I also got atlas maps mod thing. And I can't see dungeons on the map. Is it only completed dungeons or should I ask the creator of antique atlas mod instead?
I also got atlas maps mod thing. And I can't see dungeons on the map. Is it only completed dungeons or should I ask the creator of antique atlas mod instead?
The 1.7 version of ZSS doesn't have support for the Atlas as of yet, since for some reason the API was not released with the Atlas 1.7 update. I haven't checked it in a while, though, so maybe it's available now, in which case I can add it for the next release.
coolAlias, I really enjoy this mod, and am using it in an adventure mod pack that I am creating for some friends and I to play. However, I discovered that the dungeons that spawn cause my game to run slowly and eventually stop responding after loading new chunks. I am using this alongside Better Dungeons, and decided to create Zelda themed dungeons. I read under the F.A.Q. that you would not be making schematics for dungeons, but, when I have finished with all of the dungeons, would you like the schematics and the configs, so people with both this mod and better dungeons can have more zelda like dungeons? If not, I understand.
coolAlias, I really enjoy this mod, and am using it in an adventure mod pack that I am creating for some friends and I to play. However, I discovered that the dungeons that spawn cause my game to run slowly and eventually stop responding after loading new chunks. I am using this alongside Better Dungeons, and decided to create Zelda themed dungeons. I read under the F.A.Q. that you would not be making schematics for dungeons, but, when I have finished with all of the dungeons, would you like the schematics and the configs, so people with both this mod and better dungeons can have more zelda like dungeons? If not, I understand.
Are you sure it's my dungeons causing your game to stop responding, or is it the Better Dungeons mod? At any rate, you can post schematics anywhere you'd like - I'm sure other people would appreciate it (I would, too, if I ever had time to play :P)
It may not be specifically YOUR dungeons, but just the game trying to load too many dungeons in general. I removed this mod and replaced it with Dynamic Sword Skills, and the chunk loading lag was decreased. Loading large better dungeons still slows the game down slightly, but after removing the ZSS dungeons, It wouldn't slow to the point of becoming non-responsive. The tile entities may be part of the reason it slows down.
(Do note, I switched back, after getting the idea to just make my own dungeons, and not take the lazy way out.)
java.lang.NullPointerException
at zeldaswordskills.util.WorldUtils.activateButton(WorldUtils.java:71)
at zeldaswordskills.entity.projectile.EntitySeedShot.func_70184_a(EntitySeedShot.java:208)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:191)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1921)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at zeldaswordskills.util.WorldUtils.activateButton(WorldUtils.java:71)
at zeldaswordskills.entity.projectile.EntitySeedShot.func_70184_a(EntitySeedShot.java:208)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:191)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: zeldaswordskills.seedshot (zeldaswordskills.entity.projectile.EntitySeedShot)
Entity ID: 863
Entity Name: Seedshot
Entity's Exact location: 1155.95, 59.49, 1480.53
Entity's Block location: World: (1155,59,1480), Chunk: (at 3,3,8 in 72,92; contains blocks 1152,0,1472 to 1167,255,1487), Region: (2,2; contains chunks 64,64 to 95,95, blocks 1024,0,1024 to 1535,255,1535)
Entity's Momentum: -1.14, -0.10, 0.90
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
please help, Z targetting doesn't work. Nor do any of the skills
They do work, but you have to learn them from skill orbs before you can use them, and the Basic Sword Technique must be at least level 1 before you can use any of them.
Shooting ANY seeds from a slingshot at a wooden button crashes my game. Also Z targeting and it's associated skills do not work.
Please use SPOILER tags in the future (and edit your post to use them, if you don't mind).
Thanks for the crash log, though - looks like I mixed up passing the method parameters at some point, so it's using the x coordinate as the block ID Fixed for next release.
