Hello. Some of your links have major issues. Both 'beta' and 'old versions' links go to a 'link shortener' site which my browser warns me about but I can bypass it. However, your old version link goes to a V6.0 shaderpack not anythign to do with old versions and your beta link doesn't let me proceed at all from the 'link shortener'
There is an issue with shaders in other dimensions, if you are in a dark dimension, it glitches out completely hopefully something can be done. Bellow the are pictures in the end and twilight forest. Edit the glitch was sort of fixed in the twilight forest with higher mipmap since that was the only thing that set back to max with a fresh install, it still there but less extreme as shown in screenshot where the stars in the corners artifacting (290).
There is an issue with shaders in other dimensions, if you are in a dark dimension, it glitches out completely hopefully something can be done. Bellow the are pictures in the end and twilight forest. Edit the glitch was sort of fixed in the twilight forest with higher mipmap since that was the only thing that set back to max with a fresh install, it still there but less extreme as shown in screenshot where the stars in the corners artifacting (290).
chocapic13 has not coded yet for other dimensions, that's bugued like that
Can you do a lightweight remake of the v3 for the new minecraft versions?
I love that "good old minecraft days" look of this shaderpack but there's many bugs and it lags a bit with intel gpus (i have an i7-6500u with an hd 520)
I seem to have an opposite problem from everyone else. The game gets absurdly too bright on everything except the toaster edition. Extreme is basically sub-daytime in the deepest caves, but its not supposed to be. When standing outside looking into a dark area, the game is as dark as it should be, only when I move into this area and the exposure effect takes over, thats when it becomes way too bright.
I cant explain how this works but I have tried to fix it myself with no luck.
Also, I'm currently working on a shader made for gameplay that will use the same luminance range as default minecraft, but with custom colors. It's not finished yet but your issue will be mostly fixed.
Any way you could make that easily configurable via in-game settings? I really like the idea, and the high luminance range is pretty immersive. However, the luminance range would need to be smaller or the exposure speed faster. If we'd be able to easily change that, it'd be great.
Hello. Some of your links have major issues. Both 'beta' and 'old versions' links go to a 'link shortener' site which my browser warns me about but I can bypass it. However, your old version link goes to a V6.0 shaderpack not anythign to do with old versions and your beta link doesn't let me proceed at all from the 'link shortener'
Sent from Absolutely Anything with Archie!
dude fix your url shorteners
Yeah, the URL shorteners on V7 downloads don't work on any version above medium
I can't download it
I can't download either. This URL shortener is absolutely awful.
Seconding that, water alone is almost invisible
hit the blue skip this ad at the bottom of the page
TAA is giving spiders (and endermen too) some crazy flickering in their eyes (v7.1 medium)
I don't get any godrays at all.
All settings at max in OptFine and in Shader settings etc.
What gives?
what is the version of Chocapic13 you have ?
Guys please tell me how to fix this. always happen to me when night in Chocapic13 Medium
There is an issue with shaders in other dimensions, if you are in a dark dimension, it glitches out completely hopefully something can be done. Bellow the are pictures in the end and twilight forest. Edit the glitch was sort of fixed in the twilight forest with higher mipmap since that was the only thing that set back to max with a fresh install, it still there but less extreme as shown in screenshot where the stars in the corners artifacting (290).
chocapic13 has not coded yet for other dimensions, that's bugued like that
Can you do a lightweight remake of the v3 for the new minecraft versions?
I love that "good old minecraft days" look of this shaderpack but there's many bugs and it lags a bit with intel gpus (i have an i7-6500u with an hd 520)
(some screenshots)
I'm experiencing some really bad rendering issues on my system:
For reference, I'm running the following hardware and software:
Ryzen 5 2600, RX 480
Arch Linux
OpenGL 4.5 / Mesa 19.0
Minecraft 1.13.2
Latest Chocapic v7.1 Ultra (also occurs on High)
Game log: https://pastebin.com/7RqXHJUG
Output of glxinfo: https://pastebin.com/JLGKkv7s
Notably, I experienced similar issues on Linux Mint. That system no longer exists, however.
This shader pack is probably my favourite out there! However, I find it to be far too dark at night and in unlit places.
I seem to have an opposite problem from everyone else. The game gets absurdly too bright on everything except the toaster edition. Extreme is basically sub-daytime in the deepest caves, but its not supposed to be. When standing outside looking into a dark area, the game is as dark as it should be, only when I move into this area and the exposure effect takes over, thats when it becomes way too bright.
I cant explain how this works but I have tried to fix it myself with no luck.
Hey! I have been trying to install the shader but the link seems broken for the toaster edition,
Are there any download links that work? All the links in the OP go to spam ads, or a game site.
Any way you could make that easily configurable via in-game settings? I really like the idea, and the high luminance range is pretty immersive. However, the luminance range would need to be smaller or the exposure speed faster. If we'd be able to easily change that, it'd be great.