Dear OP, I understand why you cannot, at the moment, update your height mods, but why not update the cave ones? You did make a new "double old caves" mod for 1.7, but it really wasn't the same or nearly as awesome as this. I really like the colossal caves, and it's still possible to alter the new 1.7 cave generation.
Dear OP, I understand why you cannot, at the moment, update your height mods, but why not update the cave ones? You did make a new "double old caves" mod for 1.7, but it really wasn't the same or nearly as awesome as this. I really like the colossal caves, and it's still possible to alter the new 1.7 cave generation.
I could make a cave/ravine mod like those for 1.7.2, although it wouldn't be the same as the ones here, except for perhaps the first one since they depend on the ground being deeper. In particular, I can base it off of what I did in my current world (described here), which also changes the sizes of abandoned mineshafts (more than they otherwise vary; you can find some that are just a few corridors or even larger than usual, but always separate).
Among other things, caves and ravines can be found at the surface of deserts and mesas; note that floating sand is replaced with sandstone in most biomes and orange stained clay in mesas and floating gravel in ocean biomes is replaced with stone so that you rarely have caves exposed at the bottom of bodies of water and subsequently flooded (gravel in non-ocean biomes can still fall in; this also means you don't have gravel masses falling in caves above y=25 in ocean biomes):
Also, unlike the other mods, caves/ravines cut through the surface, as noted above, with a 50% chance for caves so you don't have as many cave openings, but more than just one small opening; for example, here is a comparison of two very large cave systems (most cave systems are much smaller than this, which have a 1-in-50 chance of becoming a much larger system, with one every 4,900 chunks), the green areas are where caves break the surface:
Giant cave system in my mod:
Giant cave system in vanilla 1.6.4 (a huge amount of surface caves):
In addition, abandoned mineshafts have a greater size variability as well; it is possible to find them with just a few corridors from the main room to even larger than vanilla (smaller ones are more common), though they can't overlap to form much larger complexes, as often happens in vanilla; they also generate offset from cave systems, reducing overlap between them.
Among other things, caves and ravines can be found at the surface of deserts and mesas; note that floating sand is replaced with sandstone in most biomes and orange stained clay in mesas and floating gravel in ocean biomes is replaced with stone so that you rarely have caves exposed at the bottom of bodies of water and subsequently flooded (gravel in non-ocean biomes can still fall in; this also means you don't have gravel masses falling in caves above y=25 in ocean biomes):
Also, unlike the other mods, caves/ravines cut through the surface, as noted above, with a 50% chance for caves so you don't have as many cave openings, but more than just one small opening; for example, here is a comparison of two very large cave systems (most cave systems are much smaller than this, which have a 1-in-50 chance of becoming a much larger system, with one every 4,900 chunks), the green areas are where caves break the surface:
Giant cave system in my mod:
Giant cave system in vanilla 1.6.4 (a huge amount of surface caves):
In addition, abandoned mineshafts have a greater size variability as well; it is possible to find them with just a few corridors from the main room to even larger than vanilla (smaller ones are more common), though they can't overlap to form much larger complexes, as often happens in vanilla; they also generate offset from cave systems, reducing overlap between them.
How exactly does that mod change cave generation? Sorry if I'm missing something obvious; your description is kind of vague.
I know that it makes the generation the same as yours, but what is the difference between yours and vanilla?
Can you play this with the mod "TheMastercaver's mod" ?
Like all the nice changes you did there with the triple hight and the very cool caves ?
No; they modify some of the same classes and are consequentially incompatible and won't work properly, if not causing an outright crash.
That said, "The MasterCaver's World" has a lot of the same cave features as this mod (including caves that can rarely get even bigger), if with normal ground level (I decided that having the ground 3x deeper than normal, and cave systems that were essentially cubed in size (3x deeper, 3x wider x X/Z, for the same width:depth ratio), was a bit too much, especially as you can spend hours and hours mining nothing but coal and iron until you get down deep enough, and I like to track my progress as seen in MCMap's underground mode; it also only takes one caving session to explore an entire cave system (and more), there are rarely very large cave systems though). There's also a lot of additional underground features added to my current mod, as well as some features from other (Forge) mods I previously used.
Also, some of the stuff I added (e.g. huge trees) would run into space problems since triple-height leaves only about 64 blocks of room above sea level and terrain is much hillier than normal (triple-height is exactly the same as vanilla except for the deeper ground).
Hi, can I use this mod to generate a world with double or triple the height. At the moment vanilla MC only allows 256 blocks high world.
