Ah, well, the early bird gets the worm. Also, the mod I'm working on is far less realistic (and deliberately so). I'll try to add some compat so it can be more (jolly) cooperation than competition.
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The inquisitors were torturing Harry.
First, Ignatius used the rock.
Then Billy asked Harry if he wanted to read his BDSM blog. Harry was so surprised that his pants flew right off. He was wearing women's underpants. The inquisitors were wearing them, too.
Love the fact that you have FTB and Tekkit instructions. Sharing is caring friend.
You know what would be awesome, the ability to actually see the villagers in the tube. Like in all those mad science movies.
I want a giant cryochamber full of tubes that have frozen villagers in them.
First of all, I love the design of the website....that takes me waaaayyyyyyyyy back lol. I was thinking it might be cool to be able to "tame" the mobs you create, and then be able to ride them. Also, if you were able to cross a Blaze with another mob (that you could ride) you would get fire invulnerability or something...just some thoughts...
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Sorry, I'm not cool enough to understand Minecraft jargon.... how about you just BE HELPFUL?
The Meaning of Life, the Universe, and Everything.
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Version 0.7 is out and we have a grocery list of changes for you! We have added a new machine the Data Reel Duplicator and also added nine (9) new mobs for you to experiment with. We would like to thank the users that submitted their ideas for some of the mobs in this upcoming version. As thanks to them we use the names they gave the creature and tried to re-create what they requested (within reason, some of you guys are crazy.. but we like crazy).
Here are their names and creatures for future reference:
Bart74
[Cow + Sheep] “Wooly cow”
Deuce_Loosely
[Slime + Squid] “Shoggoth”
monodemono
[Enderman + Spider] “The Abomination”
Pyrobrine
[Enderman + Skeleton] “Wither Skeleton”
[Villager + Zombie] “Villager Zombie”
[Horse + Skeleton] “Skeleton Horse”
[Zombie + Horse] “Zombie horse”
TheTechnician
[Enderman + Squid] “Ender Squid”
Here is the rest of the changelog for anyone interested! There are more notes on this release on our site if you are interested.
Version 0.7
Interfaced with Not Enough Items (NEI) to hide Cryotube Ghost block since it was causing confusion for players when seeing them side-by-side in NEI item list. This block is only used in the multi-block structure that is the Cryotube and should only be spawned by code.
Updated GUI's for some of the machines to match the others in the mod by adding silhouettes of input items for container slots.
Added 'Data Reel Duplicator' a new machine that will allow you to create a copy of any data reel. It could be a genome data reel or a memory data reel so long as you have another empty data reel you can copy the information onto it without error. Requires only power and regents to function.
Fixed bug with icons for water still, water flowing, lava still, lava flowing and fire all being transparent. Bug was items rendering in the world but 2D item icons were transparent.
Renamed 'Example Mob' to Werewolf since he is wolf + villager and updated his sounds accordingly.
Added mob 'Creeper Cow' [Cow + Creeper] which will give you raw beef and gunpowder when killed and also mutant DNA when milked, however his explosion is 2x greater than that of a creeper due to his size.
Added mob 'Wooly Cow' [Cow + Sheep] suggested by Bart74. A cow with wool, like a sheep you can still get milk from it, but also wool and up to 5 pieces at a time!
Added mob 'Shoggoth' [Slime + Squid] suggested by Deuce_Loosely. Looks like a big black slime with multiple eyes and tentacles sticking out of it. It acts like a regular slime except it can be fed slimeballs and regenerate back to it's original giant size. They are hostile to every mob except other shoggoths.
Added mob 'The Abomination' [Enderman + Spider] suggested by monodemono. Short like a squid, black like an enderman. This creature can randomly teleport when taking damage. It lays eggs inside victims bodies human or animal that turn into eggs which in turn spawn more of the creatures whenever a player gets near the eggs. They drop spider and enderman drops. Terminate with an extreme prejudice.
Abomination Eggs spawn source block of mutant DNA if you manage to destroy them before the egg hatches. Default hatching time is 5 minutes or 6,000 ticks.
Added ability to spawn unused Mojang mobs 'Wither Skeleton' [Enderman + Skeleton], 'Villager Zombie' [Villager + Zombie], 'Skeleton Horse' [Horse + Skeleton] and 'Zombie horse' [Zombie + Horse]. Suggested by Pyrobrine, what an awesome idea keep em' coming.
