Not sure if it's been mentioned before, but the CCdimensions.cfg... Should dimensions from mods be added to that file under includeDimensionIDs? Or is that unnecessary? Trying to get Runic Dungeons to spawn. Adding the biome to config but not sure of it's dimension ID.
FYI - If I get a config going that works for FTB Infinity Evolved I will post it here.
Thanks Zeno for letting me pick your brain. Tis appreciated!
Add dimensions from mods to the include list if you want them to generate with the CC general config that exists when you first start them. Generally you should let custom dimensions be - they often have idiosyncratic layouts and special biomes. If it doesn't normally generate with plenty of "normal" biomes you probably don't want to use CC. If you want them to have a different config from the Overworld, you have to create them at separate times, and change the general config to what you want before you start each dimension.
An added biome should get placed in the Overworld just fine but they don't always work right (for example, Twilight Forest dimensions won't have any of the TF spawns).
You do have to know the dimension ID, but if worst comes to worst you can look to see what extra DIM# files are created when you add the mod.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Yeah I had a brain fart thinking I would need to add runic dungeons biome to CC. The biome is for the dimension, not the overworld haha. My bad... sigh Was thinking runic dungeons added structures to the overworld, which it doesn't. So, off to find the mod that does hehe
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It seems that with the latest version, rivers only generate in snowy biomes (as frozen rivers). I tried playing around with the CC configs but nothing seems to change that. If I take out the mod then rivers generate just fine in the vanilla world.
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While I'm at it: is there any way to change the size of the different latitudinal climate bands? I have very few snowy biomes so there's a lot of repetition in the snowy latitudes compared to other zones that have show variety.
It seems that with the latest version, rivers only generate in snowy biomes (as frozen rivers). I tried playing around with the CC configs but nothing seems to change that. If I take out the mod then rivers generate just fine in the vanilla world.
Beta59 up with a fix for the missing rivers. I also changed the default on forceStartContinent to true. This won't affect existing configs, but new users or people who re-generate their configs will have to change it to false if they want archipelago or isolated island starts.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
While I'm at it: is there any way to change the size of the different latitudinal climate bands? I have very few snowy biomes so there's a lot of repetition in the snowy latitudes compared to other zones that have show variety.
I'll take a look at it. Offhand, I don't think it will be too difficult.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Works for me. After I set that external biome name, start MC, and quit (it needs that extra cycle) I get:
################
# externalbiomeclimates
#--------------------------------------------------------------------------------------------------------#
# Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
##########################################################################################################
externalbiomeclimates {
S:"Hot Springs climate"=MEDIUM
}
externalbiomeids {
I:"Hot Springs ID"=-1
}
externalbiomeincidences {
I:"Hot Springs Incidence"=10
}
externalbiomevillages {
B:"Hot Springs hasVillages"=false
}
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Cool thanks it's working. I was looking in the wrong place.
Maybe the comment should document it so that other people can know in the future:
# Comma-delimited list of external biome names. No quotes or line returns. Biomes detected here will be added to the externalbiomeclimates section within this config file after you restart Minecraft. Biomes removed from this list have no effect and will be not automatically removed from the externalbiomeclimates section.
Trying to figure out something on my end of things just installed new 1.8.9 climate control tonight and of course 1.8.9 RTG. I am notcing big fps drops like from 150 without down to 40fps and dipping down sometimes een to like 10fps. Anyone else experience this? It runs fine without those though. And yes i have like 80 mods installed or so dont know complete count but like I said i get 150 fps without CC and RTG. Same mod pack both tests with and without.
I would suspect RTG - it does a lot, and 1.8.9 hasn't gotten any of the speed improvements we've put into 1.7 and sometimes 1.9 over the past 2 months.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I just put out a new version for Geographicraft. (CC for 1.8.9) You'll probably want it as it has a fix for a long-standing intermittent crash (which turns out to result from multithreading). No speed improvements, sorry.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Been doing more testing with the fps thing Its not RTG, its definately Cilimate control that cause the massive fps drop. I can use RTG and biome tweaker and fps is fine.
