okay, But I Cannot Seem To Find A Version Of SPC That Supports 1.6.4, maybe you can give me the link to the one that does so? because i have tried to install Spc from different websites that support forge and it doesn't work. Also, from the original forum post it was only updated to 1.6.2 and it didnt support forge.
No, oddly enough I'm not prepared to do your homework for you. I have a ridiculously limited amount of free time as it is and would prefer to spend it actually doing something productive like updating my mods rather than hunting around forums looking for outdated versions of mods.
Even if I wanted to support 1.6.4 (which I don't, since it's out of date and people should have long since moved to 1.7) it would be a tremendous amount of work because LiteLoader for 1.6.4 didn't support class transformers, which this mod needs in order to function.
okay, But I Cannot Seem To Find A Version Of SPC That Supports 1.6.4, maybe you can give me the link to the one that does so? because i have tried to install Spc from different websites that support forge and it doesn't work. Also, from the original forum post it was only updated to 1.6.2 and it didnt support forge.
Going along with Mumfrey's homework remark, if you go to the SPC thread; slow down; and actually READ the last 5 pages of posts, you'll find there exists a 1.6.4 version!!! Do as I suggest and you'll even find a link to that download!
When you learn to READ page 1, post 1 (including all links and spoilers), plus the last 5 pages of posts (at least open and glance at links), for every Mod you consider adding, you'll be answering others questions and wondering why they too can't read.
Had you done what I suggest rather than reach for your keyboard you would have solved your problem 3 hours ago. How much time did you save?
Going along with Mumfrey's homework remark, if you go to the SPC thread; slow down; and actually READ the last 5 pages of posts, you'll find there exists a 1.6.4 version!!! Do as I suggest and you'll even find a link to that download!
When you learn to READ page 1, post 1 (including all links and spoilers), plus the last 5 pages of posts (at least open and glance at links), for every Mod you consider adding, you'll be answering others questions and wondering why they too can't read.
Had you done what I suggest rather than reach for your keyboard you would have solved your problem 3 hours ago. How much time did you save?
Exactly! After the moderators, I'd posit that content creators (texture packers, map makers, modders and youtubers) are the busiest people on MCF and yet we still get this kind of absurd request to do unrelated leg-work for those too idle to do it for themselves. Fortunately there are lots of people here who are genuinely appreciative and make it all worthwhile, otherwise I'd honestly have given up a long time ago.
Im having an issue with the //wand command. whenever i type it in i get the wand (wood axe) but when i try to mark a first or second position nothing happens. iv noticed all of the other commands work fine. i can use the //pos1 and //pos2 just fine but when working at a fast pace i would much prefer the wand... what could be causing this issue? i am on 1.7.2
and also if someone could tell me how to increase the brush size from 6 to something larger like 20 that would be great. thanks
Going along with Mumfrey's homework remark, if you go to the SPC thread; slow down; and actually READ the last 5 pages of posts, you'll find there exists a 1.6.4 version!!! Do as I suggest and you'll even find a link to that download!
When you learn to READ page 1, post 1 (including all links and spoilers), plus the last 5 pages of posts (at least open and glance at links), for every Mod you consider adding, you'll be answering others questions and wondering why they too can't read.
Had you done what I suggest rather than reach for your keyboard you would have solved your problem 3 hours ago. How much time did you save?
Exactly! After the moderators, I'd posit that content creators (texture packers, map makers, modders and youtubers) are the busiest people on MCF and yet we still get this kind of absurd request to do unrelated leg-work for those too idle to do it for themselves. Fortunately there are lots of people here who are genuinely appreciative and make it all worthwhile, otherwise I'd honestly have given up a long time ago.
Fielding questions was the way I said thank you to simo_415 and q3hardcore once he took over SPC. There are many more that appreciate what you guys do than those that can't get off their bottom and help themselves!
For those that do, Thanks.
Lou
@ unekmike;
In SPC, if you're playing creative, the wand is problematic (likely here too, both are WE functions). SPC allows you to bind hpos1 and hpos2 to keys. It's the only work around for the creative pos1/pos2 problem, I know of. Perhaps someone else can offer an alternative here.
DOH! Mr Mumfrey's keybind might solve that problem here too. See what can be done when one READS?
I'll wager 99.9% of these commands will work here too.
WorldEdit Command List link: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
If anyone is willing to test and report (to me by PM) what works and what doesn't I'll add a column for WorldEditWrapper.
Lou
i tried installing worldedit on 1.7.10 cuz liteloader on 1.7.2 doesnt work... but worldeditcui works on 1.7.10... can u just tell me how?!?! , and thanks for that reply , i realized that too cuz the old spc worldedit didnt have that either.
Awesomely useful mod. I'm glad someone has finally decided to make a mod that simply adds worldedit. Can't wait to see it in 1.7.10 and 1.8+!
EDIT: Planning to make an adventure map soon. This will surely help! Thanks Mumfrey!
Update for Minecraft 1.7.10 is uploaded, check the OP.
Known bugs in this version:
//fast is still not supported, it may be supported in the future but not any time soon
Copying player skulls will not work, WorldEdit still expects the player name but Minecraft switched to UUIDs in this version and so Skulls cannot currently be copied. They will copy but lose their identity when doing so.
