haven't really tested this mod much, my main pack being 1.6.4, but I heard that you removed machine tiers? I don't think that is a good idea. Do you think you could explain why you did that? Unless you are adding more items, this would make most ores totally useless. Yes, I know tools, but I don't want this to turn into one of those mods that adds an ore and a set oof tools for it and that's it. Those are so boring. That's what I like about, because I still got new tools, which are useful, but it wasn't boring because it had machines and other interesting items that you could make with the ores.
Please don't add dimensions in mods that don't need one to make sense.
Rest of the ideas sound cool. (but not all of the Fantasy Metal Blocks)
I'd like to add to the list, but in order to do so, we need to go back
"Back to where, Doc.?" "BACK TO THE FUTURE."to when Shadow was still part of the team.He hinted things like moduled machines, like BuildCraft does. This is an option.
He also hinted cores, like copper cores, bronze cores, steel cores, etc. that were inserted into the crusher, consumed over time and made the crusher faster.
He even hinted conveyor belts (DO DO DO DO, GIMME!), who could transport items, blocks and mobs. (I recall he streamed the making of the textures for those.)
My suggestions:
I agree with a lot, though not all of this, but I have to say that I liked Ritual Enchanting a lot more than Enchanting+.
Another problem I have with this version is that once you have a crusher, it's ridiculously cheap to double their ore result.
I missed the days back in M3 where you could get a crusher on your first day, but it would be a lot more expensive to double your ores than to simply smelt them into ingots.
Here, it only costs 1 Coal to crush 8 ores, while the Copper Crusher from M3 took 30 seconds to grind an ore.
And if you wanted to speed it up, you urgently had to find more copper, then tin, then Iron (never understood this design choice) and finally Manganese. It truly gave a face to the low-middle tech mod "Metallurgy" among the numerous IC2 and TE clones that this version is slowly becoming.
And the furnace tiers were nice too...
So I guess my question is: How do you break a crusher to move it somewhere else?
Ok, here is a screenshot from my branch mine on the old map of my SMP server. The one I'm using now is slightly different but the concept is the same. The fence you see is to keep the slimes out of the middle.
*Edit* I just realized this isn't the right screenshot but I can't find one closer to my current one so this will have to do.
I also love to run the IndustrialCraft+BuildCraft+Forestry trio. They add few ores (and nothing better than diamond) but instead add many, many, many greatly functional machines and tools that keep me searching for copper, iron, and tin so that I can build my massive, automated, industrial machine.
I don't want to see this mod become a clone of IndustrialCraft or any of the other great mods out there, but something clearly needs to be done to keep the lower tier metals from simply collecting dust in a chest, never to be used
againever (I'm looking at you, Promethium). One thing that was lost is the mint (players could make coins from ingots). It was great for servers to make a system of currency, and I guess you could also trade them with villagers (I never made a mint and when I first started using Metallurgy, I was also using first Millenaire and then Sim-U-Kraft). I'd love to see that come back, perhaps with a randomly spawning building where one could buy almost anything (even materials from other mods through a customizable config file) using the coins.I'd also like to see some nifty new tools using the 'personalities' of the metals. Perhaps the ability to make a lighter (improved flint+steel) with ignatious and something else. Armor made with certain materials could give permanent potion-like effects that can't be acquired through a vanilla enchanting table (similar to the nether metal weapons). At higher tiers, there could be armor that gives night vision or regeneration, but they would have low durability. craftable arrows would be cool (complete with enchantment effects). Blocks of some of the metals could have effects. Vulcanite could set mobs who get too close on fire. You could create further upgrades to vanilla blocks. Promethium pistons could push forward two blocks instead of one. Black steel dispensers could shoot items at a faster rate or have some other sort of improvements.
If you can find ways to make the lower tier metals matter even once the player has a stack of tartarite, then this mod will be, if not perfect, then damn close. I know you have some exciting plans and I'm sure you're eager to start spilling all the details; I'm looking forward to when you're finally able to let us all know what you've been working on and for the chance to explore all the new features
Yeah, you totally have a point. It is too easy to double output, I totally forgot about that. And when you put it like that, it really was more fun like that. Ahhh, the good old times, where I spent days on a single world, only to have everything fall in lava and hate Minecraft for a while
That is useful, if you're looking for building materials, that is. If you are: Perfect.
Another thing I hate, getting your hands on the rarer metals, like adamantine, sanguinite and atlarus is IMPOSSIBLE, because there are no height limitations, therefore no area to look for that 1 single vein in every damned chunk
I'm creating a light modpack and don't want ores generating if there's no use for them.
VenusCraft Horizons FTB server IP: VenusCraft.ca
MC Thread
Are there plans to add it in the future? or should I just remove all the utility ores from the world gen in the config.
VenusCraft Horizons FTB server IP: VenusCraft.ca
MC Thread