It may not be specifically YOUR dungeons, but just the game trying to load too many dungeons in general. I removed this mod and replaced it with Dynamic Sword Skills, and the chunk loading lag was decreased. Loading large better dungeons still slows the game down slightly, but after removing the ZSS dungeons, It wouldn't slow to the point of becoming non-responsive. The tile entities may be part of the reason it slows down.
(Do note, I switched back, after getting the idea to just make my own dungeons, and not take the lazy way out.)
I've never had my game become completely unresponsive even with the maximum number of dungeons generating; possibly slightly slower chunk loading, but that's hard to say with the way Minecraft chunk loading is.
However, if you have enough tile entities loaded, it certainly can bring the game to a crawl, which is why I scrapped my idea for allowing the dungeon block to take on any texture - the game would literally grind to a halt. The block still exists in Creative Mode, but I don't use it for my dungeon walls. That being said, there is only one tile entity per dungeon, so even if you had the maximum dungeons, that would only be 20 or so per chunk (vs. about 2000 per chunk when I tried using them as dungeon walls), hardly something that would cause such lag. Either you have a bunch of other mods doing some funky stuff, your computer is too slow, and/or your game / Java settings are not optimal.
coolAlias, first of all awesome mod you got there, I discovered it just recently and I loooove it!
Second, I know this may have been asked many (if not too many) time before, but is there any ETA for a 1.7.10 version? I'm currently working with a modpack and I'm waiting for a few mods to update to that version, yours being one of them (I mean, one of those we're not willing to let go xD)
Not really. I do have a 1.7.10 version, but I haven't updated the network code yet, which is proving much more difficult than it should be, and I just haven't had as much time to work on it as I used to. So, it's already ready, but not yet ready
I may just release it as is, since it works fine, but you will get 'potential memory leak' messages spamming your log - you probably will never notice them in the actual game, though, unless you tend to keep the launcher open and review the console when you finish.
Think people would probably be okay with the spam if it's not a real memory leak.
Out of simple curiosity, what's been the hardest part of going from 1.6.4 to 1.7.2 and from 1.7.2 to 1.7.10?
Nothing for 1.7.2->1.7.10, as it hardly required any changes at all. The 1.7.x network implementation that I've been using this whole time, while it seems to work flawlessly, there is apparently the possibility that it causes memory leaks. I honestly don't know whether it does or not (and no one I've talked to seems able to pin it down, either), but I may as well update it when I can.
As for 1.6.4->1.7.2, I wouldn't say that one was particularly difficult, either - mostly just tracking down name changes for methods. The most annoying part about it, however, is that some things which worked perfectly (e.g. the hookshot) suddenly became buggy for no apparent reason, most likely due to the switch to Netty but who knows. So I guess the network was the most difficult part (and still is, apparently). That and maintaining two versions of the mod.
I'm not looking forward to 1.8 at all (as a modder), as I imagine many things will follow the hookshot's example and suddenly develop bugs where there were none before, and the changes to the code are likely to be way more drastic than what we saw going from 1.6.4 to 1.7.2.
So what about adding the triforce in the future? my idea is each piece can be placed and would show as a twirling piece of the triforce. but if you clicked on a piece that was already placed with another of the triforce pieces then they would connect and placing all 3 together would make a floating spinning triforce. it would only take up one block like the individual pieces. I just had this idea in my head. idk if its even possible but if it is then it would be great. Another idea was about the sacred flames being bottled? they arnt easy to find so being able to bottle them and place them in your base would be great. could make a special type of crystal bottle we need to get lol.
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Posts:
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MindOfVenom
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coolAlias, maybe you should post a dev version and let people have that. Of course just say "May cause world to corrupt" warnings, but it would be cool to have a dev version to be able to play with.
Oh yeah, and great mod! I am waiting to start my own personal modpack just becaause I want it in 1.7.10 and don't want to load a world until this is added! for you!
