1.8
1.7.10
1.7.2
Forge
SMP
SSP
LAN
Multiplayer
Mobs
Open Source
Mini-Bosses - Make your world a bit more dangerous! This is the end[Updated 08/14/15]
Poll: What Minecraft version are you using this mod with?
Ended Jul 12, 2015
im getting a crash since updating this mod (i didnt change anything else).....and sorry i cudnt figure out how to wrap it in those spoiler tags
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 7/3/15 9:45 PM
Description: Exception ticking world
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
at java.util.HashMap$KeyIterator.next(HashMap.java:1453)
at com.google.common.collect.AbstractMapBasedMultimap$WrappedCollection$WrappedIterator.next(AbstractMapBasedMultimap.java:486)
at net.minecraft.util.ClassInheritanceMultiMap$2.computeNext(SourceFile:90)
at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
at net.minecraft.world.World.func_175650_b(World.java:3111)
at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:952)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:46)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:117)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
at net.minecraft.world.World.func_72964_e(World.java:304)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:380)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:221)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:692)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
at java.util.HashMap$KeyIterator.next(HashMap.java:1453)
at com.google.common.collect.AbstractMapBasedMultimap$WrappedCollection$WrappedIterator.next(AbstractMapBasedMultimap.java:486)
at net.minecraft.util.ClassInheritanceMultiMap$2.computeNext(SourceFile:90)
at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
at net.minecraft.world.World.func_175650_b(World.java:3111)
at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:952)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:46)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:165)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:117)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
at net.minecraft.world.World.func_72964_e(World.java:304)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:380)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:221)
-- Affected level --
Details:
Level name: the castle in the valley
All players: 1 total; [EntityPlayerMP['007kingifrit'/261, l='the castle in the valley', x=1198.03, y=56.00, z=537.03]]
Chunk stats: ServerChunkCache: 1616 Drop: 0
Level seed: 34
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: 72.00,64.00,256.00 - World: (72,64,256), Chunk: (at 8,4,0 in 4,16; contains blocks 64,0,256 to 79,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 15805147 game time, 16840599 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 14170 (now: true), thunder time: 111966 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:692)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 285016776 bytes (271 MB) / 758853632 bytes (723 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 13, tcache: 95, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.26.1299 Minecraft Forge 11.14.0.1299 8 mods loaded, 8 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.0.26.1299} [Forge Mod Loader] (forge-1.8-11.14.0.1299.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.0.1299} [Minecraft Forge] (forge-1.8-11.14.0.1299.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BattleTowers{1.5.4} [Battle Towers] (BattleTowers-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{6.0.0} [Lucky Block] (LuckyBlock_1-8-3_v6-0-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MiniBosses{1.2.6} [Mini-Bosses] (MiniBosses-1.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shipwrecks_winslow{1.6.3} [Shipwrecks!] (shipwrecks_winslow-1.8.0-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['007kingifrit'/261, l='the castle in the valley', x=1198.03, y=56.00, z=537.03]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
While only using Mini-Bosses I could not reproduce this crash. This looks like an error with Minecraft though. How many times has this happened? Has this happened with only Mini-Bosses installed? You may want to update Java too, the version you are running is pretty out of date. You should also bump up the amount of RAM you give to Minecraft, 1 GB for modded Minecraft is pretty tiny.
it happened 2 or 3 times then i loaded a new world and it fixed it, il try updating those things,
btw i think i found an error with the slime block, whenever i plant a crop on it and then plant a crop in the adjacent blocks it instantly undoes the crop planted on the slime block, it does this for potatoes and wheat i havnt tried carrots yet (i know its not supposed to work for everything)
i may have found a bug, i duno its weird, all of a sudden there are nearly no mobs spawning in my world at night, oh sure i see a few but its way way less than previously, i also noticed that one of your king slime monsters was persistent from a very very long distance away. it is possible your mobs arnt despawning and thus the mob limit has been reached?
That is a possibility. I believe a while ago a had disabled despawning to fix some structure gen issues and may have forgotten to turn it back on for some entities. I'll check it out.
did you ever have a chance to look into the mob limit problem and did you find anything?
Yes. I've been busy with college stuff the past few days so I haven't been working on it too much. Instead of releasing another Micro-Update which I'm sure everyone has been getting annoyed of I plan to release and update which fixes this issue, adds a command to clear out the bosses, and adds two more bosses. I hope to have this out in a few days.
so i just stumbled upon one of your named zombies.....which is interesting cuz i uninstalled the mod 5 days ago due to the spawning limit bug! lol that must be what was causing no mobs to spawn on my surface, named mobs wont be deleted cuz minecraft treats them just like named pets and never removes them
I guess in a technical sense, the zombies do belong to my mod. However they are vanilla Minecraft zombies that just get a little bit of extra data appended to them. This class show how the data gets added and this class actually sets the data. There is only a 1/20 chance of these spawning so chances of these clogging up your world is low, and some will even burn in the sun. The big issue was the actual bosses, who were explicitly set to not despawn by me(A few versions back they were incredibly rare for some reason and some death structures would spawn by them despawning so I disabled it). I'll have everything fixed soon
Any documentation?
(insert cringy dubstep minecraft intro here)
how goes the progress? any update since i last posted?
how goes the progress? any update since i last posted?
There is a config option to disable living blocks. That bug seems to be specific to certain setups because I cannot reproduce it.
Here you go! I used to have it on the front page of the post however the MC forums editor ate it and now it locks up my browser every time I try to add it again. 10/10.
For the most part the update is done. I just need to finish up the code on the new entity. Sorry its been taking me so long. Between getting ready for college, my uncles wedding, and my new found addiction to Civcraft I've been busy.
It'd be nice if you could add a boss that could dig/build to get to you, it'd be interesting to fight!
(insert cringy dubstep minecraft intro here)
i dont like any mob that rips up blocks it will mess with all of my fancy buildings
I've thought about stuff like that, however I don't want to create a mob that griefs worlds/could be used to bypass protections on servers. That, and the update that should hopefully be out tomorrow might end up being the last major update to this mod(done by me at least).
That's too bad. How come you're stopping?
(insert cringy dubstep minecraft intro here)
I start college in a few weeks and will simply not have the time to work on this mod anymore. I do hope someone will pick up this project still and in the future I might upload bug fixes and what not.
Have to say, that if I didn't see this on a mod review I wouldn't have ever downloaded it or even found it. Nice mod. It is too bad you are stopping. Hopefully someone will see this and continue it further. I have been trying to learn Javascript and still haven't gotten the hang of it.
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
#Give1.8aChance