[1.14] Chocapic13's Shaders
Poll: Visually speaking, do you prefer V7 over V6 (Lite and Low)
Visually speaking, do you prefer V7 over V6 (Lite and Low) - Single Choice
- Yes 85.3%
- No 14.7%
Poll: How much fps are you gaining with V7 vs the equivalent V6 pack ?
How much fps are you gaining with V7 vs the equivalent V6 pack ? - Single Choice
- Over 50% 35.2%
- 30-50% 15.1%
- 10-30% 12.3%
- 0-10% (Same) 14.9%
- Losing fps! 22.4%
I made a quick tutorial on how I removed the lag on my Macbook Retina late 2013:
If this doesn't work you can try deactivating the bloom and dof effect by editing the final.fsh file. Just add two // in front of line 19 and 26 (#define BLOOM, #define DOF). I have currently experienced the best FPS with the medium shader version, and working on tracking down which effects causing the most lag, which so far is the bloom and dof effect.
Are you using a mac?
Watch my tutorial, and try editing the final.fsh file according to the tutorial. Also try the medium version and see if that works better.
Bingo! Thanks alot, that worked perfectly! I found a lot of const entries in other files as well, can this be removed as well, and thereby improve fps or is some of them needed for the shader to work properly? Also in my answer to Renegade XR above , I posted a video of how to removed these const entries and around 2:53-3:10 I'm not sure if I'm supposed to remove the line or keep it. Can you take a look at the video and help me out?
That is really great news!!! Im looking forward to see your update!
I see, thanks for elaborating. Are there any other easy accessible settings for how the water looks than the once found in line 9-12 in gbuffers_water.fsh? Bear in mind I'm no coding guru like you
Thank you so much for answering my questions and helping us out!
I think you are using an older or modifed version of my shaders in this video (lens flare code should be removed because it was seus code) but you don't need to remove this line.
There will be a new variable for mixing pure blue water with the water texture but nothing else at the moment.
Second, I don't know if this has been reported before, but thought I'd do so here. When I'm in the middle of block-breaking, one or more sides of the block will turn black instead of being replaced by the appropriate "partially broken" texture. Here's an example with cobblestone:
This is 1.7.4 using Faerielight 256x textures and MCPatcher, but I've also tested it with Cyberghostde's 256x pack, and I get the same result.
This doesn't happen with SEUS v10.0 or the GLSL internal shaders (or with shaders off).
If it helps, my specs are:
Core i7 2600
2x GTX 770 4GBs in "forced" SLI (but this also happens with SLI turned off)
You should go check out Sildur's Shaders, they're based on Chocapic's but they work fine with AMD cards.
I've tried pretty much every shader that is based off of chocapic's shaders and they all crash my drivers
I've just done it and it continues to crash my drivers but those drivers are meant for the higher end gpus
Anyone have any idea?
See post 59 and 60, where I am reporting this issue with pictures. And also see Chocapic's answer in post 69.
So he knows about it, just have to give it some time
I'm playing on 1.7.5 without Forge, FML or Optifine (even though I have them all installed). I can only run high-performance shaders but I get about 15 FPS and every low-end pack I tried to use crashed on me (except for Sildur's which I didn't like) and I couldn't use it. Please help!
-DoF is enabled by default to see the bokeh finally clearly appear (can be a bit too strong)
-Hardware shadow filtering
-Fog enabled by default
-Raining weather is not looking good.
-This version does not support parrallax oclusion and reflections on blocks.
I tried the new version you posted they're crashing my display drivers. But your shaders have been crashing them since you removed all the SEUS code.
Windows 7 x64
ATI Radeon HD 4850 with AMD Catalyst 13.9
AMD Athlon 64 x2 4400+ 2.3Ghz
3 Gb of Ram
You can change how strong the DOF is in Final.fsh under #define DOF and Chocapic even included a few presets.
Try the one under "Near to human eye (for gameplay,default)", it works perfectly for me.
btw, can anyone point me at where to change values to make nights and caves darker? they're a bit too light for my tastes
yeah did that ! much better .. but what bugs me is that it switches the focus so fast