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Ooh. Awesome idea. Maybe as well, if you touch(right click) one of triforce pieces, something will happen. (eg. If you touch the Triforce of Power, the area will turn into the Nether in a certain radius of blocks.(since that's Ganondorf's piece), or if you touch the Triforce of Wisdom, everything will turn into a paradise in a certain radius. of blocks. Not sure what I'd do for the Triforce of Courage though.
Good But what about that? Power: Transform into nether and buffs with Strenght, Fire Protection and Night Vision; Wisdom: Transform into this paradise and buffs with Resistence, Water Breathing and Regeneration; Courage: Spawns a forest around you and Buffs you with Speed, Jump, Health Boost and Saturation Effects!
Any time
The 1.7 version of ZSS doesn't have support for the Atlas as of yet, since for some reason the API was not released with the Atlas 1.7 update. I haven't checked it in a while, though, so maybe it's available now, in which case I can add it for the next release.
Are you sure it's my dungeons causing your game to stop responding, or is it the Better Dungeons mod? At any rate, you can post schematics anywhere you'd like - I'm sure other people would appreciate it (I would, too, if I ever had time to play :P)
(Do note, I switched back, after getting the idea to just make my own dungeons, and not take the lazy way out.)
---- Minecraft Crash Report ----
// There are four lights!
Time: 09/08/14 11:30 PM
Description: Ticking entity
java.lang.NullPointerException
at zeldaswordskills.util.WorldUtils.activateButton(WorldUtils.java:71)
at zeldaswordskills.entity.projectile.EntitySeedShot.func_70184_a(EntitySeedShot.java:208)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:191)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1921)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at zeldaswordskills.util.WorldUtils.activateButton(WorldUtils.java:71)
at zeldaswordskills.entity.projectile.EntitySeedShot.func_70184_a(EntitySeedShot.java:208)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:191)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: zeldaswordskills.seedshot (zeldaswordskills.entity.projectile.EntitySeedShot)
Entity ID: 863
Entity Name: Seedshot
Entity's Exact location: 1155.95, 59.49, 1480.53
Entity's Block location: World: (1155,59,1480), Chunk: (at 3,3,8 in 72,92; contains blocks 1152,0,1472 to 1167,255,1487), Region: (2,2; contains chunks 64,64 to 95,95, blocks 1024,0,1024 to 1535,255,1535)
Entity's Momentum: -1.14, -0.10, 0.90
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['GuinessWalker'/280, l='MpServer', x=1159.92, y=59.62, z=1477.65]]
Chunk stats: MultiplayerChunkCache: 1521
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (875,83,1224), Chunk: (at 11,5,8 in 54,76; contains blocks 864,0,1216 to 879,255,1231), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Level time: 4084786 game time, 28387 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 133 