The simplest setup I have for the last inscriber is an interface and 3 storage buses, with an import bus like the others to import the final product, I think thats pretty easy to do.
Should the co-processors be nerfed so that there is a point in creating bigger processors?
Should Molecular Assemblers be nerfed? They are pretty fast as they are, and a single flower is enough even for complicated operations. It think one has to have a little bit bigger setup than mine to reach the same speed.
I'm not sure yet, I've only just finshed coding the addons and i've not really got down to testing and fine tooning things i've been crazy busy fixing bugs and trying to find time to wind down, there will probobly be changes. I can't say how big or smlal they will be however, whats in the mod now is more or less a first guess.
What do you think about adding an option to ME Level Emitter that detects how many crafting processors are in use? This would allow really smooth core enabling/disabling only when needed
This would be clunky at best and more likely then now you the logic would disconnect cpus that were running jobs since theres no set order for them.
"Storage Bus can now optionally show inaccessible items." In which case I can use this function? I don't know what items is inaccessible...
Will you add the Charge of Factorization as an energy source of AE2 ?
Many machines prevent you from extract items once they are inserted, depending on what type of function your trying to make your network preform, you wish to see them ( and use level emitters with them ) or not, such as the upgrades in an IC2 machines.
FZ doesn't really have a public API, I'm already being kinda intrusive by accessing the barrels classes without an API, however neptune told me to do this rather then providing an API, I'd rather not go further since its it would not be supported.
Many machines prevent you from extract items once they are inserted, depending on what type of function your trying to make your network preform, you wish to see them ( and use level emitters with them ) or not, such as the upgrades in an IC2 machines.
FZ doesn't really have a public API, I'm already being kinda intrusive by accessing the barrels classes without an API, however neptune told me to do this rather then providing an API, I'd rather not go further since its it would not be supported.
As I understand it, the interface, + 3 storage busses is a sub network.
So you will have your main network, with an interface configured to export the reagents to craft a cpu "on demand".
The main networks interface will be placed adjacent to the crafting networks interface. Each time you ask your main network to craft a cpu, it exports the 2 or 3 reagents required into the subnetworks interface. That interface tries to store the injected items on the network, and finds the storage busses. They end up in the correct slots in the inscriber, the finished product gets extracted (back into the main networks inventory).
Except for the interface interface interface, its quite elegant compared to AE1, where an entire ME Controller would have been required for the subnetwork.
---- Minecraft Crash Report ----
// Why is it breaking
Time: 14/08/14 16:54
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: appeng.api.recipes.IRecipeHandler.registerHandlers()V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: appeng.api.recipes.IRecipeHandler.registerHandlers()V
at extracells.proxy.CommonProxy.addRecipes(CommonProxy.java:32)
at extracells.Extracells.init(Extracells.java:72)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
---- Minecraft Crash Report ----
// Why is it breaking
Time: 14/08/14 16:54
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: appeng.api.recipes.IRecipeHandler.registerHandlers()V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: appeng.api.recipes.IRecipeHandler.registerHandlers()V
at extracells.proxy.CommonProxy.addRecipes(CommonProxy.java:32)
at extracells.Extracells.init(Extracells.java:72)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Yes, but then its going to export all the materials automatically without asking my permission. Of course i could put a toggle bus but it seems like a dirty solution. Is there an easier way to actually make it craftable by request?
As Farproc said, This method is to use a small subnet and its 100% intended for use with autocrafting. If your not sure what i'm talking about let us know we can post a screen shot or something.
If I could submit one feature request for AE2 it would be an option to do forge dictionary unification on, especially, ores and ingots that are stored in the ME system.
If I could submit one feature request for AE2 it would be an option to do forge dictionary unification on, especially, ores and ingots that are stored in the ME system.
Except for the interface interface interface, its quite elegant compared to AE1, where an entire ME Controller would have been required for the subnetwork.
When the network include level emitters, the terminal don't show the crafting option of encoded pattern in interface. The terminal can't save its config (sort, view and sort order) when reload game. (rv1-beta.3)
Could you add waila information on looking at Energy Cell? That's helpful. (waila 1.5.3)
In the Minecraft main menu (Singleplayer/Multiplayer/etc.), click the Mods button and look for AE2 in the list, then click the Config button that lights up once you select it. It's quite probably the neatest thing Forge has done since its creation.
Anyway Algo, my latest base has been heavily Mekanism oriented, but apparently the Crusher can't make Fluix Dust. It has a recipe for both Quartz's Dusts fine, but not Fluix. Is this something you should add, or would it be better to bother the Mekanism devs for it? (On a side note, I wanted to try and add the recipe myself using MineTweaker/ModTweaker, but the AE2 dusts don't appear in the list of names. What's up with that?)
