I really like the mod but needs some animation fixes the swiming does not look real at all but really heres the major joke here it says to have java 32 bits for HCmiku which is Hatsune miku but no it works fine with java 64 bits if you know what i mean also please fix the render api code because wean i run minecraft it crashes wean i load a world please fix that also fix Flandre.pmd because her model does not work on two pcs one with 32 bit and 64 bit but good job!
also if you are able please link me some animation files mediafire and dropbox please because i cant trust other websites thank you
also here some screen shots of my house in 1.6.4 related to the mod Hope you enjoy
java.lang.NullPointerException: Updating screen events
at net.minecraft.client.gui.GuiTextField.func_146180_a(SourceFile:58)
at CustomSteve.gui.GuiModelSelect.func_73866_w_(GuiModelSelect.java:301)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:255)
at CustomSteve.gui.GuiBaseScreen.showGuiScreen(GuiBaseScreen.java:446)
at CustomSteve.gui.GuiMainScreen.func_146284_a(GuiMainScreen.java:184)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at CustomSteve.gui.GuiBaseScreen.func_73864_a(GuiBaseScreen.java:245)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:301)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1579)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:916)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.GuiTextField.func_146180_a(SourceFile:58)
at CustomSteve.gui.GuiModelSelect.func_73866_w_(GuiModelSelect.java:301)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:255)
at CustomSteve.gui.GuiBaseScreen.showGuiScreen(GuiBaseScreen.java:446)
at CustomSteve.gui.GuiMainScreen.func_146284_a(GuiMainScreen.java:184)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at CustomSteve.gui.GuiBaseScreen.func_73864_a(GuiBaseScreen.java:245)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:301)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
Hello. I absolutely love your mod!! The smoothness of your graphics stun me. And I never knew that such things could be done in Minecraft! Okay, so the thing is, I am trying to get help with my mod: Ultimate Nature Mod. Hence the title it adds over 253 wildlife Mobs into the Minecraft game, almost all of which you can take to pets. It also extends livestock mechanics to let you make Vanilla mobs livestock ( rather than just herding them into a pen). You seem extremely talented, and was wondering if you might help me with modeling/texturing? If you want to learn more, PM me, or search "ultimate nature mod" on MC Forum.
Rollback Post to RevisionRollBack
Astrohamster out!!
I am a member of Hamster Hideout Forums, known as SableHammyGirl there!
If you would like to check out my blog, Hammy Headlines, go here: http://hammyheadlines.blogspot.com
The Meaning of Life, the Universe, and Everything.
Location:
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Join Date:
1/2/2013
Posts:
62
Minecraft:
Mvpgman1425
Xbox:
KrYpTIC x RaGe
Member Details
Astrohamster, all these models are not from him. It's from other a program called MDD, were you can make models like these and animated them, all this mod does is make it so they are imported into minecraft and that is it.
The Meaning of Life, the Universe, and Everything.
Location:
Garden of Sinners
Join Date:
7/28/2014
Posts:
117
Location:
Kingdom Of Zeal
Minecraft:
IcarusKuroi
Member Details
It would be
a reaaaaaaaaaaaaaaaaaaaaaaaaaaaal
shame if it dont accept pmx..
well it dont seem to want load so it fails..
i wonder what it could be, even with miku, my java/pc is 32bits, is that why?
it dont accept pmx too..? oh..this mod...is now kind of bad if it only supports 64 and pmd, guess my sakura will stay in skin
This mod aims to provide better visual effect to players who desire it, I believe everyone have the same desire on achieving a more impactive gaming experience
I would love to play as a tank......lolz also does the model show up If you played on a server or would it replace everyone to the model you use? haha Im a bit confused by this haha would love to use it on my server with my modpack but I don't want to be the only one in 3d.
also if you are able please link me some animation files mediafire and dropbox please because i cant trust other websites thank you
also here some screen shots of my house in 1.6.4 related to the mod Hope you enjoy
In Game Name : KrazyCharlie || Nick : Komei
Giving away free minecraft YT profile pictures!
~Koishi - shaddafekup
---- Minecraft Crash Report ----
// Sorry
Time: 11/6/14 2:13 PM
Description: Updating screen events
java.lang.NullPointerException: Updating screen events
at net.minecraft.client.gui.GuiTextField.func_146180_a(SourceFile:58)
at CustomSteve.gui.GuiModelSelect.func_73866_w_(GuiModelSelect.java:301)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:255)
at CustomSteve.gui.GuiBaseScreen.showGuiScreen(GuiBaseScreen.java:446)
at CustomSteve.gui.GuiMainScreen.func_146284_a(GuiMainScreen.java:184)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at CustomSteve.gui.GuiBaseScreen.func_73864_a(GuiBaseScreen.java:245)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:301)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1579)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:916)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.GuiTextField.func_146180_a(SourceFile:58)
at CustomSteve.gui.GuiModelSelect.func_73866_w_(GuiModelSelect.java:301)
at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:255)
at CustomSteve.gui.GuiBaseScreen.showGuiScreen(GuiBaseScreen.java:446)
at CustomSteve.gui.GuiMainScreen.func_146284_a(GuiMainScreen.java:184)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at CustomSteve.gui.GuiBaseScreen.func_73864_a(GuiBaseScreen.java:245)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:301)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
-- Affected screen --
Details:
Screen name: CustomSteve.gui.GuiMainScreen
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['jrgrox'/120, l='MpServer', x=23.69, y=240.68, z=10.90]]
Chunk stats: MultiplayerChunkCache: 271, 271
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,4,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 941 game time, 941 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['jrgrox'/120, l='MpServer', x=23.69, y=240.68, z=10.90]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:368)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2382)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:857)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 444042304 bytes (423 MB) / 771403776 bytes (735 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 15507 (868392 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
customsteve{1.0.0Beta} [CustomSteve] (CustomSteve172-Beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Launched Version: 1.7.2-Forge10.12.2.1121
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3621, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1099 (61544 bytes; 0 MB) allocated, 25 (1400 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I am a member of Hamster Hideout Forums, known as SableHammyGirl there!
If you would like to check out my blog, Hammy Headlines, go here: http://hammyheadlines.blogspot.com
Anime is my game
Nobody Is Helping ;_;
It only uses MMDs.
Check out my art!!
http://blueeyes9.deviantart.com/
@badrockwall
i could use some help animating models.
here is my thread for it
www.minecraftforum.net/topic/2409855-custom-steve-models/
You can now be Hyper Sonic!
You can now be Hyper Sonic!
You can now be Hyper Sonic!
a reaaaaaaaaaaaaaaaaaaaaaaaaaaaal
shame if it dont accept pmx..
well it dont seem to want load so it fails..
i wonder what it could be, even with miku, my java/pc is 32bits, is that why?
it dont accept pmx too..? oh..this mod...is now kind of bad if it only supports 64 and pmd, guess my sakura will stay in skin
I'm successful when install this mod, animation look so good and model is so awesome
but textures of character are not load, the body of my character only have the white color.
Although i tried to change another model but nothing happen
I'm using 1.72
also EVERYONE would have to have the model you are using
You can now be Hyper Sonic!