I, too, am experiencing MUCH GOLD.
From vanilla glowstone, believe it or not.
This leads to continuously reproducible gold blocks... I am swimming in gold!
So I have this problem where everything and anything in the game can be smelted in the smeltery into molton iron. Any ideas?
Edit: If I disable the added iron recipes from the config, I get this crash when trying to look at the smeltery recipes for molten iron.
java.lang.ArithmeticException: / by zero
at mariculture.plugins.nei.NEILiquifierRecipeHandler$CachedLiquifierRecipe.getOtherStack(NEILiquifierRecipeHandler.java:108)
at codechicken.nei.recipe.TemplateRecipeHandler$CachedRecipe.getOtherStacks(TemplateRecipeHandler.java:84)
at codechicken.nei.recipe.TemplateRecipeHandler.getOtherStacks(TemplateRecipeHandler.java:547)
at codechicken.nei.recipe.GuiRecipe.refreshSlots(GuiRecipe.java:262)
at codechicken.nei.recipe.GuiRecipe.refreshPage(GuiRecipe.java:234)
at codechicken.nei.recipe.GuiRecipe.func_73876_c(GuiRecipe.java:149)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
This will be fixed once the next update got released. For now, you need disable the advanced smeltery module. Or you can have fun exploiting our mistake if you are that kind of person =P
Yes yes yes I am. I already automated casting!
By the by... I made a Descriptive book with the "Barrow Hills" symbol in it. I tried to enter it, but there was a world-corrupting error. http://pastebin.com/6MwRc1fd
I was able to restore my world from a previous version, though.
Modlist (basically the same as before, just some updates): http://pastebin.com/U5NLyKPP
I am now fearing the "Better Aura Nodes" symbol...
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Lots of Forestry integration. And as always some other miscellaneous stuff thrown in as well.
The most extensive part of Forestry integration is the integration of other mods' trees into the treebreeding system. This requieres a lot of work on our end, so we only included a handful of trees in this update:
Rubber Tree (IC2)
Jacaranda Tree (BOP)
Magic Tree (BOP)
Maple Tree (BOP)
Orange Autumn Tree (BOP)
Origin Tree (BOP)
Yellow Autumn Tree (BOP)
You get the integrated saplings analogously to how you get Forestry's version of vanilla saplings. However, analyzing the integrated trees' normal saplings does not work. This is an oversight on Forestry's side - nothing we can do about it unfortunately.
Also mutated leaves of our trees don't change their appearance - even with spectacles on.
For those two reasons we did not include more trees yet. But more will get added with subsequent updates, and eventually we will sort out those two issues as well.
Another big aspect are the handy backpacks. The times of manually adding ids to Forestry's configuration file to get the backpacks to accept the right items are over. At least for the following mods:
Ars Magica
Extra Utilities
Mystcraft
Natura
Thaumcraft
Thermal Expansion
Tinker's Construct
Hate it when bees that require some flower category other than the normal ones don't except plants that would obviously fit the category? We fixed that for
Biomes O'Plenty
Highlands
Natura
Also we added some fitting recipes for the squeezer and the centrifuge. And the still now converts Biomes O'Plenty Honey into Forestry Honey.
For details on these recipe additions, as well as for the usual miscellaneous additions (GregTech, EE3), see the full changelog below
JAMI-1.6.4-1.0.12.114
Added a version check to notify players when their version of JAMI is outdated
Fixed advanced smeltery by adding some problematic items to an internal blacklist - no more gold from netherrack
Added Liquifacted coal and blazing pyrotheum as fuel for Railcraft's liquid fuel box. <muss noch erledigt werden>
Bees accept some flowers from Biomes O'Plenty, Natura and Highlands as valid flowers.
Added a few trees from Biomes O'Plenty into Forestry's treebreeding system: jacaranda tree, magic tree, maple tree, orange autumn tree, origin tree, yellow autumn tree
Added the Industrial Craft 2 rubber tree into Forestry's treebreeding system
Facades and Multiparts for Equivalent Exchange 3
Facades and Multiparts for GregTech
Block modifier symbols and dense ores integration for GregTech
Added items from the following mods as valid in Forestry's backpacks: Tinker's Construct, Ars Magica, Mystcraft, Natura, Extra Uitilities, Thaumcraft, Thermal Expansion
Thanks for the update. Yay Forestry!
