Well, for instance, all those screenshots of the messed up temple gen I could swear happened 1-2 weeks ago, yet here they are again slowly rolling in... then there was my reply to someone asking about ZSS for 1.10.x, which I now can't find anywhere.
I've been having crazy deja vu lately, though, so who knows.
Also, @OracleSight, we aren't the only ZSS mapmakers. There is Doodycraft, with his OoT (Unplayable at certain points, but worth the time), and Atarikama, who is currently not active, but his map is massive (My demo is in French, but at least I can appreciate the building).
I should really flex my creative skills and work on helping with the architecture, the command blocks, not so well but otherwise, really...REALLY godd with map building. c:
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"There is always an exit out of your problems, you just have to find it." - Robi Tribal
Proud owner of a New Nintendo 3DS XL Hyrule Edition
Fun thing users of this mod should do at least once: Equip Bunny Ears and Pegasus Boots, drink a speed II potion, then run and jump while holding a Roc's Feather.
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Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Fun thing users of this mod should do at least once: Equip Bunny Ears and Pegasus Boots, drink a speed II potion, then run and jump while holding a Roc's Feather.
Weellllll... I just finished mopping up all the chaos that was my map thread, so if anyone wants to see where I need help, I could really use ideas for puzzles, boss battles, and the like. When you have some time, check it out: Link to the thread
Fun thing users of this mod should do at least once: Equip Bunny Ears and Pegasus Boots, drink a speed II potion, then run and jump while holding a Roc's Feather.
It's better with Aeroza lol.
Is there an nbt tag that I can use for bomb bags to determine the amount of bombs in a bomb bag?
Your Forge version is too recent - you are using Forge{10.13.4.1614}, but a way earlier one was used to build the mod and the method names are now different. Sorry, but you can't use that different of a Forge version and expect it to work flawlessly.
No idea - the line mentioned in the crash report is this one, which as you can see shouldn't behave any differently in single-player vs. multiplayer. Unless... perhaps they changed one of those methods to be client-side only... that would cause such a crash. :/
Your Forge version is too recent - you are using Forge{10.13.4.1614}, but a way earlier one was used to build the mod and the method names are now different. Sorry, but you can't use that different of a Forge version and expect it to work flawlessly.
...Oh crap, does 1558 work fine? Or does it also break?
If it breaks, then I've got some work to do in my "multiplayer compatible" modpack.
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
The other surprising fact is that the mask salesman works flawlessly in both singleplayer and multiplayer
The only difference between both actions (as far as i can see it) is that you give barnes the gunpowder by right-clicking and the mask salesman his letter by left-clicking
Alright, well...Added to my notes not to update to that Forge version, thanks for the info.
That's really odd though, you'd think left-click or right-click wouldn't make a difference code-wise with very similar things happening.
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
That's really odd though, you'd think left-click or right-click wouldn't make a difference code-wise with very similar things happening.
If the code is for only a specific action then the line will not activate unless the requirements are met, like left clicking a hookshot upgrade on a friendly blacksmith. There would have to be an alternative line of code or manual integration if that would happen, so I agree with you.........How odd indeed.......
The mask trader doesn't use the original villager shop code in any way - Barnes does, and one of those methods is client only for no reason other than Mojang didn't ever happen to call it from the server side, not because it actually couldn't be used that way.
Well, @ZidaneRob's pic was what started this generation errors discussion, and now the image is finally surfacing.
Is there any download from zelda sword skills 1.7.10-2.2.5b? I want to have this pegasus boots flight speed :3 :
(10:30)
I am from germany, my english is not the best.
It's alive....ITS ALIVE!!! HAHAHAHAHA >:D
Seriously though, it is rather funny when the generator vomits this sort of s*** up. rofl
I should really flex my creative skills and work on helping with the architecture, the command blocks, not so well but otherwise, really...REALLY godd with map building. c:
Fun thing users of this mod should do at least once: Equip Bunny Ears and Pegasus Boots, drink a speed II potion, then run and jump while holding a Roc's Feather.
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
I... I can't believe I haven't tried that... brb.
You have a working computer now?
A work computer... which means I don't actually have Minecraft installed, but it sure would have been fun to try!
Does somebody have now ZSS 2.2.5 B on his computer and can send me?
I am from germany, my english is not the best.
Weellllll... I just finished mopping up all the chaos that was my map thread, so if anyone wants to see where I need help, I could really use ideas for puzzles, boss battles, and the like. When you have some time, check it out: Link to the thread
It's better with Aeroza lol.
Is there an nbt tag that I can use for bomb bags to determine the amount of bombs in a bomb bag?
There is: "bombs".
Thanks! =D
Does anyone know of any zelda sword skills servers out there?
I can't say that there are any.
Your Forge version is too recent - you are using Forge{10.13.4.1614}, but a way earlier one was used to build the mod and the method names are now different. Sorry, but you can't use that different of a Forge version and expect it to work flawlessly.
No idea - the line mentioned in the crash report is this one, which as you can see shouldn't behave any differently in single-player vs. multiplayer. Unless... perhaps they changed one of those methods to be client-side only... that would cause such a crash. :/
...Oh crap, does 1558 work fine? Or does it also break?
If it breaks, then I've got some work to do in my "multiplayer compatible" modpack.
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Alright, well...Added to my notes not to update to that Forge version, thanks for the info.
That's really odd though, you'd think left-click or right-click wouldn't make a difference code-wise with very similar things happening.
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
If the code is for only a specific action then the line will not activate unless the requirements are met, like left clicking a hookshot upgrade on a friendly blacksmith. There would have to be an alternative line of code or manual integration if that would happen, so I agree with you.........How odd indeed.......
The mask trader doesn't use the original villager shop code in any way - Barnes does, and one of those methods is client only for no reason other than Mojang didn't ever happen to call it from the server side, not because it actually couldn't be used that way.
Anyway, that's the source of the server crash.