[DISCONTINUED PROJECT] Derived from Chocapic13's Shaders [v4.0+]: Screenshots:
By Jelly (German):
v7 - The Realistic Update: - Switched to Chocapic13 Beta 4.7.1 - 2D Rendered Realistic Clouds - Realistic Sky - Sharper Shadows - Hardware Shadow Filtering - Bokeh-DOF Effect - New Bloom - Faster Godrays - General Improvements - Added Dynamic Fog - Improved Water-Waving Effect - Ported POM and Normal-mapping - Improved Look of new 2D Clouds - Integrated Sildur's Flicker Fix - Ported Lens Features and Particles - Improved Shadow-look while raining - Added Color variables only for Sky and Fog - Added IMAX DOF-profile (google IMAX for more information) - Little Torchlight changes - POM is disabled by default (activate it in gbuffer_terrain.fsh) - Ported Sildur's Block Reflections - Ported my Waving Elements - Clouds are getting bigger while raining - Better Wind-Fading from clear to rain - Dynamic Waterwave-strength - Changed Cloud-Wind-speed - Improved Midnight-Godrays - Increased Sun Path Rotation - Added Torchlight Jitter - Bigger Sun - Changed Watercolor and -transparency - Changed Torchlight a bit - New Water-Bumpmap
v6 - The Rain Update: - Activated hidden Lens Features (like Lens Haloing) - Cleaned up the Code = removed composite2 - Brighter Middays - New Color system for Contrast - DOF Profiles now are configurable with #define lines - Little Changes of Waving Water Effect - Rain Fixes: - Removed Shadows while Raining - Removed Lens Flare while Raining - Removed Godrays while Raining - Waving Effect Strength increases with Rain Level
v5: - New gbuffers_water from Chocapic13 v4.4 - Fixed ''bloody water'' bug - New Water Reflections from Chocapic13 v4.4 - Better Parallax Displacement aka. POM- New Watercolor - Fixed colour bug at midnight- Reflections now are stored in composite2 - Little DOF Effect Changes - New Structure in shader files - Less strong Water Reflections - Little changes with Waving Water
v4.1: - Fixed rain reflections / block reflections with code from Sildur's Vibrant Shaders
v4: - Removed orange sunrise sky - better world curvature - canged water reflections and watercolor - some other little things i can't remember
v3.1: - Readded custom waving elements
v3.0: - Added Normal Mapping and Parallax Occlusion - programs gbuffers_skybasic and gbuffers_skytextured for better skycolors - added World Curvature.
v2.2: - Shadows now are a bit brighter - Sun is now orange while sunrise.
The Meaning of Life, the Universe, and Everything.
RRe36's Shaders v2 is out!! Download is available under the same link. The link will never change . Changes: Finer Shadows, Fixed Moonset/Moonrise light bug, added option for customizing the Shadow Filter strengh.
the next time i will upload a special realisim resourcepack for glsl shaders
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
HI EVERY ONE, COME AND CHECK OUT MY NEW SHADERS BENCHMARK TEST!!!! FOR THE FIRST TIME YOU CAN ALL PARTICIPATE IN BENCHMARKING YOUR PC WITH ALL SHADERS TO SEE HOW YOU STACK UP TO OTHERS. THIS BENCHMARK IS ALSO FOR PEOPLE NOT SURE WHAT VIDEO CARD TO GET OR WANT TO KNOW HOW THE FPS WOULD BE ON CERTAIN VIDEO CARDS ( AS LONG AS SOME ONE ELSE HAS POSTED RESULTS FOR THAT CARD). SO COME AND CHECK IT OUT AND LETS GET THIS BALL ROLLING!!!!!!