I agree. I have always wanted more villages, and since they are not in vanilla, I decided to make a mod for that. Hopefully someday there will be more villages in vanilla, but until then, mods will have to do.
Sorry for the first bug question of the mod, but I seem to be having problems with maps. Whenever I try to generate a new map the internal server crashes. Is anybody else having this problem? It could be mo'creatures otherwise, I'm running that and it's a bit on the buggy side.
Can you send a crash report please so I can see if it is this mod? Also, are you using 1.1.0 or 1.2.0 and minecraft 1.6.4 or minecraft 1.7.2? And what forge version are you using?
Sure thing. I had a look at it myself but I couldn't decipher anything from it.
Description: Unexpected error
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
I don't believe villagers recognise doors in the nether because there are always non-transparent blocks above them, so villagers are likely to wander off. Interesting idea though.
Also, in time you should be able to get villages to spawn in additional biomes, in the same way Mo' Creatures have (Not a massive priority if you've got things to do). If you get a chance to, talk to Dr. Zhark to find out how
Normal villages would not recognize the blocks above, but I am re-writing the whole village system to allow for villages in the nether. What do you mean, get villages to spawn in additional biomes? They already do.
Edit: Nevermind. I realized you meant other biomes from mods :P. Should be possible, all I need to use it the Biome dictionary (as long as other mods have it registered, I can auto-find climates, biomes, etc.). It wouldn't be as customizable, but it would work. I am really busy with school work currently, so I won't be able to work on the mod much, if at all, this week. Hopefully next week will free up.
Hello i have simple question, i play on Minecraft 1.6.4 with mods and forge loader. I must start new game to generate additional village?
Ok sorry i miss this information in first post, sorry. But i have another question, game about i talk before is online game via lan. My friend and i have lot of stuff and we dont wanna lose this. Theres any chance to keep are progress and spawn new village? Maybe we can re-create world with our structures and items? Maybe i can use seed for this? But how i can get seed from exicting world?
You should first back up your world. Then, you can load it with this mod. However, you will have to explore to find the new villages; they will only generate in parts of the world that have not been discovered. Unfortunately, using the seed will not recreate your structures - the seed only determines the landscape. To find the seed, you simply type /seed into the chat bar while playing on that world.
Like I said, I've been very busy, so I haven't been able to work on them. End villages aren't too hard, but yes, there are villages away from the island. Nether villages are the hardest, but I'm working on that, too.
Very unique! Now it gives you a chance to find a village easily in a random-generated world! By that, I mean you can go in a superflat world and find one easily, but it gives you the chance, not only to find villages easily in random-generated world, but in EVERY BIOME! I just love this mod very much! 1000/10 villagers! :D