[FORGE] Version 1.6:
For Minecraft 1.7.10 http://adf.ly/s99zD
(Not recommended for use on Forge 10.13.1.1217 because, in terms of world gen, that version seems unstable).
Ho boy, Microsoft, I hope you allow people to read this and all other mods a year from now.
2. Click on the link in the "Download" section above, make sure it's the version that matches the forge version.
3. Wait for 5 seconds and then click 'SKIP AD' at the top right-hand corner of the screen. Now click on the big green Download button.
4. Search for %appdata% on your computer and open it. You should be in the 'Roaming' folder. Open the .minecraft folder.
5. Go to where ever my mod file is (the one you downloaded) and drag it into the 'mods' folder
(don't extract it).
6. PLAY!
About - Mobs - Structures - Crafting:
Blocks and Items:
Items
Thermite Dust (you do get your bucket back)
To create a powder that burns 3 times hotter than lava you'll need a special mix of iron rust and aluminum (yeah, I know it's flint, I don't like adding blocks with a very small purpose, which replace blocks in bigger better mods).
Trampoline Net
Used in crafting the trampoline, the trampoline net must be made of black string coated with slime to give it that perfect bounce.
Milky Way (you do get your bucket back)
A delicious snack just like the real life candy bar, this delight fills three hunger and lasts for a little less than meat.
Blocks
Thermite
It burns 3 times hotter then molten lava, which means it is unhindered by stone, ores, and dirt. It will burn a hole straight down to bedrock, unless it gets drowned out by lava or water. Light it with a flint & steel just like TNT to get it burning.
Cyclops Golem Head
It's the mind of the ferocious Cyclops Golem, but it doesn't actually contain more than one command: annihilate all mobs!
Place it on the top and middle of these blocks to bring the golem to life!
Trampoline
Bouncing you up three blocks, this toy allows you to have fun and reach high places. Sneaking will start your bouncing, and the softness of the trampoline will absorb all fall damage.
Marshy Ground (you do get your bucket back)
Watch out for the sinking ground! This mudball covered in moss and grass blends in perfectly with the swampy ground. It will drag you down without even giving you a chance to shout. Bring a shovel!
Scaffolding
When a spot seems hard to reach just craft scaffolding, look straight down and hold right-click+spacebar. Have to get down to get new blocks? Just climb down the side of the scaffolding like a ladder, grab your blocks, and climb back up again. All done building? Break down the scaffolding in seconds.
Fireman's Pole
In case of emergency do not take the stairs. As helpful as they are they are way too slow to climb down, and think of all the space they take up! Here's a nifty solution for you, grab onto this and... hey wait, you're already on the ground floor.
Armor, Weapons, and Tools
Elastic Leggings
It can be quite a workout to climb up all those blocks, lifting your legs can be exhausting. Well no more! Elastic Leggings will literally lift your legs over the blocks for you. Just push in the direction you want your leg to go and the leggings will do the rest. Walk up blocks with no more jumping!
Piston Boots
After years of testing and crafting, the Protos have finally created the Piston Boots. Cleverly absorbing the bone-breaking shock that comes from falling, while wearing these you cannot get hurt from fall damage.
Aquatic Helmet
When it comes to darkness in the Overworld the ocean is the by far the most crushingly black place. While the average person might stay near the surface and play with the fishes the true explorers venture below and beyond your average danger, and battle the fearsome squid! However, even heroes could use some help, especially when it comes to seeing in the deep dark depths.
Weed Killer
Truly a force against nature, this jug of liquid is toxic to all kinds of plants. It sure beats a lawnmower! Right-click on something green to kill it, and once it's out of juice craft it with some poison to fill it up again.
Structures:
Some Notes Worth Noting:
-If you spawn a structure with the item; the chests will either not exist or they will not have loot in them, however naturally generated structures will have both chests and loot
- You can customize the rarity in the config file, setting it to 0 will disable that structure completely.
- Each structure is filled with special 'spawn blocks' which spawn mobs, but only if you are in survival mode.
