Just to point out that the list of enchantments that Harryzochance posted can be found in .minecraft\MITE\reference\enchantments.txt. You can see what items can take those enchantments in the file item_enchantments.txt in that same directory. That can help you figure out what they must do.
Enchantment Recovery: For a bow. Better chance of getting the arrow back when then Mob dies
Enchantment Stun: Club, Cudgel, War Hammer. Presumably freezes the mob for a period so they stop attacking you
Enchantment Fertility: Hoe, Mattock, or Sythe. Will create fertilized tilled soil when you create tilled soil with the hoe or mattock and will re-fertilize already tilled soil when using the sythe to harvest a plant. Pretty useless as by this time you probably have tons of manure anyway.
Enchantment Tree Felling: Axe, Battle Axe. Knocks down up to 5 vertical logs at a time when knocking down a tree. Doesn't work horizontally on the large trees with horizontal branches. Very useful.
Enchantment Vampiric: Dagger, Knife, Sword, Sythe. Not sure
Enchantment Speed: Boots. increases your natural walking and sprinting speeds. Very handy.
Enchantment Regeneration: Chestplate. Your hearts recover quicker after taking damage
Enchantment Free Action: Leggings. Helps you get free of spider webs quicker and recover from paralysis quicker (ghoul attack). Very handy.
Enchantment Quickness: Bow. Draws the bow back faster.
Enchantment Accuracy: Bow. Presumably makes you more likely to hit your target. But how would it know that you had aimed wrong? Maybe you inflict more damage based on where you hit a mob and Accuracy would make it so you always hit them in that spot?
Enchantment Poison: Bow. Temporarily poisons whoever you shoot with an arrow
Enchantment Disarming: Sword. Causes a mob to drop their weapon. Very handy for having them stop attacking you with that weapon and for recovering the weapon once you have killed them. Means you don't have to rely on looting to get the weapon. This one wouldn't make them drop armor.
Enchantment Piercing: Pickaxe. No idea on this one.
Enchantment Harvesting: Hoe, Mattock, or Sythe. With a sythe it makes it so you can get up to 2 wheat when harvesting and causes it to harvest quickly. Sythe doesn't work on the other vegetables so I presume for vegetables you need that on a hoe or mattock.
Enchantment Butchering: Dagger, knife. Not sure. Maybe you get more meat from an animal if used to kill them.
Enchantment Endurance: Chestplate. Not sure. Probably lowers your metabolism (food consumption) when sprinting.
Thanks for your thoughts on enchants Pure. FYI Vamp heals you for a certain amount when you hit and hurt bad guys with the weapon.
Accuracy makes it so that your arrow goes where you shoot it better. If you stand way back this is really noticeable, your arrows will veer off target and hit different spots every time with your cross hair on exactly the same spot. With level and accuracy your aim gets better...mostly helpful on lower levels or for long distance sniping with like an adamantium bow.
Looking for advice on enchanting things...how much exp should I poor into each enchant? Is there a cap I shouldn't go over? How many bookcases do I need? Is mithril better at being enchanted than Iron or adamantium? The reference file talks about "enchantability" and lists numbers but I don't know what they mean...
For multiple enchantments on an item you have to use the enchantment table. It would be nice to combine enchantments by using enchanted books but unfortunately you only get the enchantment on the book. Enchanting a book itself is really bad as you can get anything on it. At least when you enchant an item with the enchantment table you know that the enchantments you will get are limited to what that item can receive.
Number of bookcases is the same as for vanilla, 15. I always go for the highest level enchantment. Might be just me, but I want the best of everything. I always cheat and backup my world when standing at the enchantment table so that I can enchant the item repeatedly. I have never agreed with the concept that you can't control the enchantment that you put on an item. It's a good thing too. It took me to the 9th try with a mithril sword to get one without Fire aspect, and luckily if had the Looting 3 that I wanted on it. Can you imagine burning through 18 mithril and ending up with 8 useless fire aspect swords in your chest?
I have the noticed that the quality of the enchantment appears to get better the better the metal. So you can get a really good enchantment on an adamantium item, not so good on a mithril item, and less still on an iron item. Avernite has a bug in the system in that the cost to enchant mithril is more than for Iron (makes sense) but the cost for enchanting an Adamantium item is the same as for Iron. Yay!
Vampiric Enchantment heals you a bit when you hit a mob? Thank you for that. I spelt it out here so people can hit that word in a search.
