What this mod does:
ChunkBorders provides an easy way to see the edges and centers of chunks, as well as identify your world's spawn chunks and spawn area. This can be very useful for people who play on Towny, Factions, or similar servers where chunk boundaries are important for setting up a town, building, and protection. Works on both single and multiplayer.
Usage:
- To enable the mod, install it and simply press B (by default) in-game.
- You can adjust the radius and other settings by going to either the Main Menu or Pause menu, clicking the tab at the top right, and selecting the "ChunkBorders" mod followed by "Settings".
Settings:
- Radius:
How many chunks in each direction will be visualized (0 will display only the single chunk you're in, up to 16 which is huge).
- Auto Height:
Makes the borders render at the player's feet and move automatically when you change height.
- Manual Height:
Keeps the borders at the same height, adjustable using the UP and DOWN arrow keys.
- Show center of current chunk:
Shows the 2x2 chunk center for the chunk you're currently standing in
- Show spawn chunks and spawn area:
Toggles visualizing spawn chunks and the 20x20 spawn area.
Media
Installation:
For 1.14 and later: 1. Install the Fabric Mod Loader.
2. Download the Fabric API and place the .jar file in the /.minecraft/mods/ folder.
3. Download ChunkBorders and place the .jar file in the /.minecraft/mods/ folder.
4. Launch Minecraft using the Fabric profile.
For 1.12.2 and Earlier
1. Install LiteLoader. Click here for LiteLoader downloads
2. Download ChunkBorders and place the .litemod file in the /.minecraft/mods/ folder. Do not change the extension from .litemod or it will not load.
3. Launch Minecraft using the LiteLoader profile.
Download (Direct Links):
Download ChunkBorders 0.4.0 Link Removed[1.14.2 | 1.14.1 | 1.14]
• Update to Minecraft 1.14.2, now using the Fabric Mod Loader
• Added height option to use the highest block below the player (rather than at the player's feet)
• Added options for chunk corners and chunk walls (the same as the vanilla F3+G behavior)
Download ChunkBorders 0.3.4 [1.12]
• Update to Minecraft 1.12
Download ChunkBorders 0.3.3 [1.11.2][1.11]
• Update to Minecraft 1.11.2
• Fixed crashing issue when rendering all chunk centers
ChunkBorders 0.3.2
• Update to Minecraft 1.11
• Added toggle to show centers of all chunks rather than just the current one
• Fixed issue with jittery rendering at very high coordinate values
Download ChunkBorders 0.3.1 [1.10.2]
• Updated to Minecraft 1.10.2. With the addition of F3+G ingame, this mod has become somewhat obsolete, but some may find the extra features useful or like the look better.
• This version also works with 1.10
Older versions and changelog:
Download ChunkBorders 0.3.0 [1.9.4][1.9]
• Update to Minecraft 1.9
• Added option in config menu to show the center of your current chunk
Download ChunkBorders 0.2.2 [1.8]
• Fixed border height keys not being configurable
ChunkBorders 0.2.1 for Minecraft 1.8
• Update to Minecraft 1.8
The Meaning of Life, the Universe, and Everything.
Join Date:
7/20/2013
Posts:
42
Member Details
No! I'm on the auto mode and i can't use the up and down keys and i don't have any other mods that use the up and down keys! I'm want to move the player using the arrow keys don't the chunk borders!
No! I'm on the auto mode and i can't use the up and down keys and i don't have any other mods that use the up and down keys! I'm want to move the player using the arrow keys don't the chunk borders!
EDIT: Oh, I assumed most people use WASD for movement, I'll make the keys configurable.
Definitely would appreciate key bindings being configurable, as otherwise it would mean having to completely rearrange my already-existing setup (12 mods and counting).
No! I'm on the auto mode and i can't use the up and down keys and i don't have any other mods that use the up and down keys! I'm want to move the player using the arrow keys don't the chunk borders!
Definitely would appreciate key bindings being configurable, as otherwise it would mean having to completely rearrange my already-existing setup (12 mods and counting).
Looks like this could be quite useful BTW!
New update, you can change the keybindings for the up and down buttons now:
B works to show/hide the line.
