As said a few to many times they will be in the next update.
But when will that be??? Next update? Pleeeeasssse?!?!!? I want it right now!!!
Unleash the BAN HAMMER!!!
In other news, it sounds like you guys are going to blow our minds with all the stuff you've been working on behind the scenes while the voting goes on. I read the concerns about multiple pets all spamming a mob with attacks at the same time, but don't all entities become temporarily immune to damage when hit? Don't get me wrong, it is obviously still overpowered, but so is taming 20+ wolves and punching things. With that many, they do kind of get in each others way, too, so they can't quite all attack. My vote is still for a config option xD
I wasn't really sure about this mod until I saw the pets...then I was sold. Can't wait for the evolutions (I like the idea of the different evolutionary paths.). Keep up the good work.
Nice mod, I'll keep an eye on this. The planned features look sweet.Especially the evolution part.Have you got any plans for branching evolutions/breeding?What about forced temporary evolutions *coff*Digimons*coff*?Skills activable by the player, even out of combat utility ones?I've always had a soft spot for games where you get to play around with pets and train/breed them (like the Digimon World series and the Dragon Quest Monster Joker one)Ps: kudos on the modeling, they look awesome.
Got you a video of your mod! Great so far, though might wanna lower the lag some mobs give.
[media][media][/media[/media]]
As mentioned a few too many times before, the lag is caused by the large amount of polygons each mob has. If I could simply change a number to lower how much lag they create I certainly would but that's not the case.
As said a few to many times they will be in the next update.
Farewell everyone o/
But when will that be??? Next update? Pleeeeasssse?!?!!? I want it right now!!!
Unleash the BAN HAMMER!!!
In other news, it sounds like you guys are going to blow our minds with all the stuff you've been working on behind the scenes while the voting goes on. I read the concerns about multiple pets all spamming a mob with attacks at the same time, but don't all entities become temporarily immune to damage when hit? Don't get me wrong, it is obviously still overpowered, but so is taming 20+ wolves and punching things. With that many, they do kind of get in each others way, too, so they can't quite all attack. My vote is still for a config option xD
Here it is!
So... I heard ModJam ended...
Yeah....
Umm, is the bug fix update ready?
The update was planned to be live last friday however we have hit some issues. A new update will be ready soon.
Farewell everyone o/
A bug fix for a bug fix?
Are you saying Forestry bees...
but OVER 9000!
I definitely like the breeding idea
Any news on the bug fix/update?
Soon enough...yes
As mentioned a few too many times before, the lag is caused by the large amount of polygons each mob has. If I could simply change a number to lower how much lag they create I certainly would but that's not the case.
Farewell everyone o/