The nether is bugged because currently the shadermod can't know if you are in nether/ender/...
Bloom and DoF may also not work that good together (so enable only one at once).
I don't see the problem with the sky however...
seus seems to handle the nether pretty well, if i recall correctly
did anybody get bumpmaps to work ? the only thing where bumpmapping would show is when i use bump-shadow-waving 0.9.7 and they're bugged too ...
Man you have done an amazing job with this shader Chocapic, in fact its the best you have ever put up! just wondering though if you have any plans to add some more features to your shader like bloom, the effect like whats in SEUS when your in say your house and look out side and everything is really bright and when you go out side it takes a few seconds for your characters eyes to adjust, and perhaps volumetric clouds
um one bug that i have come across is that i cant get normal/bump mapping to work?? i know that you dont have POM but from what i can see there is normal/bump mapping in the shader.
one last thing and i dont know if this is possible but the effect that you have when its raining and you get the drops on the lens, is it possible to have them more clear like and have them in more like oval shape and out of shape like what real rain drops would do.
great to see you back on the shaders page again and imo the only other shader that rivals SEUS! keep up the great work.
Man you have done an amazing job with this shader Chocapic, in fact its the best you have ever put up! just wondering though if you have any plans to add some more features to your shader like bloom, the effect like whats in SEUS when your in say your house and look out side and everything is really bright and when you go out side it takes a few seconds for your characters eyes to adjust, and perhaps volumetric clouds
um one bug that i have come across is that i cant get normal/bump mapping to work?? i know that you dont have POM but from what i can see there is normal/bump mapping in the shader.
one last thing and i dont know if this is possible but the effect that you have when its raining and you get the drops on the lens, is it possible to have them more clear like and have them in more like oval shape and out of shape like what real rain drops would do.
great to see you back on the shaders page again and imo the only other shader that rivals SEUS! keep up the great work.
He hasn't implemented bump map, specular map, or POM ( although you know POM isn't in here).
Scroll down and read the first page and find his post asking for suggestions on what to do next.
Here's a version with bumpmap/specular reflections support : http://www.mediafire...p-speculars.zipIt's not optimised at all and water may look no that great. I'll try to add POM next but i'm not sure if this is possible in the current state of the shadermod.
i've noticed that normal mapping and pom won't work in the normal version and i saw your normals supported pack. maybe i will change pom and normals look a bit.
Here's a version with bumpmap/specular reflections support : http://www.mediafire...p-speculars.zipIt's not optimised at all and water may look no that great. I'll try to add POM next but i'm not sure if this is possible in the current state of the shadermod.
Only one thing, can you make high detailed shadows? and dynamic shadows? would be awesome!
Also, how do I make the shadow render at longer distances?
Both of those are increased in the extreme version, but if the shadow resolution still isn't enough, go into your shaders menu and turn up 'ShadowResMul'.
hi Chocapic13, im having a problem/bug with your latest shader that has bump/specular, i made this short video showing you whats happening also i compared it to SEUS O1 and i have no problems with that one, im using a GTX 770 with the latest drivers 334.89, i was using 320.49 but had the same problem. thanks
hi Chocapic13, im having a problem/bug with your latest shader that has bump/specular, i made this short video showing you whats happening also i compared it to SEUS O1 and i have no problems with that one, im using a GTX 770 with the latest drivers 334.89, i was using 320.49 but had the same problem. thanks
This is a weird bug that I noticed and I don't really don't really know why it happens (however it's fixed now).
These shaders look great! But I have found a problem: Light sometimes seems to still come into underground caves, as if they weren't covered. I have found that the problem occurs only sometimes on my server.
New test version with POM support!
Changelog :
-POM support from bump-waving 0.98 by karyonix
-Way faster
-Flickering blocks should be fixed
-Fixed wrong normals in some block sides (and only shaderpack with fixed pom for 1.7.2!)
-Torch/glowstone... light can have fake specular (fake because it's impossible to have light position)
-Godrays through clouds
-Some modifications that I can't remenber
These shaders look great! But I have found a problem: Light sometimes seems to still come into underground caves, as if they weren't covered. I have found that the problem occurs only sometimes on my server.
Any ideas?
Turn off advanced openGL, turn on shadowfrustum. This problem can still happen in some rare cases through big obstacles to sunlight but it's unfixable even if you increase shadow distance.
New test version with POM support!
Changelog :
-POM support from bump-waving 0.98 by karyonix
-Way faster
-Flickering blocks should be fixed
-Fixed wrong normals in some block sides (and only shaderpack with fixed pom for 1.7.2!)
-Torch/glowstone... light can have fake specular (fake because it's impossible to have light position)
-Godrays through clouds
-Some modifications that I can't remenber
Turn off advanced openGL, turn on shadowfrustum. This problem can still happen in some rare cases through big obstacles to sunlight but it's unfixable even if you increase shadow distance.
seus seems to handle the nether pretty well, if i recall correctly
did anybody get bumpmaps to work ? the only thing where bumpmapping would show is when i use bump-shadow-waving 0.9.7 and they're bugged too ...
Hmmm, try updating your graphics drivers to 13.11 or 13.12.
um one bug that i have come across is that i cant get normal/bump mapping to work?? i know that you dont have POM but from what i can see there is normal/bump mapping in the shader.
one last thing and i dont know if this is possible but the effect that you have when its raining and you get the drops on the lens, is it possible to have them more clear like and have them in more like oval shape and out of shape like what real rain drops would do.
great to see you back on the shaders page again
He hasn't implemented bump map, specular map, or POM ( although you know POM isn't in here).
Scroll down and read the first page and find his post asking for suggestions on what to do next.
Pics:
I'm using this texturepack:
i've noticed that normal mapping and pom won't work in the normal version and i saw your normals supported pack. maybe i will change pom and normals look a bit.
Amazing job!
http://imgur.com/a/oy4JE
(Nvidia GTX 560 TI)
Both of those are increased in the extreme version, but if the shadow resolution still isn't enough, go into your shaders menu and turn up 'ShadowResMul'.
This is a known (but still odd) error with certain servers. In my experience, these servers are Mineplex and some of the Hive minigame servers.
This is a weird bug that I noticed and I don't really don't really know why it happens (however it's fixed now).
PS : POM support coming soon.
These shaders look great! But I have found a problem: Light sometimes seems to still come into underground caves, as if they weren't covered. I have found that the problem occurs only sometimes on my server.
Any ideas?
Changelog :
-POM support from bump-waving 0.98 by karyonix
-Way faster
-Flickering blocks should be fixed
-Fixed wrong normals in some block sides (and only shaderpack with fixed pom for 1.7.2!)
-Torch/glowstone... light can have fake specular (fake because it's impossible to have light position)
-Godrays through clouds
-Some modifications that I can't remenber
Link : http://www.mediafire.com/download/ad26pci6pkl8gm3/Chocapic13_beta_v4.2_POM-speculars.zip
Turn off advanced openGL, turn on shadowfrustum. This problem can still happen in some rare cases through big obstacles to sunlight but it's unfixable even if you increase shadow distance.
Thank you:)