/\ and \/ arrow keys don't raise or lower the lines though. (No error or crashes.) And I do see the /\ and \/ keys in the control settings.
I have no idea where to effectively change it to "Manual". Is it case sensitive or something in .minecraft \ liteconfig \ common \ chunkborders.json? (I got the colors changed in that file, but "Manual" and "manual" seem to have no effect.)
B works to show/hide the line.
/\ and \/ arrow keys don't raise or lower the lines though. (No error or crashes.) And I do see the /\ and \/ keys in the control settings.
I have no idea where to effectively change it to "Manual". Is it case sensitive or something in .minecraft \ liteconfig \ common \ chunkborders.json? (I got the colors changed in that file, but "Manual" and "manual" seem to have no effect.)
Sorry for the late reply, the height keys only have an effect when in manual height mode, auto just keeps it at your feet. For changing the setting:
You can adjust the radius as well as how the mod handles the height borders are displayed by going to either the Main Menu or Pause menu, clicking the tab at the top right, and selecting the "ChunkBorders" mod followed by "Settings".
Yes it would be technically possible to change it in the settings file if you made it uppercase "MANUAL" as it references an enum value. The config file wasn't really intended to be touched, I wanted to have it all done in the GUI to make it as easy as possible. I put the colors in there for users who know what they're doing and want to change it until I integrate those into the GUI as well.
java.lang.NullPointerException: Updating screen events
at troy.chunkborders.ConfigChunkBorders.onPanelShown(ConfigChunkBorders.java:43)
at com.mumfrey.liteloader.gui.GuiConfigPanelContainer.onShown(GuiConfigPanelContainer.java:115)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.setCurrentPanel(GuiScreenModInfo.java:839)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.openConfigPanel(GuiScreenModInfo.java:825)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146284_a(GuiScreenModInfo.java:567)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:233)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_73864_a(GuiScreenModInfo.java:704)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:309)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146274_d(GuiScreenModInfo.java:751)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:275)
at net.minecraft.client.Minecraft.func_71407_l(MinecraftOverlay.java:1628)
at net.minecraft.client.Minecraft.func_71411_J(MinecraftOverlay.java:956)
at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:873)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at troy.chunkborders.ConfigChunkBorders.onPanelShown(ConfigChunkBorders.java:43)
at com.mumfrey.liteloader.gui.GuiConfigPanelContainer.onShown(GuiConfigPanelContainer.java:115)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.setCurrentPanel(GuiScreenModInfo.java:839)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.openConfigPanel(GuiScreenModInfo.java:825)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146284_a(GuiScreenModInfo.java:567)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:233)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_73864_a(GuiScreenModInfo.java:704)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:309)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146274_d(GuiScreenModInfo.java:751)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:275)
-- Affected screen --
Details:
Screen name: com.mumfrey.liteloader.gui.GuiScreenModInfo
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(MinecraftOverlay.java:1628)
at net.minecraft.client.Minecraft.func_71411_J(MinecraftOverlay.java:956)
at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:873)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 4883348832 bytes (4657 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms6144M -Xmx6144M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.128.1040 Minecraft Forge 10.12.0.1040 Optifine OptiFine_1.7.2_HD_D1 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.128.1040} [Forge Mod Loader] (forge-1.7.2-10.12.0.1040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.12.0.1040} [Minecraft Forge] (forge-1.7.2-10.12.0.1040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{3.3.2} [JourneyMap Unlimited Edition] (1.7.2 JourneyMap3.3.2_Unlimited_MC1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
bspkrsCore{6.0(1.7.2)} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.0(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArmorStatusHUD{1.18(1.7.2)} [ArmorStatusHUD] ([1.7.2]ArmorStatusHUD-client-1.18(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LunatriusCore{1.0.1.5} [LunatriusCore] (LunatriusCore-1.7.2-1.0.1.5-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Schematica{1.6.0.dev2} [Schematica] ([1.7.2]Schematica-1.6.0.dev4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TreeCapitator{1.7.2.r01} [TreeCapitator] ([1.7.2]TreeCapitator-universal-1.7.2.r01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
customnpcs{1.7.2} [CustomNpcs] (CustomNPCs_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce GTX 570/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (8)
ChunkBorders
Minecraft 1.14.2
ChunkBorders provides an easy way to see the edges and centers of chunks, as well as identify your world's spawn chunks and spawn area. This can be very useful for people who play on Towny, Factions, or similar servers where chunk boundaries are important for setting up a town, building, and protection. Works on both single and multiplayer.