Dark Miresi Castle
Disobedience was their cause, and rebellion was their answer. The Dark Miresi were greedy for a more comfortable life, one that was far above nature, one that showed that they could truly dominate the wild. They left the Miresi and built an enormous castle. Forcing pollution and destruction upon the surrounding lands. Spawns in Plains Biomes
The Impundulu
Most villagers will deny it's existence, they have their reasons. Fear, anger... insanity. It is barely even considered a myth. Told by the wild northern travelers, their minds were damaged by the cold frozen wasteland, or could they have been damaged by something even more deadly? Spawns in Snow Biomes
Successful Village
The trials and tribulations that the horde has brought have been overcome. The community thrives, building a city of luxury and peace out on the ocean, until one day... Spawns in Water Biomes
Cloud 9
The mysterious laboratory floats silently in the air above the forests, held by nothing yet standing as sturdily as the mind who placed it there, and who lives within. Nothing comes out of the lab anymore, and no one dares to find out what lies within. So it sits, like a tiger waiting for the time to pounce. Spawns in Forest Biomes
Drine Caverns
Within a hidden fortress in the mountains, once known as cavern of thieves, thieves known as the Drine. Until some sickness even more deadly than they themselves stole their lives from them. Now they crawl and slither among the rock, guarding the treasure they'd stolen in life. (best to spawn it at Y: 70 or higher) Spawns in Mountain Biomes
Miresi Homes
The Miresi live in small huts, collecting basic natural treasure and storing it away. They travel for days and then stop suddenly, to build a simple home when they find a biome that they like.
The jungle tree home is a house carved from a jungle tree. Spawns in Jungle Biomes
The oak tree home is a house carved from a large oak tree, Spawns in Forest Biomes
The water home is a dynamic feat of architecture, a water-proof bubble one can call home. Spawns in Water Biomes
The sandcastle home is for more civilized beings, with an ocean view and a cute design. Spawns in Beach Biomes
The cabin home is a dark spooky shack that houses the lovable Miresi. Spawns in Podzol Forest
The mushroom home is a small but cozy little home. Spawns in Forests
The igloo home looks cold on the outside, but inside a warm fire makes it a fine home. Spawns in Frozen Biomes
The tent home is not permanent, but a decent place to stay while searching for a real home. Spawns in Wastelands
Starlight Tower (Not in version 1.7.2+)
A symbol of hope for villagers and players alike, the Starlight Tower promised happiness for every living creature, as well as every dead creature. The infection broke out one day and rapidly spread, the survivors could only run upwards, it wasn't long before the tower was overtaken by the dead. Now it stands alone in the dry, empty deserts. The Starlight Tower has turned into a symbol of loss and sadness. It brings happiness to no one, save the One who calls it home. Spawns in Desert
Mobs:
Bosses:
Hostem
A mysterious and deadly being, who knows the secrets to regeneration and great strength. He infests the attics of tall buildings, making his home dozens of meters above the earth.
Scientist
He is known as one of the most ingenious humans in the Overworld, and the very most dastardly. He commands his army of redstone powered robots to do his dirty work, but when a very VERY brave warrior gets in his way he himself will stand up to brush away the fly, using one of the many tricks up his acid stained sleeve.
Jinn
Said to be powerful, yes, said to possess the secrets of Notch and the hatred of Herobrine. The only hope we have is to go on believing he doesn't exist, until the day he returns. Belief can't save us then. Nothing can.
Cyclops Golem
Designed and built to outdo the iron golem, this beast will not hesitate to attack any mobs nearby. He hits them like a bomb with his extremely powerful solid diamond fists.
Dark Miresi
They ran away, tired of bowing to stupid creatures and objects, craving power and comfort, they ran. They left the Miresi to be kings of the wild instead of servants.
Asanbosam
Not a creature you'll find in popular legend, but nonetheless just as deadly as most. The Asanbosam was sighted only a few times, paired with a reported sighting of a flying ship. They were described as having sharp iron hooks for feet and hands, barbed iron teeth, redish eyes, sickly brown fur, and behavior like an insane, wild, yet clever monkey. The sightings were few and the bodies were many.
Proto
Not one to be manipulated, tortured, or persuaded. The Proto is nothing but a moving object, powered by redstone and moved by pistons, yet thousands of triggered events exist in their stone cold shells.
Miresi
A mysterious humanoid who depends greatly on nature. These creatures live in small camouflaged homes throughout the world, fighting off predators with their powerful homemade crossbow.
Drine
From the deepest caverns and cave systems comes a variant of the zombie, once thieves and murderers. Quick and strong; these clever monsters will find you... and they will kill you.
Chipmunk
This little guy quickly scampers through forests, searching for carrots and apples.
- Holding/pressing space-bar as you land on the trampoline will occasionally cancel the high bouncing
and will make you jump normally
- No loot in structures spawned with item spawners
PPQ:
(Possibly Pondered Questions)
Q: I can't find any structures!
A: Go into the config file and lower the rarity.
