1.7.10
1.7.2
Forge
Biomes
SMP
SSP
Realism
2 of a stone+any other 1 stone -Cobble stone slab
2 Cobblestone +Rhyolite -Cobble stone slab
This is due the way the Forge OreDictionary works. Generally the recipe for the new stone slabs overrides the cobblestone slab recipe, but this time, as there is no new recipe, it defaults back to cobblestone slabs. The only way to fix this would be to either remove the recipes for all the different permutations of this, or remove the stones from the OreDictionary. Removing it from the OreDictionary will cause numerous problems with compatibility, but I can try to remove the recipes.
// Hey, that tickles! Hehehe!
Time: 11/14/14 1:04 PM
Description: Loading NBT data
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:240)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:273)
at java.io.BufferedInputStream.read(BufferedInputStream.java:334)
at java.io.DataInputStream.readFully(DataInputStream.java:195)
at java.io.DataInputStream.readUTF(DataInputStream.java:609)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at net.minecraft.nbt.NBTTagCompound.func_152448_b(SourceFile:322)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(SourceFile:38)
at net.minecraft.nbt.NBTTagList.func_152446_a(NBTTagList.java:52)
at net.minecraft.nbt.NBTTagCompound.func_152449_a(SourceFile:329)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(SourceFile:41)
at net.minecraft.nbt.NBTTagCompound.func_152449_a(SourceFile:329)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(SourceFile:41)
at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:168)
at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:125)
at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:120)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:121)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.init(AsynchronousExecutor.java:151)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.initSync(AsynchronousExecutor.java:125)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:159)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:240)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:273)
at java.io.BufferedInputStream.read(BufferedInputStream.java:334)
at java.io.DataInputStream.readFully(DataInputStream.java:195)
at java.io.DataInputStream.readUTF(DataInputStream.java:609)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at net.minecraft.nbt.NBTTagCompound.func_152448_b(SourceFile:322)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(SourceFile:38)
at net.minecraft.nbt.NBTTagList.func_152446_a(NBTTagList.java:52)
-- NBT Tag --
Details:
Tag name: Sections
Tag type: 9
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_152449_a(SourceFile:329)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(SourceFile:41)
at net.minecraft.nbt.NBTTagCompound.func_152449_a(SourceFile:329)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(SourceFile:41)
at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:168)
at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:125)
at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:120)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:121)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.init(AsynchronousExecutor.java:151)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.initSync(AsynchronousExecutor.java:125)
at net.minecraftforge.common.util.AsynchronousExecutor$Task.get(AsynchronousExecutor.java:159)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:341)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183)
-- Affected level --
Details:
Level name: seedtest
All players: 1 total; [EntityPlayerMP['mount2010'/90407, l='seed test', x=660.92, y=72.10, z=923.72]]
Chunk stats: ServerChunkCache: 792 Drop: 0
Level seed: -5273854910675951571
Level generator: ID 04 - typeEB, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-155,64,12), Chunk: (at 5,4,12 in -10,0; contains blocks -160,0,0 to -145,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 41262 game time, 4000 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 33818 (now: false), thunder time: 27894 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (i386) version 3.8.0-44-generic
Java Version: 1.7.0_72, Oracle Corporation
Java VM Version: Java HotSpot(TM) Server VM (mixed mode), Oracle Corporation
Memory: 234308392 bytes (223 MB) / 429715456 bytes (409 MB) up to 523501568 bytes (499 MB)
JVM Flags: 5 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 98
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
enhancedbiomes{2.4.1 for MC 1.7.10} [Enhanced Biomes] (Enhanced Biomes 2.5 for MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
cfm{3.3.6} [�6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.6(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['mount2010'/90407, l='seed test', x=660.92, y=72.10, z=923.72]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I have no idea what caused it. It doesn't look like my error though because:
1) Enhanced Biomes' code doesn't form any part of the stacktrace.
2) It references the NBT code. I haven't touched any of the NBT code, and none of my blocks use it.
