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Automatic counting in Minecraft!
Have you ever tried to measure how fast is a farm producing crops?
Or how much materials is your mining system producing?
Or even how many items are being consumed by your contraption?
Item Counter is all about counting stuff. All you need to do is to place a buffer in between your item transportation
system and let it do the job for you. When you need to check the stats, simply click to see the stats of items/fluids/energy of that buffer!
Default interface view with absolute counting.
Fluid counting but displaying in transferred Units per Second.
There's also units per minute and per hour!
Also the average percentage distribution and sorting by name, ID or amount!
And all the options goes here.
Recipes are described below
ThermalExpansion recipes:
Buildcraft recipes:
Setup your transportation system (can be ThermalExpansion, BuildCraft, LogisticsPipes, Applied Energistics) that you want to use.
Make sure that the items you want to count are put in the counter.
To do that, for example, export all the items that comes into your base to the buffer first, and from the buffer you sort the items out. You can even use hoppers!
For example, you can place a counter between your farm and your storage area, and it will tell you the average production for that farm!
Click to check the stats!
Item Transport Pipe showcase!
To all BuildCraft/Logistics Pipes users and lovers, there's two handy built-in pipes to help you setup your system! Simply place then in your network and it'll count everything that passes through it!
There goes the Buffered Energy Counter!
Redstone Flux is always easy to use, for both mod developer and players! This couldn't pass unnoticed, so there's out of the box integration with it!
Simply place a Buffered Energy Counter anywhere in the middle of your RF system to count the energy that passes through it! It won't slow down the system, I promise!
- NEI Support -
SearchBox integration!
Although basic, it allows you to filter only the things you want to see, so that in those junction places that anything goes through, you can find exactly what you want to find!
All the CountCraft's blocks are peripherals and can be wrapped. There's a help command on them to briefly guide you on how the data is exported. You can do crazy builds with that info!
Better Averages
Based on last 2000 entries (stacks put in the buffer)
Based on last 20 minutes
Difference averages
Instead of a block that counts the stuff, something that allows you to check how's your counting going, and check if you are making more things than you're using!
(I'm thinking of instead writing a central block I'd set up a CC script to handle this and show in a monitor screen or in OpenMod's HUD glasses, and ship this script by default)
Buildcraft MJ Integration
I'll actually try to make it lossless if possible, since we're only counting stuff.
This is a MinecraftForge mod, thus it requires it to be installed. If you have a ModPack installed (like FTB), go to it's directory/minecraft and go to step 3!
The mod is open source and it's released under the MIT license, meaning that you can ANYTHING you want with it, as long as you retain the original copyright.
Feel free to submit Issues, Pull Requests, Comments on the code or help me translating it to other languages.
I really need to get a better Model and Texture, but I just don't know how to do it. I wanted a totally different model+texture idea, but I can't figure out a way to do it. Right now, textures are only decorative, but that's not the whole plan!
The Meaning of Life, the Universe, and Everything.
Location:
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Lag issues no, I've tried to keep it as low as possible. Of course there's still room for upgrade, but unless you have more than 500 of these running, it shouldn't be a problem.
The Meaning of Life, the Universe, and Everything.
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One of the things I tried my best to do is some balancing around the information provided. I wanted to expand my RotaryCraft build I did, but wanted to know how much I could expand. It was an easy job (pictures from older version)
Interesting mod.
But, some friendly advice that you may want to take on board, it's up to you.
1) At no point (that I can see) do you state which Minecraft version is required for this mod. 1.6.4? 1.7.2? 1.7.5?
2) Your title. Square brackets are usually reserved for the Minecraft version number and round brackets are for the mod version number. I don't believe this is a rule, but it is a general guide that everyone follows, so that people know immediately what it means when they look at it. At the moment your only on 0.1.0, so it's nothing major, but you might want to consider changing it and stop future confusion.
Not server compatible is it? TileEntitySpecialRenderer isn't suppose to be on server-side
Actually that's my mistake, I built it thinking on servers also (specially on them), I forgot to change that. I'm gonna fix it and release a new version. Thanks for the heads up.
