Note: This mod is superseded by the Garden Stuff collection of mods.
This mod adds a larger flower pot made from hardened clay, and includes stained versions as well. Pots start out empty when first placed, but can be filled with a few different substrates (dirt, sand, gravel, etc). Almost any in-game plant can be put in these flower pots, including double-height plants and crops. Most mod-added plants should also be compatible. Placing pots of the same color and substrate next to each other causes them to join into a continuous planter.
Screenshots
All of the stained clay varieties can be crafted into large flower pots. They use a similar recipe to hardened clay pots. Don't blame me if they give your house a 70s vibe.
Showing the current valid substrates: Sand, dirt, podzol, farmland, grass, gravel, soul sand, and water. Only plants compatible with the substrate can be planted. Sand supports cactus, gravel supports mushrooms, etc. Apply bucket of water to dirt to get farmland.
Crops will happily grow in pots without need for external water. Bonemeal accelerates their growth like normal.
Apply bonemeal to saplings to get small ornamental trees based on that sapling type. Does not apply to third party saplings.
Carve beautiful insets into your pots on a pottery table. See pattern config to add even more insets.
Blocks and Recipes
Large Flower Pot: A large flower pot made of hardened clay. Stained flower pots can be obtained by using stained clay. Alternatively, fire raw pots in a furnace.
Raw Large Flower Pot: A soft and malleable pot made of raw clay. You can't plant anything in it, but it's soft enough to carve. Fire it in a furnace. These are cheaper to make on a pottery table.
Carved Raw Flower Pot: A big pot with a beautiful carved inlay, ready for firing. Made from soft clay and a stamp on a pottery table. The stamps can be found in dungeons or traded for with villagers.
Colored Large Flower Pot: A way to get colored flower pots without using pre-stained clay. Also used to color carved hardened clay pots that came from the furnace.
Wood Post: A thinner log. Obtained from small trees or cutting up bigger logs. These will interconnect into structures. Axe recipe will slowly damage axe. Wood-only recipe disabled if some mods present, may be removed in the future.
Wood Post Fence: A fence made from wood posts and rope. Acts as a 1.5-height fence.
Wood: Combine wood posts from your grown trees back into full wood logs.
Soil Test Kit: Right-click on any square with a test kit in your hand to record biome temperature and rainfall data to it. Then right-click the used kit on pots to apply the biome attributes to it. Affects the coloring of affected plants, like grass and ferns. Soil test kits are single-use items, but the used version can be applied to unlimited numbers of pots.
Pottery Table: A place to carve pots. Also a cheaper (but more time consuming) way to craft pots.
Configuration
modularpots.patterns.cfg: A config file to control the available patterns and how to obtain them. Open the config file for more in-depth information. It is possible to add your own patterns.
Installation
This is a Forge-based mod, and requires a version of Forge compatible with the version of Minecraft you are installing the mods for. The same download is used for the client and server. Place the jar directly into the minecraft/mods or mods folders, respectively.
The source code is available for anyone to inspect or learn from. It's MIT licensed so you are essentially unrestricted if you wish to do anything with it.
Mod Packs: This mod may be included in all mod packs, public and private. Feel free to post about it, but you do not need explicit permission.
Companion Mods
Plant Mega Pack
Modular Flower Pots doesn't add any of its own plants. This one adds over 400, most of which can be planted in clay pots. Compatibility is very good across the mod, and we are looking for ways to provide even better interaction in the future. Full compatibility is not present in the 1.6 branch of MFP.
Biomes O Plenty
Modular Flower Pots has mixed compatibility with this mod, though it is being improved in stages. All Biomes O Plenty sapling types are supported for growing small ornamental trees.
Compatibility
Biomes O Plenty: Many plant and decoration types do not render correctly (or do not make sense) to put in clay pots.
Botania: Botania's "special" flowers are invisible when planted in clay pots. This is still being researched, but these plants may just be blacklisted.
7/4/2014 - 1.7.10.14:
- Updated to MC 1.7.10 (no general compatibility updates needed)
- Added zh_CN translation (contributed by miguo)
4/3/2014 - 1.6.4.2:
- Fix: Crash when using a high-ID item on empty flower pots.
