In the reflections the underside of the trees are missing...
(SSRR - Screen Space Reflection / Raytrace Or Other Synonym That I Didn't Include)
.
That's Because SSRR Uses What You See And Reflects It (The Long Name Is Already Self-Explanatory)
.
Since I Can't See Underneath The Tree So SSRR Can't Reflect It... See ? It Uses What You See And That Explains The Missing Textures You Might Have Seen With Your Shader Using Chocapic13's SSRR
.
I Can Blend It With Sky Texture But That Doesn't Exclude The Missing Textures
(SSRR - Screen Space Reflection / Raytrace Or Other Synonym That I Didn't Include)
.
That's Because SSRR Uses What You See And Reflects It (The Long Name Is Already Self-Explanatory)
.
Since I Can't See Underneath The Tree So SSRR Can't Reflect It... See ? It Uses What You See And That Explains The Missing Textures You Might Have Seen With Your Shader Using Chocapic13's SSRR
.
I Can Blend It With Sky Texture But That Doesn't Exclude The Missing Textures
That makes perfect sense. Still blending it with a sky texture isn't the best... but probably has a higher FPS.
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Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
That makes perfect sense. Still blending it with a sky texture isn't the best... but probably has a higher FPS.
The Frame Rate Depends On How Per Pixel Is Calculated On The Reflection To Make It's Resolution Higher.... and It Depends If You Have Sky Texture Or Not... If Not You'll See The Missing Texture's Outline
The Frame Rate Depends On How Per Pixel Is Calculated On The Reflection To Make It's Resolution Higher.... and It Depends If You Have Sky Texture Or Not... If Not You'll See The Missing Texture's Outline.
interesting, sounds good.
Rollback Post to RevisionRollBack
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Member Details
Hey Chocapic13. Am I allowed to redistribute your shaders with permission like CUDA, Sildur's, MrMeep's etc etc. I entirely do not hesitate if permission is not given. If a request is given to delete the download I entirely agree. I made some edits to your shaders which make it look very very nice. Am I allowed or not. Probably not..... cri cri
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There was a computer dating back to Adam and Eve. An apple, and a very bad one at that, it only took 1 byte to crash everything.
"If they say IT IS Opposite day .. doesn't that mean IT ISN'T?
The Opposite of Opposite day is Normal day. so in turn, there will never be an opposite day. "
Hey Chocapic13. Am I allowed to redistribute your shaders with permission like CUDA, Sildur's, MrMeep's etc etc. I entirely do not hesitate if permission is not given. If a request is given to delete the download I entirely agree. I made some edits to your shaders which make it look very very nice. Am I allowed or not. Probably not..... cri cri
It says on the main post that you may modify and redistribute Chocapic13's shaders as long as you do add something to the code. As in, coding your own parts of the code.
It says on the main post that you may modify and redistribute Chocapic13's shaders as long as you do add something to the code. As in, coding your own parts of the code.
He said like Kuda and Sildur which mean to use things like adf.ly.
And probably no, to get those permission you'd have to edit allot of the code (so its less then a half un-edited *probably not half, not sure what exactly it is though*)
It says on the main post that you may modify and redistribute Chocapic13's shaders as long as you do add something to the code. As in, coding your own parts of the code.
Well yes. I did it and got some preety nice results. I changed the lighting and shadow colour. I am new to GLSL coding and coding in general.
Rollback Post to RevisionRollBack
There was a computer dating back to Adam and Eve. An apple, and a very bad one at that, it only took 1 byte to crash everything.
"If they say IT IS Opposite day .. doesn't that mean IT ISN'T?
The Opposite of Opposite day is Normal day. so in turn, there will never be an opposite day. "
Just as Cybox said
You also have to put the modification and sharing rules into your thread (the big chunk of text at the bottom of this thread) and you should probably contact karyonix so that he can add you pack to the list in his thread.
Last tip: spend some time on the layout and overall look of your thread. make clear which link belongs to what and PLEASE don't just paste the links but apply them to words like "(Link)". Spoilers for screenshots etc. are also very important - don't you hate it if you have to scroll down 5 minutes just to get to the download links!?
Can't wait to see what kind of style you've created with your pack
Thread already created. Hope it is neat and compact. Again I am a n00b with GLSL so I am on the road to learn. Also it's not evereday you happen to find a 11 year old who wants to learn GLSL. Even more is a autism spectrum (high functioning)
Rollback Post to RevisionRollBack
There was a computer dating back to Adam and Eve. An apple, and a very bad one at that, it only took 1 byte to crash everything.
"If they say IT IS Opposite day .. doesn't that mean IT ISN'T?
The Opposite of Opposite day is Normal day. so in turn, there will never be an opposite day. "
Some developpement news : I'm working on a very simplified shaderpack with shadows. Currently there is no clouds/lens flares/godrays/custom water but I have huge performance increase compared to all others shaderpacks.
