ive been away for quite some time and didnt felt the update. awesome though funwayguy. im still hooked to skyrim though so funway, thislooksfun and the rest of the gang, godspeed. but ill keep in touch soon to tackle what problem arises.
... been running a 1.8 server slowly building for 5 months (since forge came out haha) and the one bright side to mods updating this slow is tons of time to tweak everything to perfection ^.^ and so far you have the best physics i can find
Hey, if you don't mind, could you tell me how to install Forge for the Client on 1.8? I noticed Forge is only out for 1.8, not the current 1.8.3. I've installed the client and server with Forge for 1.8, it all came out perfectly as it should (I've installed it just like for 1.7.x); however, my problem is that, everytime I open the client, it crashes. The server turns on perfectly, but the client keeps on crashing? There are no mods involved at all at this time; since you've been successful for 5 months now, can you tell me how you did it? I understand if you don't want to explain since this is not the forum to do so, just thought I ask; been really wanting to update to 1.8 after 5+ years of playing modded Minecraft.
We actually have a rewrite of the physics (more efficient & easier to read/debug/change) that is effectively a module already. We just need to put in all the actual calculations for whether or not a block is supported, so that will likely be the first part we update.
sweeeet, i posted a couple days back, but 1 feature thats missing from your physics i want the most, if didnt catch it
is 'vertical' support
you can build out X far then it falls now, i want it to go X tall then 'slide' and fall ie anti noob tower, nice for walls, etc
or....have the 'slide' function still check the missing block count like the fall function does
then i could build cobble 2 high, a 3rd would slide, but if wall form (blocks near to support) can be 3 high, 4 slide
as far as 1.8, soon as thats in i'm jumping on it >:) many blocks to apply that too
hi enviromine team! I have been using this mod for quite some time now, and i though about something.
temperature. many people sugested about making it work, so called "in doors".
and i though that maybe actually there could be way to make that.
for example. the game could check if around the character there are many solid blocks + look where the air blocks are.
by looking where air blocks are I mean (check in a way, step by step):
- check how many air blocks are around the player
- if too many then check if there are things that give heat if not then it's called outdoor or just not warm place
- if not that many air blocks are around and there are many solidblocks instead, then check for the bubble. bubble doesn't mean sphere but rather just check if there aren't any holes in it (and remember that first game would check for how many air blocks there are, so if the building is too big [too many air blocks] then there is no need for checking for holes)
is that making any sense?
Although this sounds like a good idea it would be very computationally heavy when multiple players are involved especially on top of the existing system. It's already a challenge to keep the existing 5x5x5 area scan rate stable enough for majority of players. I do however like the idea of indoors/outdoors but it might be easier through using sky light levels to define the difference. Either way we might leave this for the 1.8.3 module rewrite because we've already slowed down on development and the code is still a mess to deal with at the moment
Does enviromine force a chunk load for every earthquake that's taking place? I've seen earthquake coordinates popping up at server console on chunks that aren't loaded. It also seems like once that chunk is loaded for earthquake, chunk is not unloaded even when earthquake stops. Can anyone confirm this? Thanks!