I can't get it to work, I am using litemod and it says I have worldeditwrapper but when I go on a singleplayer world and type //wand it says "java.lang.nullpointerException: null"
I can't get it to work, I am using litemod and it says I have worldeditwrapper but when I go on a singleplayer world and type //wand it says "java.lang.nullpointerException: null"
mod loaded: 14 (this is my first reply on minecraftforum)
Since this is your first post I'll forgive the godawful font, but please avoid using gigantic bold text in future. In order to troubleshoot this you will need to obtain the log so that I can see the full stack trace. To do this do the following:
in the launcher, click "Edit Profile"
click "Launcher Visibility" and change the dropdown to "Keep the launcher open"
go ingame and type //wand
Close the game down, switch to the "Developer console" tab in the launcher
Copy the whole text to http://pastebin.com/and then come back and reply with the pastebin URL to your post
Hello, I am new here, so if i do anything wrong please don't hang me.
The tab on my Minecraft doesn't recognize the mod, Liteloader and the mod are both on 1.7.2, the logs don't say anything about an invalid mod,
and of course when I go in it doesn't work. The extension is .litemod.
I'd appreciate it if you could help me.
Please post your game log here, use the same technique as describe above.
Here you go. I don't see anything wrong with the font, it looks the same as everybody else's. As for the giant bold letters in the quote, i have no idea.
I was referencing the gigantinc bold font in the previous post's content, not yours, your post is totally fine.
I can see the problem straight away, you have downloaded the 1.7.2 version of liteloader but the 1.7.10 version of the mod. Either download liteloader for 1.7.10 or download worldeditwrapper for version 1.7.2:
[main/INFO]: LiteLoader 1.7.2_04 starting up...
...
[main/INFO]: Not adding invalid or outdated mod file: C:\Users\Jay\AppData\Roaming\.minecraft\mods\1.7.2\mod_worldeditwrapper_1.2.0_we5.6.2_mc1.7.10.litemod
How can I edit the config.yml file in the WorldEdit.jar without it reverting back to default settings? All I want is to increase maximum brush radius from 6
You can't. config.yml is used on bukkit not on the client, on the client use worldedit.properties to change settings.
It's Java, it works on any platform and I know handful of people who use this on mac just amongst my personal friends and acquaintances. What makes you think it doesn't work?
No, oddly enough I'm not prepared to do your homework for you. I have a ridiculously limited amount of free time as it is and would prefer to spend it actually doing something productive like updating my mods rather than hunting around forums looking for outdated versions of mods.
Even if I wanted to support 1.6.4 (which I don't, since it's out of date and people should have long since moved to 1.7) it would be a tremendous amount of work because LiteLoader for 1.6.4 didn't support class transformers, which this mod needs in order to function.
Going along with Mumfrey's homework remark, if you go to the SPC thread; slow down; and actually READ the last 5 pages of posts, you'll find there exists a 1.6.4 version!!! Do as I suggest and you'll even find a link to that download!
When you learn to READ page 1, post 1 (including all links and spoilers), plus the last 5 pages of posts (at least open and glance at links), for every Mod you consider adding, you'll be answering others questions and wondering why they too can't read.
Had you done what I suggest rather than reach for your keyboard you would have solved your problem 3 hours ago. How much time did you save?
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Exactly! After the moderators, I'd posit that content creators (texture packers, map makers, modders and youtubers) are the busiest people on MCF and yet we still get this kind of absurd request to do unrelated leg-work for those too idle to do it for themselves. Fortunately there are lots of people here who are genuinely appreciative and make it all worthwhile, otherwise I'd honestly have given up a long time ago.
and also if someone could tell me how to increase the brush size from 6 to something larger like 20 that would be great. thanks
Fielding questions was the way I said thank you to simo_415 and q3hardcore once he took over SPC. There are many more that appreciate what you guys do than those that can't get off their bottom and help themselves!
For those that do, Thanks.
Lou
@ unekmike;
In SPC, if you're playing creative, the wand is problematic (likely here too, both are WE functions). SPC allows you to bind hpos1 and hpos2 to keys. It's the only work around for the creative pos1/pos2 problem, I know of. Perhaps someone else can offer an alternative here.
DOH! Mr Mumfrey's keybind might solve that problem here too. See what can be done when one READS?
I'll wager 99.9% of these commands will work here too.
WorldEdit Command List link:
http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
If anyone is willing to test and report (to me by PM) what works and what doesn't I'll add a column for WorldEditWrapper.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
EDIT: Planning to make an adventure map soon. This will surely help! Thanks Mumfrey!
Logic never fails... Unless it fails.
Known bugs in this version:
mod loaded: 14
Minecraft coder pack
Forge mod loader
Minecraft forge
tinkers corestruct
backpack
bibliocraft
craftguide
examplemod
mantle
pam's harvestcraft
mrCrayfish's furniture mod
tinkers contruct
the twilight forest
(this is my first reply on minecraftforum)
Since this is your first post I'll forgive the godawful font, but please avoid using gigantic bold text in future. In order to troubleshoot this you will need to obtain the log so that I can see the full stack trace. To do this do the following:
Please post your game log here, use the same technique as describe above.
I was referencing the gigantinc bold font in the previous post's content, not yours, your post is totally fine.
I can see the problem straight away, you have downloaded the 1.7.2 version of liteloader but the 1.7.10 version of the mod. Either download liteloader for 1.7.10 or download worldeditwrapper for version 1.7.2:
youtube channel
deviantart
tumblr
You can't. config.yml is used on bukkit not on the client, on the client use worldedit.properties to change settings.
No, you need liteloader. You can still use forge as well, but it won't load this mod.
Eh? What image, sorry I have absolutely no idea what you're talking about.