However, I did not see anything about "fixed world-corrupting symbol" in that changelog.
I'm going to assume it's safe to use.
Thanks for the update. Yay Forestry!
However, I did not see anything about "fixed world-corrupting symbol" in that changelog.
I'm going to assume it's safe to use.
Still have all items smelting into molten iron with the latest version. I don't know if it's actually all items, but nei shows 1600+ smeltery recipes for molten iron. Looks like every mod-added item at least. So bibliocraft chairs, pam's harvestcraft food, a multi-link link book, books from mariculture, etc etc etc.
Looks like gold is doing the same, but not nearly as badly. I've got lots of items from Torch Levers smelting into gold.
Here's my mod list if you think it'll help. Usually when a modder suspects a conflict in my custom modpack I show them the 191+ mods I have installed and they throw up their hands and go "Well! Start uninstalling them one by one!" and then I lose my weekend.
Still have all items smelting into molten iron with the latest version. I don't know if it's actually all items, but nei shows 1600+ smeltery recipes for molten iron. Looks like every mod-added item at least. So bibliocraft chairs, pam's harvestcraft food, a multi-link link book, books from mariculture, etc etc etc.
Here's my mod list if you think it'll help. Usually when a modder suspects a conflict in my custom modpack I show them the 191+ mods I have installed and they throw up their hands and go "Well! Start uninstalling them one by one!" and then I lose my weekend.
I have faith. In other news, disabling advanced smeltery recipes still gives me this crash when checking smeltery recipes in NEI:
java.lang.ArithmeticException: / by zero
at mariculture.plugins.nei.NEILiquifierRecipeHandler$CachedLiquifierRecipe.getOtherStack(NEILiquifierRecipeHandler.java:108)
at codechicken.nei.recipe.TemplateRecipeHandler$CachedRecipe.getOtherStacks(TemplateRecipeHandler.java:84)
at codechicken.nei.recipe.TemplateRecipeHandler.getOtherStacks(TemplateRecipeHandler.java:547)
at codechicken.nei.recipe.GuiRecipe.refreshSlots(GuiRecipe.java:262)
at codechicken.nei.recipe.GuiRecipe.refreshPage(GuiRecipe.java:234)
at codechicken.nei.recipe.GuiRecipe.func_73876_c(GuiRecipe.java:149)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
I know it only references mariculture, but I only get this crash with JAMI installed and advanced smeltery recipes disabled.
And if I remove mariculture I get pretty much the same error, but for another mod's liquid.
Here's another advanced mod interaction for you, if you're interested, though it's really complex.
So if you have Tinker's Construct and Metallurgy installed together, you probably have ExtraTiC. ExtraTiC recently-ish added the special effects from Metallurgy weapons to their TC counterparts.
Meanwhile, iguanaman has this tweak mod for TC that allows you to 'level up' TiC tools and weapons. As you level them, they're supposed to unlock any special abilities they might have.
Problem is, ExtraTiC added the abilities to Metallurgy TiC weapons AFTER iguanaman 'retired' from modding. Thankfully the effects still work, but you don't get them through leveling and the text indicating a weapons ability doesn't appear in the tooltip.
Hate to be the bearer of bad news, but the smeltery is still being derpy for me. There was far fewer things in my list of what can become molten iron, though. Just 554. So it's better at least! But I still have pam's harvestcraft food, mariculture items, twilight forest and erebus stuff, etc. If I scroll too far through the list it tries to render something from Botania and croaks.
Edit: If the problem is that you're checking recipes for iron, pam's adds iron-made pots and pans that you use in crafting recipes, but that aren't consumed. Like a bucket.
Edit2: And it still crashes if I disable smeltery recipes and check them in nei.
Edit3: Scratch that. After disabling advanced smeltery I only crashed the first time I checked the recipes in nei. Subsequent times I did not crash.
Underground Biomes / Underground Biome Constructs adds 24 types of stone ... can we get 24 symbols for different ground types in mystcraft worlds?
