While that was nice of you, I would like to let everyone know that I can't reasonably support a version that didn't come from me, as I don't know what changes may have been made to it. Not that I don't trust Joniator. I hope you understand.
i dont know if this has been asked but, how do i use the clocktwerk doohikie? i powered it with a survivalist generator and getting power but nothing. i tried to put lever on it and activate it still nothing. i placed an extra utility redstone clock in it but still nothing. anyone who knows how to use it please teach me.
i dont know if this has been asked but, how do i use the clocktwerk doohikie? i powered it with a survivalist generator and getting power but nothing. i tried to put lever on it and activate it still nothing. i placed an extra utility redstone clock in it but still nothing. anyone who knows how to use it please teach me.
It's a generator, it creates power from player motion. Do the same thing near it as you would a sapling and it will produce a small amount of power which it will then output to nearby energy consumers (SAG Mill, Pulverizer, what have you)
thank you for the enlightenment man. i thought the doohikie lets you twerk automatically. yknow, like it does all the twerking for you. so having it will ensure a free RF for me huh. okay man. again thank you for telling me that. up voting.
Any possibility you'd add this to Curse so it...well is easier to put into Curse modpacks? I am putting together a somewhat unique multiplayer skyblock pack and this would be awesome to be able to lazily add without having to go through Curse's special permissions BS lol.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/19/2011
Posts:
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Looking at your OP, it states that there is an option in the config to enable crouching instead of just sprinting to apply the bonemeal affect. I've opened the config file, and am not seeing that in there. Is this intentional, or...?
The config file I got.
# Configuration file
tweaks {
# Energy (in RF) that is gotten each time the engine is "bumped," meaning every time you crouch or sprint
I:energyPerBump=25
# Show bonemeal particles when appropriate. Not sure why you would turn this off, but eh
B:showParticles=true
# The amount of ticks (times 5) you must be crouching or sprinting before bonemeal is applied
I:waitTime=100
}
It's not for the clockwork engine at all, its for crouching and sprinting, and yes both do work, I've tested both myself. Change energy per bump to like 1000 or something then change # The amount of ticks (times 5) you must be crouching or sprinting before bonemeal is applied
I:waitTime=100 <------------ change this to like 1 or 5, then trying sprinting past saplings, I guarentee you they will grow so fast
The Meaning of Life, the Universe, and Everything.
Join Date:
2/19/2011
Posts:
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Member Details
Sprinting works. I am aware of this. The crouching mechanic does not, as I have tested it across several worlds, and a clean install just to double check.
I have also changed the wait time to four to make sure that wasn't causing it, and while it makes sprinting cause trees to grow almost instantly, the crouching mechanic continues to do nothing.
While that was nice of you, I would like to let everyone know that I can't reasonably support a version that didn't come from me, as I don't know what changes may have been made to it. Not that I don't trust Joniator. I hope you understand.
Uhmmmm How do i change the config so that it wil make the tree grow faster when jumping?
Help anyone?
I just uploaded the 1.6.4 version of this mod. http://www.mediafire.com/download/x9a7rdax341shx9/Tree_Growing_Simulator_2014-MC1.6.4-0.0.3-9.jar
i dont know if this has been asked but, how do i use the clocktwerk doohikie? i powered it with a survivalist generator and getting power but nothing. i tried to put lever on it and activate it still nothing. i placed an extra utility redstone clock in it but still nothing. anyone who knows how to use it please teach me.
It's a generator, it creates power from player motion. Do the same thing near it as you would a sapling and it will produce a small amount of power which it will then output to nearby energy consumers (SAG Mill, Pulverizer, what have you)
thank you for the enlightenment man. i thought the doohikie lets you twerk automatically. yknow, like it does all the twerking for you. so having it will ensure a free RF for me huh. okay man. again thank you for telling me that. up voting.
What are your thoughts on putting this mod on Curse, so it can be (easily) added to packs created and/or distributed via the Curse Launcher?
Please code a version for mc 1.4.7 as an Haddon to sky den
how to use this mod twerk trees :3
Can I use it in my Curse Voice ModPack?
Read the post again, specifically the last part.
Any possibility you'd add this to Curse so it...well is easier to put into Curse modpacks? I am putting together a somewhat unique multiplayer skyblock pack and this would be awesome to be able to lazily add without having to go through Curse's special permissions BS lol.
I was wondering if you're ever going to add the ability for this to work with Pam's Fruit Trees? I would really love if you could.
Edit: Or saplings from any other mods, like Forestry for example
Looking at your OP, it states that there is an option in the config to enable crouching instead of just sprinting to apply the bonemeal affect. I've opened the config file, and am not seeing that in there. Is this intentional, or...?
The config file I got.
# Configuration file
tweaks {
# Energy (in RF) that is gotten each time the engine is "bumped," meaning every time you crouch or sprint
I:energyPerBump=25
# Show bonemeal particles when appropriate. Not sure why you would turn this off, but eh
B:showParticles=true
# The amount of ticks (times 5) you must be crouching or sprinting before bonemeal is applied
I:waitTime=100
}
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# Energy (in RF) that is gotten each time the engine is "bumped," meaning every time you crouch or sprint
I:energyPerBump=25
see bolded. it says OR meaning, both work
That is for the Clockwork Engine, not the bone meal mechanics.
It doesn't do both for the *bonemeal* mechanics, which is what I was asking about.
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It's not for the clockwork engine at all, its for crouching and sprinting, and yes both do work, I've tested both myself. Change energy per bump to like 1000 or something then change # The amount of ticks (times 5) you must be crouching or sprinting before bonemeal is applied
I:waitTime=100 <------------ change this to like 1 or 5, then trying sprinting past saplings, I guarentee you they will grow so fast
Sprinting works. I am aware of this. The crouching mechanic does not, as I have tested it across several worlds, and a clean install just to double check.
I have also changed the wait time to four to make sure that wasn't causing it, and while it makes sprinting cause trees to grow almost instantly, the crouching mechanic continues to do nothing.
https://www.youtube.com/user/Empmortakaten
Or visit my Facebook Page :
https://www.facebook.com/TheOneAndOnlyEmpmortakaten
you have to spam push crouch, not hold it.
Hey Everyone, I finally found a copy of the 1.6.4 version,and here's a link to where I uploaded it:
http://www.mediafire.com/download/x9a7rdax341shx9/Tree Growing Simulator 2014-MC1.6.4-0.0.3-9.jar
The official 1.6.4 broken download link should probably be fixed.