Obviously you've been out of the loop. I removed that six weeks ago. You can stop spreading lies about me and my mods because you now are misinformed due to the changes I have made.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/15/2013
Posts:
154
Minecraft:
duckingcreepers
Member Details
Hey Gany, is there any chance you would consider adding a config to determine what blocks are considered as valid beacon bases? That would be a cool feature, particularly for mods like Metallurgy that don't have beacons recognize their mineral storage blocks as valid bases.
And my apologies Guff, the last thing I had looked at of yours was BBMM which still contains your old license:
Permission for mod packs is REQUIRED from EVERYONE that wishes to use my mods. Not optional. Without permission, the client will not start, and you will not be able to use my mods through the mod pack. I am not sorry I have to do this because those who didn't ask before aren't sorry for not asking. Nothing against those that did, though. I need all of this information filled out because it will allow me to enable your mod pack to use my mods. Everything must be official; if you change the name of your mod pack, I need to be notified so that I, too, can change it in my database. Please don't ask permission until you have an official name for it.
Bonus to those who use this to ask permission:
Mod(s): Modpack Name:
Author(s):
Is pack non-profit: Why I want this mod: Link to Modpack:
Sorry I have to be so strict with this now, some people can't follow simple directions so I am cracking down on people using my mods now because of it.
I was under the impression from that thread that this was still your stance from looking at that thread. Nice to hear you're lightening up.
Hey Gany, is there any chance you would consider adding a config to determine what blocks are considered as valid beacon bases? That would be a cool feature, particularly for mods like Metallurgy that don't have beacons recognize their mineral storage blocks as valid bases.
And my apologies Guff, the last thing I had looked at of yours was BBMM which still contains your old license:
Permission for mod packs is REQUIRED from EVERYONE that wishes to use my mods. Not optional. Without permission, the client will not start, and you will not be able to use my mods through the mod pack. I am not sorry I have to do this because those who didn't ask before aren't sorry for not asking. Nothing against those that did, though. I need all of this information filled out because it will allow me to enable your mod pack to use my mods. Everything must be official; if you change the name of your mod pack, I need to be notified so that I, too, can change it in my database. Please don't ask permission until you have an official name for it.
Bonus to those who use this to ask permission:
Mod(s): Modpack Name:
Author(s):
Is pack non-profit: Why I want this mod: Link to Modpack:
Sorry I have to be so strict with this now, some people can't follow simple directions so I am cracking down on people using my mods now because of it.
I was under the impression from that thread that this was still your stance from looking at that thread. Nice to hear you're lightening up.
I can't =/ Unfortunatelly whether a block is a beacon base or not can only be determined by whoever coded the block in the first place.
Metallurgy is open source. I'll see if I can get a PM in to fix that problem for their blocks
Edit: Actually, I can't even do that, they are not developing for 1.6 anymore... I'll see if I can get it changed for 1.7 :3
I can't =/ Unfortunatelly whether a block is a beacon base or not can only be determined by whoever coded the block in the first place.
Metallurgy is open source. I'll see if I can get a PM in to fix that problem for their blocks
Edit: Actually, I can't even do that, they are not developing for 1.6 anymore... I'll see if I can get it changed for 1.7 :3
I figured as much, but seeing as you're lightyears ahead of me in terms of advanced mod capability, I thought you might know something I didn't.
Would localization be something this mod is capable of? That would be pretty cool. Making modpacks that support other languages in their item names would be interesting. A few among the potential playerbase for the server I'm working on have primary languages other than English, so being able to translate beyond what is directly coded by mod authors would be cool. Not to mention it would help fix all the nonsense with items that aren't localized, but still function properly. *cough*Natura*cough*Metallurgy*cough*
I imagine that would just be configurable language registry calls. I think it would be within the realm of possibility. But hey, what do I know. Just throwing ideas around.
I seem to be having a problem with ShapelessRecipe.csv
In game the torch i want to use has an ID of 4095 (in game ID as per NEI) so I tried to enter a recipe of:
4095, 4, 0, 50, 0
Which should be turn a torch 50,0 into 4 of the custom torches. It's on the 3rd line after the #marked examples of lines 1 and 2 but it does not work in game. What am I doing wrong?
Though the entity blacklist file works fine as I don't have any creepers spawning.