Q: It's crashing my game!
A: I need a crash report. Also make sure you're using the right version for the right version, and that it's my mod and not another mod.
Q: There's no loot in the structures!
A: Try finding them naturally instead of spawning them.
Q: The structures are too hard!
A: Get better equipment.
Q: The structures are too easy!
A: If you're using other mods you have no right to complain, if you are not then get worse equipment or find a harder structure.
Q: Can you hire me to do something?
A: No, but you can suggest ideas.
Q: Add this idea to the mod! And also give me credit!
A: Maybe I will and maybe I won't. And also no.
Modpacks If you want to add this to your modpack(s) go right ahead, just be sure to add a link to this paage (or at least the name of the mod) somewhere the downloaders can find it.
If there is something you would like to see added to or fixed in the mod please leave a comment suggesting ideas and reporting bugs.
When I see a review video, I think this mod is amazing.
But when I downloaded and installed it I ran my launcher and pressed play as I normally would.
However I get this crash report... Note: I ran it multiple times and this kept coming up :C
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
net.minecraft.client.renderer.StitcherException: Unable to fit: animationwiz_bunchastuff:starlightTowerSpawner - size: 2015x2015 - Maybe try a lowerresolution texturepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:79)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:100)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:79)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:100)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/items.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 168428776 bytes (160 MB) / 374296576 bytes (356 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
animationwiz_bunchastuff{v1.6.4} [Buncha Stuff Mod] (A_Buncha_Stuff_Mod_v1.3-_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2302, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
If anyone can fix this or at least know why this occured please notify me. Even though at the moment I cant play this mod I will definetly like this.
It should work now
I was planning on changing the textures in a later update, but that was before I realized it could cause problems.
Awesome. No idea how I've missed seeing this mod all this time. Can your structures generate in mod-added biomes or is it just specific vanilla biomes?
Awesome. No idea how I've missed seeing this mod all this time. Can your structures generate in mod-added biomes or is it just specific vanilla biomes?
I haven't looked into it, but I think that would have to be up to the biome mod.
Basically if their code uses the same code as vanilla biomes (aka extends vanilla biome code) it might work.
After some testing with BoP it looks like no, it's only vanilla biomes. You could employ the Forge biome dictionary to spawn your structures. It gives all biomes modifiers like FOREST and WATER.
Getting this crash on server startup.
Any suggestions or ideas?
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 31 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at invtweaks.forge.asm.ContainerTransformer.transform(ContainerTransformer.java:116)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 33 more
Getting this crash on server startup.
Any suggestions or ideas?
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 31 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at invtweaks.forge.asm.ContainerTransformer.transform(ContainerTransformer.java:116)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 33 more
Whoa! Thank you very very much for pointing that out, I made a mistake.
I'm going to have to fix that asap!
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/audio/SoundManager
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/audio/SoundManager
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2493)
at java.lang.Class.getConstructor0(Class.java:2803)
at java.lang.Class.getConstructor(Class.java:1718)
at net.minecraftforge.event.EventBus.register(EventBus.java:74)
at net.minecraftforge.event.EventBus.register(EventBus.java:58)
at AnimationWiz.BunchaStuff.ABunchaStuffMod.load(ABunchaStuffMod.java:66)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.audio.SoundManager
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 38 more
Caused by: java.lang.RuntimeException: Attempted to load class bln for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 40 more
In this mod there are lots of fun and crazy things. From bouncy toys to scary zombies, everything and anything added will be super fun!

There is no real theme to this mod, which means there are no limitations to the additions, or creativity of the mod.
It consists of structures, mobs, bosses, items, and blocks.
The mod currently works on Minecraft 1.7.10 with ForgeModLoader.
Note: this mod is multiplayer supported.
Downloads:
Latest 1.7.10:
http://adf.ly/s99zD
Latest 1.7.2:
http://adf.ly/rX5KL
Latest 1.6.4:
http://adf.ly/kyKSI
For Minecraft 1.7.10
http://adf.ly/s99zD
(Not recommended for use on Forge 10.13.1.1217 because, in terms of world gen, that version seems unstable).
