I'd suggest changing the filename for the latest update, the last two are the same
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Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
I'd suggest changing the filename for the latest update, the last two are the same
Actually, I just re-uploaded the file (so the other link actually points to the new file as well).
Since I just changed a couple lines of code that really didn't affect much, and the file had only been downloaded 2 times, I decided it wasn't worth creating a new version.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
What a great little mod, I'm really looking forward to it updating to 1.7/1.8. From the description, it seems to support custom biomes like Biomes O'Plenty, right? Does it support multiple audio tracks per biome as well?
What a great little mod, I'm really looking forward to it updating to 1.7/1.8. From the description, it seems to support custom biomes like Biomes O'Plenty, right? Does it support multiple audio tracks per biome as well?
You can have as many different tracks as you want for any biome. Just remember that if you have fifty-some tracks for the mod to sort through for every biome, you might lag a bit when music starts. Might. I've never tested this.
What a great little mod, I'm really looking forward to it updating to 1.7/1.8. From the description, it seems to support custom biomes like Biomes O'Plenty, right? Does it support multiple audio tracks per biome as well?
Yep, as many as you want. It also supports forge "biome types", which are used between mods (so songs put in the JUNGLE folder would play in the vanilla minecraft jungle, and any jungle biomes added by Biomes O' Plenty (Tropical Rainforest, ect.)).
You can have as many different tracks as you want for any biome. Just remember that if you have fifty-some tracks for the mod to sort through for every biome, you might lag a bit when music starts. Might. I've never tested this.
I don't think there would be any lag unless you had thousands of songs (and even then not much). It's not really doing anything that would create lag (just looping through a list).
Would it be possible to play music when a mob targets or is pursuing you? this is something i know the game keeps track of, i was just wondering if it could be used as a music trigger for non boss battles?
Rollback Post to RevisionRollBack
"What is done out of love always takes place beyond good and evil."
Would it be possible to play music when a mob targets or is pursuing you? this is something i know the game keeps track of, i was just wondering if it could be used as a music trigger for non boss battles?
Actually, check out a mod called Battle Music. That's exactly what it does.
The more I think about using your mod on soon-to-be-out 1.8, the more excited I am about its possibilities. If you're thinking about expanding the mod and accepting feature ideas, I'm wondering if the engine allows to have different playlists for day and night time. Being able to change uplifting day music to something ominous to go along with dangers of the night would make the atmosphere of Survival much more immersive.
Less importantly, I'm also curious if it's possible to stop background music from playing when jukebox songs are played in the range. The behavior still seems to be in the game, but it doesn't look like Mojang is planning to fix it (http://bugs.mojang.com/browse/MC-35860).
The more I think about using your mod on soon-to-be-out 1.8, the more excited I am about its possibilities. If you're thinking about expanding the mod and accepting feature ideas, I'm wondering if the engine allows to have different playlists for day and night time. Being able to change uplifting day music to something ominous to go along with dangers of the night would make the atmosphere of Survival much more immersive.
Less importantly, I'm also curious if it's possible to stop background music from playing when jukebox songs are played in the range. The behavior still seems to be in the game, but it doesn't look like Mojang is planning to fix it (http://bugs.mojang.com/browse/MC-35860).
As to the day/night playlists, from TmTravlr's work on another mod, I'm sure that could be arranged somehow. For the jukebox fix, I think that would be something that could be merged into the MusicFix mod.
As to the day/night playlists, from TmTravlr's work on another mod, I'm sure that could be arranged somehow. For the jukebox fix, I think that would be something that could be merged into the MusicFix mod.
It's actually already a part of MusicFix. =P
And yes, the day and night music wouldn't be too hard.
I don't know how far you want to take the mod's development, but a more advanced version of the day/night (or safe/dangerous) idea is to make additional config options for considering things like sunlight and altitude instead of just time settings.
The advantage of this is that uplifting "day" music will play during sunny times on the surface, and ominous "night" music will play during bad weather (mostly rain and thunderstorms) and time spent underground (regardless of time of day, since it's usually more dangerous down there).
The slight disadvantage of this is that it won't be able to recognize safe player housings (which usually deserve more uplifting music themes than of ominous ones) and weather conditions like snowfall (also usually considered more uplifting or neutral than ominous or depressing). It doesn't seem like that big a deal though, since the snow/rain thing is fairly minor and players can always use jukeboxes to set up appropriate music for their housing. I guess the mod could also avoid it with extra config options for each weather type and some kind of a separate radius-based music block that can be used to set up a "music sphere" for player housing, but it's probably a lot of work for a small and simple mod like this.
