Azanor, can you please upload baubles to Curse? Because I cannot download from dropbox or mediafire
Thanks,
-Dahuge
And why would that be? You say your location is in the U.S. so it couldn't be due to censorship of any kind. I honestly don't see any other reason as to why you wouldn't be able to download it.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
And why would that be? You say your location is in the U.S. so it couldn't be due to censorship of any kind. I honestly don't see any other reason as to why you wouldn't be able to download it.
Well, I have parents, and a little brother. Parents block those sites due to little brother that might download a virus.
Rollback Post to RevisionRollBack
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Well, I have parents, and a little brother. Parents block those sites due to little brother that might download a virus.
Ah, I see. You're in a free country but still in the "Mom and Dad Dictatorship" .
Perhaps you could ask your parents to temporarily disable the block. If you explain to them what the mod dose and why you want it then they might let you download it.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Ah, I see. You're in a free country but still in the "Mom and Dad Dictatorship" .
Perhaps you could ask your parents to temporarily disable the block. If you explain to them what the mod dose and why you want it then they might let you download it.
Dad also worried that it is a virus, curse and skydaz are the only ways to get around it for me, or having the DL directly on this site.
Rollback Post to RevisionRollBack
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Hi Azanor! After I updated my server from 1.7.2 to 1.7.10, It took a while, but I finally got everything working...except one thing. Since some mods on it were updated, the ID's changed, which resulted in different items where they aren't supposed to be. Anyways, in my belt slot there is some item from Blood Magic, but when I try and remove it it crashes my client, but not the server. I've done everything I could to fix the problem, but I cant. Care to tell me what to do?
I have an issue using Baubles mainly using it for Botania (awesome mod!). It seems that whenever I try to break any block in my world, it lags and takes about 4 seconds for the block to "break" and drop the block. It then takes another 4 seconds for me to pick up. I'm only experiencing this when on a server. I checked the logs and it says this:
[21:29:35] [Server thread/ERROR] [Baubles]: Could not save baubles file for play
er KR1dude
java.io.FileNotFoundException: .\world\players\KR1dude.baub (The system cannot f
ind the path specified)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at baubles.common.lib.PlayerHandler.savePlayerBaubles(PlayerHandler.java
:143)
at baubles.common.lib.PlayerHandler.loadPlayerBaubles(PlayerHandler.java
:98)
at baubles.common.network.EventHandlerNetwork.playerLoggedInEvent(EventH
andlerNetwork.java:16)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_13_EventHandlerNetwo
rk_playerLoggedInEvent_PlayerLoggedInEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandl
er.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.firePlayerLoggedIn(FMLCommonHand
ler.java:549)
at net.minecraft.server.management.ServerConfigurationManager.a(ServerCo
nfigurationManager.java:180)
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeServe
rSideConnection(NetworkDispatcher.java:173)
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeHands
hake(NetworkDispatcher.java:446)
at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.chann
elRead0(HandshakeCompletionHandler.java:17)
at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.chann
elRead0(HandshakeCompletionHandler.java:11)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChanne
lInboundHandler.java:98)
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(Defau
ltChannelHandlerContext.java:337)
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(Default
ChannelHandlerContext.java:323)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToM
essageDecoder.java:103)
at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMes
sageCodec.java:111)
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(Defau
ltChannelHandlerContext.java:337)
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(Default
ChannelHandlerContext.java:323)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChanne
lPipeline.java:785)
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChanne
l.java:169)
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FML
ProxyPacket.java:77)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java
:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:
165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.jav
a:659)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(Dedicated
Server.java:335)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.jav
a:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
[21:29:35] [Server thread/ERROR] [Baubles]: Could not save baubles file for play
er KR1dude
EDIT: I was a complete fool and didn't check what version of Baubles I was using. I had been using the latest 1.7.2 when I was suppose to use 1.7.10!
Hi Azanor! After I updated my server from 1.7.2 to 1.7.10, It took a while, but I finally got everything working...except one thing. Since some mods on it were updated, the ID's changed, which resulted in different items where they aren't supposed to be. Anyways, in my belt slot there is some item from Blood Magic, but when I try and remove it it crashes my client, but not the server. I've done everything I could to fix the problem, but I cant. Care to tell me what to do?
I highly recommend making a backup before you attempt this, just in case.
