SpiritOres mod is a Minecraft Forge mod that adds twelve new ores to the game: Aluminum, Copper, Steel, Spirit, Charred Lead, Magnetite, Amethyst, Magma Spirit, Iridite, Lilithite, Telenium, and Ender Spirit. Several of these have special abilities. Also, craft the Spirited, Magma Spirited, and Ender Spirit ingots together and get a Dimensionforged Ingot.
All the mod reviews currently out for SpiritOres are outdated - new mod reviews are needed and very welcome!
Also, DO NOT PUT THIS MOD IN MOD DATABASES.
Reviews/Showcases
Outdated review by Ninjabee2000
Screenshots
How to Install
Install the latest version of Minecraft Forge for 1.6.4 with the installer.
Run Minecraft on the Forge profile once to create the "mods" folder.
Download the latest version of SpiritOres.
Navigate to your mods folder ("/Users/your user here/Library/Application Support/minecraft/mods" on Mac, "C:/Users/your user here/AppData/Roaming/.minecraft/mods" on Windows) and drop SpiritOres-X.X.zip inside.
Start Minecraft on the Forge profile.
If TimeLordHowl's SpiritOres mod appears under the "Mods" screen, everything should be working!
How about doors buckets etc. Or anything that can do with redstone L: (I love redstone) also im working on a mod review for it
The next version will have a set of fence gates that go with the ores, and I'll try to implement the doors when I can--thanks for the ideas!
EDIT: Fence Gates are being really buggy with the textures, so 1.3 probably will end up fixing the texture bugs and the Spirited Block recipe. Also, I might, might end up adding a fifth ingot plus toolsets plus armor.
Hey Howl i finished the mod review! took me awhile to make L: Can you also put it on the main post?
Whoa--thanks! I love it! Especially the bit where Steve crafts the spirited ingot. The texture should be fixed now, and the recipe for Spirited Blocks has also been fixed.
Ok before you add anything i recommend you move all the code files you have now to 1.7.2 forge because it can get more worse and take more time to copy all the code to 1.7 and soon everyone is gonna check only 1.7 mods instead of 1.6 or wait for forge 1.7.4 I Dont know your mod
Ok before you add anything i recommend you move all the code files you have now to 1.7.2 forge because it can get more worse and take more time to copy all the code to 1.7 and soon everyone is gonna check only 1.7 mods instead of 1.6 or wait for forge 1.7.4 I Dont know your mod
The forge 1.7.2 development environment is really glitchy for me right now, but I'm trying to figure it out. In the meantime, I'll be on 1.6.4.
Hey everyone! Just a quick heads-up/rant: Several websites (strangely enough, some russian ones) are trying to make money off of my mod without my permission, and without crediting me. Furthermore, the result at the top for googling "spiritores mod" is not this thread anymore, it is a website that doesn't credit me. If anyone reading this thread wants to put my mod on another site, a few requirements.
PM me first to ask me if I'll let you.
Credit me, and link to this thread and the website.
Make the download link go to my download page. I'm trying to track how many downloads I get, so I know roughly how popular my mod is.
One final note.
Dear 9Minecraft,
You have reuploaded my mod to your website without my permission, posted my mod on your website without my permission and without crediting me, and have caused several other websites to link back to your page, where you are trying to make money off of my mod without my permission and without crediting me. I warn you, you are plagiarizing me. 9Minecraft does not own this mod. REMOVE MY MOD FROM YOUR WEBSITE, OR I WILL SUE.
Thank you,
TimeLordHowl, creator and rightful owner of SpiritOres mod.
And finally CurseForge approved my mod! It's been over 24 hours since I posted it on CurseForge, but hey, admins can't be on all the time! XD
Anyway. I will be releasing v1.4, and then after that v2.0 - v2.0 will be the first version to update to Forge 1.7.2. Just thought I'd let everyone know.
And finally CurseForge approved my mod! It's been over 24 hours since I posted it on CurseForge, but hey, admins can't be on all the time! XD
Anyway. I will be releasing v1.4, and then after that v2.0 - v2.0 will be the first version to update to Forge 1.7.2. Just thought I'd let everyone know.
I voted bows for me and all the other archers out there! Great mod btw! Will download ASAP! Good job, hope to see you continue with the great work! Diamonds and gold apples for you!
P.S. What about ores in the nether? That would be a very nice addition to your epic mod!
I voted bows for me and all the other archers out there! Great mod btw! Will download ASAP! Good job, hope to see you continue with the great work! Diamonds and gold apples for you!
P.S. What about ores in the nether? That would be a very nice addition to your epic mod!
Ooh! I like that idea. Here's some suggestions:
Charred Lead Ore - A dark-colored ore common in the Nether. It has the same armor, tool and weapon stats as iron, except it has increased durability/Unbreaking I enchantment.
Magnitite Ore - A brownish ore that is about as rare as gold. The sword has the Looting enchantment, the toolset mines faster and the armor has no special effects. Unfortunately, Magnitite items are only on the same tier as Copper and Aluminum, as to stop them from being OP.
