Ran into this crash when making a world with BWG4's Sky Dimension option.
~snip~
Strange - your world height for the chunk generating was somehow a negative value. I didn't expect that to be possible, but I guess it is, so I've added a check in for the world height to prevent this from happening. Thanks for pointing it out.
I like the shield idea but maybe add another armor slot for the shield, some new enchantments and it needs a nice rendering.
I wanted to ask if its somehow possible to merge the custum attack from the mod with the normal attack move.
Because when I set it to my left Mb i cant destroy any blocks. I also would like to assign dodge to "a" or "d" but as I mentioned before
dobble tap would be my favourite .
Maybe make it so that players use up more hunger when sprinting with a shield equipped?
Maybe make it so that players use up more hunger when sprinting with a shield equipped?
If shields get added, they will definitely impact movement / hunger consumption while in use, but I don't think I'll penalize the player just for equipping it in the shield slot.
I think to make a shield it should do this. Shield: (Actually a retextured sword), reduces knockback and gives resist 1 when right clicked
By retextured sword, do you mean that it would be held in the main hand only? That would certainly be an easier way to implement it, and whenever holding a shield all damage from the front could be negated, making it easier to advance on skeletons and the like... possible, though with mods like BattleGear2 out there (which you can use with ZSS to get shields!!!), it wouldn't feel quite right to do it that way. I'll keep it in mind as an alternative whenever (and if) I get around to thinking more about shields.
occasionally, i'll hear the dungeon found theme when there's no visible dungeon to be seen
That may or may not be a bug. Are you playing with any other mods that add blocks during world generation? If any blocks of the secret room blocks get replaced, when you get near enough to one for the tile entity to update, it will realize that its structure has been 'breached' and play the sound.
If you're not playing with other mods installed, are you playing on a fresh world with the latest version, or on an old world with the latest version? If it's on an old world, could you try starting a new world and see if you still have the same problem? It is possible that things may have changed that could cause the dungeon core tile entity in older worlds not to behave correctly with the latest version.
If you're playing on a new world and experiencing this behavior, are you breaking blocks in creative mode or at random with bombs? The sound will play if 3 or more blocks are destroyed, even if they all happen to be on a corner, so you wouldn't be able to see inside.
Now, everytime I crossed a spawner from his mod, your melody plays. At least that warned me from danger and loot.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
That may or may not be a bug. Are you playing with any other mods that add blocks during world generation? If any blocks of the secret room blocks get replaced, when you get near enough to one for the tile entity to update, it will realize that its structure has been 'breached' and play the sound.
If you're not playing with other mods installed, are you playing on a fresh world with the latest version, or on an old world with the latest version? If it's on an old world, could you try starting a new world and see if you still have the same problem? It is possible that things may have changed that could cause the dungeon core tile entity in older worlds not to behave correctly with the latest version.
If you're playing on a new world and experiencing this behavior, are you breaking blocks in creative mode or at random with bombs? The sound will play if 3 or more blocks are destroyed, even if they all happen to be on a corner, so you wouldn't be able to see inside.
Nope is bug because Im having same problem and the only mod Im using is ZSS, And what I do is simple travel between places then the melody happens,sometimes I notice the melody is far away, I don't know if this might be the problem but, I think is because when mobs spawn inside or close to the dungeons they might think is the player and ring the melody?
Oh, regarding the conflict with Toast's mod... Now, everytime I crossed a spawner from his mod, your melody plays. At least that warned me from danger and loot.
Nope is bug because Im having same problem and the only mod Im using is ZSS, And what I do is simple travel between places then the melody happens,sometimes I notice the melody is far away, I don't know if this might be the problem but, I think is because when mobs spawn inside or close to the dungeons they might think is the player and ring the melody?
Hm, alright, thanks for confirming that. Guess I've got some digging around to do. In the meantime, enjoy the music...? >.<
EDIT: So I've been walking around for some time, and I have yet to experience this issue. The only music I hear is when I deliberately crack open a room. Is there any more information you guys can give me?
Are you using an old save with the new mod version, or did you start a new world?
If you didn't start a new world, can you try that and see if you still have the issue?
If it's still happening then, is there anything that you can find in common with it happening? Particular biomes, current height (like if you're deep in a mine or something)... anything?
There will be eight types and they vary in size. There's no current ETA, but definitely (barring any bizarre circumstances) before the end of the month.
The Meaning of Life, the Universe, and Everything.
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Minecraft:
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ooh! cannot wait.
I find it quite difficult with this mod sometimes.
i like the extra challenge. it is quite great.
and future dungeons are going to make things awesome.
There will be eight types and they vary in size. There's no current ETA, but definitely (barring any bizarre circumstances) before the end of the month.
Hmm... can we blow it up and take the sword?
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
I find it quite difficult with this mod sometimes.
i like the extra challenge. it is quite great.
and future dungeons are going to make things awesome.
Oh? What exactly do you find challenging in this mod? If anything, I'd expect it to make an otherwise vanilla playthrough easier. I'm glad you are having fun with it though!
If you will add shields, please make downloads without the shields, because I love using this with battlegear 2 .
No, I will force you to abandon BG2!!!!!!
Kidding, of course. If I ever do get around to adding shields, I will definitely allow you to disable them, though they shouldn't in any way conflict with BG2 or other mods that add shields.
I just think it's awesome that you can play this together with BG2 for that extra layer of awesome. Must be a good time ;D
occasionally, i'll hear the dungeon found theme when there's no visible dungeon to be seen
Breached!!!