Previous Entries:
6/21/2014 - 1.7.2.13: - Fix: Plants in colored pots pull wrong metadata value
5/22/2014 - 1.7.2.12:
- Fix: Pottery table inventory slots behave more correctly
- Fix: Bonemeal is consumed when applied to compatible plants (Thanks ScottKillen)
- Fix: Planting seeds in a pot no longer crashes the client
- Change: Plant Meta Pack bamboo will not longer respond to bonemeal
4/25/2014 - 1.7.2.11:
- Fix: Crashing when planting Botania special flowers.
- Fix: Planting Plant Meta Pack bamboo only showed a pole.
4/21/2014 - 1.7.2.10:
- Added new crafting recipe for wood posts using axe and wood.
- Disabled double-wood recipe for wood posts when Tinkers Construct is present.
- Fixed standard posts and fences not dropping properly.
- ncompatible Plant Mega Plants are now internally blacklisted.
4/11/2014 - 1.7.2.9:
- Biomes O Plenty sapling / tree support
- Plant Mega Pack preview release support
- Fix: Mod is much more resistant to crashing in unexpected mod interaction
- Fix: Breaking top-half of plants now breaks whole plant
3/25/2014 - 1.7.2.8:
- Breaking Change: Block and item IDs have changed. See warning above for information on upgrading.
- If a plant glows or imparts a status effect when you touch it, these will also be expressed when planted in a pot.
- Automatically integrates with TreeCapitator if present.
- Tweaked some of the thin log connection behavior. They will connect to hard surfaces a little more readily.
- Remove water from a pot with an empty bucket.
- Remove soil from a pot with a shovel.
3/23/2014 - 1.7.2.7:
- Critical Fix: SMP server crash when loading mod.
- Fix: Breaking a plant in a flower pot will drop an invisible 'proxy' block.
3/23/2014 - 1.7.2.6:
- Improved support for Plant Mega Pack mod
- Additional recipes to dye pots and craft wood posts from logs
- Can set farmland substrate with farmland block or using a hoe, in addition to water bucket
3/21/2014 - 1.7.2.5:
- Villagers will occasionally offer trades for pattern stamps.
- Fix: Breaking pots in creative mode no longer drops extra items.
3/20/2014 - 1.7.2.4:
- Added carved pots via new crafting mechanic
-- Craft a pottery table with a crafting table and clay ball
-- Use a clay block on the pottery table to create a raw large clay pot
-- Use a raw large clay pot on the pottery table with a pattern stamp to create a carved pot
-- Fire the carved pot in a furnace to turn it to hardened clay
-- Use a hardened clay pot on the pottery table with dye to color it
-- Pottery table can store up to 12 pattern stamps, and displays their patterns
-- Pattern stamps are an uncraftable item that can be found in dungeons
-- 9 patterns available in this release; more may be added later
- modularpots.patterns.cfg config file added; allows adding even more custom patterns.
- Fix: wood recipe for black oak and acacia
- Fix: Sapling dupe bug when growing a small tree
3/12/2014 - 1.7.2.3:
- Fix pots "disconnecting" when noncompatible pots are placed next to them.
- Change snapping behavior of wood posts along ceiling.
- Fix rendering bug with large pot icon.
- Change icon of wood post fence.
- Add soil test kit item to collect biome data and apply it to compatible potted plants (ferns, grass)
3/9/2014 - 1.7.2.2:
- Fixes crash with planting third party mod plants that do not properly implement IPlantable contract.
- Vanilla saplings planted in pots can be grown into ornamental trees using bonemeal.
- Trunks from ornamental trees can be crafted with string to create wood post fences.
- Wood posts will connect in some configurations to make structures.
3/6/2014 - 1.7.2.1:
- Adds water as valid substrate. Can place lily pads and other valid water plants on it. Apply a bucket of water to the pot to fill it.
- Adds farmland as a valid substrate. Crops are now restricted to farmland. Apply a bucket of water to dirt or podzol substrate to convert it to farmland. This will not consume the water in the bucket.
- Can attach blocks to sides of pots.
- Hitboxes and collision detection of plants are now plant-specific.
- Block attributes are tweaked. Mainly hardness.
3/5/2014 - 1.7.2.0:
- Initial release
4/2/2014 - 1.6.4.1:
- SRG-reobfuscated mod to allow MC 1.6.2 compatibility.