That's odd - I don't have trouble and there really isn't much for it to do, unless some mod is hitting the heck out of the GenLayer stack. You can try turning on the caching system to see if it helps.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I:bandedClimateOffset=-3
I:bandedClimateWidth=2
The IDs of the added biomes have to match what's in the BoP configs.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
As I thought. ty.
Not sure if it's been mentioned before, but the CCdimensions.cfg... Should dimensions from mods be added to that file under includeDimensionIDs? Or is that unnecessary? Trying to get Runic Dungeons to spawn. Adding the biome to config but not sure of it's dimension ID.
FYI - If I get a config going that works for FTB Infinity Evolved I will post it here.
Thanks Zeno for letting me pick your brain. Tis appreciated!
Add dimensions from mods to the include list if you want them to generate with the CC general config that exists when you first start them. Generally you should let custom dimensions be - they often have idiosyncratic layouts and special biomes. If it doesn't normally generate with plenty of "normal" biomes you probably don't want to use CC. If you want them to have a different config from the Overworld, you have to create them at separate times, and change the general config to what you want before you start each dimension.
An added biome should get placed in the Overworld just fine but they don't always work right (for example, Twilight Forest dimensions won't have any of the TF spawns).
You do have to know the dimension ID, but if worst comes to worst you can look to see what extra DIM# files are created when you add the mod.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Yeah I had a brain fart thinking I would need to add runic dungeons biome to CC. The biome is for the dimension, not the overworld haha. My bad... sigh Was thinking runic dungeons added structures to the overworld, which it doesn't. So, off to find the mod that does hehe
It seems that with the latest version, rivers only generate in snowy biomes (as frozen rivers). I tried playing around with the CC configs but nothing seems to change that. If I take out the mod then rivers generate just fine in the vanilla world.
While I'm at it: is there any way to change the size of the different latitudinal climate bands? I have very few snowy biomes so there's a lot of repetition in the snowy latitudes compared to other zones that have show variety.
Beta59 up with a fix for the missing rivers. I also changed the default on forceStartContinent to true. This won't affect existing configs, but new users or people who re-generate their configs will have to change it to false if they want archipelago or isolated island starts.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I'll take a look at it. Offhand, I don't think it will be too difficult.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Is the externalBiomeNames setting working?
For example:
Nothing seems to work given I am expecting a config to generate?
AntiIdConlict/biomes/AllIDs.txt shows me:
# externalbiomeclimates
#--------------------------------------------------------------------------------------------------------#
# Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
########################################################################################################## externalbiomeclimates {
S:"Hot Springs climate"=MEDIUM
} externalbiomeids {
I:"Hot Springs ID"=-1
} externalbiomeincidences {
I:"Hot Springs Incidence"=10
} externalbiomevillages {
B:"Hot Springs hasVillages"=false
}
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Cool thanks it's working. I was looking in the wrong place.
Maybe the comment should document it so that other people can know in the future:
How do you specify SNOWY+COOL, SNOWY+COOL+WARM, WARM+HOT?
Trying to figure out something on my end of things just installed new 1.8.9 climate control tonight and of course 1.8.9 RTG. I am notcing big fps drops like from 150 without down to 40fps and dipping down sometimes een to like 10fps. Anyone else experience this? It runs fine without those though. And yes i have like 80 mods installed or so dont know complete count but like I said i get 150 fps without CC and RTG. Same mod pack both tests with and without.
I would suspect RTG - it does a lot, and 1.8.9 hasn't gotten any of the speed improvements we've put into 1.7 and sometimes 1.9 over the past 2 months.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Ok cool yea i was suspecting as well. just wasnt sure.
I just put out a new version for Geographicraft. (CC for 1.8.9) You'll probably want it as it has a fix for a long-standing intermittent crash (which turns out to result from multithreading). No speed improvements, sorry.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Been doing more testing with the fps thing Its not RTG, its definately Cilimate control that cause the massive fps drop. I can use RTG and biome tweaker and fps is fine.
That's odd - I don't have trouble and there really isn't much for it to do, unless some mod is hitting the heck out of the GenLayer stack. You can try turning on the caching system to see if it helps.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Ok will check it out
Is it not possible to specify SNOWY+COOL, or WARM+HOT even?