total; [MoCEntityBunny['Bunny'/304, l='MpServer', x=1059.59, y=91.00, z=1488.28], MoCEntityFly['Fly'/311, l='MpServer', x=1080.31, y=88.00, z=1413.28], EntityHorse['Horse'/313, l='MpServer', x=1084.13, y=92.00, z=1432.94], MoCEntityKitty['Kitty'/312, l='MpServer', x=1100.78, y=63.00, z=1395.34], MoCEntityElephant['Elephant'/315, l='MpServer', x=1073.22, y=88.00, z=1443.03], MoCEntityKitty['Kitty'/316, l='MpServer', x=1081.72, y=82.00, z=1482.94], MoCEntityDeer['Deer'/294, l='MpServer', x=1054.06, y=106.00, z=1505.53], MoCEntityDeer['Deer'/296, l='MpServer', x=1062.50, y=89.00, z=1430.53], MoCEntityDragonfly['DragonFly'/297, l='MpServer', x=1060.97, y=88.84, z=1429.70], MoCEntityDragonfly['DragonFly'/298, l='MpServer', x=1056.34, y=93.00, z=1432.88], MoCEntityDeer['Deer'/299, l='MpServer', x=1073.34, y=86.00, z=1427.03], MoCEntityKitty['Kitty'/303, l='MpServer', x=1061.41, y=89.00, z=1479.16], MoCEntityFishy['Fishy'/343, l='MpServer', x=1119.23, y=56.00, z=1380.35], EntityPig['Pig'/338, l='MpServer', x=1106.75, y=82.00, z=1453.25], EntitySheep['Ordon Sheep'/337, l='MpServer', x=1112.84, y=80.00, z=1445.09], MoCEntityFox['Fox'/336, l='MpServer', x=1098.34, y=83.00, z=1413.03], MoCEntityFishy['Fishy'/351, l='MpServer', x=1136.16, y=32.06, z=1525.69], MoCEntityFishy['Fishy'/350, l='MpServer', x=1135.16, y=32.00, z=1538.50], EntityBat['Keese'/349, l='MpServer', x=1132.96, y=60.98, z=1463.39], EntityBat['Keese'/348, l='MpServer', x=1107.96, y=58.67, z=1467.46], EntityHorse['Horse'/347, l='MpServer', x=1126.06, y=67.00, z=1416.09], MoCEntitySmallFish['SmallFish'/346, l='MpServer', x=1122.97, y=56.00, z=1406.19], MoCEntityFishy['Fishy'/345, l='MpServer', x=1117.66, y=56.00, z=1408.78], MoCEntitySmallFish['SmallFish'/344, l='MpServer', x=1131.84, y=56.00, z=1404.60], EntityHorse['Horse'/324, l='MpServer', x=1097.63, y=79.00, z=1461.63], MoCEntityKitty['Kitty'/322, l='MpServer', x=1095.00, y=89.81, z=1438.28], EntitySheep['Ordon Sheep'/323, l='MpServer', x=1093.97, y=82.00, z=1453.97], EntityHorse['Horse'/320, l='MpServer', x=1098.78, y=86.00, z=1425.56], MoCEntityHorse['WildHorse'/321, l='MpServer', x=1096.97, y=87.00, z=1427.16], EntityCow['Cow'/334, l='MpServer', x=1110.72, y=83.00, z=1425.28], MoCEntityBird['Bird'/332, l='MpServer', x=1113.54, y=56.59, z=1408.78], MoCEntityBoar['Boar'/333, l='MpServer', x=1114.50, y=75.00, z=1426.28], MoCEntityFishy['Fishy'/369, l='MpServer', x=1146.34, y=32.00, z=1537.43], MoCEntityFishy['Fishy'/368, l='MpServer', x=1157.15, y=32.03, z=1532.61], MoCEntityFishy['Fishy'/370, l='MpServer', x=1145.75, y=32.06, z=1538.02], MoCEntityAnt['Ant'/381, l='MpServer', x=1161.41, y=69.00, z=1371.44], EntityClientPlayerMP['GuinessWalker'/280, l='MpServer', x=1159.92, y=59.62, z=1477.65], MoCEntityAnt['Ant'/382, l='MpServer', x=1155.13, y=69.00, z=1389.75], EntitySeedShot['Seedshot'/863, l='MpServer', x=1155.95, y=59.49, z=1480.53], MoCEntityFly['Fly'/378, l='MpServer', x=1150.38, y=57.00, z=1388.72], MoCEntityDuck['Duck'/356, l='MpServer', x=1131.75, y=57.00, z=1387.47], MoCEntitySmallFish['SmallFish'/359, l='MpServer', x=1134.50, y=55.92, z=1382.42], MoCEntitySmallFish['SmallFish'/353, l='MpServer', x=1135.60, y=56.38, z=1374.47], MoCEntitySmallFish['SmallFish'/354, l='MpServer', x=1131.19, y=55.92, z=1381.63], MoCEntityCricket['Cricket'/355, l='MpServer', x=1152.19, y=65.00, z=1362.72], MoCEntityBird['Bird'/364, l='MpServer', x=1149.25, y=92.00, z=1424.47], MoCEntityBird['Bird'/365, l='MpServer', x=1126.28, y=76.00, z=1444.78], MoCEntityFirefly['Firefly'/366, l='MpServer', x=1148.75, y=83.00, z=1440.56], MoCEntityFishy['Fishy'/367, l='MpServer', x=1141.03, y=4.00, z=1524.18], MoCEntityDuck['Duck'/361, l='MpServer', x=1150.13, y=69.00, z=1377.19], EntityHorse['Horse'/362, l='MpServer', x=1143.00, y=78.00, z=1437.06], MoCEntityHorse['WildHorse'/363, l='MpServer', x=1150.53, y=82.00, z=1425.38], MoCEntityMouse['Mouse'/410, l='MpServer', x=1193.25, y=63.00, z=1394.47], EntityHorse['Horse'/408, l='MpServer', x=1191.59, y=63.00, z=1403.59], MoCEntityMouse['Mouse'/409, l='MpServer', x=1202.63, y=63.00, z=1399.09], MoCEntityFirefly['Firefly'/414, l='MpServer', x=1197.69, y=85.00, z=1441.25], MoCEntityFirefly['Firefly'/415, l='MpServer', x=1200.56, y=83.00, z=1439.75], EntityHorse['Horse'/412, l='MpServer', x=1188.59, y=91.00, z=1439.72], MoCEntityBird['Bird'/413, l='MpServer', x=1202.47, y=85.00, z=1444.66], MoCEntityDeer['Deer'/402, l='MpServer', x=1169.78, y=85.00, z=1427.44], EntityChicken['Cucco'/403, l='MpServer', x=1168.47, y=92.00, z=1440.47], EntityHorse['Horse'/400, l='MpServer', x=1182.09, y=73.00, z=1408.00], EntityHorse['Horse'/401, l='MpServer', x=1181.91, y=85.00, z=1431.50], EntityCow['Cow'/404, l='MpServer', x=1177.22, y=94.00, z=1440.22], EntityCow['Cow'/405, l='MpServer', x=1178.53, y=94.00, z=1441.53], MoCEntityFishy['Fishy'/392, l='MpServer', x=1159.76, y=31.71, z=1533.85], MoCEntityEgg['Egg'/399, l='MpServer', x=1168.12, y=82.00, z=1401.50], MoCEntityOstrich['Ostrich'/398, l='MpServer', x=1166.63, y=82.00, z=1402.22], EntityHorse['Donkey'/396, l='MpServer', x=1182.44, y=67.00, z=1401.03], EntityHorse['Horse'/387, l='MpServer', x=1164.31, y=82.00, z=1415.78], MoCEntityBird['Bird'/386, l='MpServer', x=1153.53, y=57.00, z=1394.38], MoCEntityMaggot['Maggot'/384, l='MpServer', x=1160.13, y=77.00, z=1393.28], MoCEntityDragonfly['DragonFly'/391, l='MpServer', x=1156.47, y=38.00, z=1516.81], MoCEntityBoar['Boar'/390, l='MpServer', x=1168.22, y=94.00, z=1447.66], EntitySheep['Ordon Sheep'/389, l='MpServer', x=1157.50, y=84.00, z=1428.50], EntityHorse['Horse'/388, l='MpServer', x=1167.75, y=82.00, z=1414.28], MoCEntityBunny['Bunny'/440, l='MpServer', x=1222.88, y=84.00, z=1444.78], EntityPig['Pig'/443, l='MpServer', x=1213.13, y=94.00, z=1456.38], EntityPig['Pig'/444, l='MpServer', x=1216.97, y=95.00, z=1460.50], EntitySheep['Ordon Sheep'/445, l='MpServer', x=1235.72, y=71.00, z=1479.50], MoCEntityBird['Bird'/446, l='MpServer', x=1219.22, y=76.00, z=1494.22], MoCEntityFishy['Fishy'/432, l='MpServer', x=1228.37, y=67.00, z=1433.91], MoCEntitySmallFish['SmallFish'/433, l='MpServer', x=1219.25, y=67.00, z=1431.49], MoCEntitySmallFish['SmallFish'/434, l='MpServer', x=1223.91, y=67.00, z=1425.91], MoCEntityFishy['Fishy'/435, l='MpServer', x=1229.52, y=67.00, z=1432.05], MoCEntitySmallFish['SmallFish'/436, l='MpServer', x=1223.78, y=67.00, z=1423.50], MoCEntityTurkey['Turkey'/437, l='MpServer', x=1229.50, y=83.00, z=1442.59], EntityChicken['Cucco'/438, l='MpServer', x=1237.44, y=82.00, z=1432.59], EntityHorse['Horse'/439, l='MpServer', x=1223.97, y=92.00, z=1450.00], EntityHorse['Horse'/425, l='MpServer', x=1214.53, y=83.00, z=1485.53], MoCEntityTurkey['Turkey'/424, l='MpServer', x=1202.28, y=101.00, z=1464.13], MoCEntityBoar['Boar'/427, l='MpServer', x=1222.91, y=69.00, z=1382.97], MoCEntityBoar['Boar'/428, l='MpServer', x=1226