3/13/2014 - 1.6.4.0:
- Initial port of mod from 1.7.2 to 1.6.4.
I have wasted data values on the primary pot, so yeah I might add some other versions. Anything specific you have in mind? Won't promise anything, but I'll consider suggestions.
3/6/2013 - 1.7.2.1:
- Adds water as valid substrate. Can place lily pads and other valid water plants on it. Apply a bucket of water to the pot to fill it.
- Adds farmland as a valid substrate. Crops are now restricted to farmland. Apply a bucket of water to dirt or podzol substrate to convert it to farmland. This will not consume the water in the bucket.
- Can attach blocks to sides of pots.
- Hitboxes and collision detection of plants are now plant-specific.
- Block attributes are tweaked. Mainly hardness.
I haven't done much cross-mod testing yet, but I use forge's APIs that should allow it to be compatible with other plant mods.
I disagree on vastly expanding the scope of the mod. I may add some new things, but I think a better goal is a focused mod that interacts well with other mods. The other mods can add the plants and biomes. I'd rather have several composable mods than a big mod that's full of baggage I don't want. I may very well have a minority opinion on that.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/15/2013
Posts:
52
Member Details
This... mod...Is absolutely lovely as it is. If you ever get around to adding plants from other mods all the better, but this..here. This is fantastic stuff. Im planning on adding it to my server. My players will love this.
Well, you are the Modder and i have to respect your opinion (that i honestly think that right). So, good luck with your mod! Just more 1 question, i honestly will like to start to modding, but i need to learn java and and learn all that, any way, i will like to know , how did you learn java and became a modder? ... If you give an aswer to that question i will like it really mutch!
That's a very loaded question that I can't give a good answer to. I'm a professional programmer with formal education in Computer Science. But I started programming before that with PHP and C++. I had to learn Java for school assignments, but it's fairly easy to pick up (relative to other languages). There's lots of books, tutorials, video series, so you should seek out training material that works best for your learning style.
My main advice is to work on projects that are interesting to you. I always liked anything related to image processing, because you could *see* the results of your work.
If you really want to jump into mods early, I would suggest looking at existing open source mods and trying to build them, and then trying to make small changes to them. There's a ton of stuff to swallow, but you would be immersing yourself in something interesting to you. Most of the mods in the minecraft mod list at the top of this forum are open source.
This... mod...Is absolutely lovely as it is. If you ever get around to adding plants from other mods all the better, but this..here. This is fantastic stuff. Im planning on adding it to my server. My players will love this.
Thanks. I did mention in the opening post that it should be compatible with most mods. I tested it with some plants in TooManyBiomes and it worked okay. Not many plant mods have been ported up to 1.7.2 yet. Of course, if a mod does something weird or special with its plants, it may not work. I'll bet mod double-height plants won't work right, for example. If people run into issues, I can try and improve compatibility.
Sorry. Since the tooling changed so much, I decided to make a clean break for 1.7. 1.6 is going to be like 1.4. It'll linger for a while but eventually the mods will move on. Anyone is free to back-port it to 1.6 though.
Patterned Pots? Like... Egg pot, or Easter pot, or whatever, for every occasion!
Not sure what I'm going to do here. I don't plan on directly adding themed assets, but I might look for a suitable mod I could interact with and provide more customization.
I recommend adding a pot center, a pot top and a pot bottom, dyeing them separately and then crafting them all together.
So colored horizontal stripes? It would be easy enough to render, but I think Minecraft's metadata limitation would make the transient aspects rough. Do you have an example that cleanly executes this kind of customization?
Excellent work! I love everything that can be done with the pots. This mod is looking really cool. Have you put any thought into growing full-sized trees in flower pots? ;p
Thanks! Well, I think full-size trees would be pretty goofy. But I'm currently exploring smaller ornamental trees.
First, a bugfix: The mod should not longer crash if you try to add a third part mod's plant to the pot, and the plant does not properly implement the IPlantable contract. Issue experienced with SweetTea mod.
You can now grow miniature trees in the pots by planting any of the 6 standard saplings and applying bonemeal. Since they're small, they also grow with thinner trunks. You can chop them down and use the trunks to build decorative structures, or combine them with string to create wood post fences.
Note: This mod is superseded by the Garden Stuff collection of mods.