I seem to be having a problem with ShapelessRecipe.csv
In game the torch i want to use has an ID of 4095 (in game ID as per NEI) so I tried to enter a recipe of:
4095, 4, 0, 50, 0
Which should be turn a torch 50,0 into 4 of the custom torches. It's on the 3rd line after the #marked examples of lines 1 and 2 but it does not work in game. What am I doing wrong?
Though the entity blacklist file works fine as I don't have any creepers spawning.
Hm, that's strange, it should be working
Did you put a # in the beginning? If you do that it will ignore that line, so make sure you don't have it there.
Also, try this recipe:
1,4,0, 50,0
It should craft 4 smooth stone from 1 torch. Let me know if that works. If it does, then it's either 1) The ID 4095 is not the right id or 2) some mod is interfering with the recipe registering.
Also, if you remove the recipe for the 4095 block (using RemoveRecipe.csv) it will also delete the recipe you add in. So make sure you aren't doing that (working on a way around that for the next update)
If it all still fails, then send me the file and a list of your mods and I'll have to investigate what's going on.
I've only edited EntityBlacklist and ShaplessRecipes and that is odd the torch to stone works but the torch to Evil Suntorch doesn't I'm using the Direwolf20 pack 1.0.18 from the FTB launcher which is for 1.6.4 plus suntorch 1.2.1. Had been using Custom Recipes 4.5 by MightyPork but it don't like the FTB file structure.
I've only edited EntityBlacklist and ShaplessRecipes and that is odd the torch to stone works but the torch to Evil Suntorch doesn't I'm using the Direwolf20 pack 1.0.18 from the FTB launcher which is for 1.6.4 plus suntorch 1.2.1. Had been using Custom Recipes 4.5 by MightyPork but it don't like the FTB file structure.
That's quite strange... Make sure the ID you are typing is correct
Since we know it works for stone, try replacing the stone id with any other item/block from that same mod. If it works for other mods items/blocks and it doesn't work with that mod, it's probably that mod's fault.
It could be because of the way they register their items/blocks. They might be doing it in the wrong method. If that's the case there's nothing I can do.
Is it possible to add a shaped recipe like "U" or "Y" or even "J" shape?
If yes, please help make me an example.
Thanks
As long as you can fit it in the 3x3 crafting grid you can do it
idk exactly how you'd want your recipes to look like but these are examples:
(you'd type it in the same line of course, but I'm stacking them up so that it's easier for you to visualise)
Replace every "_" with a blank space.
U:
x_x,
x_x,
xxx
Y:
x_x
_x_
_x_
J:
__x
__x
xxx
Have a look at the tutorial bit in the first post. It should explain how to do it
As long as you can fit it in the 3x3 crafting grid you can do it
idk exactly how you'd want your recipes to look like but these are examples:
(you'd type it in the same line of course, but I'm stacking them up so that it's easier for you to visualise)
Replace every "_" with a blank space.
U:
x_x,
x_x,
xxx
Y:
x_x
_x_
_x_
J:
__x
__x
xxx
Have a look at the tutorial bit in the first post. It should explain how to do it
Thanks sir,
Since I fail for the first try with "J" model and found that the way you parse csv config is not "white space" strictly
lead to my guess that you did trim all white space on the beginning & end of a string field.
If possible, I think it's better to use the undercore for blank slot in the shaped recipe as the guide you just wrote to me
It'll help make thing clearer, especially for noob (like me)
Thanks sir,
Since I fail for the first try with "J" model and found that the way you parse csv config is not "white space" strictly
lead to my guess that you did trim all white space on the beginning & end of a string field.
If possible, I think it's better to use the undercore for blank slot in the shaped recipe as the guide you just wrote to me
It'll help make thing clearer, especially for noob (like me)
Cheer
Yeah I realised that using the underscore is a much nicer solution to using spaces.
But if I made that so, apart from having to re-write half of the mod, people that have already been using it would have to re-write their config files.
So I guess the damage is done =/
I only have one issue on dedicated SMP with several mods including this one. When removing recipes, every server start there's always tons of mismatched IDs and a select few items on players (equipped, inventory, hotbar, etc) always get messed with and suddenly we're wearing boots on our chest and some random material for pants... among other swaps.
Everything in non-player specific storage (chests) is completely fine, even items we've usually equipped.
When I don't remove those recipes, I do not have the issue with player inventories and mismatched IDs every restart.
Adding to my previous point about no IC2 recipes in MC172 yet, I've spent a little time this evening trying to get some IC2 rubber into the shapeless recipe.csv. From my lack of success, can I assume that currently, not only can we not create ic2 recipes using the ic2 machines, but also that you can only use vanilla blocks / items to make up recipes but not mod items / blocks ?
