Could anyone help with stopping the vines from weaving in V7 high / ultra / extreme? It looks wrong against walls and even clips through them every few seconds.
The code for this is at the bottom of gbuffers_terrain.vsh, but I couldn't find a way to fix it. The "if ((mc_Entity.x == 10003))" block selects both leaves and vines, I don't know how to select just vines.
In the No Shadows version of the shaders, Chocapic did just that, and the vines are still, but copy-pasting the bit of code didn't work.
Hi!
In 1.13.1 with optifine and V6 Lite and Low the acacia leaves are colorless/gray. Any idea how to fix this? Transparency works fine and all other leaves are ok.
The Meaning of Life, the Universe, and Everything.
Location:
Earth
Join Date:
5/17/2017
Posts:
63
Member Details
Thank you for this! The V7 Low is great. No other Shaders even work on my older Mac computer. I can play with shaders now because of the work you have done!
Rollback Post to RevisionRollBack
For Build Tutorials, Redstone Tutorials, and my Let's Play Series check out my YouTube Channel.
-Improved fps (up to +25/30% on integrated gpus)
-Greatly improved shadow filtering
-Full 1.13 support (with backward compatibility)
-Changed colors and tonemap
-Added "wavy rain"
-Better stars
-Fixed stained glass looking like ice
-Improved clouds
-New options
-Fixed spider/enderman eyes
I will do a small update to make high/ultra/extreme versions fully compatible with 1.13, then I will port the upgrades made to the lite version to the low version.
This shaderpack is amaizing and even the lite version looks really good with some adjustments (I like it better than the low verion too). I wanted to ask if there's a way to enable motion blur in the lite version since my computer should be able to handle it (the lite and low packs are the only who give me constant 60 fps and I would really love some motionblur)
Anyone ever seen this problem?
Same issue with V7 High and Extreme. I didn't have this issue on V6...
Turn clouds off for now and wait for an updated version.
Could anyone help with stopping the vines from weaving in V7 high / ultra / extreme? It looks wrong against walls and even clips through them every few seconds.
The code for this is at the bottom of gbuffers_terrain.vsh, but I couldn't find a way to fix it. The "if ((mc_Entity.x == 10003))" block selects both leaves and vines, I don't know how to select just vines.
In the No Shadows version of the shaders, Chocapic did just that, and the vines are still, but copy-pasting the bit of code didn't work.
So I tried Chocapic13 shaders v7 Extreme, I am using a Mac and I am getting errors for deferred 3 and deferred 6 could you plz fix this
Hi!
In 1.13.1 with optifine and V6 Lite and Low the acacia leaves are colorless/gray. Any idea how to fix this? Transparency works fine and all other leaves are ok.
Hi!
First of all, thanks for this shader, looks like very cool at outdoor sunday (lite/low version).
But I have a problem with (torched) lights indoor. See examples.
Situation 1, room, backside a big window.
Lite version: torch seems to me ineffective, so the view is darker than needed (dark torch?!):
http://p.coldline.hu/2018/10/01/2930368-20181001-dcYIIE.jpg
Same but low version: torch seems to me ineffective, but image light is about okay:
http://p.coldline.hu/2018/10/01/2930369-20181001-7geRkQ.jpg
Low version, I modified the torch amount to 5(!) seems to me the view its real and okay:
http://p.coldline.hu/2018/10/01/2930370-20181001-kAyZnX.jpg
Situation 2, underground.
Lite version: the image is extremly bright.
http://p.coldline.hu/2018/10/01/2930371-20181001-C9imgK.jpg
Low version: the image is extremly dark (I think before the lite and low result will be similar... lol)
http://p.coldline.hu/2018/10/01/2930372-20181001-GDSvbO.jpg
Low version, I modified the torch amount to 5(!) seems to me the view its okay:
http://p.coldline.hu/2018/10/01/2930373-20181001-uuvTX9.jpg
I play about an hour with settings, but I don't got good result, except if I use low version, and I modified and set torch amount to about 5.
And I found one "bug": the magma block colour is bad, ugly:
http://p.coldline.hu/2018/10/01/2930374-20181001-DGKa7G.jpg
But anyway, thanks for this shader!
MC 1.12.2
Old PC, Core2@3Ghz, ATI 4870 (512MB), 4GB System RAM.
v7 shaderpack version
Thank you for this! The V7 Low is great. No other Shaders even work on my older Mac computer. I can play with shaders now because of the work you have done!
For Build Tutorials, Redstone Tutorials, and my Let's Play Series check out my YouTube Channel.
Hi, great shaderpack, please keep working on it! Would you add Motion Blur and DOF along with more shader options??
This shaderpack looks great, but the water seems weird on Minecraft 1.13.x with it.
Just wait , the future version is compatible with 1.13
I have a bug with minecraft 1.13.2
when i have the shaders active the water has the original texture but with reflects
but if i play the shaders in minecraft 1.12.2 it works perfectly and the water is awesome
pls help me
Just wait , the future version is compatible with 1.13
Oh, ok, i´ll wait, but, how much time will take that?
Right now he is working on it, you can find alpha version of shader 7.1 for 1.13 on ShaderLabs Discord
Quick update!
V7.1 Lite
Changelog versus V7 Lite:
-Improved fps (up to +25/30% on integrated gpus)
-Greatly improved shadow filtering
-Full 1.13 support (with backward compatibility)
-Changed colors and tonemap
-Added "wavy rain"
-Better stars
-Fixed stained glass looking like ice
-Improved clouds
-New options
-Fixed spider/enderman eyes
I will do a small update to make high/ultra/extreme versions fully compatible with 1.13, then I will port the upgrades made to the lite version to the low version.
How can I change the water color of v7.1 ?
Sorry for my bad english
Open gbuffers_water.fsh and around line 139, replace the values in red :
Each number corresponds to the red, green and blue color; the number right after (0.8 here) corresponds to the transparency value.
The 'V7.1 Ultra' link jumps to 'https://www.mediafire.com/file/9xo827f5sejqm5c/Chocapic13_V7.1_Extreme.zip/filehttps://www.mediafire.com/file/wnchvkwbw7lu1du/Chocapic13_V7.1_Ultra.zip/file'
It has been fixed.
This shaderpack is amaizing and even the lite version looks really good with some adjustments (I like it better than the low verion too). I wanted to ask if there's a way to enable motion blur in the lite version since my computer should be able to handle it (the lite and low packs are the only who give me constant 60 fps and I would really love some motionblur)