Added mob 'Ender Squid' suggestd by TheTechnician. Just an interesting twist on Enderman, immune to water damage, and have an extra set of limbs, and a purple/blue hue to them.
Renamed 'Human DNA' to 'Villager DNA' in accordance with the rest of Minecraft naming scheme.
Fixed a bug that would crash dedicated server when attempting to decay syringes and DNA samples. Side-effect of this is syringes and DNA samples now decay even in creative mode.
Updated sounds for disgusting meatcube.
Switched hosting providers from Hostgator to Linode for speed/caching purposes. Check them out yourself if you want a reliable and customizable server with SSH access.
Added section on site for compataibility with other mods, this way players can know ahead of time if they will have ID conflicts or other problems.
Added section on site for license information. Mad Science makes use of officialy of the 'Minecraft Mod Public License' (same one used by Buildcraft).
@Gyro: We are always willing to team up or take ideas or suggestions if you want to help! Likewise if your mod has an API we could interface with let us know about it!
@ErusPrime: Since we are using the default 16x16 tilesets for Minecraft we figure it won't be long before a texture pack comes along for us to advertise with such a feature and at higher resolutions for all that much more enjoyment when walking through your lab :>
@foureyes: Good idea! We would like to do something like that but the only thing holding us back is how we could make in invulnerability buff unique from existing potion system. As for being able to ride anything that is something we can definetly look into!
@Flying_Bat: Thank you very much! We thought that Nether Quartz needed some more love for sure. Not very many uses for it would seem.
use all your Eid Eid blocks. A large modpakah has no place. And even where I found free Id. Every time is a conflict. Completely changed everything going your fashion 13-15 times already and each time the same thing. Horror ...
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@FomaDima: Maybe try deleting your config file and letting it regenerate? We have tested Mad Science with over 200 other mods and only ever had to change config files with a text editor. Sorry you are experiencing these problems, if you could get me a crash-log or perhaps a list of your mods and minecraft + forge version I could try and help you with this.
Well this is for the future. And then everything was going terribly all blocks are used only for
I probably give up on this mod if it does not find going for him. I already have 261 mods and space for so many blocks are no longer going =))) sry bad english
The Meaning of Life, the Universe, and Everything.
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If everything goes according to plan we will bump the thread tomorrow with a UE 3.x build. During our tests last week we found out that changes to the IndustrialCraft2 and Buildcraft API's were causing problems in the latest versions of Universal Electricity. Now that everything has been sorted out we can upgrade to it without worry of any problems.
The specific version that fixed this problem was Universal Electricity 3.0.1.28. We will be targeting the latest though which is 3.0.1.30 when we release 0.8 of Mad Science tomorrow.
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@appleturdpie: Yes! Because we use Universal Electricity you can make use of Buildcraft pipes, Industrial Craft 2 cables, Thermal Expansion liquaducts, etc.
@lucapergue: Thanks for input! I like the idea of the spider-jockey gone wrong that sounds cool! As for the wither skeleton we do it that way since you have to combine his genomes in the computer mainframe cannot really craft it alongside coal or stone or anything else since everything needed to store the mob is stored on the reel. We will do the kraken for sure, great idea!
-Snip for length-
Hope I didn't put too many suggestions, I just really like the concept of this mod and just wanted to suggest stuff off of the top of my head, hope you like some of these ideas
As far as i know Primitive mobs isn't discontinued just currently 1.6 compatible and it's no place of mine to say anything i don't really think creating real animal from mixtures of vanilla mobs really fit this mod's theme of creating strange monsters and using manacle machinery though again, it is simply my opinion and holds no weight at all
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Creating new types of mobs both destructive and utility are in order, just as plain silly ones that are for fun. One thing we don't want to do is a permutation system where we apply traits to each base mob and let players mix them and then try to claim that there are somehow millions of combinations. No matter how many times this type of system done it always ends up feeling like a re-skinned potion system.
Using genomes of base mobs to combine and create new creatures and utility mobs like we're doing give us much more creative freedom we thinks. The end result of this process are things like the disgusting meat cube. So far most of our thoughts have been down this way of thinking and coming up with perhaps even base combo mutant-mobs that could be merged with machinery (like some scary furnace / blaze hybrid that can cook ores using liquid mutant DNA).