Forestry backpacks: Please don't forget the addtional backpacks -- http://www.minecraft...forestry-addon/ -- it adds new backpacks, for different types of items. Some things can go in there.
Where can I see what you are doing for mystcraft instabilities? I did not see them in the OP.
EDIT: Almost forgot:
Rogue-like dungeons, and doom-like dungeons: Symbols to generate exactly one, near spawn, or to generate many, like a normal world.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hate to be the bearer of bad news, but the smeltery is still being derpy for me. There was far fewer things in my list of what can become molten iron, though. Just 554. So it's better at least! But I still have pam's harvestcraft food, mariculture items, twilight forest and erebus stuff, etc. If I scroll too far through the list it tries to render something from Botania and croaks.
Edit: If the problem is that you're checking recipes for iron, pam's adds iron-made pots and pans that you use in crafting recipes, but that aren't consumed. Like a bucket.
Edit2: And it still crashes if I disable smeltery recipes and check them in nei.
Edit3: Scratch that. After disabling advanced smeltery I only crashed the first time I checked the recipes in nei. Subsequent times I did not crash.
The main problem lies in the calculation of fluid outputs.
Any recipe with a staying ingredient like Wool Gin (ProjectRed), Philosopher Stone, Minion Stone (EE3), Tome of Alkahesh (Xeno's Reliquary) is a potantial smeltery derp.
This is why we have recipe filters for those items.
If you find another derpy item, please let us know. (Maybe Pam's iron-made pot)
Thank you, that you don't give up with JAMI.
Unfortunately, I visit the family over the Easter holidays. Monday i'm back and fix this issue.
I plan to start a server soon, and I want to know if this mod is stable enough or not. My main concern are the exploits revolving around the smeltry, since I am going to be adding a lot of mods. If it's not stable enough, do you have any idea when you will be able to iron out all of these bugs?
I plan to start a server soon, and I want to know if this mod is stable enough or not. My main concern are the exploits revolving around the smeltry, since I am going to be adding a lot of mods. If it's not stable enough, do you have any idea when you will be able to iron out all of these bugs?
It's still a little derpy, but thankfully you can disable that one feature and everything else is solid.
From vanilla glowstone, believe it or not.
This leads to continuously reproducible gold blocks... I am swimming in gold!
Here's my modlist: http://pastebin.com/Wz1LRYhT
Suggestions:
Edit: If I disable the added iron recipes from the config, I get this crash when trying to look at the smeltery recipes for molten iron.
java.lang.ArithmeticException: / by zero
at mariculture.plugins.nei.NEILiquifierRecipeHandler$CachedLiquifierRecipe.getOtherStack(NEILiquifierRecipeHandler.java:108)
at codechicken.nei.recipe.TemplateRecipeHandler$CachedRecipe.getOtherStacks(TemplateRecipeHandler.java:84)
at codechicken.nei.recipe.TemplateRecipeHandler.getOtherStacks(TemplateRecipeHandler.java:547)
at codechicken.nei.recipe.GuiRecipe.refreshSlots(GuiRecipe.java:262)
at codechicken.nei.recipe.GuiRecipe.refreshPage(GuiRecipe.java:234)
at codechicken.nei.recipe.GuiRecipe.func_73876_c(GuiRecipe.java:149)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
By the by... I made a Descriptive book with the "Barrow Hills" symbol in it. I tried to enter it, but there was a world-corrupting error.
http://pastebin.com/6MwRc1fd
I was able to restore my world from a previous version, though.
Modlist (basically the same as before, just some updates): http://pastebin.com/U5NLyKPP
I am now fearing the "Better Aura Nodes" symbol...
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Lots of Forestry integration. And as always some other miscellaneous stuff thrown in as well.
The most extensive part of Forestry integration is the integration of other mods' trees into the treebreeding system. This requieres a lot of work on our end, so we only included a handful of trees in this update:
Also mutated leaves of our trees don't change their appearance - even with spectacles on.
For those two reasons we did not include more trees yet. But more will get added with subsequent updates, and eventually we will sort out those two issues as well.