For example, I've tried :
ID182 is IC2's rubber sheet in my MC172 client build. All the above attempts crash my client with an 'incorrect args'.
MC Log extract :
Mar 31, 2014 12:55:54 AM ganymedes01.zzzzzcustomconfigs.registers.CraftingRecipes registerShapelessRecipeFromLine
SEVERE: Error registering shapeless recipe. Invalid args number:
[00:55:54] [Client thread/ERROR]: Fatal errors were detected during the transition from PREINITIALIZATION to INITIALIZATION. Loading cannot continue
My aim was to make a piston + ic2 rubber sheet = sticky piston
If I enter :
sticky_piston,1,0, piston,0, piston,0
It works fine (but that's just 2 vanilla pistons).
Apologies if I'm doing something wrong, but I've tried everything I can think of and I'm hoping you can assist please.
Hm yeah you seem to be doing it right. Well at least I'd imagine you are.
I had not tested this with mod items before so maybe I just derped something. I'll see what I can do
Edit: I tried this:
sticky_piston,1,0, piston,0, IC2:blockRubber,0
and it worked for me
Its probably my modded client (9 mods atm) but I cannot use the recipe remover at all. I was trying to remove flint and steel first, but that crashed me. Then I deleted that and attempted the diamond sword like in the example. But putting the exact 279,0 on the line down also crashed my game. Any ideas gents?
the goal here is to remove flint and steel.
Attempted all the following possible lines.
279,0
279, 0
# 279,0
# 279, 0
Its probably my modded client (9 mods atm) but I cannot use the recipe remover at all. I was trying to remove flint and steel first, but that crashed me. Then I deleted that and attempted the diamond sword like in the example. But putting the exact 279,0 on the line down also crashed my game. Any ideas gents?
the goal here is to remove flint and steel.
Attempted all the following possible lines.
279,0
279, 0
# 279,0
# 279, 0
Putting a # in front of the lines will make the mod skip it.
If a crash happened I'll need a crash report otherwise I won't be able to help you since it seems like you're doing it correctly.
I'm having an issue where I can't craft a bed too. Just installed the mod.
I left some debug code in there by accident that is stopping bed from being craft able.
I'll release a new version sometime that will fix that :3
Sorry about that =/
Putting a # in front of the lines will make the mod skip it.
If a crash happened I'll need a crash report otherwise I won't be able to help you since it seems like you're doing it correctly.
EDIT: Made it work on 1.6.4 w/o crashing. But still able to craft the recipe.
Same thing here. Trying to remove IC2 stuff.
Config
# outputName, outputMetadata #
# All the shaped and shapeless recipes for the items in this file will be removed #
4244,0
4244,0
4247,0
4285,0
4326,0
4352,0
4388,0
4474,0
4478,4
Crashlog
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 2014-04-13 18:41
Description: Initializing game
java.lang.ArrayIndexOutOfBoundsException: 1
at ganymedes01.zzzzzcustomconfigs.registers.RemoveRecipes.removeRecipeFromLine(RemoveRecipes.java:17)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.registerFile(ConfigurationHandler.java:102)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.init(ConfigurationHandler.java:63)
at ganymedes01.zzzzzcustomconfigs.ZZZZZCustomConfigs.init(ZZZZZCustomConfigs.java:30)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ganymedes01.zzzzzcustomconfigs.registers.RemoveRecipes.removeRecipeFromLine(RemoveRecipes.java:17)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.registerFile(ConfigurationHandler.java:102)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.init(ConfigurationHandler.java:63)
at ganymedes01.zzzzzcustomconfigs.ZZZZZCustomConfigs.init(ZZZZZCustomConfigs.java:30)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Obviously you've been out of the loop. I removed that six weeks ago. You can stop spreading lies about me and my mods because you now are misinformed due to the changes I have made.
Nice mod you have here.
RSMC - A massive RPG mod which adds skills and tons of content to Minecraft, one block at a time!
And my apologies Guff, the last thing I had looked at of yours was BBMM which still contains your old license:
Mod(s):
Modpack Name:
Author(s):
Is pack non-profit:
Why I want this mod:
Link to Modpack:
Sorry I have to be so strict with this now, some people can't follow simple directions so I am cracking down on people using my mods now because of it.
I was under the impression from that thread that this was still your stance from looking at that thread. Nice to hear you're lightening up.