Edit: I updated it. Thanks for the headsup @Rongmario !
Actually that's my mistake, I built it thinking on servers also (specially on them), I forgot to change that. I'm gonna fix it and release a new version. Thanks for the heads up.
Edit: I updated it. Thanks for the headsup @Rongmario !
The Meaning of Life, the Universe, and Everything.
Location:
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Member Details
I'm thinking of adding auto-eject and auto-extract into them, but they would need to be balanced somehow. I don't want to allow things like pulling 1 stack per tick for free, since one of the things I like is tech progression.
Maybe adding support to TE/LP/BC to require their items (extractor pipe, extractor module, itemduct, pneumatic servo, autarthic gate, etc) if they are enabled, otherwise a simple piston/sticky piston if on vanilla.
So I wanted to add this in to agrarian skies, but Buildcraft is a dependency because of the pipes... Could you possibly change it to be a module instead?
The Meaning of Life, the Universe, and Everything.
Location:
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Member Details
Are you sure you are running the latest Alpha 0.1.3 and not any of the previous one? I've already made integration with BuildCraft, ThermalExpansion, ComputerCraft and NEI all modules instead of dependencies. Should be working on 1.6.4
However, I removed Builcraft integration, because I'm new to modding, and there's almost no documentation on how to integrate with Buildcraft without having a strong dependency...
I also added OpenComputers integration (which is much easier).
Automatic counting in Minecraft!
Have you ever tried to measure how fast is a farm producing crops?
Or how much materials is your mining system producing?
Or even how many items are being consumed by your contraption?
Item Counter is all about counting stuff. All you need to do is to place a buffer in between your item transportation
system and let it do the job for you. When you need to check the stats, simply click to see the stats of items/fluids/energy of that buffer!
Default interface view with absolute counting.
Fluid counting but displaying in transferred Units per Second.
There's also units per minute and per hour!
Also the average percentage distribution and sorting by name, ID or amount!
And all the options goes here.
Recipes are described below
ThermalExpansion recipes:
Buildcraft recipes:
To all BuildCraft/Logistics Pipes users and lovers, there's two handy built-in pipes to help you setup your system! Simply place then in your network and it'll count everything that passes through it!
Redstone Flux is always easy to use, for both mod developer and players! This couldn't pass unnoticed, so there's out of the box integration with it!
Simply place a Buffered Energy Counter anywhere in the middle of your RF system to count the energy that passes through it! It won't slow down the system, I promise!
- NEI Support -
Although basic, it allows you to filter only the things you want to see, so that in those junction places that anything goes through, you can find exactly what you want to find!
All the CountCraft's blocks are peripherals and can be wrapped. There's a help command on them to briefly guide you on how the data is exported. You can do crazy builds with that info!
This is a MinecraftForge mod, thus it requires it to be installed. If you have a ModPack installed (like FTB), go to it's directory/minecraft and go to step 3!
Future chaneglog will be posted here.
Count with me, AH AH AH
Hopefully someone makes a video.
I'd really like to use this.
(Are there any Lag issues when using this?)
Just needed to do the maths =]
Thanks for the heads up, I updated everything ^^
Hello World!
Thanks! I tried to keep it with the minimal amount of stuff, since it would have a lot of information on the screen to be read.
Actually that's my mistake, I built it thinking on servers also (specially on them), I forgot to change that. I'm gonna fix it and release a new version. Thanks for the heads up.
Edit: I updated it. Thanks for the headsup @Rongmario !
Your welcome - hope there's more future plans
Maybe adding support to TE/LP/BC to require their items (extractor pipe, extractor module, itemduct, pneumatic servo, autarthic gate, etc) if they are enabled, otherwise a simple piston/sticky piston if on vanilla.
I noticed there was no update for one year now, so I updated the mod : https://github.com/Pyeroh/CountCraftReborn/releases/tag/1.0.0
Shirkit is credited, obviously.
However, I removed Builcraft integration, because I'm new to modding, and there's almost no documentation on how to integrate with Buildcraft without having a strong dependency...
I also added OpenComputers integration (which is much easier).