This mod adds a larger flower pot made from hardened clay, and includes stained versions as well. Pots start out empty when first placed, but can be filled with a few different substrates (dirt, sand, gravel, etc). Almost any in-game plant can be put in these flower pots, including double-height plants and crops. Most mod-added plants should also be compatible. Placing pots of the same color and substrate next to each other causes them to join into a continuous planter.
Screenshots
All of the stained clay varieties can be crafted into large flower pots. They use a similar recipe to hardened clay pots. Don't blame me if they give your house a 70s vibe.
Showing the current valid substrates: Sand, dirt, podzol, farmland, grass, gravel, soul sand, and water. Only plants compatible with the substrate can be planted. Sand supports cactus, gravel supports mushrooms, etc. Apply bucket of water to dirt to get farmland.
Crops will happily grow in pots without need for external water. Bonemeal accelerates their growth like normal.
Apply bonemeal to saplings to get small ornamental trees based on that sapling type. Does not apply to third party saplings.
Carve beautiful insets into your pots on a pottery table. See pattern config to add even more insets.
Blocks and Recipes
Raw Large Flower Pot: A soft and malleable pot made of raw clay. You can't plant anything in it, but it's soft enough to carve. Fire it in a furnace. These are cheaper to make on a pottery table.
Carved Raw Flower Pot: A big pot with a beautiful carved inlay, ready for firing. Made from soft clay and a stamp on a pottery table. The stamps can be found in dungeons or traded for with villagers.
Colored Large Flower Pot: A way to get colored flower pots without using pre-stained clay. Also used to color carved hardened clay pots that came from the furnace.
Wood Post: A thinner log. Obtained from small trees or cutting up bigger logs. These will interconnect into structures. Axe recipe will slowly damage axe. Wood-only recipe disabled if some mods present, may be removed in the future.
Wood Post Fence: A fence made from wood posts and rope. Acts as a 1.5-height fence.
Wood: Combine wood posts from your grown trees back into full wood logs.
Soil Test Kit: Right-click on any square with a test kit in your hand to record biome temperature and rainfall data to it. Then right-click the used kit on pots to apply the biome attributes to it. Affects the coloring of affected plants, like grass and ferns. Soil test kits are single-use items, but the used version can be applied to unlimited numbers of pots.
Pottery Table: A place to carve pots. Also a cheaper (but more time consuming) way to craft pots.
Configuration
modularpots.patterns.cfg: A config file to control the available patterns and how to obtain them. Open the config file for more in-depth information. It is possible to add your own patterns.
Installation
This is a Forge-based mod, and requires a version of Forge compatible with the version of Minecraft you are installing the mods for. The same download is used for the client and server. Place the jar directly into the minecraft/mods or mods folders, respectively.
Download
[MC 1.7.10] - Modular Flower Pots 1.7.10.14 (not 1.7.2-Compatible)
[MC 1.7.2] - Modular Flower Pots 1.7.10.13
[MC 1.6.4] - Modular Flower Pots 1.6.4.2 (1.6.2-Compatible)
All past and current releases: Releases Page
Source code: GitHub Project
The source code is available for anyone to inspect or learn from. It's MIT licensed so you are essentially unrestricted if you wish to do anything with it.
Mod Packs: This mod may be included in all mod packs, public and private. Feel free to post about it, but you do not need explicit permission.
Companion Mods
Plant Mega Pack
Modular Flower Pots doesn't add any of its own plants. This one adds over 400, most of which can be planted in clay pots. Compatibility is very good across the mod, and we are looking for ways to provide even better interaction in the future. Full compatibility is not present in the 1.6 branch of MFP.
Biomes O Plenty
Modular Flower Pots has mixed compatibility with this mod, though it is being improved in stages. All Biomes O Plenty sapling types are supported for growing small ornamental trees.
Compatibility
Biomes O Plenty: Many plant and decoration types do not render correctly (or do not make sense) to put in clay pots.
Botania: Botania's "special" flowers are invisible when planted in clay pots. This is still being researched, but these plants may just be blacklisted.
