Hello creator, the shader that I like the most is the Chocapic13 V6 lite, but I would like you to edit it and add the dynamic light as in the edited version of Chocapic13 V6.1 medium, since the dynamic light that brings optifine / another mod does not I like it. Also the version of optifine when walking is updated badly, generates shading errors and consumes many fps. Please if you could edit and add the dynamic light to the lite version, I would appreciate it since it is the shader that more fps gives me and it looks very nice. Greetings and many thanks for reading. Greetings from Argentina.
This is 100% my favorite shader. I tried all of the popular ones but they simply couldn't compete, even continuum. During my testing of shaders there were things I did indeed like more of others, but I always came back to this one. The one thing that really awed me, and made me choose this shader as the one I use, is the look of caves when lit by torches. Torches illuminate caves just enough to make the way visible and still maintain enough darkness to make it feel like a cave, most other shaders make caves way too bright, even with torch brightness turned down. Another great thing is the gloom of night and rain, nighttime really feels like nighttime should and rain storms are so aesthetically pleasing.
The only minor issues I've encountered is water is literally invisible in dark areas and I do wish that there was more customization in-game. Also while in caves, sometimes blocks get lines with white. Maybe there's a fix that i just havent discovered yet? Other than that, I love it.
It's a little hard to see with this screenshot, but if you look at the edges of the picture near the top and right, you can see some kind of a bevel effect going on. It's much more visible in fullscreen, as it's like a super bright line near the edge of the monitor. This effect goes away at certain looking directions, and comes back with others.
No errors popped up, its more of just a visual artifact.
I have tried to fix the nether and end in the "extreme" version by adding the "world1" and "world-1" to the shader .zip.
It seems to be working nicely, the nether looks great - however, once I go back to the overworld, there are huge artifacts (clouds moving super fast relative to player perspective, reflections of everything floating around....
Has anybody tried to do the same and found what's causing it?
I'm thinking it has to be something simple somewhere in the composite files, but I can't find it.
Hi, everybody. Faced a problem with shaders version 7 and 7.1, at night, starting from 14000 minecraft time, appear on the screen strange stripes, with textures of the moon or something like that
How do you get the downloads? All the links are bloatware or viruses. It seems all shader authors seem to do this. Why hide your shaders behind shady adware?
Hey, just wanted to ask if it was possible to increase the lighting and possibly increase or add the Ambient Occlusion or SSAO or whatever you wanna call it in "Chocapic13 No Shadows Lite RC1"? Always loved that pack since it was really simple yet really gives the game an amazing aesthetic.The only thing that bugged me was how strong the light emitted from the torches were and how 'not that bright' they were. In regards to the AO just wondered if there was anything I could tweak in the files so I could give the game a more 'shady' feel. But then again, I don't know anything about GLSL except the basics with editing the wavy terrain, so any help would be greatly appreciated.
Hi, I'm using V7.1.1 on 1.14.2 and I can't see the sky instead when I look up a see many copies of the top of the landscape. I have an Intel i3 7th gen core, Intel HD Graphics 620 and 8 GBs of Ram. https://imgur.com/a/m6vnH9i
I'm using v7 medium on 1.12.2, and the moon is square, but its reflection is round.
Second: I use Hardcore Darkness, but with shaders it can't work. Its feature is darkness based on moon phase. Can you make the same option? So full moons would be brighter. That would be awesome, thanks!
no puedo ver el sol, aunque si se pone de noche, puedo ver las estrellas en el cielo negro e incluso la luna, pero se hace de día y el cielo actua extraño y no se ve el sol, y el cielo se ve siempre celeste
Cool shader, working download links would make it even better.
Here you go: for the ultimate one:
https://www.mediafire.com/file/9xo827f5sejqm5c/Chocapic13+V7.1+Extreme.zip
water is near invisible in v 7, I could stand the brightness if i could see water
Hello creator, the shader that I like the most is the Chocapic13 V6 lite, but I would like you to edit it and add the dynamic light as in the edited version of Chocapic13 V6.1 medium, since the dynamic light that brings optifine / another mod does not I like it. Also the version of optifine when walking is updated badly, generates shading errors and consumes many fps. Please if you could edit and add the dynamic light to the lite version, I would appreciate it since it is the shader that more fps gives me and it looks very nice. Greetings and many thanks for reading. Greetings from Argentina.
