Okay, awesome! Can you wait to do it until we get SpiritOres v1.6 out, though? We're close to done, and there's gonna be a bunch of fixes, plus another ore. (I'm gonna get it up on CurseForge by tomorrow or thursday, hopefully.)
Allright Awesome! My next mod review is pretty big to set up so take your time
Allright Awesome! My next mod review is pretty big to set up so take your time
Kay - v1.6 is actually going to be a lot bigger than I thought it was going to be, with five new ores (one nether ore and four end ores) and a complete rewriting of the dart guns. We are quite close to done though!
First of all, we will be adding five new ores. In the nether, we are adding Magma Spirit Ore, the Nether analog of Spirit Ore. Magma Spirit Ingots are crafted with a Magma Spirit Crystal, an amethyst gem, a charred lead chunk, and a magnetite chunk.
In the end, we are adding Iridite, Lilithite, Telenium, and Ender Spirit - the analogs of the ores for the End. All of these are fairly powerful tool materials.
Also, we are cutting down heavily on the dart guns. Aluminum, Spiritied, Amethyst, Magma Spirited, Telenium, and Ender Spirit are the only materials usable for dart guns.
One more thing - at some point, Telenium is going to slowly grow, but at the same rate some of its blocks slowly decay back into endstone. In other words, Telenium Ore slowly moves - this was Greenshoes' idea. Thank you, Greenshoes!
Anyway, lengthy post - must dash, we've got a lot to code.
First of all, we will be adding five new ores. In the nether, we are adding Magma Spirit Ore, the Nether analog of Spirit Ore. Magma Spirit Ingots are crafted with a Magma Spirit Crystal, an amethyst gem, a charred lead chunk, and a magnetite chunk.
In the end, we are adding Iridite, Lilithite, Telenium, and Ender Spirit - the analogs of the ores for the End. All of these are fairly powerful tool materials.
Also, we are cutting down heavily on the dart guns. Aluminum, Spiritied, Amethyst, Magma Spirited, Telenium, and Ender Spirit are the only materials usable for dart guns.
One more thing - at some point, Telenium is going to slowly grow, but at the same rate some of its blocks slowly decay back into endstone. In other words, Telenium Ore slowly moves - this was Greenshoes' idea. Thank you, Greenshoes!
Anyway, lengthy post - must dash, we've got a lot to code.
I got an idea for Telenuim So if it spread onto endstone and turning them into Telenuim you should make it to where you can repair them by putting the damaged tool or armor in a crafting set with some endstone to restore some of its duribilty L:not very sure if you can code it
I got an idea for Telenuim So if it spread onto endstone and turning them into Telenuim you should make it to where you can repair them by putting the damaged tool or armor in a crafting set with some endstone to restore some of its duribilty L:not very sure if you can code it
Ooh! This would be interesting. Possibly in the next update? Also, my texturing skills have been improving so be looking forward to some pretty epic-looking stuff in the End.
I got an idea for Telenuim So if it spread onto endstone and turning them into Telenuim you should make it to where you can repair them by putting the damaged tool or armor in a crafting set with some endstone to restore some of its duribilty L:not very sure if you can code it
We could probably figure out how to do that, but that will probably have to wait until 1.7 - we're a bit behind with the textures and stuff. In particular, we have to code Telenium still.
Releasing v1.6, and waiting on CurseForge to approve.
[+] Added Magma Spirit material, dart guns, etc
[-] Cut several dart guns
[+] Magma Spirit dart guns light enemies on fire
[+] Added Iridite material, etc
[+] Added Telenium material, dart gun, etc (no special abilities yet)
[+] Added Lilithite material, etc (again, no special abilities yet)
[+] Added Ender Spirit material, dart gun, etc etc]
[+] Added particle effect to Spirit Ores
Awesome update I promise I'm gonna make another vid for it but the only problem is,is when I add it to the withers woods modpack pack I get ID conflicts just no crash report :L
Awesome update I promise I'm gonna make another vid for it but the only problem is,is when I add it to the withers woods modpack pack I get ID conflicts just no crash report :L
Do any of your mods have config files? Then there are ID conflict fix mods that will probably take care of it for you. As of right now, the config that we added doesn't do IDs (it does enable/disable fences, fence gates, and dart guns.)
Howl, I'd just like to thank you for indirectly helping me realize that there are probably others out there mirroring my mods
Anyhoo, you also indirectly helped me add a bit more security to my posts and hopefully it'll get taken care of.