Are you sure the max level is 15? I have 22 book cases right now and each one seems to make it so I can do a higher cost enchant. I can only fit 24 total around the book case but then I need to find a way to get in and out since that makes a complete circle lol. How much exp does a max enchant cost? Right now my table can go up to over 5k exp. What I'm afraid is that past a certain point it's just wasted exp and it doesn't gain me anything.
the reference folder talked about different enchants costing differing amounts, and a max enchant costs 100...but 100 what? I can enchant a book with up to 5300 exp right now with 22 book cases. If I had 2 more it would be 5500 I think.
Does anyone know the break even points of enchants? Like how much exp I have to spend before I stop getting rank 1 stuff and start getting rank 2 stuff?
CORRECTION: When I added the last 2 book cases it stayed at 5300. So is that a max level enchant? 22 book cases and 5300 exp cost? (I'm using a book for this example, it would be different for different metal objects I understand)
Hmmm...Maybe it is different for MITE. I actually do my enchantment room 3 bookcases high with 3 x 3 in front of me and then each side being 3 x 3 for a total of 27 bookcase. I thought I was doing that because I liked the look of it. Maybe it is because MITE requires 27!
By all means I could just be a scrublord, but the starting "hunting and gathering" phase of the mod is just a horrible nightmare to deal with. Having pathetically low chances to get sticks from leaves is just infuriating and borderline skilless, same with beating gravel until you *happen* to get enough flint to build a hatchet to actually get wood. I don't care how realistic it is, I just can't find myself enjoying it.
Of course, the difficulty is the fun part of it, but there's a line between "difficult and rewarding" and just unfair and boring.
We are running into a ticking tile entity error on our server. Is there a known way to solve this? The only way that I can find is to delete the offending region.mca file, but that would be basically starting over for us because we built almost everything in that one area.
After attempting a redstone circuit with sticky pistons pushing stair blocks, the server is perma-crashing with a ticking tile entity error. I've attempted to delete the offending pistons using MCEdit or NBTExplorer, but it looks like the region file format is different in Mite or something because the programs both don't seem to load it correctly.
---- Minecraft Crash Report ----
// My bad.
Time: 2/4/19 11:36 PM
MITE Release: 1.6.4 R195
Description: Ticking tile entity
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
-- Tile entity being ticked --
Name: Piston // asw
Block type: ID #36 (tile.pistonMoving // asv)
Block data value: 7 / 0x7 / 0b0111
Block location: World: (-230,80,249), Chunk: (at 10,5,9 in -15,15; contains blocks -240,0,240 to -225,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #36 (tile.pistonMoving // asv)
Actual block data value: 7 / 0x7 / 0b0111
-- Affected level --
Level name: 1.6.4ServerWorld-MITE
All players: 1 total; [jv['Wrygryn'/24883025, l='1.6.4ServerWorld-MITE', x=-228.38, y=79.00, z=252.21]]
Chunk stats: ServerChunkCache: 1149 Drop: 0
Level seed: 151375413874403107
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-228,64,256), Chunk: (at 12,4,0 in -15,16; contains blocks -240,0,256 to -225,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 120986579 game time, 2579 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Information removed as of R132
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
-- System Details --
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 4.1.0-0.steamos.41-amd64
Java Version: 1.7.0_111, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1754716560 bytes (1673 MB) / 2146959360 bytes (2047 MB) up to 2146959360 bytes (2047 MB)
JVM Flags: 2 total; -Xmx2048M -Xms2048M
AABB Pool Size: 30961 (1733816 bytes; 1 MB) allocated, 1287 (72072 bytes; 0 MB) used
Suspicious classes: ThreadDedicatedServer, Packet85SimpleSignal, Packet92UpdateTimeSmall, ...]
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 71
Profiler Position: N/A (disabled)
Vec3 Pool Size: 204684 (11462304 bytes; 10 MB) allocated, 655 (36680 bytes; 0 MB) used
Player Count: 1 / 20; [jv['Wrygryn'/24883025, l='1.6.4ServerWorld-MITE', x=-228.38, y=79.00, z=252.21]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
Correct, well kinda. We backed it up a week or two ago, but a lot can happen in a week. Blaze was able to issolate the chunk and delete it so we only lost a little bit of stuff, but be warned, using steps on pistons can break the game permanent like on a server.
On a different note, anyone know how thick your roof has to be to stop lightning? It keeps coming through the roof and breaking things and killing us. I would have thought a cobblestone ceiling would be sufficient (even half blocks) but it's not. Thoughts? Will two layers keep us safe? Tired of having to rehang paintings and occasionally losing items to fires and stuff.