On this test shaderpack I have 37fps on my test scene (12 render distance on mobile equivalent of an HD 7750), in comparison here are the results of some others shaderpacks:
-15fps with V5-Medium (+145%)
-34fps with V5-Lite (+10%)
-10fps with SEUS V10.1 Standard (+270%)
-20fps with KUDA shaders Lite V5.05 (+85%)
It scales even better the more complex the scene is and solve all transparencies issues (!). However it may don't scale very well with more complex shading (it doesn't use deferred lighting) and some post processing effects may not be compatible/or negate the benefits of forward shading.
Is there a way I can slow down and mitigate how much the terrain waves?
Chocapic hello, I could spend the shader pack Chocapic v3 - just waving water' optimized shader pack? thanks
Greetings from Argentina
Franco_The_Cereal
v3 Lite*
Franco_The_Cereal
I'm not sure anything you just said there made sense. Could you please restate what you were trying to say?
@Chocapic13, Is There Any Alternative Way To, Quote / unQuote Find A Way To Add The Missing Texture From SSRR (Screen Space Reflection) ?
.
I Had To Re-Write SSRR And Recalculated Its Algorithm To Make It Accurate So I Can Snapshot This...
.
.
In the reflections the underside of the trees are missing...
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
(SSRR - Screen Space Reflection / Raytrace Or Other Synonym That I Didn't Include)
.
That's Because SSRR Uses What You See And Reflects It (The Long Name Is Already Self-Explanatory)
.
Since I Can't See Underneath The Tree So SSRR Can't Reflect It... See ? It Uses What You See And That Explains The Missing Textures You Might Have Seen With Your Shader Using Chocapic13's SSRR
.
I Can Blend It With Sky Texture But That Doesn't Exclude The Missing Textures
That makes perfect sense. Still blending it with a sky texture isn't the best... but probably has a higher FPS.
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
The Frame Rate Depends On How Per Pixel Is Calculated On The Reflection To Make It's Resolution Higher.... and It Depends If You Have Sky Texture Or Not... If Not You'll See The Missing Texture's Outline
How it run on GT 740?
interesting, sounds good.
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Hey Chocapic13. Am I allowed to redistribute your shaders with permission like CUDA, Sildur's, MrMeep's etc etc. I entirely do not hesitate if permission is not given. If a request is given to delete the download I entirely agree. I made some edits to your shaders which make it look very very nice. Am I allowed or not. Probably not..... cri cri
There was a computer dating back to Adam and Eve. An apple, and a very bad one at that, it only took 1 byte to crash everything.
"If they say IT IS Opposite day .. doesn't that mean IT ISN'T?
The Opposite of Opposite day is Normal day. so in turn, there will never be an opposite day. "
It says on the main post that you may modify and redistribute Chocapic13's shaders as long as you do add something to the code. As in, coding your own parts of the code.
He said like Kuda and Sildur which mean to use things like adf.ly.
And probably no, to get those permission you'd have to edit allot of the code (so its less then a half un-edited *probably not half, not sure what exactly it is though*)
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Well yes. I did it and got some preety nice results. I changed the lighting and shadow colour. I am new to GLSL coding and coding in general.
There was a computer dating back to Adam and Eve. An apple, and a very bad one at that, it only took 1 byte to crash everything.
"If they say IT IS Opposite day .. doesn't that mean IT ISN'T?
The Opposite of Opposite day is Normal day. so in turn, there will never be an opposite day. "
Then you will be able to release a shader but titled as so: *shader name* (chocopic13 edit)
and you won't be able to earn money. (like adf.ly or adfoc.us)
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Chocapic Hello, I love your shaders and I would like if you could make a vercion Colorized V5 Lite. Please

Greetings From Argentina
Franco_The_Cereal
Thread already created. Hope it is neat and compact. Again I am a n00b with GLSL so I am on the road to learn. Also it's not evereday you happen to find a 11 year old who wants to learn GLSL. Even more is a autism spectrum (high functioning)
There was a computer dating back to Adam and Eve. An apple, and a very bad one at that, it only took 1 byte to crash everything.
"If they say IT IS Opposite day .. doesn't that mean IT ISN'T?
The Opposite of Opposite day is Normal day. so in turn, there will never be an opposite day. "
Some developpement news : I'm working on a very simplified shaderpack with shadows. Currently there is no clouds/lens flares/godrays/custom water but I have huge performance increase compared to all others shaderpacks.
On this test shaderpack I have 37fps on my test scene (12 render distance on mobile equivalent of an HD 7750), in comparison here are the results of some others shaderpacks:
-15fps with V5-Medium (+145%)
-34fps with V5-Lite (+10%)
-10fps with SEUS V10.1 Standard (+270%)
-20fps with KUDA shaders Lite V5.05 (+85%)
It scales even better the more complex the scene is and solve all transparencies issues (!). However it may don't scale very well with more complex shading (it doesn't use deferred lighting) and some post processing effects may not be compatible/or negate the benefits of forward shading.
Bump.