+ Added Weed Killer (Tool)
+ Added Thermite and Thermite Dust (Block, Item)
+ Added Cyclops Golem Head (Block)
+ Added Cyclops Golem (Mob)
+ Added Dark Miresi (Mob)
+ Added Dark Miresi Castle (Structure)
[FORGE] Version 1.5.5:
For Minecraft 1.7.10:
http://adf.ly/rX5un
And For Minecraft 1.7.2:
http://adf.ly/rX5KL
+ Changed Structure Rarity System
+ Added Cabin Home (Structure)
+ Added Mushroom Home (Structure)
+ Added Igloo Home (Structure)
+ Added Tent Home (Structure)
[FORGE] Version 1.5 for Minecraft 1.7.10:
http://adf.ly/r9Lo4
+ Aquatic Helmet (Armor)
+ Asanbosam (Mob)
+ Jinn (Boss)
+ The Impundulu (Structure)
+ Changed the Structure Rarity System
+ Changed the Name of the Mod
[FORGE] Version 1.4 for Minecraft 1.7.2:
http://adf.ly/phCDF
+ Changed Recipe for Fireman's Pole and Trampoline.
+ Added Proto (Mob)
+ Added Scientist (Boss)
+ Added Cloud 9 (Structure)
- Removed Starlight Tower Temporarily (I hope)
+ Polished up some things
[FORGE] Version 1.3.7 for Minecraft 1.6.4:
http://adf.ly/kyKSI
[FORGE] Version 1.3.5 for Minecraft 1.6.4:
http://adf.ly/k277f
[FORGE] Version 1.3 for Minecraft 1.6.4:
http://adf.ly/jvkHh
+ Created config file
+ Added Miresi (Mob)
+ Added Hostem Boss (Mob)
+ Added Scaffolding (Block)
+ Added Fireman's Pole (Block)
+ Added Elastic Leggings (Armor)
+ Added Starlight Tower (Structure)
+ Added Drine Caverns (Structure)
+ Added Jungle Tree Home (Structure)
+ Added Oak Tree Home (Structure)
+ Added Water Home (Structure)
+ Added Sandcastle Home (Structure)
+ New Trampoline Mechanics
+ A few bonus features
[FORGE] Version 1.2 for Minecraft 1.6.4:
http://www.mediafire...v1.2-_1.6.4.zip
+ Changed a few crafting recipes
+ Added Chipmunk
+ Added Drine
+ Added Successful Village
+ Added Piston Boots
[FORGE] Version 1.1 for Minecraft 1.6.4:
http://www.mediafire...v1.1-_1.6.4.zip
+ Added Marshy Ground block
+ Added Marshy Ground Pit generations in swamps
+ Added Milky Way food item
[FORGE] Version 1.0 for Minecraft 1.6.4:
http://www.mediafire...f_Mod_1.6.4.zip
+ Added Trampoline block
+ Added Trampoline Net item
Installation:
http://files.minecraftforge.net/
2. Click on the link in the "Download" section above, make sure it's the version that matches the forge version.
3. Wait for 5 seconds and then click 'SKIP AD' at the top right-hand corner of the screen. Now click on the big green Download button.
4. Search for %appdata% on your computer and open it. You should be in the 'Roaming' folder. Open the .minecraft folder.
5. Go to where ever my mod file is (the one you downloaded) and drag it into the 'mods' folder
(don't extract it).
6. PLAY!
About - Mobs - Structures - Crafting:
To create a powder that burns 3 times hotter than lava you'll need a special mix of iron rust and aluminum (yeah, I know it's flint, I don't like adding blocks with a very small purpose, which replace blocks in bigger better mods).
Trampoline Net
Used in crafting the trampoline, the trampoline net must be made of black string coated with slime to give it that perfect bounce.
Milky Way (you do get your bucket back)
A delicious snack just like the real life candy bar, this delight fills three hunger and lasts for a little less than meat.
Blocks
It burns 3 times hotter then molten lava, which means it is unhindered by stone, ores, and dirt. It will burn a hole straight down to bedrock, unless it gets drowned out by lava or water. Light it with a flint & steel just like TNT to get it burning.
Cyclops Golem Head
It's the mind of the ferocious Cyclops Golem, but it doesn't actually contain more than one command: annihilate all mobs!
Place it on the top and middle of these blocks to bring the golem to life!
Trampoline
Bouncing you up three blocks, this toy allows you to have fun and reach high places. Sneaking will start your bouncing, and the softness of the trampoline will absorb all fall damage.
Marshy Ground (you do get your bucket back)
Watch out for the sinking ground! This mudball covered in moss and grass blends in perfectly with the swampy ground. It will drag you down without even giving you a chance to shout. Bring a shovel!
Scaffolding
When a spot seems hard to reach just craft scaffolding, look straight down and hold right-click+spacebar. Have to get down to get new blocks? Just climb down the side of the scaffolding like a ladder, grab your blocks, and climb back up again. All done building? Break down the scaffolding in seconds.