I can't =/ Unfortunatelly whether a block is a beacon base or not can only be determined by whoever coded the block in the first place.
Metallurgy is open source. I'll see if I can get a PM in to fix that problem for their blocks
Edit: Actually, I can't even do that, they are not developing for 1.6 anymore... I'll see if I can get it changed for 1.7 :3
I figured as much, but seeing as you're lightyears ahead of me in terms of advanced mod capability, I thought you might know something I didn't.
Would localization be something this mod is capable of? That would be pretty cool. Making modpacks that support other languages in their item names would be interesting. A few among the potential playerbase for the server I'm working on have primary languages other than English, so being able to translate beyond what is directly coded by mod authors would be cool. Not to mention it would help fix all the nonsense with items that aren't localized, but still function properly. *cough*Natura*cough*Metallurgy*cough*
I imagine that would just be configurable language registry calls. I think it would be within the realm of possibility. But hey, what do I know. Just throwing ideas around.
In game the torch i want to use has an ID of 4095 (in game ID as per NEI) so I tried to enter a recipe of:
4095, 4, 0, 50, 0
Which should be turn a torch 50,0 into 4 of the custom torches. It's on the 3rd line after the #marked examples of lines 1 and 2 but it does not work in game. What am I doing wrong?
Though the entity blacklist file works fine as I don't have any creepers spawning.
Hm, that's strange, it should be working
Did you put a # in the beginning? If you do that it will ignore that line, so make sure you don't have it there.
Also, try this recipe:
1,4,0, 50,0
It should craft 4 smooth stone from 1 torch. Let me know if that works. If it does, then it's either 1) The ID 4095 is not the right id or 2) some mod is interfering with the recipe registering.
Also, if you remove the recipe for the 4095 block (using RemoveRecipe.csv) it will also delete the recipe you add in. So make sure you aren't doing that (working on a way around that for the next update)
If it all still fails, then send me the file and a list of your mods and I'll have to investigate what's going on.
That's quite strange... Make sure the ID you are typing is correct
Since we know it works for stone, try replacing the stone id with any other item/block from that same mod. If it works for other mods items/blocks and it doesn't work with that mod, it's probably that mod's fault.
It could be because of the way they register their items/blocks. They might be doing it in the wrong method. If that's the case there's nothing I can do.
Is it possible to add a shaped recipe like "U" or "Y" or even "J" shape?
If yes, please help make me an example.
Thanks
As long as you can fit it in the 3x3 crafting grid you can do it
idk exactly how you'd want your recipes to look like but these are examples:
(you'd type it in the same line of course, but I'm stacking them up so that it's easier for you to visualise)
Replace every "_" with a blank space.
U:
x_x,
x_x,
xxx
Y:
x_x
_x_
_x_
J:
__x
__x
xxx
Have a look at the tutorial bit in the first post. It should explain how to do it
Thanks sir,
Since I fail for the first try with "J" model and found that the way you parse csv config is not "white space" strictly
lead to my guess that you did trim all white space on the beginning & end of a string field.
If possible, I think it's better to use the undercore for blank slot in the shaped recipe as the guide you just wrote to me
It'll help make thing clearer, especially for noob (like me)
Cheer
Yeah I realised that using the underscore is a much nicer solution to using spaces.
But if I made that so, apart from having to re-write half of the mod, people that have already been using it would have to re-write their config files.
So I guess the damage is done =/
Everything in non-player specific storage (chests) is completely fine, even items we've usually equipped.
When I don't remove those recipes, I do not have the issue with player inventories and mismatched IDs every restart.
Yes I'm hoping to add IC2 compatibility back as soon as possible
Hm yeah you seem to be doing it right. Well at least I'd imagine you are.
I had not tested this with mod items before so maybe I just derped something. I'll see what I can do
Edit: I tried this:
sticky_piston,1,0, piston,0, IC2:blockRubber,0
and it worked for me
the goal here is to remove flint and steel.
Attempted all the following possible lines.
279,0
279, 0
# 279,0
# 279, 0
Putting a # in front of the lines will make the mod skip it.
If a crash happened I'll need a crash report otherwise I won't be able to help you since it seems like you're doing it correctly.
I left some debug code in there by accident that is stopping bed from being craft able.
I'll release a new version sometime that will fix that :3
Sorry about that =/
EDIT: Made it work on 1.6.4 w/o crashing. But still able to craft the recipe.