Another big aspect are the handy backpacks. The times of manually adding ids to Forestry's configuration file to get the backpacks to accept the right items are over. At least for the following mods:
For details on these recipe additions, as well as for the usual miscellaneous additions (GregTech, EE3), see the full changelog below
Twitter: @samtrion
However, I did not see anything about "fixed world-corrupting symbol" in that changelog.
I'm going to assume it's safe to use.
(Famous last words)
Day 9 - Please Help me...
Twitter: @samtrion
Looks like gold is doing the same, but not nearly as badly. I've got lots of items from Torch Levers smelting into gold.
Here's my mod list if you think it'll help. Usually when a modder suspects a conflict in my custom modpack I show them the 191+ mods I have installed and they throw up their hands and go "Well! Start uninstalling them one by one!" and then I lose my weekend.
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 190 mods loaded, 190 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Evoc{1.0.0} [Evoc] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Novamenu{1.1.4} [Novamenu] (Novamenu1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{0.4} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AencEx{0.0.1} [AencEx] (1.6.x Alpha MoreEnchantments V10.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
me2{0.2} [More Enchantments] (1.6.x Alpha MoreEnchantments V10.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
hearts{1.0} [Hearts] ([1.6.4] [Forge] Heart Crystal 1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DoggyTalents{v1.5.1a} [Doggy Talents] ([1.6.4] Doggy Talents - v1.5.1a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Erebus{v0.1.0} [Erebus] ([1.6.4] The Erebus 0.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrimoireGaia2{1.8.2} [§2Grimoire of Gaia 2] ([1.6.4]GrimoireofGaia2(1.8.2c).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StartingInventory{Forge 1.6.4.r03} [StartingInventory] ([1.6.4]StartingInventory.Forge.1.6.4.r03.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.74-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.250} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{3.0.0.2} [Thermal Expansion] ([11aa]ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{1.2.1} [Biomes O' Plenty] ([A]BiomesOPlenty-universal-1.6.4-1.2.1.434.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.2.9.2} [§6MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.9.2(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.1.1} [Forestry for Minecraft] (forestry-A-2.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.4.0.0} [Railcraft] (aaaaRailcraft_1.6.4-8.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Artifacts{0.12.6} [Artifacts] (Artifacts-162-0126.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ATG{0.9.5} [Alternate Terrain Generation] (ATG-1.6.4-0.9.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BCTools{1.4-a-17} [Buildcraft Tools] (bcTools-v1.4-a-17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterGrassAndLeavesMod{1.6.4.D} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.4.D].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bettervillages{0.2} [Better Villages Mod] (BetterVillages_0.2(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore{1.8.0} [Binnie Core] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees{1.8.0} [Extra Bees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTrees{1.8.0} [Extra Trees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{beta-16} [Botania] (Botania beta-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MLCore{0.7.24.74} [Matchlighter Core] (MLCore-1.6.4-0.7.24.74.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Boxes{0.7.22.117} [Boxes] (Boxes-1.6.4-0.7.22.117.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{2.0.8} [Carpenter's Blocks] (Carpenter's Blocks v2.0.8 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks 1.3.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Chisel{1.5.0} [Chisel] (chisel-1.6.4-1.5.0fix.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gud_cooler{1.0.1.1} [Coolers] (cooler_1.0.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroUtil for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CraftHeraldry{1.0.3} [CraftHeraldry] (CraftHeraldry 1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CrossbowMod2{a0.1.6} [Crossbow Mod 2] (Crossbow-Mod-2-1.6.4-a0.1.6.33.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.6} [DecoCraft] (DecoCraft 1.6.4 V1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dimdoors{1.6.4-R2.2.3} [Dimensional Doors] (DimensionalDoors-2.2.3-329.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DLDungeonsJBG{1.2.6} [Doomlike Dungeons] (DoomlikeDungeons-1.2.6-MC1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Enchiridion{1.1} [Enchiridion] (Enchiridion-1.6.4-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.1} [Waila] (Waila_1.5.1a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extracells{1.6.8f} [ExtraCells] (ExtraCells-1.6.8f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils-1.6.4-1.2.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Core{3.2.3} [Metallurgy 3 Core] (Metallurgy-1.6.4-3.3.