Excellent mod, So many possibilities and hopefully more to come, One question, is it possible (maybe answered already, somewhere on the www) to make mechanic rotator turn continuously with redstone logic, to create an effect e.g windmill, etc.
Hi there, I've got a question - back in Pistronics 1, there were GUIs for every machine, that let them be configured directly, like e.g. pistons pushing stuff more than one block away with single redstone signal. My question - is there a way to do something like that in new version, or will I have to rely on repeaters & logic from Project Red?
i have two issues, one is the fact that blocks from other mods, while showing that they are rotating correctly, snap back to the orientation that they were before the rotation once it stops. The second one is that the statues when petrified start with having the mob's skin and no mater what i cant make it look like stone. I can use the chisel on it and it takes the camu paste and it even says that it is stone camu but visually it stays the mob's skin no mater what.
Maybe I'm stupid, but I don't understand how to power these pistons... Like... IDK, rotators work fine, but whenever I connect a redstone signal to a piston (via lever/button/redstone), it does nothing but smoke particles. Minecraft version is 1.7.10.
It says that Pistronics pistons dont retract like vanilla pistons. Its creating those smoke particles because your piston is at the end of its line. To make it retract (bear in mind everything I say is also in the guidebook) you must place another piston facing the opposite direction attached to your first piston. So whenever you would like your it to move the other way, you would power that one.
Hi, I like your mod quite a bit and would like to use it for a small private modpack I am working on. I based the modpack on Infinity Evolved Expert mode, and the way I would like to gate the mod involves using Minetweaker to change recipes to gate it behind a certain amount of progress (Basically, I am attempting to make it the magic version of Funky Locomotion). However, due to the fact that many of the crucial recipes for Pistronics 2 are Pistronics shaped or Pistronics shapeless, as opposed to the regular shaped and shapeless, I am unable to disable the default recipe. I was wondering if there was any way you could either make it possible to disable the crafting recipes via config files or make the recipes default crafting as opposed to Pistronics crafting.