Same thing here. Trying to remove IC2 stuff.
Config
# outputName, outputMetadata #
# All the shaped and shapeless recipes for the items in this file will be removed #
4244,0
4244,0
4247,0
4285,0
4326,0
4352,0
4388,0
4474,0
4478,4
Crashlog
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 2014-04-13 18:41
Description: Initializing game
java.lang.ArrayIndexOutOfBoundsException: 1
at ganymedes01.zzzzzcustomconfigs.registers.RemoveRecipes.removeRecipeFromLine(RemoveRecipes.java:17)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.registerFile(ConfigurationHandler.java:102)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.init(ConfigurationHandler.java:63)
at ganymedes01.zzzzzcustomconfigs.ZZZZZCustomConfigs.init(ZZZZZCustomConfigs.java:30)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ganymedes01.zzzzzcustomconfigs.registers.RemoveRecipes.removeRecipeFromLine(RemoveRecipes.java:17)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.registerFile(ConfigurationHandler.java:102)
at ganymedes01.zzzzzcustomconfigs.handler.ConfigurationHandler.init(ConfigurationHandler.java:63)
at ganymedes01.zzzzzcustomconfigs.ZZZZZCustomConfigs.init(ZZZZZCustomConfigs.java:30)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 198440384 bytes (189 MB) / 499646464 bytes (476 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.156.1056 Minecraft Forge 10.12.0.1056 28 mods loaded, 28 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.2.156.1056} [Forge Mod Loader] (forge-1.7.2-10.12.0.1056.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.12.0.1056} [Minecraft Forge] (forge-1.7.2-10.12.0.1056.jar) Unloaded->Constructed->Pre-initialized->Initialized
AppliedEnergistics2-Core{rv0-alpha-90} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{rc_} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{rc_} [Not Enough Items] (NotEnoughItems-1.7.2-rc2.jar) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FamiliarsAPI{1.7.2c} [Familiars API] (FamiliarsAPI-1.7.2c.jar) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{3.1.0} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core{5.0.4} [BuildCraft] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2{2.1.459-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.459-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized
appliedenergistics2{rv0-alpha-90} [Applied Energistics 2] (appliedenergistics2-rv0-alpha-90.jar) Unloaded->Constructed->Pre-initialized->Initialized
BiblioCraft{1.6.3} [BiblioCraft] (BiblioCraft[1.6.3][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders{5.0.4} [BC Builders] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy{5.0.4} [BC Energy] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory{5.0.4} [BC Factory] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport{5.0.4} [BC Transport] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon{5.0.4} [BC Silicon] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized
CarpentersBlocks{3.1.2} [Carpenter's Blocks] (Carpenter's Blocks v3.1.2 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized->Initialized
FamiliarsDefaultMobPack{1.7.2b} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized
FamiliarsExtendedFamPack{1.7.2b} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized
InfernalMobs{1.4.9} [Infernal Mobs] (InfernalMobs-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IronChest{6.0.14.719} [Iron Chest] (ironchest-1.7.2-6.0.14.719-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
Mantle{1.7.2-114.8c6a5a8} [Mantle] (Mantle-1.7.2-0.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
Waila{1.5.2_1.7.2} [Waila] (Waila-1.5.2-1.7.2-rc2.jar) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct{1.7.2-1.6.0.jenkins438} [Tinkers' Construct] (TConstruct-1.7.2-1.6.0.a11.jar) Unloaded->Constructed->Pre-initialized->Initialized
TMechworks{1.7.2-48.583e8f7} [Tinkers' Mechworks] (TMechworks-1.7.2-0.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
zzzzzcustomconfigs{1.3.0} [ZZZZZ Custom Configs] (ZZZZZCustomConfigs v1.3.0.jar) Unloaded->Constructed->Pre-initialized->Errored
AE2 Version: alpha rv0-alpha-90 for Forge 10.12.0.1024
AE2 Integration: RotaryCraft:OFF, IC2:ON, BC:ON, MJ:ON, RF:OFF, MFR:OFF, DSU:OFF, FZ:OFF, Waila:ON, RB:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, FMP:OFF
TConstruct Environment: Environment healthy.
Mantle Environment: Environment healthy.
Launched Version: 1.7.2-Forge10.12.0.1056
LWJGL: 2.9.0
OpenGL: GeForce GTX 460/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
without it you practically can't do any crafting recipe that includes copper, tin, silver, etc...