.72, y=69.00, z=1378.88], MoCEntitySmallFish['SmallFish'/431, l='MpServer', x=1230.53, y=67.00, z=1431.94], MoCEntityFishy['Fishy'/430, l='MpServer', x=1228.88, y=67.03, z=1433.38], MoCEntityTurkey['Turkey'/417, l='MpServer', x=1209.69, y=83.00, z=1390.09], MoCEntityElephant['Elephant'/416, l='MpServer', x=1189.59, y=82.00, z=1489.84], MoCEntityTurkey['Turkey'/419, l='MpServer', x=1217.41, y=83.00, z=1393.78], MoCEntityHorse['WildHorse'/418, l='MpServer', x=1206.50, y=83.00, z=1387.50], MoCEntityKitty['Kitty'/421, l='MpServer', x=1192.59, y=82.00, z=1425.28], EntityHorse['Horse'/420, l='MpServer', x=1212.19, y=82.00, z=1411.78], MoCEntityMouse['Mouse'/423, l='MpServer', x=1211.59, y=87.00, z=1449.56], MoCEntityKitty['Kitty'/422, l='MpServer', x=1222.69, y=82.00, z=1441.56], MoCEntityOstrich['Ostrich'/476, l='MpServer', x=1258.75, y=69.00, z=1411.22], MoCEntityGoat['Goat'/471, l='MpServer', x=1238.66, y=75.00, z=1565.72], MoCEntityHorse['WildHorse'/468, l='MpServer', x=1236.91, y=74.00, z=1526.47], MoCEntityDeer['Deer'/469, l='MpServer', x=1240.41, y=72.00, z=1541.53], MoCEntityHorse['WildHorse'/467, l='MpServer', x=1238.72, y=74.00, z=1526.16], MoCEntityMouse['Mouse'/464, l='MpServer', x=1246.56, y=76.00, z=1512.63], EntityCow['Cow'/465, l='MpServer', x=1232.50, y=75.00, z=1521.50], EntityHorse['Donkey'/463, l='MpServer', x=1232.56, y=76.00, z=1504.13], EntityHorse['Donkey'/462, l='MpServer', x=1236.47, y=75.00, z=1496.47], MoCEntityMaggot['Maggot'/461, l='MpServer', x=1235.72, y=85.00, z=1462.19], MoCEntityBunny['Bunny'/460, l='MpServer', x=1233.31, y=91.00, z=1457.13], MoCEntityTurkey['Turkey'/459, l='MpServer', x=1244.97, y=87.95, z=1444.59], EntityHorse['Horse'/458, l='MpServer', x=1236.25, y=88.00, z=1446.81], MoCEntityMouse['Mouse'/457, l='MpServer', x=1233.50, y=81.00, z=1417.50], MoCEntityDuck['Duck'/452, l='MpServer', x=1216.63, y=72.00, z=1581.47], MoCEntityHorse['WildHorse'/451, l='MpServer', x=1226.00, y=71.00, z=1579.09], MoCEntityDeer['Deer'/450, l='MpServer', x=1219.50, y=77.00, z=1509.97], EntityCow['Cow'/449, l='MpServer', x=1229.50, y=75.00, z=1521.50], EntityHorse['Horse'/448, l='MpServer', x=1227.91, y=74.00, z=1523.97], MoCEntityDuck['Duck'/500, l='MpServer', x=1254.78, y=72.00, z=1468.53], MoCEntityDuck['Duck'/501, l='MpServer', x=1274.06, y=70.00, z=1461.63], MoCEntityRaccoon['Raccoon'/502, l='MpServer', x=1271.84, y=73.00, z=1504.09], MoCEntityAnt['Ant'/499, l='MpServer', x=1267.31, y=73.00, z=1472.34], MoCEntitySnake['Snake'/489, l='MpServer', x=1256.19, y=73.00, z=1521.88], MoCEntityBird['Bird'/488, l='MpServer', x=1256.66, y=76.00, z=1491.34], MoCEntityBoar['Boar'/485, l='MpServer', x=1248.50, y=71.00, z=1472.53], MoCEntityBird['Bird'/487, l='MpServer', x=1253.25, y=76.00, z=1496.59], MoCEntityBird['Bird'/481, l='MpServer', x=1221.75, y=73.39, z=1493.50], MoCEntityBoar['Boar'/480, l='MpServer', x=1255.75, y=76.00, z=1461.09], MoCEntityMaggot['Maggot'/483, l='MpServer', x=1253.19, y=81.00, z=1458.66]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:856)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 383572392 bytes (365 MB) / 824938496 bytes (786 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 16210 (907760 bytes; 0 MB) allocated, 1764 (98784 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_D1 