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Base{3.2.3} [Metallurgy 3 Base] (Metallurgy-1.6.4-3.3.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.5dev} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5d3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTiC{0.8.0} [ExtraTiC] (ExtraTiC-1.6.4-0.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization{0.8.34} [Factorization] (Factorization-0.8.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.misc{0.8.34} [Factorization Miscellaneous Nonsense] (Factorization-0.8.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.notify{0.8.34} [Factorization Notification System] (Factorization-0.8.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.dimensionalSlice{0.8.34} [Factorization Dimensional Slices] (Factorization-0.8.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
farlanders{1.1c} [The Farlanders] (Farlanders_v1.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkererKami{1.0} [Thaumic Tinkerer KAMI] (ThaumicTinkererKAMI_j6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.3-138} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-138.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicExploration{0.5.1} [Thaumic Exploration] (Thaumic Exploration 0.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForbiddenMagic{0.33} [Forbidden Magic] (ForbiddenMagic pr0.333.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CARuins{0.1.4} [Cellular Automata Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GreatWallMod{0.1.4} [Great Wall Mod] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WalledCityMod{0.1.4} [Walled City Generator] (Generator_mods_0.1.4(1.6.X).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Goblins_mod{0.5.1} [Goblins! Mod] (Goblin.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gokiStats{1.0.0} [gokiStats] (gokiStats-1.0.0-37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft{2.0.5} [Growthcraft] (growthcraft-core-1.6.4-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Cellar{2.0.6} [Growthcraft Cellar] (growthcraft-cellar-1.6.4-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Fishtrap{2.0.5} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.6.4-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Grapes{2.0.5} [Growthcraft Grapes] (growthcraft-grapes-1.6.4-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Hops{2.0.5} [Growthcraft Hops] (growthcraft-hops-1.6.4-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreEnderExpansion{1.5} [Hardcore Ender Expansion] (HardcoreEnderExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreQuesting{Party Hard (3.2.0)} [Hardcore Questing Mode] (HQM_-_Party_Hard__3.2.0_.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4 v1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.6.X-2l} [Hunger Overhaul] (hungeroverhaul-1.6.X-2l-build5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.4.4} [Infernal Mobs] (InfernalMobs_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Taigore_InventorySaver{3.5} [Inventory Saver] (InventorySaver_-_3.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pcl{2.0.0} [PCL] (pcl2.0.0_mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lanterns{1.0.0} [Lanterns] (lanterns1.0.0_mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LavaBoat{2.0.0} [LavaBoat] (LavaBoat_2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.12.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.12.01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DestinationRenderer{0.0.12} [Link Destination Renderer] (LinkRenders.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicBees{2.1.12} [Magic Bees] (magicbees-2.1.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mtmechs{0.27} [Magitek Mechs] (MagitekMechs0.27e-mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.0} [MapWriter] (mapwriter-1.6.4-2.0.17.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mariculture{1.2.1e} [Mariculture] (Mariculture-1.6.4-1.2.1e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Machines{3.2.3} [Metallurgy 3 Machines] (Metallurgy-1.6.4-3.3.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Vanilla{3.2.3} [Metallurgy 3 Vanilla] (Metallurgy-1.6.4-3.3.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MetallurgyBees{0.1.2} [Metallurgy Bees] (Metallurgy-Bees-1.6.4-0.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
meteors{2.11.2} [Falling Meteors] (Meteors Mod V2.11.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MinePainter{0.1.7f1} [MinePainter] (minepainter-0.1.7f1-mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NetherStuffs{0.21} [NetherStuffs] (mod_NetherStuffs_0.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildMod{v1.0} [Build Mod] (ModBuild for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modularpots{1.6.4.2} [Modular Flower Pots] (ModularPots-1.6.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.7.1} [Morph] (Morph-Beta-0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
