If you are using a modpack with one of these mods: Agricraft, Hunger Overhaul, Spice of Life, or Apple Core DO NOT post bugs here. These mods sit on top of my mod and overwrite stuff. I cannot fix your bugs with these mods installed. Thank you.
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DO NOT DOWNLOAD ANY OF MY MODS FROM ANYWHERE BUT CURSEFORGE
E-mail: [email protected] Twitter: @pamharvestcraft/@matrexsvigil (personal account)
60 new crops (including cotton for string)
6 garden bushes to find and harvest for crops (pick up bushes or let them spread like mushrooms)
36 fruit or item bearing trees
19 new fish (catch with normal fishing rod)
Simple Beekeeping (including candle blocks, wax/honey blocks, hardened leather armor)
1300+ new items and foods
Placeable cake blocks of all new cakes
Presser block that allows you to produce resources (such as honey, bubbly water, baits, paper, and much more)
Well block that gives infinite water sources a better look
Market block that allows you to buy seeds, saplings, farm animal spawn eggs, and bonemeal for emeralds
Shipping block that allows you to sell crops, fish, meats, and beekeeping items for emeralds
Ground Trap and Water Trap blocks that allows you to use bait to 'catch' resources when placed in the ground/water
Use crop items to plant instead of seeds (like vanilla potatoes/carrots)
Turn buckets of water and milk into fresh versions for easy recipe use
Use tofu for vegetarian/vegan recipes
Right-click options for harvesting/auto-replanting (including vanilla MC crops)
Lang file support
Better overall mod support for auto-harvesting/etc
Everything is in the Ore Dictionary for other modders to use my items easily Config file has options for everything!
This mod adds in clay deposits underground with the frequency and density of iron deposits.
Block IDs: None, Item IDs: None, Config File: No
This mod adds in three new sets of tools (cactus - wood, sandstone - stone, and glass steel - gold), a new armor set (cactus - leather), sixteen desert-themed plants that only spawn in desert biomes, glass steel ingots (made from eight glass and one iron to make four), a glass steel window (resists explosions), a recipe to turn cactus blocks into planks, and a recipe to turn sandstone into cobblestone.
Block IDs: Two, Item IDs: ??? Config File: Yes
This mod makes pumpkin seeds, melon seeds, carrots, and potatoes drop from tall grass at a very low frequency in addition to wheat seeds. Use the config file to turn off non-wheat seeds dropping or change their frequency.
Block IDs: None, Item IDs: None, Config File: Yes
Mob Drop Crops
This mod is meant for folks who like to play on Peaceful or who have taken mobs out of their game some other way. Bushes spawn in the world that when broken, drop a mob item. Blaze Flowers and Tear Chalices can only be found in the Nether. You can then take that mob item, combine it with wheat seeds, and get a mob drop seed.
Blaze Flower - Blaze Rod - Nether
Bone Pile - Bone - Deserts
Creeper Pod - Gunpowder - Forests
Ender Pedestal - Eye of Ender - Jungles
Eye Bush - Spider Eye - Beaches
Rotten Mound - Rotten Flesh - Plains
Slime Puddle - Slime Ball - Swamps
Tear Chalice - Ghast Tear - Nether
You must plant mob drop seeds on slow sand in order for them to grow. If a crop doesn't break immediately, it's not mature yet. All crops except the Creeper Pod and Slime Puddle drop 2-4 items upon breaking. Creeper Pod and Slime Puddle only drop one item.
Most of the crops grow normally, although the Creeper Pod grows like a melon/pumpkin (you must have slow sand around the vine for the Creeper Pod to grow) and the Slime Puddle grows like mushrooms (you must use a large patch of slow sand in order for the Slime Puddle to expand). Crops, pods, and puddles can grow slowly.
You can use the config file to turn off each of the bushes; generation and change the rarity.
Warning: This mod is super over-powered in a standard world with mobs.
This mod currently adds in a venus fly trap plant that generates in swamp biomes. They deal damage like cacti when bumped, but you can break them and re-plant them where you'd like. You can change their frequency and Block ID in the config file.
Block IDs: One, Item IDs: None, Config File: Yes
Will have Thaumcraft support when its updated to 1.7.2
This mod adds several crafting and smelting recipes to the game.
Block IDs: None, Item IDs: None, Config File: No
apling ---> Stick
Gravel x4 ---> Flint
Pumpkin x2 ---> Orange Dye x8
Red Flower + Yellow Flower ---> Orange Dye x4
Bone x2 ---> Sticks x4
Any Sandstone ---> Cobblestone
Cactus ---> Planks
Wheat x2 ---> Seeds x2
Leather + Paper + Ink Sac + String ---> Name Tag
Iron Block + Leather x3 ---> Iron Horse Armor
Gold Block + Leather x3 ---> Golden Horse Armor
Diamond Block + Leather x3 ---> Diamond Horse Armor
This mod adds in sixteen new plants that spawn in Forge Biome Dictionary biomes marked plains, forest, mountain, and hills. They are just for decoration and be planted on grass. You can use the config file to change their names and spawning rarity if you want. Block IDs: One, Item IDs: ---, Config File: Yes Will have Thaumcraft support when its updated to 126.96.36.199.2b - Fixed last plant not showing in Creative
once harvest craft has been updated I only have two more mods I am waiting on before I start playing in 1.7.2. Can't wait.
With that said I do not and am not planing on using NEI (not enough items) and constantly looking up crafting recipes almost feels like cheating a little. So... I know you are busy but I was wondering if sometime you can make a mod were your crafting recipes are written in books that can be found in chests all over the minecraft world. I think this would add a new reason to go exploring and make it feel as if I earned the new recipe.
If you don't think you will I understand and thank you for making harvest craft. It is one of several mod I now use that I won't play with out any more.
Rollback Post to RevisionRollBack
I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Oh boy! Got the tile entity crops to show up. Now we wait for them to grow and see if they drop things correctly. I'd use bonemeal but the old Forge way of using bonemeal is broken, and I dunno how to fix it.
Also, having my flowers appear in the grass when using bonemeal also doesn't work the same anymore. Luckily, that and above seem to be the only two bugs left (fingers crossed).
Alright, I've looked into this, and I think it's for the best that I convert my crops back to a block basis instead of tile entities. Not only are Block (and Item?) IDs disappearing in 1.8 but doing this should make my crops more compatible with things like Thaumcraft 4, Mine Factory, etc right off the bat.
Also, I thought of a way to make non-bush crops in HarvestCraft be gatherable in the wild instead of crowding the grass with seeds and without adding a ton of new bushes into the world--natural garden 'bushes'. Maybe have a few like, 'natural grain garden' that could drop wheat, rye, barley, corn, etc. A 'natural root garden' for things like carrots, potatoes, turnips, sweet potatoes, onions, etc.