Anyway, just a little bit of brainstorming thrown at you. I'll personally be more than happy with a simple port to 1.7+ and even with the most basic day/time implementation.
I don't know how far you want to take the mod's development, but a more advanced version of the day/night (or safe/dangerous) idea is to make additional config options for considering things like sunlight and altitude instead of just time settings.
The advantage of this is that uplifting "day" music will play during sunny times on the surface, and ominous "night" music will play during bad weather (mostly rain and thunderstorms) and time spent underground (regardless of time of day, since it's usually more dangerous down there).
The slight disadvantage of this is that it won't be able to recognize safe player housings (which usually deserve more uplifting music themes than of ominous ones) and weather conditions like snowfall (also usually considered more uplifting or neutral than ominous or depressing). It doesn't seem like that big a deal though, since the snow/rain thing is fairly minor and players can always use jukeboxes to set up appropriate music for their housing. I guess the mod could also avoid it with extra config options for each weather type and some kind of a separate radius-based music block that can be used to set up a "music sphere" for player housing, but it's probably a lot of work for a small and simple mod like this.
Anyway, just a little bit of brainstorming thrown at you. I'll personally be more than happy with a simple port to 1.7+ and even with the most basic day/time implementation.
Perhaps; maybe another way to do that would be to have songs that play "in sunlight", songs that play "in moonlight", songs the specifically play in darkness (when the light is below a certain level), and songs that play when in unnatural (for example torch) light.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Actually, I just re-uploaded the file (so the other link actually points to the new file as well).
Since I just changed a couple lines of code that really didn't affect much, and the file had only been downloaded 2 times, I decided it wasn't worth creating a new version.
Nice idea. Maybe I'll add that when I update this for 1.7.
Yesssssss
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
No, I think that's a bit much. =)
You can just swap out the folders when you switch world saves.
Agreed....
You can have as many different tracks as you want for any biome. Just remember that if you have fifty-some tracks for the mod to sort through for every biome, you might lag a bit when music starts. Might. I've never tested this.
Yep, as many as you want. It also supports forge "biome types", which are used between mods (so songs put in the JUNGLE folder would play in the vanilla minecraft jungle, and any jungle biomes added by Biomes O' Plenty (Tropical Rainforest, ect.)).
I don't think there would be any lag unless you had thousands of songs (and even then not much). It's not really doing anything that would create lag (just looping through a list).
"What is done out of love always takes place beyond good and evil."
Actually, check out a mod called Battle Music. That's exactly what it does.
Less importantly, I'm also curious if it's possible to stop background music from playing when jukebox songs are played in the range. The behavior still seems to be in the game, but it doesn't look like Mojang is planning to fix it (http://bugs.mojang.com/browse/MC-35860).
As to the day/night playlists, from TmTravlr's work on another mod, I'm sure that could be arranged somehow. For the jukebox fix, I think that would be something that could be merged into the MusicFix mod.
It's actually already a part of MusicFix. =P
And yes, the day and night music wouldn't be too hard.
The advantage of this is that uplifting "day" music will play during sunny times on the surface, and ominous "night" music will play during bad weather (mostly rain and thunderstorms) and time spent underground (regardless of time of day, since it's usually more dangerous down there).
The slight disadvantage of this is that it won't be able to recognize safe player housings (which usually deserve more uplifting music themes than of ominous ones) and weather conditions like snowfall (also usually considered more uplifting or neutral than ominous or depressing). It doesn't seem like that big a deal though, since the snow/rain thing is fairly minor and players can always use jukeboxes to set up appropriate music for their housing. I guess the mod could also avoid it with extra config options for each weather type and some kind of a separate radius-based music block that can be used to set up a "music sphere" for player housing, but it's probably a lot of work for a small and simple mod like this.
Anyway, just a little bit of brainstorming thrown at you. I'll personally be more than happy with a simple port to 1.7+ and even with the most basic day/time implementation.
Perhaps; maybe another way to do that would be to have songs that play "in sunlight", songs that play "in moonlight", songs the specifically play in darkness (when the light is below a certain level), and songs that play when in unnatural (for example torch) light.