multilink{0.1a} [MultiLink] (MultiLink-0.1a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MysticRuins{0.1} [Mystic Ruins] (MysticRuins_0.1(1.6.X).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.10.4.64} [NEI Addons] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|AE{1.10.4.64} [NEI Addons: Applied Energistics] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|MiscPeripherals{1.10.4.64} [NEI Addons: Misc Peripherals] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExtraBees{1.10.4.64} [NEI Addons: Extra Bees] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.10.4.64} [NEI Addons: Forestry] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.10.4.64} [NEI Addons: Crafting Tables] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
newdungeons{1.6.4} [New Dungeons] (NewDungeons_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughCodecs{0.1} [NotEnoughCodecs] (NotEnoughCodecs-0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
notenoughkeys{0.0.4} [Not Enough Keys] (NotEnoughKeys-1.6.4-0.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ogreseanmods{0.2} [OgreSean Mods] (OgreSeanMods-0.2(1.6.X).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.4} [OpenMods] (OpenModsLib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.2.7} [OpenBlocks] (OpenBlocks-1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenComponents{0.1.0.29} [OpenComponents] (OpenComponents-MC1.6.4-0.1.1.37-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.3.7.32} [ProjectRed] (ProjectRedBase-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.3.7.32} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (OpenComputers-MC1.6.4-1.2.7.340-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenComputers{1.2.7.334} [OpenComputers] (OpenComputers-MC1.6.4-1.2.7.340-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plantmegapack{2.20} [Plant Mega Pack] (PlantMegaPack_2.20.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{4.3.7.32} [ProjectRed-Transportation] (ProjectRedMechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.3.7.32} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (ProjectRedCompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{4.3.7.32} [ProjectRed-Expansion] (ProjectRedMechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
QuantumCraft{1.1} [qCraft] (qCraft1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedGear|Core{2.0.5} [Red Gear Core] (RedGearCore-2.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xreliquary{1.1.2} [Xeno's Reliquary] (Reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.0} [Roguelike Dungeons] (roguelike-v1.3.0-forge-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Shatter{2.0.2} [Shatter] (Shatter2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shipwreck_winslow{1.6.1} [Shipwrecks!] (Shipwrecks_v1.6.1_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ShroomsMod{0.04 ALPHA} [Shrooms! Mod] (Shrooms Mod 0.0.6 (1.6.2-1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedGear|Snowfall{2.2.0} [Snowfall] (Snowfall-2.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{2.6} [Special Mobs] (SpecialMobs 2.6 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SSR{Alpha 0.8c} [Soul Shards Reborn] (SSR_v0.8c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Statues{2.1.1} [Statues] (statues-1.6.4-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TallDoors{0.3.2} [TallDoors] (TallDoors_v0.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicReliquary{1.1.0} [Thaumic Reliquary] (Thaumic Reliquary 1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TiCTooltips{1.1.4} [TiC Tooltips] (TiCTooltips-mc1.6.4-1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TorchLevers{1.3.3} [Torch Levers] (TorchLeversV1.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.5} [The Twilight Forest] (twilightforest-1.6.4-1.20.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwitchTVIRCModReborn{1.1} [TwitchTV IRC Mod Reborn] (TwitchTV IRC Mod Reborn v1.1 For Minecraft 1.6.2 - 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
taverns{2.1.6-3} [Village Taverns] (VillageTaverns-2.1.6-3.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AIBlock{v1.0} [AIBlock] (Weather v1.591 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WeatherMod{1.591} [Weather and Tornadoes] (Weather v1.591 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wildcaves3{0.4.3.5} [Wild Caves 3] (WildCaves3-0.4.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.17.2} [Witchery] (Witchery_0-17-2_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.0.7} [WR-CBE Core] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.0.7} [WR-CBE Addons] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.0.7} [WR-CBE Logic] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.6.4-0.6.4} [Zelda Sword Skills] (zeldaswordskills-1.6.4-0.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ZAMod{v1.91} [Zombie Awareness] (Zombie Awareness v1.91 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bigtrees{1.6.4} [BigTrees] (zzzBigTrees-164-forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rcdusts{0.0.6d} [Rock Crusher Metal Dusts Add-On] (zzzzrcDusts-0.0.6d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumcraftMobAspects{1.6.X-1d} [Thaumcraft Mob Aspects] (thaumcraftmobaspects-1.6.X-1e-build2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IguanaTweaksTConstruct{1.6.X-1p} [Iguana Tweaks for Tinkers Construct] (ziguanatweakstconstruct-1.6.X-1p-build11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Well ...
