Hello, i have a problem with flickering textures with all latests betas, using minecraft version 1.6.4 and GTX 560ti with latest drivers.
But no problems with version where "-Flickering blocks should be fixed"
it seems, flickering caused by this line gl_FragData[0] = texture2D(texture, texcoord.xy) * color; in gbuffers_terrain.fsh
Did you comment out the line? Did it have any bad effects?
Sorry for my english. It's really bad. And, yes, tried it, also replace it's contents with same line from Chocapic13 beta v4.2 POM-speculars, sadly, it's not work well. Only replacement of gbuffers_terrain.fsh and gbuffers_terrain.vsh from Ziipzaaps Shaders had a acceptable result, however, not good, as sky colors was a bit distorted.
And one more question, how i can change shadow, environment and sun colors? I managed to change only the color of the sky in composite.vsh.
Know issues: It still flickers if only Bloom or only Lens flare is enabled, when both effects are enabled the flickering goes away Maybe Chocapic can explain that one...
Hi sorry to bother you all, I´ve tried a lot of shaders and the one that works PERFECT on my PC is Chocapic´s Medium, but I don´t like the underwater caustics, does somebody knows how to disable that effect only ? I mean to have the surface rolling waves effect, but not the underwater waving effect...
My water doesn't reflect anything. Could you help me out with this? Here is a screenshot.
I'm having the same issue and I don't know how to fix this. The leaves and water move but it doesn't look quite right. This is the first shaderpack I've ever used so I'm not very skilled at this or know what to do. I've tried with all the options but they all look the same. What can I do to fix this?
I'm using an AMD card which is an R9 270 aswell with Optifine Ultra D1. When playing I'm able to see the cyan mixed with green colored outlines during night time and day time, but they're more able to be noticed at night. Also sometimes the outlines can be red for some reason.
I didnt know this... and thanks Maximo, imma use that for the other shaders
To enable the dynamic lighting open "composite.fsh" and remove the "//" before "#define dynamic_handlight"
I have been working on a new feature for my shaders ( Stazza's Super Shaders ), Its called Dynamic tone mapping and Pseudo-HDR! its a feature that you may have seen or know that is in Sonic Ethers shaders, what it does is When you emerge from the dark sanctuary interior to the outside, the outside scene is drawn a lot brighter, which settles shortly to it's proper brightness balance.
Now i have managed to get it working in my Super Shaders its still a little buggy in the way that it has attached it self to my new torch system but overall it is working to my satisfaction. I dont think its as complex at what is in SEUS but it has almost no impact on frame rate! Another unexpected out come is that the overall lighting is now better and the colours are more rich and vibrant.
This should be in all shader packs. I would suggest making it much more noticeable though.
Also this is a general shader question but is it possible to have effects when you wake up?
I will put up a video soon showing how it looks so far, its actually quite noticeable as it is, also you dont really want to over do it as in making the out side to bright as it will look un-natural.
as for your question, im not sure as to if its possible to add an effect in the shaders as to when you wake up but its a good idea and i will look into it
I will put up a video soon showing how it looks so far, its actually quite noticeable as it is, also you dont really want to over do it as in making the out side to bright as it will look un-natural.
as for your question, im not sure as to if its possible to add an effect in the shaders as to when you wake up but its a good idea and i will look into it
Thanks. I was thinking of a blinking effect when you wake up.
But no problems with version where "-Flickering blocks should be fixed"
Did you comment out the line? Did it have any bad effects?
Sorry for my english. It's really bad. And, yes, tried it, also replace it's contents with same line from Chocapic13 beta v4.2 POM-speculars, sadly, it's not work well. Only replacement of gbuffers_terrain.fsh and gbuffers_terrain.vsh from Ziipzaaps Shaders had a acceptable result, however, not good, as sky colors was a bit distorted.
And one more question, how i can change shadow, environment and sun colors? I managed to change only the color of the sky in composite.vsh.
Since I have this issue myself I took a look at it again and fixed it! Move those 2 files into chocapics beta 4.7.1/shaders and overwrite them.
Flickering fix
Know issues:
It still flickers if only Bloom or only Lens flare is enabled, when both effects are enabled the flickering goes away Maybe Chocapic can explain that one...
I hope you don't mind Chocapic
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Thank you all, especially to Chocapic !!!
open the file final.fsh with notepad++, comment out the line 318 the one that starts with vec2 fake_refract
on the next line, 319, replace fake_refract with 1, save and profit !!!
I guess now that its better to have the effect a little softer instead of completely removing it....
Thank you guys !!!
Thanks Chocapic for such a wonderful good looking, fast running shader that doesnt need a Large Pixel Collider to run !!!
16GB RAM 1TB HDD 450watt PSU
I'm having the same issue and I don't know how to fix this. The leaves and water move but it doesn't look quite right. This is the first shaderpack I've ever used so I'm not very skilled at this or know what to do. I've tried with all the options but they all look the same. What can I do to fix this?
You can get this by installing this mod: http://www.atomicstryker.net/dynamiclights.php
Then it doesn't matter what shader you use. (updated for 1.7.10)
you can do that if you want but chocapic's shaders already have that feature, you just have to enable it.
i have permission from Chocapic to monetize my shaders
New Trailer for Super Shaders V2:
http://imgur.com/NfyRblX
http://imgur.com/koJDKiP
I'm using an AMD card which is an R9 270 aswell with Optifine Ultra D1. When playing I'm able to see the cyan mixed with green colored outlines during night time and day time, but they're more able to be noticed at night. Also sometimes the outlines can be red for some reason.
To enable the dynamic lighting open "composite.fsh" and remove the "//" before "#define dynamic_handlight"
16GB RAM 1TB HDD 450watt PSU
You can read more about it here.
Now i have managed to get it working in my Super Shaders
See for your self some before and after pics:
http://imgur.com/a/dPZkr
I would love some feed back as to if this is a feature people like.
This should be in all shader packs. I would suggest making it much more noticeable though.
Also this is a general shader question but is it possible to have effects when you wake up?
I will put up a video soon showing how it looks so far, its actually quite noticeable as it is, also you dont really want to over do it as in making the out side to bright as it will look un-natural.
as for your question, im not sure as to if its possible to add an effect in the shaders as to when you wake up but its a good idea and i will look into it
Thanks. I was thinking of a blinking effect when you wake up.