I know you weren't aware of the fact that you helped me, well you are now, but for that,
Howl, I'd just like to thank you for indirectly helping me realize that there are probably others out there mirroring my mods
Anyhoo, you also indirectly helped me add a bit more security to my posts and hopefully it'll get taken care of.
I know you weren't aware of the fact that you helped me, well you are now, but for that,
Cheers,
Robosphinx
I know, there are ten or so mod databases mirroring SpiritOres right now, but all of the nine besides 9Minecraft are linking 9Minecraft for the mod, and very few actually credit me for it. I think putting a legal statement on your post really helps, though. Good luck with securing your mods :/
Hmm, since the End is only 1 floating island, ores would be a very limited resource. Maybe you could add some much smaller islands that rarely generate in the End where ores could spawn.The only problem is that you would have find a way to travel around the End . . .
Hmm, since the End is only 1 floating island, ores would be a very limited resource. Maybe you could add some much smaller islands that rarely generate in the End where ores could spawn.The only problem is that you would have find a way to travel around the End . . .
Yeah, we might end up making a little add-on mod that makes the End bigger.
Yeah, we might end up making a little add-on mod that makes the End bigger.
I know! hardcore ended expansion mod it adds more floating rocks of endstone in the end makeing it peeped for exploation maybe if you have compatibility with that mod of the ores spawning the end ores may not be so limited also and idea for an ore,Since their is a limit of endstone in the end why not craft something that can convert cobblestone to endstone
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Kay - v1.6 is actually going to be a lot bigger than I thought it was going to be, with five new ores (one nether ore and four end ores) and a complete rewriting of the dart guns. We are quite close to done though!
Thank you!
First of all, we will be adding five new ores. In the nether, we are adding Magma Spirit Ore, the Nether analog of Spirit Ore. Magma Spirit Ingots are crafted with a Magma Spirit Crystal, an amethyst gem, a charred lead chunk, and a magnetite chunk.
In the end, we are adding Iridite, Lilithite, Telenium, and Ender Spirit - the analogs of the ores for the End. All of these are fairly powerful tool materials.
Also, we are cutting down heavily on the dart guns. Aluminum, Spiritied, Amethyst, Magma Spirited, Telenium, and Ender Spirit are the only materials usable for dart guns.
One more thing - at some point, Telenium is going to slowly grow, but at the same rate some of its blocks slowly decay back into endstone. In other words, Telenium Ore slowly moves - this was Greenshoes' idea. Thank you, Greenshoes!
Anyway, lengthy post - must dash, we've got a lot to code.
Finally! The End will be worthwhile going to!
Hehe, yeah - we should be done by Sunday.
Wow, tomorrow already! I can't wait
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Ooh! This would be interesting. Possibly in the next update? Also, my texturing skills have been improving so be looking forward to some pretty epic-looking stuff in the End.
We could probably figure out how to do that, but that will probably have to wait until 1.7 - we're a bit behind with the textures and stuff. In particular, we have to code Telenium still.
[+] Added Magma Spirit material, dart guns, etc
[-] Cut several dart guns
[+] Magma Spirit dart guns light enemies on fire
[+] Added Iridite material, etc
[+] Added Telenium material, dart gun, etc (no special abilities yet)
[+] Added Lilithite material, etc (again, no special abilities yet)
[+] Added Ender Spirit material, dart gun, etc etc]
[+] Added particle effect to Spirit Ores
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Thanks! I can't believe we made it on time.
Do any of your mods have config files? Then there are ID conflict fix mods that will probably take care of it for you. As of right now, the config that we added doesn't do IDs (it does enable/disable fences, fence gates, and dart guns.)
Howl, I'd just like to thank you for indirectly helping me realize that there are probably others out there mirroring my mods
Anyhoo, you also indirectly helped me add a bit more security to my posts and hopefully it'll get taken care of.
I know you weren't aware of the fact that you helped me, well you are now, but for that,
Cheers,
Robosphinx
I know, there are ten or so mod databases mirroring SpiritOres right now, but all of the nine besides 9Minecraft are linking 9Minecraft for the mod, and very few actually credit me for it. I think putting a legal statement on your post really helps, though. Good luck with securing your mods :/
Yeah, we might end up making a little add-on mod that makes the End bigger.
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344