AdvanceTime 1.2 30 mods loaded, 30 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterSprinting{v11} [Better Sprinting (core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ShoulderSurfing{1.6.4} [ShoulderSurfing] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TeNNoX_KeyAndCodeLock{1.3.2} [Key and Code Lock] ([1.6.4] Key and Code Lock v1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{v5.0(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_bspkrsCore{v5.0(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WorldStateCheckpoints{Forge 1.6.4.r04} [WorldStateCheckpoints] ([1.6.4]WorldStateCheckpoints.Forge.1.6.4.r04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.2.6} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.6(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
nohero_morehealth{4.5} [More Health Forge] ([Forge]More Health Enhanced 5.0 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advancetime{1.2} [AdvanceTime] (AdvanceTime_1.2.C_Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterDungeons{2.4} [Chocolate quest] (BetterDungeons207.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.4.0} [BiblioCraft] (BiblioCraft[v1.4.0].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{1.2.0} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.0.386.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
colourfulPortalsMod{1.3.1} [Colourful Portals Mod] (ColourfulPortals_v.1.3.1_for_1.64.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{2.3.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.0.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NBTEdit{1.6.4.0} [In-game NBTEdit] (Forge_NBTEditv1.6.4.0) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HungerOverhaul{1.6.X-2l} [Hunger Overhaul] (hungeroverhaul-1.6.X-2l-build3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils-1.6.2-1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LycanitesMobs{1.2.0 - MC 1.6.4} [Lycanites Mobs] (LycanitesMobsComplete 1.2.2 [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DemonMobs{1.2.0 - MC 1.6.4} [Demon Mobs] (LycanitesMobsComplete 1.2.2 [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DesertMobs{1.2.0 - MC 1.6.4} [Desert Mobs] (LycanitesMobsComplete 1.2.2 [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SwampMobs{1.2.0 - MC 1.6.4} [Swamp Mobs] (LycanitesMobsComplete 1.2.2 [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.0} [MapWriter] (mapwriter-2.0.15.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SlimevoidLib{2.0.3.1} [Slimevoid Library] (SlimevoidLib-Universal-v2.0.3.1 (MC1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WorldEdit{6.0.0-SNAPSHOT.597-e95eeef} [WorldEdit] (worldedit-forge-6.0.0-SNAPSHOT.597-e95eeef.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.6.4-beta-0.7.3} [Zelda Sword Skills] (zeldaswordskills-1.6.4-beta-0.7.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: GeForce GT 740M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Zelda Custom Pack
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2104 (117824 bytes; 0 MB) allocated, 684 (38304 bytes; 0 MB) used
They do work, but you have to learn them from skill orbs before you can use them, and the Basic Sword Technique must be at least level 1 before you can use any of them.