These mods increased the depth of the ground only, from 63 layers below sea level to 127 or 191, with otherwise identical terrain as vanilla; the world height was not affected and increasing it would require extensive changes to the game (even as a Forge mod it would likely be incompatible with any mod that changed terrain generation or rendering of chunks), plus I do not plan to update this mod to later versions since I don't use it anymore and still play 1.6.4 and don't have much incentive in updating mods I primarily made for my own personal use to later versions, and since 1.8 you can use the Customized world type to make the ground deeper (for example, Depth Base Size changes the average ground level; increase it to make it deeper), although you can't use it to customize caves and it isn't as straightforward (my method of increasing terrain depth involved simply shifting it up and filling in the space below with stone; this method also only works well in 1.6.4 and earlier versions since terrain only went up to y=128).
I could make a cave/ravine mod like those for 1.7.2, although it wouldn't be the same as the ones here, except for perhaps the first one since they depend on the ground being deeper. In particular, I can base it off of what I did in my current world (described here), which also changes the sizes of abandoned mineshafts (more than they otherwise vary; you can find some that are just a few corridors or even larger than usual, but always separate).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
https://www.dropbox.....2 Cave Mod.zip
Among other things, caves and ravines can be found at the surface of deserts and mesas; note that floating sand is replaced with sandstone in most biomes and orange stained clay in mesas and floating gravel in ocean biomes is replaced with stone so that you rarely have caves exposed at the bottom of bodies of water and subsequently flooded (gravel in non-ocean biomes can still fall in; this also means you don't have gravel masses falling in caves above y=25 in ocean biomes):
Also, unlike the other mods, caves/ravines cut through the surface, as noted above, with a 50% chance for caves so you don't have as many cave openings, but more than just one small opening; for example, here is a comparison of two very large cave systems (most cave systems are much smaller than this, which have a 1-in-50 chance of becoming a much larger system, with one every 4,900 chunks), the green areas are where caves break the surface:
Giant cave system in vanilla 1.6.4 (a huge amount of surface caves):
In addition, abandoned mineshafts have a greater size variability as well; it is possible to find them with just a few corridors from the main room to even larger than vanilla (smaller ones are more common), though they can't overlap to form much larger complexes, as often happens in vanilla; they also generate offset from cave systems, reducing overlap between them.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
How exactly does that mod change cave generation? Sorry if I'm missing something obvious; your description is kind of vague.
I know that it makes the generation the same as yours, but what is the difference between yours and vanilla?
No; they modify some of the same classes and are consequentially incompatible and won't work properly, if not causing an outright crash.
That said, "The MasterCaver's World" has a lot of the same cave features as this mod (including caves that can rarely get even bigger), if with normal ground level (I decided that having the ground 3x deeper than normal, and cave systems that were essentially cubed in size (3x deeper, 3x wider x X/Z, for the same width:depth ratio), was a bit too much, especially as you can spend hours and hours mining nothing but coal and iron until you get down deep enough, and I like to track my progress as seen in MCMap's underground mode; it also only takes one caving session to explore an entire cave system (and more), there are rarely very large cave systems though). There's also a lot of additional underground features added to my current mod, as well as some features from other (Forge) mods I previously used.
Also, some of the stuff I added (e.g. huge trees) would run into space problems since triple-height leaves only about 64 blocks of room above sea level and terrain is much hillier than normal (triple-height is exactly the same as vanilla except for the deeper ground).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Hi, can I use this mod to generate a world with double or triple the height. At the moment vanilla MC only allows 256 blocks high world.
These mods increased the depth of the ground only, from 63 layers below sea level to 127 or 191, with otherwise identical terrain as vanilla; the world height was not affected and increasing it would require extensive changes to the game (even as a Forge mod it would likely be incompatible with any mod that changed terrain generation or rendering of chunks), plus I do not plan to update this mod to later versions since I don't use it anymore and still play 1.6.4 and don't have much incentive in updating mods I primarily made for my own personal use to later versions, and since 1.8 you can use the Customized world type to make the ground deeper (for example, Depth Base Size changes the average ground level; increase it to make it deeper), although you can't use it to customize caves and it isn't as straightforward (my method of increasing terrain depth involved simply shifting it up and filling in the space below with stone; this method also only works well in 1.6.4 and earlier versions since terrain only went up to y=128).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The links for - how to install - your mods are broken. can you please fix them and let me know? also i know this thread is 6 years old.