Fireman's Pole
In case of emergency do not take the stairs. As helpful as they are they are way too slow to climb down, and think of all the space they take up! Here's a nifty solution for you, grab onto this and... hey wait, you're already on the ground floor.
Armor, Weapons, and Tools
It can be quite a workout to climb up all those blocks, lifting your legs can be exhausting. Well no more! Elastic Leggings will literally lift your legs over the blocks for you. Just push in the direction you want your leg to go and the leggings will do the rest. Walk up blocks with no more jumping!
Piston Boots
After years of testing and crafting, the Protos have finally created the Piston Boots. Cleverly absorbing the bone-breaking shock that comes from falling, while wearing these you cannot get hurt from fall damage.
Aquatic Helmet
When it comes to darkness in the Overworld the ocean is the by far the most crushingly black place. While the average person might stay near the surface and play with the fishes the true explorers venture below and beyond your average danger, and battle the fearsome squid! However, even heroes could use some help, especially when it comes to seeing in the deep dark depths.
Weed Killer
Truly a force against nature, this jug of liquid is toxic to all kinds of plants. It sure beats a lawnmower! Right-click on something green to kill it, and once it's out of juice craft it with some poison to fill it up again.
Structures:
-If you spawn a structure with the item; the chests will either not exist or they will not have loot in them, however naturally generated structures will have both chests and loot
- You can customize the rarity in the config file, setting it to 0 will disable that structure completely.
- Each structure is filled with special 'spawn blocks' which spawn mobs, but only if you are in survival mode.
Dark Miresi Castle
Disobedience was their cause, and rebellion was their answer. The Dark Miresi were greedy for a more comfortable life, one that was far above nature, one that showed that they could truly dominate the wild. They left the Miresi and built an enormous castle. Forcing pollution and destruction upon the surrounding lands. Spawns in Plains Biomes
The Impundulu
Most villagers will deny it's existence, they have their reasons. Fear, anger... insanity. It is barely even considered a myth. Told by the wild northern travelers, their minds were damaged by the cold frozen wasteland, or could they have been damaged by something even more deadly? Spawns in Snow Biomes
Successful Village
The trials and tribulations that the horde has brought have been overcome. The community thrives, building a city of luxury and peace out on the ocean, until one day... Spawns in Water Biomes
Cloud 9
The mysterious laboratory floats silently in the air above the forests, held by nothing yet standing as sturdily as the mind who placed it there, and who lives within. Nothing comes out of the lab anymore, and no one dares to find out what lies within. So it sits, like a tiger waiting for the time to pounce. Spawns in Forest Biomes
Drine Caverns
Within a hidden fortress in the mountains, once known as cavern of thieves, thieves known as the Drine. Until some sickness even more deadly than they themselves stole their lives from them. Now they crawl and slither among the rock, guarding the treasure they'd stolen in life. (best to spawn it at Y: 70 or higher) Spawns in Mountain Biomes
Miresi Homes
The Miresi live in small huts, collecting basic natural treasure and storing it away. They travel for days and then stop suddenly, to build a simple home when they find a biome that they like.
The oak tree home is a house carved from a large oak tree, Spawns in Forest Biomes
The water home is a dynamic feat of architecture, a water-proof bubble one can call home. Spawns in Water Biomes
The sandcastle home is for more civilized beings, with an ocean view and a cute design. Spawns in Beach Biomes
The cabin home is a dark spooky shack that houses the lovable Miresi. Spawns in Podzol Forest
The mushroom home is a small but cozy little home. Spawns in Forests
The igloo home looks cold on the outside, but inside a warm fire makes it a fine home. Spawns in Frozen Biomes
The tent home is not permanent, but a decent place to stay while searching for a real home. Spawns in Wastelands
Starlight Tower (Not in version 1.7.2+)
A symbol of hope for villagers and players alike, the Starlight Tower promised happiness for every living creature, as well as every dead creature. The infection broke out one day and rapidly spread, the survivors could only run upwards, it wasn't long before the tower was overtaken by the dead. Now it stands alone in the dry, empty deserts. The Starlight Tower has turned into a symbol of loss and sadness. It brings happiness to no one, save the One who calls it home. Spawns in Desert
Mobs:
A mysterious and deadly being, who knows the secrets to regeneration and great strength. He infests the attics of tall buildings, making his home dozens of meters above the earth.
