It looks like you must have some other HUD-changing mod(s) installed, as I don't change the position of the health bar. I recommend you contact whomever created whichever mod it is you are using that affects the HUD, as I'm pretty sure it has nothing to do with my mod. If you can prove otherwise, I will gladly take a look at my code and try to find a fix.
could there be a listing of all the dungeons? i can't seem to find any because i don't know where to look
Look in the configuration file and you will see in exactly which biome(s) each dungeon can generate by default, and of course you can edit it since it's a configuration file.
my game crashes everytime i put the true master sword into a anvil with a enchantment book
Crash report? I couldn't reproduce this, though it did reveal an exploit I didn't know about - apparently you can enchant the master swords using an anvil! That's not supposed to be possible, given they all have zero enchantability, but I guess that's not enough. Hmm...
You are correct sir on the fix, however you have forgotten that when using zelda skills one is typically in 3rd person, you should make it zoom off your character when locked onto a target for the full zelda affect. Just saying it would be freaking sweet.
the spike blocks on the guys post i replied to he gave you a texture and everything! go to my ost and go up just a little bit and you will see what i was talking about
Hmm... Was the bomb bag crash ever fixxed? I havent noticed any version number changes or further announcements or anything.
I finally got around to watching the Egoraptor Zelda Sequelitis episode and I came to the realization that the freeform nature of the exploration in this mod is possibly the closest to the sense of exploration described within. You explore to find excitment and adventure and maybe theres some nice treasure out there, or some exciting monster to fight! And then I wanted to work on finding the best collection of mods to play with that feeling again! (I go in loops, just got out of "I'm going to just get a bunch of tech related mods and be pendantic about things!" and now I'm in "I want to explore and fight stuff!" mode) so this was the first mod I turned to (Well, chocolatin's dungeons mod was first but he's still on 1.6.4 and I refuse to look back), but I can't enjoy the dungeons and awesome of ZSS without worrying that my world is going to be destroyed by a bomb bugging out my minecraft and ruining everything again.
Sorry I got kind of rambly there, I'm in an excitable mood today!
@ivuul - No worries, everyone is still getting used to it xD Yeah, I saw the spike block texture, but I am not at a point where I have time to add new material to the mod yet, sorry - too much to do in the real life
@estradus - Sorry, the bug IS fixed, but NOT released I still have some other bugs and fixes I need to add, and I'm hoping to bundle all of that into a 1.7.10 release, but that will also depend upon a] Forge releasing a recommended build for 1.7.10 and b] Battlegear2 updating their code to 1.7.10 so I can continue to support dual-wielding. As long as you don't add/remove mods after starting your world, I doubt you will have any issues, but I understand your trepidation. I hope the wait is not too long for you.
look
It looks like you must have some other HUD-changing mod(s) installed, as I don't change the position of the health bar. I recommend you contact whomever created whichever mod it is you are using that affects the HUD, as I'm pretty sure it has nothing to do with my mod. If you can prove otherwise, I will gladly take a look at my code and try to find a fix.
there are chest in desert, and extreme hills
sword in forest
3 fires in swamp, ice, nether
Look in the configuration file and you will see in exactly which biome(s) each dungeon can generate by default, and of course you can edit it since it's a configuration file.
My Rifle
Crash report? I couldn't reproduce this, though it did reveal an exploit I didn't know about - apparently you can enchant the master swords using an anvil! That's not supposed to be possible, given they all have zero enchantability, but I guess that's not enough. Hmm...
My Rifle
My Rifle
My Rifle
Um, what needs to be added?
I'm pretty sure it's well-documented both in the OP and in the game. Have you tried reading the information already available to you?
My Rifle
I finally got around to watching the Egoraptor Zelda Sequelitis episode and I came to the realization that the freeform nature of the exploration in this mod is possibly the closest to the sense of exploration described within. You explore to find excitment and adventure and maybe theres some nice treasure out there, or some exciting monster to fight! And then I wanted to work on finding the best collection of mods to play with that feeling again! (I go in loops, just got out of "I'm going to just get a bunch of tech related mods and be pendantic about things!" and now I'm in "I want to explore and fight stuff!" mode) so this was the first mod I turned to (Well, chocolatin's dungeons mod was first but he's still on 1.6.4 and I refuse to look back), but I can't enjoy the dungeons and awesome of ZSS without worrying that my world is going to be destroyed by a bomb bugging out my minecraft and ruining everything again.
Sorry I got kind of rambly there, I'm in an excitable mood today!
@estradus - Sorry, the bug IS fixed, but NOT released I still have some other bugs and fixes I need to add, and I'm hoping to bundle all of that into a 1.7.10 release, but that will also depend upon a] Forge releasing a recommended build for 1.7.10 and b] Battlegear2 updating their code to 1.7.10 so I can continue to support dual-wielding. As long as you don't add/remove mods after starting your world, I doubt you will have any issues, but I understand your trepidation. I hope the wait is not too long for you.