The Meaning of Life, the Universe, and Everything.
Mob Rebirth is a mod that makes it so when mobs die, there is a chance that it will be 'reborn'.
You can configure most features of the mod, including whether 'rebirth' means dropping the spawn egg(Not recommended) or spawning another of the same mob in its place, rebirth chance, whether animals can be reborn, whether mobs can die from anything or just being killed by the player, whether or not extra mobs should be reborn, the chance for extra mobs to be reborn, and the extra mob rebirth mode.
As of version 6.1.1, it is now possible to set mob rebirth properties in the config.
More Configurable features:
Should slimes be reborn?
Should bosses be reborn?
Should sunlight kill the undead?
Should it be limited to vanilla creatures?(This one is just in case some mod entity causes problems when reborn, problems should be reported to me on the issue tracker so I can fix them)
It already supports creatures added by other mods, and it should support custom projectiles(Such as bullets from gun mods). Are there any specific issues with mod compatibility that you have seen?
Just tested version 2.0.2 against Lycanite's Mobs version 1.9.0f. Ran fine together... except Lycanite's mobs don't drop their spawn eggs. Killed several hundred, in varying combinations of monsters and animals, and not one egg dropped. And yes, I'd reconfigured the settings so they did partial rebirth instead of full.
Haven't tested any other modded creatures with this version, yet. But a previous version was tested against Twilight Forest's Moonitaurs, with similar results.
Can you please add in a config to turn the rebirth for mobs only and not animals? I have a 50% chance of mob rebirth, so whenever I kill mobs, it increases the danger- which is what I want. However, whenever I kill sheeps, I get more sheeps respawning too- which I don't want. Thank you in advance!!!
I will keep that in mind. Tbh I haven't started the update yet, I have been busy working on another mod that I believe will be a massive success, as all others of its kind died at 1.6.4. I will start on the update today and hopefully finish by Sunday.
Thank you for your continued interest in this mod- if you don't mind, what is this "other" mod you are talking about. Now I am intrigued to know what has been going on behind the scene.