This forum can't support how awesome you are--it only allows me to give you 1 thanks. You, sir, deserve all of the thanks! Every single one of them on the internet.
This forum can't support how awesome you are--it only allows me to give you 1 thanks. You, sir, deserve all of the thanks! Every single one of them on the internet.
haha XD
Thank you for using my mod, I'm glad it helps you out ^^
Oh, one last question: Do you know how to find the names of liquids to make a custom Forestry squeezer recipe? I can so far squeeze anything I want in to water, but if I wanted to squeeze a melon in to fruit juice I can't figure out what to put in the file for fruit juice.
Oh, one last question: Do you know how to find the names of liquids to make a custom Forestry squeezer recipe? I can so far squeeze anything I want in to water, but if I wanted to squeeze a melon in to fruit juice I can't figure out what to put in the file for fruit juice.
Much appreciated ^^
Fluids are usually quite simple, since they don't require mod identification. So fruit juice is probably just "fruitjuice".
Edit2: A good way to find the name of a fluid is to check the lang file for that mod. You'll find entries like: fluid.milk.name=Milk,
In that case it's almost certain that the registered name of that fluid is simply "milk"
Haven't tried yet, but will it support other mod items? What about NoMoreRecipeConflict mod updated by GotoLinks?
Yes it does support mod items
But I don't know what NoMoreRecipeConflict does, but it should work with it since this mod doesn't add recipes in any way different than the standard.
Oh that's great! Custom Stuff 3 frequently crashes and I am just looking for a mod like this...
To make Flan's Mod wheels out of IC2 rubbers and iron plates instead of leathers and iron ingots...
Or to make Flan's Mod rocks from Furniture Mod stone pathes...
Making it impossible to craft Makenism copper armor but IC2 ones...
Change the recipe of Craftable Nether Star mod to prevent duplicating blaze rods...
And much more...
PS: NoMoreRecipeConflict detects recipes that uses same items and you can switch between them btw... So "no more recipe conflict" anymore isn't it...
Removing crafting recipes is possible with this mod, and adding recipes like the ones you mentioned should be pretty simple
If you are not sure about what the item name that you want is, you can look in game. When this mod is installed every item gets a green tooltip that shows it's name, if you write that name exactly as it shows on the tooltip it should work
And once you're done, you can turn off the green tooltip in the config file
now I find this. Looks awesome. Ive had a quick look at the xml files for mob drops. Ill experiment with it but im wondering,
do you know if this works with mo creatures
and can a mob have say 3 or more drops with all drops occuring on a single kill ? Id hope you can add bones to most animals and leather to some boosting animals that drop only 1 item to potentially drop 3 from a single kill ?
Thanks
Yup, it does work with Mo'Creatures But you'd have to figure out the mob names by yourself... (there's a quick guide on how to do that on the file)
And yes you can add as many drops as you want with any chance that you want. If you want to make them drop all the time, just make it drop with a 100% chance (In the example in the file, it shows how to add multiple drops, and in one of them is shows how to make sure that it drops 100% of the time, I believe with a cookie dropping from a creeper)
Thanks for the reply ganymedes01. It looked like in your creeper example you were defining cookies and bone in addition to its regular drops for a total of 3 possible drops. So it looked possible. Ill have fun finding the entity names.
Cheers
Well if you want to make creepers drop only cookies, then you'll have to remove gunpowder and then add the cookies.
But yeah, you can add as many drops as you feel like, just don't go too crazy, items dropped on the ground can cause lag. So don't go making creepers drop 50 different items or you might run into some performance issues XD
haha XD
Thank you for using my mod, I'm glad it helps you out ^^
Much appreciated ^^
Fluids are usually quite simple, since they don't require mod identification. So fruit juice is probably just "fruitjuice".
Edit: Checked Forestry's source, here's what I found:
LIQUID_MILK = "milk"
LIQUID_BIOMASS = "biomass"
LIQUID_ETHANOL = "bioethanol"
LIQUID_SEEDOIL = "seedoil"
LIQUID_HONEY = "honey"
LIQUID_JUICE = "juice"
LIQUID_ICE = "ice"
LIQUID_MEAD = "short.mead"
LIQUID_GLASS = "glass"
LIQUID_OIL = "oil"
LIQUID_FUEL = "fuel"
Edit2: A good way to find the name of a fluid is to check the lang file for that mod. You'll find entries like: fluid.milk.name=Milk,
In that case it's almost certain that the registered name of that fluid is simply "milk"
Yes it does support mod items
But I don't know what NoMoreRecipeConflict does, but it should work with it since this mod doesn't add recipes in any way different than the standard.
To make Flan's Mod wheels out of IC2 rubbers and iron plates instead of leathers and iron ingots...
Or to make Flan's Mod rocks from Furniture Mod stone pathes...
Making it impossible to craft Makenism copper armor but IC2 ones...
Change the recipe of Craftable Nether Star mod to prevent duplicating blaze rods...
And much more...
PS: NoMoreRecipeConflict detects recipes that uses same items and you can switch between them btw... So "no more recipe conflict" anymore isn't it...
Removing crafting recipes is possible with this mod, and adding recipes like the ones you mentioned should be pretty simple
If you are not sure about what the item name that you want is, you can look in game. When this mod is installed every item gets a green tooltip that shows it's name, if you write that name exactly as it shows on the tooltip it should work
And once you're done, you can turn off the green tooltip in the config file
edit: Wait I was replying a post in one page where you stated all your forestry liquids...
It's probably just plain slushie
Add/remove mob drops
and
ExNihilo support
Yup, it does work with Mo'Creatures
And yes you can add as many drops as you want with any chance that you want. If you want to make them drop all the time, just make it drop with a 100% chance (In the example in the file, it shows how to add multiple drops, and in one of them is shows how to make sure that it drops 100% of the time, I believe with a cookie dropping from a creeper)
Well if you want to make creepers drop only cookies, then you'll have to remove gunpowder and then add the cookies.
But yeah, you can add as many drops as you feel like, just don't go too crazy, items dropped on the ground can cause lag. So don't go making creepers drop 50 different items or you might run into some performance issues XD
Example:
Entering text such as: <output>minecraft:cobblestone 1 0 {display:{Name:"§cSuper_Cobble?",Lore:["§fIts_Cobblestone,but_its_moldy."]}}</output>,
would give a item named: §cSuper_Cobble?
-Retro
Not sure how to fix it...
I'll see what I can do
Will do! Can't believe I forgot! XD