Amethyst Ore - A purple ore that is as rare as Spirit ore. Diamond tier. The armor negates hunger, nausea and slowness effects, the sword has a slowness effect and the toolset has no new properties.
Magma Spirit Ore - A fiery-looking Spirit ore that is as rare as diamond. It is on a higher tier than diamond (swords +8 damage for instance). The armor has Fire Protection enchantment, the sword has Fire Aspect and the pick autosmelts a la Twilight Forest's Fiery Pick. Toolset looks epic.
OOH, yes! Amazing ideas for ores, elrock13! I'll get those in for v2.0 if I can get the textures together.
Also, I just uploaded v1.4 to CurseForge. Once it gets approved, I will edit the main thread.
Changelog for v1.4:
[+] Added fence gates with working textures and recipes (ingot redstone ingot)
[+] Made Spirited tools and armor better than diamond
[+] Made Steel tools and armor better than iron but not as good as diamond
[+] Made Copper a bit better than it was
[+] Made Aluminum better than it was, but not as good as copper
Thanks! We're working on the bows right now, but the drawback textures are implemented strangely in Vanilla, so we're going with dart guns that work exactly like bows instead, but with many more uses - in particular Spirited Dart Guns. They're practically unbreakable, with 90,000 uses.
Also, the 1.7.2 workspace doesn't like me (aka it's being super buggy), so we might end up releasing v1.5 before v2.0...
EDIT: Did I forget to give you diamonds?
Sorry - the pictures weren't loading before. They should be working now.
Thank you!
Also, if anyone has ideas on how to improve the mod, feel free to post them!
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
The next version will have a set of fence gates that go with the ores, and I'll try to implement the doors when I can--thanks for the ideas!
EDIT: Fence Gates are being really buggy with the textures, so 1.3 probably will end up fixing the texture bugs and the Spirited Block recipe. Also, I might, might end up adding a fifth ingot plus toolsets plus armor.
Thanks! One thing--can you post a link to this thread in the description?
Also, there seems to be a bug with the Spirited Ingot texture. That will also be fixed in v1.3
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Whoa--thanks! I love it! Especially the bit where Steve crafts the spirited ingot. The texture should be fixed now, and the recipe for Spirited Blocks has also been fixed.
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
The forge 1.7.2 development environment is really glitchy for me right now, but I'm trying to figure it out. In the meantime, I'll be on 1.6.4.
Well, all of the features listed in the poll are probably going to be added at some point, so you can just vote for the one you want to see first.
One final note.
Dear 9Minecraft,
You have reuploaded my mod to your website without my permission, posted my mod on your website without my permission and without crediting me, and have caused several other websites to link back to your page, where you are trying to make money off of my mod without my permission and without crediting me. I warn you, you are plagiarizing me. 9Minecraft does not own this mod. REMOVE MY MOD FROM YOUR WEBSITE, OR I WILL SUE.
Thank you,
TimeLordHowl, creator and rightful owner of SpiritOres mod.
Anyway. I will be releasing v1.4, and then after that v2.0 - v2.0 will be the first version to update to Forge 1.7.2. Just thought I'd let everyone know.
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
P.S. What about ores in the nether? That would be a very nice addition to your epic mod!
Ooh! I like that idea. Here's some suggestions:
Charred Lead Ore - A dark-colored ore common in the Nether. It has the same armor, tool and weapon stats as iron, except it has increased durability/Unbreaking I enchantment.
Magnitite Ore - A brownish ore that is about as rare as gold. The sword has the Looting enchantment, the toolset mines faster and the armor has no special effects. Unfortunately, Magnitite items are only on the same tier as Copper and Aluminum, as to stop them from being OP.
Amethyst Ore - A purple ore that is as rare as Spirit ore. Diamond tier. The armor negates hunger, nausea and slowness effects, the sword has a slowness effect and the toolset has no new properties.
Magma Spirit Ore - A fiery-looking Spirit ore that is as rare as diamond. It is on a higher tier than diamond (swords +8 damage for instance). The armor has Fire Protection enchantment, the sword has Fire Aspect and the pick autosmelts a la Twilight Forest's Fiery Pick. Toolset looks epic.
Also, I just uploaded v1.4 to CurseForge. Once it gets approved, I will edit the main thread.
Changelog for v1.4:
[+] Added fence gates with working textures and recipes (ingot redstone ingot)
[+] Made Spirited tools and armor better than diamond
[+] Made Steel tools and armor better than iron but not as good as diamond
[+] Made Copper a bit better than it was
[+] Made Aluminum better than it was, but not as good as copper
Thanks! We're working on the bows right now, but the drawback textures are implemented strangely in Vanilla, so we're going with dart guns that work exactly like bows instead, but with many more uses - in particular Spirited Dart Guns. They're practically unbreakable, with 90,000 uses.
Also, the 1.7.2 workspace doesn't like me (aka it's being super buggy), so we might end up releasing v1.5 before v2.0...