I honestly can't help except to recommend that you try to open the world again, and see if it keeps crashing. MC and Forge do occasionally just seem to bug on their own, but reloading always fixes the issue.
It sounds like an issue with blocks that are rendered differently, meaning ores and grass.
In the Forge changelog the only change I can see after 1232 that might affect block rendering would be 1233. However, this doesn't explain the rendering issues once placed.
It sound to me like the issue is caused by another mod you have installed. Can you post a list of those installed?
I'll also check if it's Forge's issue, but I don't expect it to be the case.
Here is the link to my modpack: http://www.technicpack.net/modpack/details/steve-vs-wild.537035
Yes you can, as long as you put a link to this thread on your modpack page, and credit me as the author.
I'd recommend that you do that for all the mods in your pack. Not only does it mean that you avoid most copyright issues, but also allows users to see the mods in the pack.
Thanks for telling me, I wasn't aware that there was an issue.
It's actually a much simpler fix. I'll push some code to EBXL and Highlands to fix up their tree gen. It's probably checking for grass, instead of using the seemingly little-known Forge method that my soil and grass is made to work with.
I might provide a config option for that as well though, just because a number of mods will probably end up with the same issue.
What are the Thaumcraft issues? I have Thaumcraft installed when I code, and haven't encountered any problems.
You're probably right about the Thaumcraft issue - I don't remember seeing any either. It's weird though that the trees work last I checked. I'll have to try to get it contact with Azanor about that one, as Thaumcraft isn't open source.
On the bright side though, Highlands and EBXL are both open source, so I can submit pull requests to both of them and the only thing that their authors need to do is accept my code changes. Fabricator seems to have been quick to accept pull requests in the past, so there shouldn't be too much of an issue.
I do want some of the new block content with ores still to generate from EB when I choose the BoP gen option but the biomes shouldn't all appear to be either MC's own or EB. BoP is set to generate whereever MC biomes appear and yet it's not?
I did try turning your MC module off but that made more MC biome generate more then ever.
EB=Enhanced Biomes
BoP=Biomes of Plenty
Edit2 I did read your reply about EB and other biomes mods and forge, however I don't see how that impacts the fact your Mod runs fine but then stomps on BoP if its been picked, I don't see BoP stomping your choice. when forge is generating it still favors your configs, which should not be dominate when BoP the choice. I guess I will have to pull your out then, which is ashame. and I read through the id listings they all have their own id's seperate from all others
Please Help is you can
I'll try to write a config option to disable their generation in other world types. Unfortunately BoP's method of biome generation just builds off the vanilla method, so I'm not completely sure how to disable one and not the other.
If you just don't want my biomes generating, you can go into the Biomes.cfg file and change all the generation frequencies to 0. It will stop them generating everywhere though, not just the BoP world type. At least it's better than removing EB entirely.
http://pastebin.com/3Snf5SdA
What am I doing wrong?
That's the Mo' Creatures config, right? A number of people have had issues with using that, and I haven't gotten it working. Try using Mob Spawn Controls 2, as it seems to work for everyone.
*stumbles upon this thread*
Holy Waffles, I just found the best mod in the world judging by the thread!
I'm glad that you like it. Thanks for your enthusiasm.
To be honest, I haven't had a look at 1.8 yet. I'm still trying to get the OreDictionary converter I was talking about completed. Once a stable version of Forge has been released, I'll start working on the update.
I've heard before that there are annoying changes to metadata, but not rendering. I'm not really looking forward to this update...
Archibald_TK is right. I don't understand why Mo' Creatures spawns mobs according to biome instead of biome type, which would allow it to work without all this tweaking. So many people raise the issue that I'll probably have to look into providing a hassle free fix.
As it is though, most people have found that they can use Mob Spawn Controls 2 to fix the spawning problems. However, while the code has been updated to MC 1.7.10 two months ago, the author hasn't released a version since. You'll probably have to choose between EB and MoC for the time being, unfortunately.
I have a new account called "Mushroomsock" now, so please do not send me PMs.