In the Minecraft main menu (Singleplayer/Multiplayer/etc.), click the Mods button and look for AE2 in the list, then click the Config button that lights up once you select it. It's quite probably the neatest thing Forge has done since its creation.
Feature request: (pie in the sky kind of feature request)
A Config value to to hide the facades from NEI would be nice.
They're already part of an NEI Subset, so you can just hide them from there. Click on the NEI Subsets button, hover over the CreativeTabs button and right-click "Applied Energistics 2 - Facades"
When the network include level emitters, the terminal don't show the crafting option of encoded pattern in interface. The terminal can't save its config (sort, view and sort order) when reload game. (rv1-beta.3)
Could you add waila information on looking at Energy Cell? That's helpful. (waila 1.5.3)
1. The mod menu on the main menu.
2. i'm not sure what you saying on this one, I installed a level emitter, and I can still raft using the pattern, the only time this isn't the case is when I use Craft Via Redstone, which makes sense because this overrides any patterns.
In the Minecraft main menu (Singleplayer/Multiplayer/etc.), click the Mods button and look for AE2 in the list, then click the Config button that lights up once you select it. It's quite probably the neatest thing Forge has done since its creation.
Anyway Algo, my latest base has been heavily Mekanism oriented, but apparently the Crusher can't make Fluix Dust. It has a recipe for both Quartz's Dusts fine, but not Fluix. Is this something you should add, or would it be better to bother the Mekanism devs for it? (On a side note, I wanted to try and add the recipe myself using MineTweaker/ModTweaker, but the AE2 dusts don't appear in the list of names. What's up with that?)
Are your versions up to date? I added a recipe for mekanism some time ago.
Is there some limitation to the P2P Tunnel - RF and P2P Tunnel - MJ recipes that they're uncraftable with Mekanism and ExtraUtilities installed? Both mods are capable of both energy types, but there's no recipes for either tunnel :\
Is there some limitation to the P2P Tunnel - RF and P2P Tunnel - MJ recipes that they're uncraftable with Mekanism and ExtraUtilities installed? Both mods are capable of both energy types, but there's no recipes for either tunnel :\
Tunnels are not crafted they are Attuned, XU energy pipes/tubes should work fine for RF, honestly I don't think I have any mekanism attunements, mostly cause they use Joules and I haven't added a Joule tunnel... mek is kinda an odd ball integration wise..
The simplest setup I have for the last inscriber is an interface and 3 storage buses, with an import bus like the others to import the final product, I think thats pretty easy to do.
I'm not sure yet, I've only just finshed coding the addons and i've not really got down to testing and fine tooning things i've been crazy busy fixing bugs and trying to find time to wind down, there will probobly be changes. I can't say how big or smlal they will be however, whats in the mod now is more or less a first guess.
This would be clunky at best and more likely then now you the logic would disconnect cpus that were running jobs since theres no set order for them.
Nope, the entire point of a cpu is to manage "one job" it keeps everything clean and separated no weird cross contamination between parts.
Will you add the Charge of Factorization as an energy source of AE2 ?
You and I clearly have different definitions of Lazy. This is an awesome mod, with a lot of work in it.
Many machines prevent you from extract items once they are inserted, depending on what type of function your trying to make your network preform, you wish to see them ( and use level emitters with them ) or not, such as the upgrades in an IC2 machines.
FZ doesn't really have a public API, I'm already being kinda intrusive by accessing the barrels classes without an API, however neptune told me to do this rather then providing an API, I'd rather not go further since its it would not be supported.
OK, I see it
So you will have your main network, with an interface configured to export the reagents to craft a cpu "on demand".
The main networks interface will be placed adjacent to the crafting networks interface. Each time you ask your main network to craft a cpu, it exports the 2 or 3 reagents required into the subnetworks interface. That interface tries to store the injected items on the network, and finds the storage busses. They end up in the correct slots in the inscriber, the finished product gets extracted (back into the main networks inventory).
Except for the interface interface interface, its quite elegant compared to AE1, where an entire ME Controller would have been required for the subnetwork.
The last rv1 beta crash my game at launch...
Works perfectly with the rv0.