Usage:
- To enable the mod, install it and simply press B (by default) in-game.
- You can adjust the radius and other settings by going to either the Main Menu or Pause menu, clicking the tab at the top right, and selecting the "ChunkBorders" mod followed by "Settings".
Settings:
- Radius:
How many chunks in each direction will be visualized (0 will display only the single chunk you're in, up to 16 which is huge).
- Auto Height:
Makes the borders render at the player's feet and move automatically when you change height.
- Manual Height:
Keeps the borders at the same height, adjustable using the UP and DOWN arrow keys.
- Show center of current chunk:
Shows the 2x2 chunk center for the chunk you're currently standing in
- Show spawn chunks and spawn area:
Toggles visualizing spawn chunks and the 20x20 spawn area.
Media
Installation:
For 1.14 and later:
1. Install the Fabric Mod Loader.
2. Download the Fabric API and place the .jar file in the /.minecraft/mods/ folder.
3. Download ChunkBorders and place the .jar file in the /.minecraft/mods/ folder.
4. Launch Minecraft using the Fabric profile.
For 1.12.2 and Earlier
1. Install LiteLoader.
Click here for LiteLoader downloads
2. Download ChunkBorders and place the .litemod file in the /.minecraft/mods/ folder. Do not change the extension from .litemod or it will not load.
3. Launch Minecraft using the LiteLoader profile.
Download (Direct Links):
Download ChunkBorders 0.4.0 Link Removed[1.14.2 | 1.14.1 | 1.14]
• Update to Minecraft 1.14.2, now using the Fabric Mod Loader
• Added height option to use the highest block below the player (rather than at the player's feet)
• Added options for chunk corners and chunk walls (the same as the vanilla F3+G behavior)
Download ChunkBorders 0.3.6 [1.12.2]
• Update to Minecraft 1.12.2
Download ChunkBorders 0.3.5 [1.12.1]
• Update to Minecraft 1.12.1
Download ChunkBorders 0.3.4 [1.12]
• Update to Minecraft 1.12
Download ChunkBorders 0.3.3 [1.11.2] [1.11]
• Update to Minecraft 1.11.2
• Fixed crashing issue when rendering all chunk centers
ChunkBorders 0.3.2
• Update to Minecraft 1.11
• Added toggle to show centers of all chunks rather than just the current one
• Fixed issue with jittery rendering at very high coordinate values
Download ChunkBorders 0.3.1 [1.10.2]
• Updated to Minecraft 1.10.2. With the addition of F3+G ingame, this mod has become somewhat obsolete, but some may find the extra features useful or like the look better.
• This version also works with 1.10
Older versions and changelog:
Download ChunkBorders 0.3.0 [1.9.4] [1.9]
• Update to Minecraft 1.9
• Added option in config menu to show the center of your current chunk
Download ChunkBorders 0.2.2 [1.8]
• Fixed border height keys not being configurable
ChunkBorders 0.2.1 for Minecraft 1.8
• Update to Minecraft 1.8
Download ChunkBorders 0.2.0 for Minecraft 1.7.10
• Update to Minecraft 1.7.10
• Added option to show spawn chunks as well as the 20x20 spawn area
Download ChunkBorders 0.1.1 for Minecraft 1.7.2
• Made the manual border height keys configurable
ChunkBorders 0.1.0 for Minecraft 1.7.2
• Initial release
Feel free to post any suggestions, feedback, and questions in this thread.
No problem, nice to see someone noticed it. Hope everything works nicely for you.
Are you sure the height is set to "Manual" in the settings?
Do you have any other mods that use the up and down arrow keybindings?
If not I'll try to figure out what's causing it and make the two keys configurable.
EDIT: Oh, I assumed most people use WASD for movement, I'll make the keys configurable.
Looks like this could be quite useful BTW!
