BUT must know.. how you change sun/moon Rotation paths.. easy in some other packs.. mystery in this one.
Thank you.Awesome Shader.
EDIT: Seriously, I have tried out many shaders looking for perfect look that also performs well and this takes the cake by far, but only one I cannot figure out changing sun path across sky. Edi's Shader which is almost a copy paste of Chocapic13's has easy float to edit at top of composite, but no on this one?
Can someone help me with this problem with the v5.12 low hqshadow and 5.12 lite fixed versions of the shader? Whenever i turn to an angle, the screen will turn white. Here is an image of me using the HQshadow one. Im on a mac, 2.9 GHz intel core i5, 8GB 1600 MHz DDr3, NVIDIA GeForce GT 750M 1GB. Thank you
hey, as s simple player of Minecraft, good job chocapic!
I'm using chocapic v7 low beta, but now I have a problem with nether.
When I go into nether, it's anything ok, and then I exit the game (the player is still in the nether and not in the overworld), if I open the game again and play game with the save last time, the whole nether will go into a remix of red, yellow and black, the problem will solve if I switch the shader to none.
Could someone tell me what happened and is there any other solutions to solve it? Thanks!
Ps: v6 is no problem
screenshot about this problem:
SOME DETAILS:
mods i'm using:
Optifine 1.12.2 _HD_U_C9
replay_mod 2.1.1
Foamfix
Tornhill Damage Indicator
graphic card: AMD Radeon R7 M370
Driver version: 18.3.2
#UPDATE# NEW BUGS
1. can not show the block breaking process image (sorry for poor english) if using v7 (all versions)
2. spider's eyes can not show normally, it will show them flashing eyes instead of red eyes.
Question, how do you get this shader pack to look like youtubers like explodingtnt, and orepros?
Go and look for Version Three of his shader packs (such as Blue Shaders, Paolo's LagLess Shaders, yShaders, etc.) but it might slow thy computer down, badly, if thou will be using those and thy computer has an Intel HD Graphics Card in it. But there's one — nay, two — shaderpacks that uses Chocapic13's old version of his shaders and doesn't eats a lot of FPS, and that is yShaders (Modified by AirLoocke42).
Go and click this and look for yShaders 1.1 Ultra Modified by AirLoocke42, and thou will have a shaderpack that it's feel is akin to ExplodingTNT's and Orepro's.
As for Chocapic13, Water Fog isn't visible on either V7 Lite or Low. If ever forgot to work on this, please work on it if thou don't want V7 to look odd, but if thou didn't forgot that, then take this as a reminder instead.
Problem with ultra v7 RC1 Beta, I recently downloaded the RC1 Beta of the V7 Ultra Shaders and the Torches and Glowstone are not lighting up the surrounding area, I don't have this problem in V6 High, Is that a problem with my PC,
I just uploaded new beta versions for V7 Lite and Low, all transparencies should be working and enchanted items are now working properly (!). You can download it at the usual WIP shaders link.
At the moment rain lighting does not look very good, water fog is missing and nether/ender shaders are missing too (but you can use the folders from another shaderpack).
It should run on AMD, Nvidia and Intel gpus, but i'm unsure about mac compatibility (if someone can check that it would be highly appreciated).
Medium version will have Bloom, VL, screen space reflections and waving plants.
Chocapic13, can you create a Github for this project so it's easier to report bugs, please? Or any other bug-reporting platform you can use? (Github's Free) Also, night in Lite V7 is a bit to black. maybe do blue splashes like in V6? Other than that, I love it!
Also, I found a bug in V7:
Inside a 201x201 roof with no wall area, light from outside is too bright while inside the 201x201 roof shadow it's extremely dark. Using Intel Graphics 4600, Windows 10, FPS is 10-30, 1920x1080 display. And Optifine.
Playing on V7 Lite B6, with Hands thing at .5. Any other stuff has not been moved.
Chocapic13, can you create a Github for this project so it's easier to report bugs, please? Or any other bug-reporting platform you can use? (Github's Free) Also, night in Lite V7 is a bit to black. maybe do blue splashes like in V6? Other than that, I love it!
Also, I found a bug in V7:
Inside a 201x201 roof with no wall area, light from outside is too bright while inside the 201x201 roof shadow it's extremely dark. Using Intel Graphics 4600, Windows 10, FPS is 10-30, 1920x1080 display. And Optifine.
Playing on V7 Lite B6, with Hands thing at .5. Any other stuff has not been moved.
It is complicated to handle this kind of scenario because as you can see light should be coming from the sides of your box. However minecraft default lighting only handles lighting coming from the top. In order to keep a realistic, HDR, lighting it is required to keep dark areas really dark, which can't really handle the kind of scenario you're facing.
I will probably release a shader similar to Sildur's enhanced default which will mostly keep the default minecraft look.
Also, the official release for V7 Lite and Low is out!
There's anyway to increase sighlty overall brightness at night time (or even day time)
If you are using V7 you can increase the "EXPOSURE MULTIPLIER" value in the options to increase the overall brightness, or in increase the "MIN_LIGHT_AMOUNT" which increase the minimum light level (especially at night and in caves).
Been lurking for a long time now.
BUT must know.. how you change sun/moon Rotation paths.. easy in some other packs.. mystery in this one.
Thank you.Awesome Shader.
EDIT: Seriously, I have tried out many shaders looking for perfect look that also performs well and this takes the cake by far, but only one I cannot figure out changing sun path across sky. Edi's Shader which is almost a copy paste of Chocapic13's has easy float to edit at top of composite, but no on this one?
will mac be able to run v7?
is there a way to make night or caves brighter? thank you for this amazing shader btw!
