Hello everyone first up i would like to thank you for your support. second previously i stated that i am leavingish this mod. My mind has changed instead im working harder on it. Since Funwayguy has been busy with quite alot lately i am creating a new page for EnviroMine (this page will have the link) which will be under my account. If you have any questions or anything about the mod then tell me.
Just wanted to let you know you did a fantastic job with this mod! I went ahead and updated to 1.6.4 just to play this, however majority of the mobs (mainly villagers are my concern), are affected by the weather and dehydration! I was wondering if you could take a look at it or give a better explanation on a format to disable the effects on them? Or possible have the effects solely affect the player? I'm running MCA and Ancient warfare so the NPCs arent long for this world as you could have probably guessed lol. Thanks and keep up the good work!
Hello everyone first up i would like to thank you for your support. second previously i stated that i am leavingish this mod. My mind has changed instead im working harder on it. Since Funwayguy has been busy with quite alot lately i am creating a new page for EnviroMine (this page will have the link) which will be under my account. If you have any questions or anything about the mod then tell me.
So are you continuing the development of this mod then? It has some really cool features that other mods have but it's not overly complicated so I would hate to see it go. Great job so far.
EDIT:Would it be possible to put an on/off option in the config to turn the effects off for the mobs so animals and villagers don't die like some other people have said.
This is just an opinion of mine, but I think the physics system would've been great if you had a little more room to work with. I'm pretty sure I said this already, but I think that having to pillar every three blocks is a bit harsh. Especially since it sounds like naturally spawned structures like dungeons might collapse.
I like the physics, and there is a way to build large buildings without the floor drooping out. I'll try to get some pictures of how it's done later. But I sure as the mod goes on it will get better. But some parts of a natural building will fall. But isn't as bad as it sounds. And you can override certain blocks with the config file.
Rollback Post to RevisionRollBack
Like the mods I make? Consider supporting me on Patreon or PayPal
The Meaning of Life, the Universe, and Everything.
Join Date:
5/11/2013
Posts:
43
Minecraft:
Myelecor_Fireson
Member Details
I love this mod, but until you add the ability that the mod ONLY affects players, I will not be able to use it (it keeps killing all my Custom NPCs and I can't spend all day brewing and throwing instant health potions at them!)
When installed with the Dragon Mounts mod you crash if and when you click a dragon egg (how you hatch eggs in dragon mounts). This only happens when installed in conjunction with Enviromine. Crash report below.
java.lang.ClassCastException: enviromine.EntityPhysicsBlock cannot be cast to net.minecraft.entity.EntityLivingBase
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:955)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
While playing the 1.6.4 version of this in a pack called Crash Landing I found a glitch. If you use a camel pack and place it in the center of the crafting table then use a water bottle above it and an empty bottle below it you can fill the camel pack. After doing so you can take a bottle out of the camel pack and repeat. thus creating infinite water source in a camel pack.
Very nice. Make some more episodes
So are you continuing the development of this mod then? It has some really cool features that other mods have but it's not overly complicated so I would hate to see it go. Great job so far.
EDIT:Would it be possible to put an on/off option in the config to turn the effects off for the mobs so animals and villagers don't die like some other people have said.
Just replace Bradley, Marine, Marble with your NPC names.
Hope this works for everyone else.
A simple true/false option would work better I think.
I like the physics, and there is a way to build large buildings without the floor drooping out. I'll try to get some pictures of how it's done later. But I sure as the mod goes on it will get better. But some parts of a natural building will fall. But isn't as bad as it sounds. And you can override certain blocks with the config file.
1. The ability to completely remove the GUI from view when an option is disabled .
2. The ability to add other drinks to tie it into other mods .
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:955)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
•Hexplore-It Information Here•
•Hexplore-It on the Technic Forums•
•Hexplore-It on the Minecraft Forums•
•Hexplore-It on Reddit•
•Hexplore-It on Twitter•