Please use SPOILER tags in the future (and edit your post to use them, if you don't mind).
Thanks for the crash log, though - looks like I mixed up passing the method parameters at some point, so it's using the x coordinate as the block ID Fixed for next release.
I've never had my game become completely unresponsive even with the maximum number of dungeons generating; possibly slightly slower chunk loading, but that's hard to say with the way Minecraft chunk loading is.
However, if you have enough tile entities loaded, it certainly can bring the game to a crawl, which is why I scrapped my idea for allowing the dungeon block to take on any texture - the game would literally grind to a halt. The block still exists in Creative Mode, but I don't use it for my dungeon walls. That being said, there is only one tile entity per dungeon, so even if you had the maximum dungeons, that would only be 20 or so per chunk (vs. about 2000 per chunk when I tried using them as dungeon walls), hardly something that would cause such lag. Either you have a bunch of other mods doing some funky stuff, your computer is too slow, and/or your game / Java settings are not optimal.
Second, I know this may have been asked many (if not too many) time before, but is there any ETA for a 1.7.10 version? I'm currently working with a modpack and I'm waiting for a few mods to update to that version, yours being one of them (I mean, one of those we're not willing to let go xD)
Not really. I do have a 1.7.10 version, but I haven't updated the network code yet, which is proving much more difficult than it should be, and I just haven't had as much time to work on it as I used to. So, it's already ready, but not yet ready
I may just release it as is, since it works fine, but you will get 'potential memory leak' messages spamming your log - you probably will never notice them in the actual game, though, unless you tend to keep the launcher open and review the console when you finish.
Out of simple curiosity, what's been the hardest part of going from 1.6.4 to 1.7.2 and from 1.7.2 to 1.7.10?
Nothing for 1.7.2->1.7.10, as it hardly required any changes at all. The 1.7.x network implementation that I've been using this whole time, while it seems to work flawlessly, there is apparently the possibility that it causes memory leaks. I honestly don't know whether it does or not (and no one I've talked to seems able to pin it down, either), but I may as well update it when I can.
As for 1.6.4->1.7.2, I wouldn't say that one was particularly difficult, either - mostly just tracking down name changes for methods. The most annoying part about it, however, is that some things which worked perfectly (e.g. the hookshot) suddenly became buggy for no apparent reason, most likely due to the switch to Netty but who knows. So I guess the network was the most difficult part (and still is, apparently). That and maintaining two versions of the mod.
I'm not looking forward to 1.8 at all (as a modder), as I imagine many things will follow the hookshot's example and suddenly develop bugs where there were none before, and the changes to the code are likely to be way more drastic than what we saw going from 1.6.4 to 1.7.2.
Good Idea! Please Alias, do it!
Oh yeah, and great mod! I am waiting to start my own personal modpack just becaause I want it in 1.7.10 and don't want to load a world until this is added! for you!
My Twitter is @MindOfVenom, follow it to stay updated!
Good But what about that? Power: Transform into nether and buffs with Strenght, Fire Protection and Night Vision; Wisdom: Transform into this paradise and buffs with Resistence, Water Breathing and Regeneration; Courage: Spawns a forest around you and Buffs you with Speed, Jump, Health Boost and Saturation Effects!
Wish me luck please.