New update, you can change the keybindings for the up and down buttons now:
Download ChunkBorders 0.1.1 for Minecraft 1.7.2
• Made the manual border height keys configurable
You can play on 1.7.4/1.7.5 with 1.7.2 clients
Seriously?! Wow, then I'm geting this!
It's a client side mod, sorry if that was unclear. It doesn't interact with the server at all.
B works to show/hide the line.
/\ and \/ arrow keys don't raise or lower the lines though. (No error or crashes.) And I do see the /\ and \/ keys in the control settings.
I have no idea where to effectively change it to "Manual". Is it case sensitive or something in .minecraft \ liteconfig \ common \ chunkborders.json? (I got the colors changed in that file, but "Manual" and "manual" seem to have no effect.)
Official PermissionsEx Troubleshooter

Sorry for the late reply, the height keys only have an effect when in manual height mode, auto just keeps it at your feet. For changing the setting:
Yes it would be technically possible to change it in the settings file if you made it uppercase "MANUAL" as it references an enum value. The config file wasn't really intended to be touched, I wanted to have it all done in the GUI to make it as easy as possible. I put the colors in there for users who know what they're doing and want to change it until I integrate those into the GUI as well.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 5/25/14 2:58 PM
Description: Updating screen events
java.lang.NullPointerException: Updating screen events
at troy.chunkborders.ConfigChunkBorders.onPanelShown(ConfigChunkBorders.java:43)
at com.mumfrey.liteloader.gui.GuiConfigPanelContainer.onShown(GuiConfigPanelContainer.java:115)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.setCurrentPanel(GuiScreenModInfo.java:839)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.openConfigPanel(GuiScreenModInfo.java:825)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146284_a(GuiScreenModInfo.java:567)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:233)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_73864_a(GuiScreenModInfo.java:704)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:309)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146274_d(GuiScreenModInfo.java:751)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:275)
at net.minecraft.client.Minecraft.func_71407_l(MinecraftOverlay.java:1628)
at net.minecraft.client.Minecraft.func_71411_J(MinecraftOverlay.java:956)
at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:873)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at troy.chunkborders.ConfigChunkBorders.onPanelShown(ConfigChunkBorders.java:43)
at com.mumfrey.liteloader.gui.GuiConfigPanelContainer.onShown(GuiConfigPanelContainer.java:115)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.setCurrentPanel(GuiScreenModInfo.java:839)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.openConfigPanel(GuiScreenModInfo.java:825)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146284_a(GuiScreenModInfo.java:567)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:233)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_73864_a(GuiScreenModInfo.java:704)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:309)
at com.mumfrey.liteloader.gui.GuiScreenModInfo.func_146274_d(GuiScreenModInfo.java:751)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:275)
-- Affected screen --
Details:
Screen name: com.mumfrey.liteloader.gui.GuiScreenModInfo
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(MinecraftOverlay.java:1628)
at net.minecraft.client.Minecraft.func_71411_J(MinecraftOverlay.java:956)
at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:873)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 4883348832 bytes (4657 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms6144M -Xmx6144M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.128.1040 Minecraft Forge 10.12.0.1040 Optifine OptiFine_1.7.2_HD_D1 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.128.1040} [Forge Mod Loader] (forge-1.7.2-10.12.0.1040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.12.0.1040} [Minecraft Forge] (forge-1.7.2-10.12.0.1040.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
journeymap{3.3.2} [JourneyMap Unlimited Edition] (1.7.2 JourneyMap3.3.2_Unlimited_MC1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
bspkrsCore{6.0(1.7.2)} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.0(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArmorStatusHUD{1.18(1.7.2)} [ArmorStatusHUD] ([1.7.2]ArmorStatusHUD-client-1.18(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LunatriusCore{1.0.1.5} [LunatriusCore] (LunatriusCore-1.7.2-1.0.1.5-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Schematica{1.6.0.dev2} [Schematica] ([1.7.2]Schematica-1.6.0.dev4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TreeCapitator{1.7.2.r01} [TreeCapitator] ([1.7.2]TreeCapitator-universal-1.7.2.r01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
customnpcs{1.7.2} [CustomNpcs] (CustomNPCs_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce GTX 570/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (8)
Official PermissionsEx Troubleshooter