Go into your world save folder and open up the folder labeled "playerdata". Delete all the .BAUB and .BAUBBACK files. Hopefully it should remove all baubles for every player on your server. You can then spawn in the items everyone lost through creative mode.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
1. I deleted both of those files and for some reason it didnt work, and I did this before you even posted this comment
2, After a while I noticed anything in my baubles inventory kept deleting itself, but it was first the belt, the amulet, the ring, etc. Then EVENTUALLY for some unknown reason it deleted the blood magic item...soooo....MAAAAAAAAAGIIIIIC
-- snip --
Somehow two random items replaced my pouch and mundane amulet, and now I cant un-equip them
Go into saves/WORLDNAME/playerdata and delete the .BAUB and the .BAUBBACK file. That removes your Bauble inventory. Spawn in what you lost and there you go.
Over on the Mystcraft forums, there's a complaint that Baubles are not being dropped by a Disarm link (which is supposed to dump all inventory before a dimensional transfer). XCompWiz is looking at it, but you might want to do so as well.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Im glad to see more mods using baubles, very exciting. Another mod you might want to add to your list, which I think shows promise, is baublelicious. Looks like it could have nice magic items in it.
Azanor, do you know of the addon for this mod called 'Baublelicious"? You should add that to the addon section.
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Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
And why would that be? You say your location is in the U.S. so it couldn't be due to censorship of any kind. I honestly don't see any other reason as to why you wouldn't be able to download it.
Well, I have parents, and a little brother. Parents block those sites due to little brother that might download a virus.
Check out this mod, which now has a 1.8 brother to the 1.7 version.
Ah, I see. You're in a free country but still in the "Mom and Dad Dictatorship"
Perhaps you could ask your parents to temporarily disable the block. If you explain to them what the mod dose and why you want it then they might let you download it.
Dad also worried that it is a virus, curse and skydaz are the only ways to get around it for me, or having the DL directly on this site.
Check out this mod, which now has a 1.8 brother to the 1.7 version.
I play TF2 I guess
[21:29:35] [Server thread/ERROR] [Baubles]: Could not save baubles file for play
er KR1dude
java.io.FileNotFoundException: .\world\players\KR1dude.baub (The system cannot f
ind the path specified)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at baubles.common.lib.PlayerHandler.savePlayerBaubles(PlayerHandler.java
:143)
at baubles.common.lib.PlayerHandler.loadPlayerBaubles(PlayerHandler.java
:98)
at baubles.common.network.EventHandlerNetwork.playerLoggedInEvent(EventH
andlerNetwork.java:16)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_13_EventHandlerNetwo
rk_playerLoggedInEvent_PlayerLoggedInEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandl
er.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.firePlayerLoggedIn(FMLCommonHand
ler.java:549)
at net.minecraft.server.management.ServerConfigurationManager.a(ServerCo
nfigurationManager.java:180)
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeServe
rSideConnection(NetworkDispatcher.java:173)
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeHands
hake(NetworkDispatcher.java:446)
at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.chann
elRead0(HandshakeCompletionHandler.java:17)
at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.chann
elRead0(HandshakeCompletionHandler.java:11)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChanne
lInboundHandler.java:98)
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(Defau
ltChannelHandlerContext.java:337)
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(Default
ChannelHandlerContext.java:323)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToM
essageDecoder.java:103)
at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMes
sageCodec.java:111)
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(Defau
ltChannelHandlerContext.java:337)
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(Default
ChannelHandlerContext.java:323)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChanne
lPipeline.java:785)
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChanne
l.java:169)
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FML
ProxyPacket.java:77)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java
:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:
165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.jav
a:659)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(Dedicated
Server.java:335)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.jav
a:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
[21:29:35] [Server thread/ERROR] [Baubles]: Could not save baubles file for play
er KR1dude
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2224193-the-bees-and-the-trees-mod-idea-wip
I highly recommend making a backup before you attempt this, just in case.
Go into your world save folder and open up the folder labeled "playerdata". Delete all the .BAUB and .BAUBBACK files. Hopefully it should remove all baubles for every player on your server. You can then spawn in the items everyone lost through creative mode.
1. I deleted both of those files and for some reason it didnt work, and I did this before you even posted this comment
2, After a while I noticed anything in my baubles inventory kept deleting itself, but it was first the belt, the amulet, the ring, etc. Then EVENTUALLY for some unknown reason it deleted the blood magic item...soooo....MAAAAAAAAAGIIIIIC
I play TF2 I guess
", cursive">Call me Izanami, Izanamix, IZANATRAILMIX!
", cursive">.
Go into saves/WORLDNAME/playerdata and delete the .BAUB and the .BAUBBACK file. That removes your Bauble inventory. Spawn in what you lost and there you go.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
thanks!
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Thanks again for the great mod.
Click on this spoiler to see mods and ideas that I support!