Texture Packs
vonDoomCraft-style - by druha - Download (128x128)
Complete for versions: 1.6.4.X, 1.7.2.0 - 1.7.2.3
Screenshots: Soil Test Kits, Log Fences, Colored Clay Pots
See also: vonDoomCraft
Change Log
7/4/2014 - 1.7.10.14:
- Updated to MC 1.7.10 (no general compatibility updates needed)
- Added zh_CN translation (contributed by miguo)
4/3/2014 - 1.6.4.2:
- Fix: Crash when using a high-ID item on empty flower pots.
Previous Entries:
- Fix: Plants in colored pots pull wrong metadata value
5/22/2014 - 1.7.2.12:
- Fix: Pottery table inventory slots behave more correctly
- Fix: Bonemeal is consumed when applied to compatible plants (Thanks ScottKillen)
- Fix: Planting seeds in a pot no longer crashes the client
- Change: Plant Meta Pack bamboo will not longer respond to bonemeal
4/25/2014 - 1.7.2.11:
- Fix: Crashing when planting Botania special flowers.
- Fix: Planting Plant Meta Pack bamboo only showed a pole.
4/21/2014 - 1.7.2.10:
- Added new crafting recipe for wood posts using axe and wood.
- Disabled double-wood recipe for wood posts when Tinkers Construct is present.
- Fixed standard posts and fences not dropping properly.
- ncompatible Plant Mega Plants are now internally blacklisted.
4/11/2014 - 1.7.2.9:
- Biomes O Plenty sapling / tree support
- Plant Mega Pack preview release support
- Fix: Mod is much more resistant to crashing in unexpected mod interaction
- Fix: Breaking top-half of plants now breaks whole plant
3/25/2014 - 1.7.2.8:
- Breaking Change: Block and item IDs have changed. See warning above for information on upgrading.
- If a plant glows or imparts a status effect when you touch it, these will also be expressed when planted in a pot.
- Automatically integrates with TreeCapitator if present.
- Tweaked some of the thin log connection behavior. They will connect to hard surfaces a little more readily.
- Remove water from a pot with an empty bucket.
- Remove soil from a pot with a shovel.
3/23/2014 - 1.7.2.7:
- Critical Fix: SMP server crash when loading mod.
- Fix: Breaking a plant in a flower pot will drop an invisible 'proxy' block.
3/23/2014 - 1.7.2.6:
- Improved support for Plant Mega Pack mod
- Additional recipes to dye pots and craft wood posts from logs
- Can set farmland substrate with farmland block or using a hoe, in addition to water bucket
3/21/2014 - 1.7.2.5:
- Villagers will occasionally offer trades for pattern stamps.
- Fix: Breaking pots in creative mode no longer drops extra items.
3/20/2014 - 1.7.2.4:
- Added carved pots via new crafting mechanic
-- Craft a pottery table with a crafting table and clay ball
-- Use a clay block on the pottery table to create a raw large clay pot
-- Use a raw large clay pot on the pottery table with a pattern stamp to create a carved pot
-- Fire the carved pot in a furnace to turn it to hardened clay
-- Use a hardened clay pot on the pottery table with dye to color it
-- Pottery table can store up to 12 pattern stamps, and displays their patterns
-- Pattern stamps are an uncraftable item that can be found in dungeons
-- 9 patterns available in this release; more may be added later
- modularpots.patterns.cfg config file added; allows adding even more custom patterns.
- Fix: wood recipe for black oak and acacia
- Fix: Sapling dupe bug when growing a small tree
3/12/2014 - 1.7.2.3:
- Fix pots "disconnecting" when noncompatible pots are placed next to them.
- Change snapping behavior of wood posts along ceiling.
- Fix rendering bug with large pot icon.
- Change icon of wood post fence.
- Add soil test kit item to collect biome data and apply it to compatible potted plants (ferns, grass)
3/9/2014 - 1.7.2.2:
- Fixes crash with planting third party mod plants that do not properly implement IPlantable contract.
- Vanilla saplings planted in pots can be grown into ornamental trees using bonemeal.
- Trunks from ornamental trees can be crafted with string to create wood post fences.
- Wood posts will connect in some configurations to make structures.
3/6/2014 - 1.7.2.1:
- Adds water as valid substrate. Can place lily pads and other valid water plants on it. Apply a bucket of water to the pot to fill it.
- Adds farmland as a valid substrate. Crops are now restricted to farmland. Apply a bucket of water to dirt or podzol substrate to convert it to farmland. This will not consume the water in the bucket.