This is 100% my favorite shader. I tried all of the popular ones but they simply couldn't compete, even continuum. During my testing of shaders there were things I did indeed like more of others, but I always came back to this one. The one thing that really awed me, and made me choose this shader as the one I use, is the look of caves when lit by torches. Torches illuminate caves just enough to make the way visible and still maintain enough darkness to make it feel like a cave, most other shaders make caves way too bright, even with torch brightness turned down. Another great thing is the gloom of night and rain, nighttime really feels like nighttime should and rain storms are so aesthetically pleasing.
The only minor issues I've encountered is water is literally invisible in dark areas and I do wish that there was more customization in-game. Also while in caves, sometimes blocks get lines with white. Maybe there's a fix that i just havent discovered yet? Other than that, I love it.
In case anyone was wondering:
Hello, i have some problems with glowing mobs eyes at night in v7 shader. Any tips to fix it?
my game crash using the toaster mode shader lol
How do you guys even download these shaders? Every time I click all I get is a sight full of adds and no download button.
It's a little hard to see with this screenshot, but if you look at the edges of the picture near the top and right, you can see some kind of a bevel effect going on. It's much more visible in fullscreen, as it's like a super bright line near the edge of the monitor. This effect goes away at certain looking directions, and comes back with others.
No errors popped up, its more of just a visual artifact.
Specs are as follows:
Shader version:
One suggestion: Can you make a cold light source? For example Sea Lantern、Beacon
Hello everyone,
I have tried to fix the nether and end in the "extreme" version by adding the "world1" and "world-1" to the shader .zip.
It seems to be working nicely, the nether looks great - however, once I go back to the overworld, there are huge artifacts (clouds moving super fast relative to player perspective, reflections of everything floating around....
Has anybody tried to do the same and found what's causing it?
I'm thinking it has to be something simple somewhere in the composite files, but I can't find it.
Greetings
Hi, everybody. Faced a problem with shaders version 7 and 7.1, at night, starting from 14000 minecraft time, appear on the screen strange stripes, with textures of the moon or something like that
How do you get the downloads? All the links are bloatware or viruses. It seems all shader authors seem to do this. Why hide your shaders behind shady adware?
Hey, just wanted to ask if it was possible to increase the lighting and possibly increase or add the Ambient Occlusion or SSAO or whatever you wanna call it in "Chocapic13 No Shadows Lite RC1"? Always loved that pack since it was really simple yet really gives the game an amazing aesthetic.The only thing that bugged me was how strong the light emitted from the torches were and how 'not that bright' they were. In regards to the AO just wondered if there was anything I could tweak in the files so I could give the game a more 'shady' feel. But then again, I don't know anything about GLSL except the basics with editing the wavy terrain, so any help would be greatly appreciated.
Hoping to hear back from you soon!
M.
Wow do these look great!
Does this work with Minecraft Pocket Edition?
Hi, I'm using V7.1.1 on 1.14.2 and I can't see the sky instead when I look up a see many copies of the top of the landscape. I have an Intel i3 7th gen core, Intel HD Graphics 620 and 8 GBs of Ram. https://imgur.com/a/m6vnH9i
Hey!
I'm using v7 medium on 1.12.2, and the moon is square, but its reflection is round.
Second: I use Hardcore Darkness, but with shaders it can't work. Its feature is darkness based on moon phase. Can you make the same option? So full moons would be brighter. That would be awesome, thanks!
no puedo ver el sol, aunque si se pone de noche, puedo ver las estrellas en el cielo negro e incluso la luna, pero se hace de día y el cielo actua extraño y no se ve el sol, y el cielo se ve siempre celeste
Really, really like the V8 beta! Is it still being worked on? Thanks Chocopic!