So the Extreme, High, Ultra shaders are making this, basicly i can only use the medium and lite shaders anything i can do?
I5 4440
Gtx 1060 3gb
Use the optifine 1.7.10 preview version (has inbuild shadersmod with improvements), delete standalone shadersmod before applying: http://optifine.net/downloads
out of all the shaders i've tried, this one is my favorite by far - crisp, bright, atmospheric, and surprisingly light on my machine!
there does seem to be a small problem with the waving leaves, though. Dark Oak and Acacia leaves do not wave for me.
UPDATE: i figured it out. Dark Oak and Acacia leaves share a block ID of 161 instead of 18, so all you have to do is change a few of lines in gbuffers_terrain.vsh in the shaders folder if you want them to wave.
1. Add " #define ENTITY_LEAVES 2 161.0 " to the Adjustable Variables section at the top
2. Find each instance of " mc_Entity.x == ENTITY_LEAVES " (there are 3 of them), and change them to
" mc_Entity.x == ENTITY_LEAVES || mc_Entity.x == ENTITY_LEAVES2"
i have only tried this in V6 High, but i assume it works in other versions of the shaderpack.
Hi Chocapic :3, i'm from Argentina and i'm a BIG fan of your shaders, so, i wanted to ask you if you please can make a version of your shaders special for my Graphic Card and my processor, if you could add it that loved Bloom from the version v6 Medium, so much thanks.
I've been searching this forum for the answer to this but have not been able to find it. Hopefully someone can help!
Basically I love the shaderpack.. but prefer to have vanilla positions for sun and moon. Does anyone know of a way to edit the composite.fsh (or whatever needs to be edited) to have the sun and moon just follow their vanilla paths?
:'v but with 32 chunks loaded the game was running on 210 fps :'v, why with shaders the game run in 30 fps :'v, i do not understand, ( sorry for my inglish, i'm from argenina :v
Hello, is there anyway to reduce the brightness of the sun when looking in that direction.. it is pretty blinding
There is a way to reduce brightness. What version is it you want it to be reduced?
well... Could you tell me why I didn't cloud with V6, 1.7.10 version is my
What do you mean? is everything broken?
No one can help you here if you won't provide a screenshot & your PC Specs
I'm TheCoolSteveMan, you can call me CSM for short!
out of all the shaders i've tried, this one is my favorite by far - crisp, bright, atmospheric, and surprisingly light on my machine!
there does seem to be a small problem with the waving leaves, though. Dark Oak and Acacia leaves do not wave for me.
So the Extreme, High, Ultra shaders are making this, basicly i can only use the medium and lite shaders anything i can do?
I5 4440
Gtx 1060 3gb
Use the optifine 1.7.10 preview version (has inbuild shadersmod with improvements), delete standalone shadersmod before applying:
http://optifine.net/downloads
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
when is v6 mac version going to be released?
Can you please just be quiet?
No one knows when will V6 macOS Support will release, so i suggest that you should check this thread from time-to-time to see any further updates.
I'm TheCoolSteveMan, you can call me CSM for short!
ive been checking this thread for 7 months every day
Just be patient.
I'm TheCoolSteveMan, you can call me CSM for short!
Hi is possible to stop the tree's from waving?
I suspect this has been asked before, and answered, but I've not found a solution that works...
UPDATE: i figured it out. Dark Oak and Acacia leaves share a block ID of 161 instead of 18, so all you have to do is change a few of lines in gbuffers_terrain.vsh in the shaders folder if you want them to wave.
1. Add " #define ENTITY_LEAVES 2 161.0 " to the Adjustable Variables section at the top
2. Find each instance of " mc_Entity.x == ENTITY_LEAVES " (there are 3 of them), and change them to
" mc_Entity.x == ENTITY_LEAVES || mc_Entity.x == ENTITY_LEAVES2"
i have only tried this in V6 High, but i assume it works in other versions of the shaderpack.
Hi Chocapic :3, i'm from Argentina and i'm a BIG fan of your shaders, so, i wanted to ask you if you please can make a version of your shaders special for my Graphic Card and my processor, if you could add it that loved Bloom from the version v6 Medium, so much thanks.
graphics card: Intel HD Graphics 4000
Processor: Intel Core i3-3120M 2.50 GHz
Go to gbuffers_terrain.vsh
And you should see #define WAVY_STUFF
If you spotted that, change that to //define WAVY_STUFF
OR, you could just disable it from the Shader Options.
I'm TheCoolSteveMan, you can call me CSM for short!
I've been searching this forum for the answer to this but have not been able to find it. Hopefully someone can help!
Basically I love the shaderpack.. but prefer to have vanilla positions for sun and moon. Does anyone know of a way to edit the composite.fsh (or whatever needs to be edited) to have the sun and moon just follow their vanilla paths?
Thank you
This is something Chocapic needs to answer.
So join him on Discord here:
https://discord.gg/F4BtNAc[/b]
Hi
1) i'm using optifine HD B6 Ultra
2) i was using Chocapic v6 Medium ( 20 - 35 fps ) or v6 Low ( 25 - 37 fps ) ( 3 Chunks loaded)
3) my Graphic Card: Intel(R) HD Graphics 4000
If you don't even have a GPU you shouldn't be using shaders, you're just ruining your game
Why am I here
:'v but with 32 chunks loaded the game was running on 210 fps :'v, why with shaders the game run in 30 fps :'v, i do not understand, ( sorry for my inglish, i'm from argenina :v