The crash report:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 14/08/14 16:54
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: appeng.api.recipes.IRecipeHandler.registerHandlers()V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: appeng.api.recipes.IRecipeHandler.registerHandlers()V
at extracells.proxy.CommonProxy.addRecipes(CommonProxy.java:32)
at extracells.Extracells.init(Extracells.java:72)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1657826136 bytes (1581 MB) / 2598895616 bytes (2478 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxPermSize=1G -Xms2G -Xmx4G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.25.1200 Minecraft Forge 10.13.0.1200 129 mods loaded, 129 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.25.1200} [Forge Mod Loader] (forge-1.7.10-10.13.0.1200.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.0.1200} [Minecraft Forge] (forge-1.7.10-10.13.0.1200.jar) Unloaded->Constructed->Pre-initialized->Initialized
appliedenergistics2-core{rv1-beta-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{1.0.3.23} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
itemphysic{0.8.3} [ItemPhysic] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.0.3.48} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.48-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
AIRI{3.0.0-1.7.10} [AIRI] ([1.7.10-10.13.0.1158][3.0.0-1.7.10] AIRI.jar) Unloaded->Constructed->Pre-initialized->Initialized
AliensVsPredator{3.9.14-1.7.10} [AliensVsPredator] ([1.7.10-10.13.0.1158][3.9.14-1.7.10] AliensVsPredator.jar) Unloaded->Constructed->Pre-initialized->Initialized
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized
ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar) Unloaded->Constructed->Pre-initialized->Initialized
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2{2.2.556-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.556-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedSolarPanel{1.7.10-3.5.1} [Advanced Solar Panels] (AdvancedSolarPanel-1.7.10-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
appliedenergistics2{rv1-beta-1} [Applied Energistics 2] (appliedenergistics2-rv1-beta-1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized
BiblioCraft{1.7.5} [BiblioCraft] (BiblioCraft[v1.7.5][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle_mc1.7.10_0.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0-b1.jar) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.963-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
BiblioWoodsBoP{1.6} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.6].jar) Unloaded->Constructed->Pre-initialized->Initialized
BiblioWoodsNatura{1.2} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.2].jar) Unloaded->Constructed->Pre-initialized->Initialized
Billund{1.0.0} [CCMODNAME] (Billund-1.7.X-1.0.0.B6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core{6.0.17} [BuildCraft] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders{6.0.17} [BC Builders] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy{6.0.17} [BC Energy] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory{6.0.17} [BC Factory] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport{6.0.17} [BC Transport] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon{6.0.17} [BC Silicon] (buildcraft-6.0.17.jar) Unloaded->Constructed->Pre-initialized->Initialized
buildersguides{1.7.10-1.0.0B2} [Builder's Guides] (buildersguides-1.7.10-1.0.0B2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CarpentersBlocks{3.2.5} [Carpenter's Blocks] (Carpenter's Blocks v3.2.5 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized
CoFHCore{1.7.10R3.0.0B3} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B3-26.jar) Unloaded->Constructed->Pre-initialized->Initialized
ImmibisCore{59.0.1} [Immibis Core] (immibis-core-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
EnderIO{2.0_beta} [Ender IO] (enderio-2.0_beta.168.jar) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage{1.4.5.18} [EnderStorage] (EnderStorage-1.7.10-1.4.5.18-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
enviromine{1.2.12} [EnviroMine] (EnviroMine-v1.2.12.jar) Unloaded->Constructed->Pre-initialized->Initialized
Waila{1.5.3} [Waila] (Waila-1.5.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
extracells{2.1.3} [ExtraCells] (ExtraCells-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Errored
Baubles{1.0.0.13} [Baubles] (Baubles-1.7.2-1.0.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized
ForgeMultipart{1.1.0.300} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtraUtilities{1.1.0f} [Extra Utilities] (extrautilities-1.1.0f.jar) Unloaded->Constructed->Pre-initialized->Initialized
fossil{1.7.10 Build 6.3b} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-6.3b.jar) Unloaded->Constructed->Pre-initialized->Initialized
GraviSuite{1.7.10-2.0.1} [Graviation Suite] (GraviSuite-1.7.10-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
GregsLighting{1.10.1} [Greg's Lighting] (GregsLighting-1.10.1-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft{9.2.0.0} [Railcraft] (Railcraft_1.7.10-9.2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
gregtech{MC172} [GregTech] (gregtech-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
HoloInventory{1.8.3.86} [HoloInventory] (HoloInventory-1.7.10-1.8.3.86.jar) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized
IronChest{6.0.43.730} [Iron Chest] (ironchest-1.7.10-6.0.43.730-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
LiquidXP{59.0.0} [Liquid XP] (liquid-xp-59.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
lycanitesmobs{1.8.1b - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
arcticmobs{1.8.1b - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
demonmobs{1.8.1b - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
desertmobs{1.8.1b - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
forestmobs{1.8.1b - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
freshwatermobs{1.8.1b - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
infernomobs{1.8.1b - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
junglemobs{1.8.1b - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
mountainmobs{1.8.1b - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
plainsmobs{1.8.1b - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
saltwatermobs{1.8.1b - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
swampmobs{1.8.1b - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.8.1d [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