Can someone help me with this problem with the v5.12 low hqshadow and 5.12 lite fixed versions of the shader? Whenever i turn to an angle, the screen will turn white. Here is an image of me using the HQshadow one. Im on a mac, 2.9 GHz intel core i5, 8GB 1600 MHz DDr3, NVIDIA GeForce GT 750M 1GB. Thank you
hey, as s simple player of Minecraft, good job chocapic!
I'm using chocapic v7 low beta, but now I have a problem with nether.
When I go into nether, it's anything ok, and then I exit the game (the player is still in the nether and not in the overworld), if I open the game again and play game with the save last time, the whole nether will go into a remix of red, yellow and black, the problem will solve if I switch the shader to none.
Could someone tell me what happened and is there any other solutions to solve it? Thanks!
Ps: v6 is no problem
screenshot about this problem:
SOME DETAILS:
mods i'm using:
Optifine 1.12.2 _HD_U_C9
replay_mod 2.1.1
Foamfix
Tornhill Damage Indicator
graphic card: AMD Radeon R7 M370
Driver version: 18.3.2
#UPDATE# NEW BUGS
1. can not show the block breaking process image (sorry for poor english) if using v7 (all versions)
2. spider's eyes can not show normally, it will show them flashing eyes instead of red eyes.
I need help for this render bug, Im running ultra v6 and every enchanted item is bugged out like this
Specs : - i7 3770k
- GTX 1060 3GB
- 16GB of RAM
Just vanilla minecraft with optifine
Nearly all shaders have this enchanting bug
I dunno what make it, I never got an answer when I asked about it myself
Every time I look at llamas with carpets and horses with armor, this happens.
1.12.2
Forge 2629
Optifine C9
i7 4790 3.6Ghz
Palit GTX 1050 ti 4gb
8gb ram
Chocapic v6 High
Look similar to me to this bug
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel?page=248#c5031
Try with a non-leashed horse/llama, see if it does it again. If it doesn't, then it's the same bug
I also have Sildur's and it darkens the screen. Sonic Ether's doesn't have the bug.
So turning of fog fixes it, thanks.EDIT: I actually checked if turning off fog fixes it this time but nope.
Question, how do you get this shader pack to look like youtubers like explodingtnt, and orepros?
Go and look for Version Three of his shader packs (such as Blue Shaders, Paolo's LagLess Shaders, yShaders, etc.) but it might slow thy computer down, badly, if thou will be using those and thy computer has an Intel HD Graphics Card in it. But there's one — nay, two — shaderpacks that uses Chocapic13's old version of his shaders and doesn't eats a lot of FPS, and that is yShaders (Modified by AirLoocke42).
Go and click this and look for yShaders 1.1 Ultra Modified by AirLoocke42, and thou will have a shaderpack that it's feel is akin to ExplodingTNT's and Orepro's.
As for Chocapic13, Water Fog isn't visible on either V7 Lite or Low. If ever forgot to work on this, please work on it if thou don't want V7 to look odd, but if thou didn't forgot that, then take this as a reminder instead.
Problem with ultra v7 RC1 Beta, I recently downloaded the RC1 Beta of the V7 Ultra Shaders and the Torches and Glowstone are not lighting up the surrounding area, I don't have this problem in V6 High, Is that a problem with my PC,
PC Specs:
Intel Core I7-6700HQ 2.6GHz
nVidia 960m
16 GB DDR4 Ram
Computer Build: Lenovo Y700 17ISK
They use a Texture Pack called Faithful and the Shaders they use is most likely Sonic Ethers Unbelievable Shaders
I just uploaded new beta versions for V7 Lite and Low, all transparencies should be working and enchanted items are now working properly (!). You can download it at the usual WIP shaders link.
At the moment rain lighting does not look very good, water fog is missing and nether/ender shaders are missing too (but you can use the folders from another shaderpack).
It should run on AMD, Nvidia and Intel gpus, but i'm unsure about mac compatibility (if someone can check that it would be highly appreciated).
Medium version will have Bloom, VL, screen space reflections and waving plants.
Chocapic13, can you create a Github for this project so it's easier to report bugs, please? Or any other bug-reporting platform you can use? (Github's Free) Also, night in Lite V7 is a bit to black. maybe do blue splashes like in V6? Other than that, I love it!
Also, I found a bug in V7:
Inside a 201x201 roof with no wall area, light from outside is too bright while inside the 201x201 roof shadow it's extremely dark. Using Intel Graphics 4600, Windows 10, FPS is 10-30, 1920x1080 display. And Optifine.
Playing on V7 Lite B6, with Hands thing at .5. Any other stuff has not been moved.
who though this was possible on a Intel HD graphics card with 30 fps on high?
It is complicated to handle this kind of scenario because as you can see light should be coming from the sides of your box. However minecraft default lighting only handles lighting coming from the top. In order to keep a realistic, HDR, lighting it is required to keep dark areas really dark, which can't really handle the kind of scenario you're facing.
I will probably release a shader similar to Sildur's enhanced default which will mostly keep the default minecraft look.
Also, the official release for V7 Lite and Low is out!
There's anyway to increase sighlty overall brightness at night time (or even day time)
If you are using V7 you can increase the "EXPOSURE MULTIPLIER" value in the options to increase the overall brightness, or in increase the "MIN_LIGHT_AMOUNT" which increase the minimum light level (especially at night and in caves).