Those sandstone blocks are part of a Desert Temple smashing their way into a secret room.
How dare they! >.<
I finally had this occur to me while wandering around, turns out that Desert and Jungle Temples, at least, and possibly other vanilla structures, generate after the secret rooms and will sometimes breach them, causing the sound to trigger when you get near if the core block is still in place. I'm afraid I don't think there is anything I can do about this as I already generate as late as I can, but if I find a way to generate after the vanilla structures, I will certainly do so.
I've also noticed that very rarely the medley will play twice when a room is opened up; I may have fixed that, but it needs further testing to confirm.
Lol, no, no way, these dungeons are impervious to everything except a Dungeon Key Has to be the correct dungeon key as well, not just any old key.
Oh, I'll call a Wither, then. I'm not that adventurous enough to hoard keys, not even bombs.
Millenaire villagers can detect your dungeons and destroys them(replaces them with dirt), spewing the loot up. Looks funny, though.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Millenaire villagers can detect your dungeons and destroys them(replaces them with dirt), spewing the loot up. Looks funny, though.
Do they actively detect and destroy the dungeons, or is it just by chance as they expand their village? I'd be pretty shocked if they were seeking them out on purpose. Nothing I can do about those villagers destroying them, though, since that's added by another mod.
Strange - your world height for the chunk generating was somehow a negative value. I didn't expect that to be possible, but I guess it is, so I've added a check in for the world height to prevent this from happening. Thanks for pointing it out.
Now that would be a huge spoiler, wouldn't it?
Maybe make it so that players use up more hunger when sprinting with a shield equipped?
Shield: (Actually a retextured sword), reduces knockback and gives resist 1 when right clicked
If shields get added, they will definitely impact movement / hunger consumption while in use, but I don't think I'll penalize the player just for equipping it in the shield slot.
By retextured sword, do you mean that it would be held in the main hand only? That would certainly be an easier way to implement it, and whenever holding a shield all damage from the front could be negated, making it easier to advance on skeletons and the like... possible, though with mods like BattleGear2 out there (which you can use with ZSS to get shields!!!), it wouldn't feel quite right to do it that way. I'll keep it in mind as an alternative whenever (and if) I get around to thinking more about shields.
Thanks! More is on the way, though it will most likely take a few more days for this one.
occasionally, i'll hear the dungeon found theme when there's no visible dungeon to be seen
That may or may not be a bug. Are you playing with any other mods that add blocks during world generation? If any blocks of the secret room blocks get replaced, when you get near enough to one for the tile entity to update, it will realize that its structure has been 'breached' and play the sound.
If you're not playing with other mods installed, are you playing on a fresh world with the latest version, or on an old world with the latest version? If it's on an old world, could you try starting a new world and see if you still have the same problem? It is possible that things may have changed that could cause the dungeon core tile entity in older worlds not to behave correctly with the latest version.
If you're playing on a new world and experiencing this behavior, are you breaking blocks in creative mode or at random with bombs? The sound will play if 3 or more blocks are destroyed, even if they all happen to be on a corner, so you wouldn't be able to see inside.
Now, everytime I crossed a spawner from his mod, your melody plays. At least that warned me from danger and loot.
OcD Simple Add-On!
Hm, alright, thanks for confirming that. Guess I've got some digging around to do. In the meantime, enjoy the music...? >.<
EDIT: So I've been walking around for some time, and I have yet to experience this issue. The only music I hear is when I deliberately crack open a room. Is there any more information you guys can give me?
Are you using an old save with the new mod version, or did you start a new world?
If you didn't start a new world, can you try that and see if you still have the issue?
If it's still happening then, is there anything that you can find in common with it happening? Particular biomes, current height (like if you're deep in a mine or something)... anything?
you need one basic sword skill orb, find it or spawn it in. right click it, and you're good
'Boss' Dungeon exterior:
Interior:
I find it quite difficult with this mod sometimes.
i like the extra challenge. it is quite great.
and future dungeons are going to make things awesome.
Hmm... can we blow it up and take the sword?
OcD Simple Add-On!
Oh? What exactly do you find challenging in this mod? If anything, I'd expect it to make an otherwise vanilla playthrough easier. I'm glad you are having fun with it though!
Lol, no, no way, these dungeons are impervious to everything except a Dungeon Key Has to be the correct dungeon key as well, not just any old key.
No, I will force you to abandon BG2!!!!!!
Kidding, of course. If I ever do get around to adding shields, I will definitely allow you to disable them, though they shouldn't in any way conflict with BG2 or other mods that add shields.
I just think it's awesome that you can play this together with BG2 for that extra layer of awesome. Must be a good time ;D
Breached!!!
Those sandstone blocks are part of a Desert Temple smashing their way into a secret room.
How dare they! >.<
I've also noticed that very rarely the medley will play twice when a room is opened up; I may have fixed that, but it needs further testing to confirm.
Oh, I'll call a Wither, then. I'm not that adventurous enough to hoard keys, not even bombs.
Millenaire villagers can detect your dungeons and destroys them(replaces them with dirt), spewing the loot up. Looks funny, though.
OcD Simple Add-On!
Just for that I've made them indestructible by Wither and Ender Dragon
Do they actively detect and destroy the dungeons, or is it just by chance as they expand their village? I'd be pretty shocked if they were seeking them out on purpose. Nothing I can do about those villagers destroying them, though, since that's added by another mod.