MetallurgyCore{4.0.3} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy{4.0.4} [Metallurgy 4] (Metallurgy-1.7.10-4.0.4.43.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded{1.7.10R2.8.0RC2} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0RC2} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0RC2} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0RC2} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0RC2} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0RC2} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0RC2} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0RC2} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0RC2} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0RC2} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0RC2} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatPams{1.7.10R2.8.0RC2} [MFR Compat: Pam's Mods] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Core{4.4.5.44} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Exploration{4.4.5.44} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0RC2} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0RC2} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatRP2{1.7.10R2.8.0RC2} [MFR Compat: RP2] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0RC2} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0RC2} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0RC2} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0RC2} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0RC2} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0RC2-568.jar) Unloaded->Constructed->Pre-initialized->Initialized
ricksoft_mc-lcd-app{0.3} [Minecraft LCD Application] (mod_MinecraftLCD-1.7.10-0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
necromancy{1.7.0} [Necromancy] (Necromancy-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons{1.12.0.4} [NEI Addons] (neiaddons-mc1710-1.12.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|ExtraBees{1.12.0.4} [NEI Addons: Extra Bees] (neiaddons-mc1710-1.12.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|Forestry{1.12.0.4} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|CraftingTables{1.12.0.4} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIAddons|ExNihilo{1.12.0.4} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres{1.7.10R2.3.0RC3} [Nether Ores] (NetherOres-[1.7.10]2.3.0RC3-84.jar) Unloaded->Constructed->Pre-initialized->Initialized
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-223.jar) Unloaded->Constructed->Pre-initialized->Initialized
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-430.jar) Unloaded->Constructed->Pre-initialized->Initialized
PneumaticCraft{1.2.5} [PneumaticCraft] (PneumaticCraft-1.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Transmission{4.4.5.44} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Transportation{4.4.5.44} [ProjectRed-Transportation] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Compatibility{4.4.5.44} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Integration{4.4.5.44} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Illumination{4.4.5.44} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
ProjRed|Expansion{4.4.5.44} [ProjectRed-Expansion] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized
QuarryPlus{1.7.10-1.5.7.7} [QuarryPlus] (QuarryPlus-1.7.10-1.5.7.7.jar) Unloaded->Constructed->Pre-initialized->Initialized
soundfilters{0.4_for_1.7.X} [Sound Filters] (SoundFilters-0.4_for_1.7.X.jar) Unloaded->Constructed->Pre-initialized->Initialized
UndergroundBiomes{0.6h} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.6h11.jar) Unloaded->Constructed->Pre-initialized->Initialized
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
VersionChecker{1.1.5} [Version Checker] (VersionChecker-1.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
taverns{2.2.1-0} [Village Taverns] (VillageTaverns-2.2.1-0.23.jar) Unloaded->Constructed->Pre-initialized->Initialized
wawla{1.0.3 } [What Are We Looking At] (Wawla-1.0.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
YAFM{1.0.3} [Yet Another Food Mod] (yafm-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
McMultipart{1.1.0.300} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
ForgeMicroblock{1.1.0.300} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
AE2 Version: beta rv1-beta-1 for Forge 10.13.0.1187
Mantle Environment: Environment healthy.
One of your AE2 addons hasn't updated to the new API yet.
As Farproc said, This method is to use a small subnet and its 100% intended for use with autocrafting. If your not sure what i'm talking about let us know we can post a screen shot or something.
Please see, http://ae2.ae-mod.info/Features/0656/ for a previous response to this request.
I love this last line.
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
When the network include level emitters, the terminal don't show the crafting option of encoded pattern in interface. The terminal can't save its config (sort, view and sort order) when reload game. (rv1-beta.3)
Could you add waila information on looking at Energy Cell? That's helpful. (waila 1.5.3)
In the Minecraft main menu (Singleplayer/Multiplayer/etc.), click the Mods button and look for AE2 in the list, then click the Config button that lights up once you select it. It's quite probably the neatest thing Forge has done since its creation.
Anyway Algo, my latest base has been heavily Mekanism oriented, but apparently the Crusher can't make Fluix Dust. It has a recipe for both Quartz's Dusts fine, but not Fluix. Is this something you should add, or would it be better to bother the Mekanism devs for it? (On a side note, I wanted to try and add the recipe myself using MineTweaker/ModTweaker, but the AE2 dusts don't appear in the list of names. What's up with that?)
Oh, thanks.
A Config value to to hide the facades from NEI would be nice.
They're already part of an NEI Subset, so you can just hide them from there. Click on the NEI Subsets button, hover over the CreativeTabs button and right-click "Applied Energistics 2 - Facades"
1. The mod menu on the main menu.
2. i'm not sure what you saying on this one, I installed a level emitter, and I can still raft using the pattern, the only time this isn't the case is when I use Craft Via Redstone, which makes sense because this overrides any patterns.
3. I already added it, Walia is broken
Are your versions up to date? I added a recipe for mekanism some time ago.
Tunnels are not crafted they are Attuned, XU energy pipes/tubes should work fine for RF, honestly I don't think I have any mekanism attunements, mostly cause they use Joules and I haven't added a Joule tunnel... mek is kinda an odd ball integration wise..