Anyway, we digress. Right now working on implementing Universal Electricity 3.x
I added a few suggestion in the suggestion form, but found out there is no blaze, iron golem, magmacube and silverfish options.
Because I'd really love to have a Silversheep = silverfish + sheep
Looks like a sheep, but can hide inside wool blocks that are the same collour as it's wool.
And a Smoldering skeleton = blaze + skeleton
Looks like a skeleton, but has the texture of quartz, doesn't have ribs or feet, instead quartz-bones float around him like blazerods.
He shoots flaming arrows, but takes damage in water like an enderman. If killed drops netherquartz.
Maybe even an Iron horse = iron golem + horse
A metalic looking horse, has a lower jump and speed, but has double health and has a built-in iron armour and takes no fall damage.
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@codebracker0: Thank you for all of the awesome suggestions! We will add the missing genomes you mentioned thanks for telling us that. My favorite one from that list was the blaze + skeleton sounds really scary would just be a skeleton that is on fire all the time and could burn anything he touched.
Ah, well, the early bird gets the worm. Also, the mod I'm working on is far less realistic (and deliberately so). I'll try to add some compat so it can be more (jolly) cooperation than competition.
First, Ignatius used the rock.
Then Billy asked Harry if he wanted to read his BDSM blog. Harry was so surprised that his pants flew right off. He was wearing women's underpants. The inquisitors were wearing them, too.
They realized that they were all men of the lord.
- 30 Hs
You know what would be awesome, the ability to actually see the villagers in the tube. Like in all those mad science movies.
I want a giant cryochamber full of tubes that have frozen villagers in them.
Here are their names and creatures for future reference:
Here is the rest of the changelog for anyone interested! There are more notes on this release on our site if you are interested.
Version 0.7
@ErusPrime: Since we are using the default 16x16 tilesets for Minecraft we figure it won't be long before a texture pack comes along for us to advertise with such a feature and at higher resolutions for all that much more enjoyment when walking through your lab :>
@foureyes: Good idea! We would like to do something like that but the only thing holding us back is how we could make in invulnerability buff unique from existing potion system. As for being able to ride anything that is something we can definetly look into!
@Flying_Bat: Thank you very much! We thought that Nether Quartz needed some more love for sure. Not very many uses for it would seem.
All id used id block.... why =(
I probably give up on this mod if it does not find going for him. I already have 261 mods and space for so many blocks are no longer going =))) sry bad english
(unless I missed something and it's already here)
The specific version that fixed this problem was Universal Electricity 3.0.1.28. We will be targeting the latest though which is 3.0.1.30 when we release 0.8 of Mad Science tomorrow.
@lucapergue: Thanks for input! I like the idea of the spider-jockey gone wrong that sounds cool! As for the wither skeleton we do it that way since you have to combine his genomes in the computer mainframe cannot really craft it alongside coal or stone or anything else since everything needed to store the mob is stored on the reel. We will do the kraken for sure, great idea!
As far as i know Primitive mobs isn't discontinued just currently 1.6 compatible and it's no place of mine to say anything i don't really think creating real animal from mixtures of vanilla mobs really fit this mod's theme of creating strange monsters and using manacle machinery though again, it is simply my opinion and holds no weight at all
Using genomes of base mobs to combine and create new creatures and utility mobs like we're doing give us much more creative freedom we thinks. The end result of this process are things like the disgusting meat cube. So far most of our thoughts have been down this way of thinking and coming up with perhaps even base combo mutant-mobs that could be merged with machinery (like some scary furnace / blaze hybrid that can cook ores using liquid mutant DNA).
Anyway, we digress. Right now working on implementing Universal Electricity 3.x
Because I'd really love to have a Silversheep = silverfish + sheep
Looks like a sheep, but can hide inside wool blocks that are the same collour as it's wool.
And a Smoldering skeleton = blaze + skeleton
Looks like a skeleton, but has the texture of quartz, doesn't have ribs or feet, instead quartz-bones float around him like blazerods.
He shoots flaming arrows, but takes damage in water like an enderman. If killed drops netherquartz.
Maybe even an Iron horse = iron golem + horse
A metalic looking horse, has a lower jump and speed, but has double health and has a built-in iron armour and takes no fall damage.
http://www.youtube.com/channel/UCWVJQfvAv2kKWZef4lxU0Tg