give me a minute
Twitter: @samtrion
I have faith. In other news, disabling advanced smeltery recipes still gives me this crash when checking smeltery recipes in NEI:
java.lang.ArithmeticException: / by zero
at mariculture.plugins.nei.NEILiquifierRecipeHandler$CachedLiquifierRecipe.getOtherStack(NEILiquifierRecipeHandler.java:108)
at codechicken.nei.recipe.TemplateRecipeHandler$CachedRecipe.getOtherStacks(TemplateRecipeHandler.java:84)
at codechicken.nei.recipe.TemplateRecipeHandler.getOtherStacks(TemplateRecipeHandler.java:547)
at codechicken.nei.recipe.GuiRecipe.refreshSlots(GuiRecipe.java:262)
at codechicken.nei.recipe.GuiRecipe.refreshPage(GuiRecipe.java:234)
at codechicken.nei.recipe.GuiRecipe.func_73876_c(GuiRecipe.java:149)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
And if I remove mariculture I get pretty much the same error, but for another mod's liquid.
So if you have Tinker's Construct and Metallurgy installed together, you probably have ExtraTiC. ExtraTiC recently-ish added the special effects from Metallurgy weapons to their TC counterparts.
Meanwhile, iguanaman has this tweak mod for TC that allows you to 'level up' TiC tools and weapons. As you level them, they're supposed to unlock any special abilities they might have.
Problem is, ExtraTiC added the abilities to Metallurgy TiC weapons AFTER iguanaman 'retired' from modding. Thankfully the effects still work, but you don't get them through leveling and the text indicating a weapons ability doesn't appear in the tooltip.
Iguanaman's code is available if you're interested in taking a look. I asked the author of ExtraTiC about it, but it's something that probably really should be done from iguanaman's side of things.
http://www.minecraftforum.net/topic/1953828-16x-iguana-tweaks-for-tinkers-construct/
Twitter: @samtrion
Hate to be the bearer of bad news, but the smeltery is still being derpy for me. There was far fewer things in my list of what can become molten iron, though. Just 554. So it's better at least! But I still have pam's harvestcraft food, mariculture items, twilight forest and erebus stuff, etc. If I scroll too far through the list it tries to render something from Botania and croaks.
Edit: If the problem is that you're checking recipes for iron, pam's adds iron-made pots and pans that you use in crafting recipes, but that aren't consumed. Like a bucket.
Edit2: And it still crashes if I disable smeltery recipes and check them in nei.
Edit3: Scratch that. After disabling advanced smeltery I only crashed the first time I checked the recipes in nei. Subsequent times I did not crash.
Underground Biomes / Underground Biome Constructs adds 24 types of stone ... can we get 24 symbols for different ground types in mystcraft worlds?
Forestry backpacks: Please don't forget the addtional backpacks -- http://www.minecraft...forestry-addon/ -- it adds new backpacks, for different types of items. Some things can go in there.
Where can I see what you are doing for mystcraft instabilities? I did not see them in the OP.
EDIT: Almost forgot:
Rogue-like dungeons, and doom-like dungeons: Symbols to generate exactly one, near spawn, or to generate many, like a normal world.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Any recipe with a staying ingredient like Wool Gin (ProjectRed), Philosopher Stone, Minion Stone (EE3), Tome of Alkahesh (Xeno's Reliquary) is a potantial smeltery derp.
This is why we have recipe filters for those items.
If you find another derpy item, please let us know. (Maybe Pam's iron-made pot)
Thank you, that you don't give up with JAMI.
Unfortunately, I visit the family over the Easter holidays. Monday i'm back and fix this issue.
Here is a nearly complete list of the mystcraft modifications of jami.
Twitter: @samtrion
This issue is bugging me. Here a small bug fix.
happy easter to all of you.
Twitter: @samtrion
It's still a little derpy, but thankfully you can disable that one feature and everything else is solid.