The Meaning of Life, the Universe, and Everything.
Join Date:
11/12/2014
Posts:
66
Minecraft:
The_Fireplace
Member Details
Overview:
Mob Rebirth is a mod that makes it so when mobs die, there is a chance that it will be 'reborn'.
You can configure most features of the mod, including whether 'rebirth' means dropping the spawn egg(Not recommended) or spawning another of the same mob in its place, rebirth chance, whether animals can be reborn, whether mobs can die from anything or just being killed by the player, whether or not extra mobs should be reborn, the chance for extra mobs to be reborn, and the extra mob rebirth mode.
As of version 6.1.1, it is now possible to set mob rebirth properties in the config.
More Configurable features:
Should slimes be reborn?
Should bosses be reborn?
Should sunlight kill the undead?
Should it be limited to vanilla creatures?(This one is just in case some mod entity causes problems when reborn, problems should be reported to me on the issue tracker so I can fix them)
I'd been looking for a way to get spawn eggs into my game. But I seem to be finding some ghost entities (eggs floating on the ground that I can't pick up). Any idea what could be causing that?
It already supports creatures added by other mods, and it should support custom projectiles(Such as bullets from gun mods). Are there any specific issues with mod compatibility that you have seen?
Just tested version 2.0.2 against Lycanite's Mobs version 1.9.0f. Ran fine together... except Lycanite's mobs don't drop their spawn eggs. Killed several hundred, in varying combinations of monsters and animals, and not one egg dropped. And yes, I'd reconfigured the settings so they did partial rebirth instead of full.
Haven't tested any other modded creatures with this version, yet. But a previous version was tested against Twilight Forest's Moonitaurs, with similar results.
Great work I love this mod, right when you think that you killed them and start turning to go back to what ever you were doing be for you were intruded.. Bamm you are getting attacked again
Can you please add in a config to turn the rebirth for mobs only and not animals? I have a 50% chance of mob rebirth, so whenever I kill mobs, it increases the danger- which is what I want. However, whenever I kill sheeps, I get more sheeps respawning too- which I don't want. Thank you in advance!!!
I have fixed this in version 1.1.1.0 for 1.7.10, and a 1.8 release with the fix will be ready in approximately 20 hours.
EDIT: 2.0.1.0 is the fixed version for 1.8
Thanks so much for the fix, and I look forward to the new suggestion:
I will keep that in mind. Tbh I haven't started the update yet, I have been busy working on another mod that I believe will be a massive success, as all others of its kind died at 1.6.4. I will start on the update today and hopefully finish by Sunday.
Thank you for your continued interest in this mod- if you don't mind, what is this "other" mod you are talking about. Now I am intrigued to know what has been going on behind the scene.
With "reborn from any kind of death" and "extra mob" with 1.0 chance, gameplay changes radically.
Now, you must not fight monsters. You must save them.
Can you please add option "zombies and skeletons don't burn at day"?
There is zombie apocalipse at day now. I don't want to turn off "reborn from any kind of death".
Also, reborned skeletons don't have crossbows, other monsters with weapons don't have weapons too.
Overview:
Mob Rebirth is a mod that makes it so when mobs die, there is a chance that it will be 'reborn'.
You can configure most features of the mod, including whether 'rebirth' means dropping the spawn egg(Not recommended) or spawning another of the same mob in its place, rebirth chance, whether animals can be reborn, whether mobs can die from anything or just being killed by the player, whether or not extra mobs should be reborn, the chance for extra mobs to be reborn, and the extra mob rebirth mode.
As of version 6.1.1, it is now possible to set mob rebirth properties in the config.
More Configurable features:
Should slimes be reborn?
Should bosses be reborn?
Should sunlight kill the undead?
Should it be limited to vanilla creatures?(This one is just in case some mod entity causes problems when reborn, problems should be reported to me on the issue tracker so I can fix them)
Mod Spotlights:
Other Locations
Mob Rebirth on Planet Minecraft
Mob Rebirth on Curse
Mob Rebirth issue tracker
Modpacks
1.9.4:
Uno Niner Four Mega Pack
1.9:
Material Energy^Ex 1.9
PineFresh 1.9
Fine 1.9
Classified Endeavour
1.8.9:
Kouzina
1.7.10:
Blood N' Bones 1.7.10(Not yet released)
Project Uberverse
Downloads:
Contact
Feel free to contact me with feature requests, requests for ports to different Minecraft versions, and just general questions about the mod.
If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.
Twitter(This one is best, notifications are almost instant)
CurseForge
Minecraft Forum
Curse
IRC: #thefireplace on Esper.net
Check out my mods at https://mods.curse.com/members/The_Fireplace/projects
Seems to be working great, now. Any plans on making this support mods?
Just tested version 2.0.2 against Lycanite's Mobs version 1.9.0f. Ran fine together... except Lycanite's mobs don't drop their spawn eggs. Killed several hundred, in varying combinations of monsters and animals, and not one egg dropped. And yes, I'd reconfigured the settings so they did partial rebirth instead of full.
Haven't tested any other modded creatures with this version, yet. But a previous version was tested against Twilight Forest's Moonitaurs, with similar results.
I'll be happy to apply and changes/fixes on my end if needed to make things work too!
I want this option - I want hard game.
Thanks so much for the fix, and I look forward to the new suggestion:
"Kill one mob, and two pops out!"
Oh, so true
Thank you for your continued interest in this mod- if you don't mind, what is this "other" mod you are talking about. Now I am intrigued to know what has been going on behind the scene.
But Creepers dont reborn if they blow up.
Also Wither dont reborn.
Snowman dont reborn.
Iron Golem dont reborn.
Now, you must not fight monsters. You must save them.
Can you please add option "zombies and skeletons don't burn at day"?
There is zombie apocalipse at day now. I don't want to turn off "reborn from any kind of death".
Also, reborned skeletons don't have crossbows, other monsters with weapons don't have weapons too.
Why with this 'chance' settings, when mob dies, sometimes 0 mobs rebirth, sometimes 1, sometimes 2?
I expected only 0 or 2 with 50% chance. 1 - bug or I don't understand?
New mode:
When you kill someone, Wither will spawn. You can kill Wither, but you will think twice before kill some innocent sheeps.
Maybe option to choose which mob to spawn or to spawn random mob. Separate options for killing and for other kind of death.
1 death - 1 ressurection only
forge1.8 11.14.1.1336
Fireplace Core 2.1.1.0
Mob Rebirth 2.1.0.3
B:mrb1=true
# The chance for the mob to be reborn
D:mrb2=1.0
# Whether or not animals can be reborn like mobs.
B:mrb3=true
# The number of extra mobs to be reborn. Leave at 0 to disable extra mobs being reborn.
I:mrb4=2
# Should mobs be reborn from any kind of death? If false, they will only die when killed by a player.
B:mrb5=true
# Chance for extra mobs to be reborn.
D:mrb6=1.0
# Extra Mob Mode, Options are 'continuous' or 'all'. Continual applies the chance per extra mob, All applies the chance once.
S:mrb7=continuous
# Fixes the 'Sunlight Apocalypse'
B:solar_apocalypse_fix=true