Scientist
He is known as one of the most ingenious humans in the Overworld, and the very most dastardly. He commands his army of redstone powered robots to do his dirty work, but when a very VERY brave warrior gets in his way he himself will stand up to brush away the fly, using one of the many tricks up his acid stained sleeve.
Jinn
Said to be powerful, yes, said to possess the secrets of Notch and the hatred of Herobrine. The only hope we have is to go on believing he doesn't exist, until the day he returns. Belief can't save us then. Nothing can.
Cyclops Golem
Designed and built to outdo the iron golem, this beast will not hesitate to attack any mobs nearby. He hits them like a bomb with his extremely powerful solid diamond fists.
Dark Miresi
They ran away, tired of bowing to stupid creatures and objects, craving power and comfort, they ran. They left the Miresi to be kings of the wild instead of servants.
Asanbosam
Not a creature you'll find in popular legend, but nonetheless just as deadly as most. The Asanbosam was sighted only a few times, paired with a reported sighting of a flying ship. They were described as having sharp iron hooks for feet and hands, barbed iron teeth, redish eyes, sickly brown fur, and behavior like an insane, wild, yet clever monkey. The sightings were few and the bodies were many.
Proto
Not one to be manipulated, tortured, or persuaded. The Proto is nothing but a moving object, powered by redstone and moved by pistons, yet thousands of triggered events exist in their stone cold shells.
Miresi
A mysterious humanoid who depends greatly on nature. These creatures live in small camouflaged homes throughout the world, fighting off predators with their powerful homemade crossbow.
Drine
From the deepest caverns and cave systems comes a variant of the zombie, once thieves and murderers. Quick and strong; these clever monsters will find you... and they will kill you.
Chipmunk
This little guy quickly scampers through forests, searching for carrots and apples.
Mod Reviews:
English
Thanks, TheMinecraftHippie!
Español
Gracias, TheWillyrex!
Known Errors:
and will make you jump normally
- No loot in structures spawned with item spawners
PPQ:
Q: I can't find any structures!
A: Go into the config file and lower the rarity.
Q: It's crashing my game!
A: I need a crash report. Also make sure you're using the right version for the right version, and that it's my mod and not another mod.
Q: There's no loot in the structures!
A: Try finding them naturally instead of spawning them.
Q: The structures are too hard!
A: Get better equipment.
Q: The structures are too easy!
A: If you're using other mods you have no right to complain, if you are not then get worse equipment or find a harder structure.
Q: Can you hire me to do something?
A: No, but you can suggest ideas.
Q: Add this idea to the mod! And also give me credit!
A: Maybe I will and maybe I won't. And also no.
Copyright Stuff:
Modpacks
If you want to add this to your modpack(s) go right ahead, just be sure to add a link to this paage (or at least the name of the mod) somewhere the downloaders can find it.
If there is something you would like to see added to or fixed in the mod please leave a comment suggesting ideas and reporting bugs.
Thanks!
You're right. I should have an introductory picture, showing something about the mod, which consists of nothing but trampolines right now XD
I think it's EPIC!!!!!!!!!!
It should get slushies sometime
Hopefully, you'll add more in the future.
It should work now
I was planning on changing the textures in a later update, but that was before I realized it could cause problems.
-Sincerely, This Guy
I'll try to do that in the next update.
After some testing with BoP it looks like no, it's only vanilla biomes. You could employ the Forge biome dictionary to spawn your structures. It gives all biomes modifiers like FOREST and WATER.
TG
War doesn't decide who is right, just who is left...
Yup, in the process right now.
Lo sentimos, pero todo está en Inglés. Trate de usar Google Translate. La descarga debe ser el alerón bajo las letras azules superiores.
Any suggestions or ideas?
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 31 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at invtweaks.forge.asm.ContainerTransformer.transform(ContainerTransformer.java:116)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 33 more
Whoa! Thank you very very much for pointing that out, I made a mistake.
I'm going to have to fix that asap!
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/audio/SoundManager
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/audio/SoundManager
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2493)
at java.lang.Class.getConstructor0(Class.java:2803)
at java.lang.Class.getConstructor(Class.java:1718)
at net.minecraftforge.event.EventBus.register(EventBus.java:74)
at net.minecraftforge.event.EventBus.register(EventBus.java:58)
at AnimationWiz.BunchaStuff.ABunchaStuffMod.load(ABunchaStuffMod.java:66)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.audio.SoundManager
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 38 more
Caused by: java.lang.RuntimeException: Attempted to load class bln for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:274)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:172)
... 40 more