- Can attach blocks to sides of pots.
- Hitboxes and collision detection of plants are now plant-specific.
- Block attributes are tweaked. Mainly hardness.
3/5/2014 - 1.7.2.0:
- Initial release
4/2/2014 - 1.6.4.1:
- SRG-reobfuscated mod to allow MC 1.6.2 compatibility.
3/13/2014 - 1.6.4.0:
- Initial port of mod from 1.7.2 to 1.6.4.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Have you considered Decorative Pots too?
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
It'll show the flower/crop/plants it's holding.
It's a pretty vague suggestion, you don't have to do it.
I'm kind of hoping some Buildcraft automation with this mod.
Plant POWER!
3/6/2013 - 1.7.2.1:
- Adds water as valid substrate. Can place lily pads and other valid water plants on it. Apply a bucket of water to the pot to fill it.
- Adds farmland as a valid substrate. Crops are now restricted to farmland. Apply a bucket of water to dirt or podzol substrate to convert it to farmland. This will not consume the water in the bucket.
- Can attach blocks to sides of pots.
- Hitboxes and collision detection of plants are now plant-specific.
- Block attributes are tweaked. Mainly hardness.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I disagree on vastly expanding the scope of the mod. I may add some new things, but I think a better goal is a focused mod that interacts well with other mods. The other mods can add the plants and biomes. I'd rather have several composable mods than a big mod that's full of baggage I don't want. I may very well have a minority opinion on that.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Like... Egg pot, or Easter pot, or whatever, for every occasion!
", cursive">Call me Izanami, Izanamix, IZANATRAILMIX!
", cursive">.
That's a very loaded question that I can't give a good answer to. I'm a professional programmer with formal education in Computer Science. But I started programming before that with PHP and C++. I had to learn Java for school assignments, but it's fairly easy to pick up (relative to other languages). There's lots of books, tutorials, video series, so you should seek out training material that works best for your learning style.
My main advice is to work on projects that are interesting to you. I always liked anything related to image processing, because you could *see* the results of your work.
If you really want to jump into mods early, I would suggest looking at existing open source mods and trying to build them, and then trying to make small changes to them. There's a ton of stuff to swallow, but you would be immersing yourself in something interesting to you. Most of the mods in the minecraft mod list at the top of this forum are open source.
Thanks. I did mention in the opening post that it should be compatible with most mods. I tested it with some plants in TooManyBiomes and it worked okay. Not many plant mods have been ported up to 1.7.2 yet. Of course, if a mod does something weird or special with its plants, it may not work. I'll bet mod double-height plants won't work right, for example. If people run into issues, I can try and improve compatibility.
Sorry. Since the tooling changed so much, I decided to make a clean break for 1.7. 1.6 is going to be like 1.4. It'll linger for a while but eventually the mods will move on. Anyone is free to back-port it to 1.6 though.
Not sure what I'm going to do here. I don't plan on directly adding themed assets, but I might look for a suitable mod I could interact with and provide more customization.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
", cursive">Call me Izanami, Izanamix, IZANATRAILMIX!
", cursive">.
Have you put any thought into growing full-sized trees in flower pots? ;p
My server is all about exploration and creativity. We love mods that are just aesthetic. I've also done functional mods; I'm happy to work on both.
So colored horizontal stripes? It would be easy enough to render, but I think Minecraft's metadata limitation would make the transient aspects rough. Do you have an example that cleanly executes this kind of customization?
Thanks! Well, I think full-size trees would be pretty goofy. But I'm currently exploring smaller ornamental trees.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Yeah would love to see like Bonzai style trees in your pots.
Love the work so far btw, thanks for sharing with us all.
TG
War doesn't decide who is right, just who is left...
First, a bugfix: The mod should not longer crash if you try to add a third part mod's plant to the pot, and the plant does not properly implement the IPlantable contract. Issue experienced with SweetTea mod.
You can now grow miniature trees in the pots by planting any of the 6 standard saplings and applying bonemeal. Since they're small, they also grow with thinner trunks. You can chop them down and use the trunks to build decorative structures, or combine them with string to create wood post fences.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
You're not the first to ask. I'll think about it. The more people that ask for it, the higher I'll consider it a priority.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate