Hey is it 'shortly' yet? It said that 1.12 would be out shortly when I checked three months ago too. It's pretty hard to make skyblock packs without some form of lootbags. Thanks in advance :3
-knocking on En-ga-neer door- Hello Mal, we are wondering when "I will likely move very quickly onto 1.12 after that." well be. Many of us players and servers love your Lootbags work. We understand life is harsh and this being Winter Season of Shopping til you drop for marketing gifts. I read through near all of the github to forums and amazed be seeing the replies. Just hope your hobby of doing mods has not dried up. Your work is great! I don't know much about programming only a bit of basic DOS.. -cough- old school.
So, beyond myself seeing the above post. There a possibility you are going to continue updating Lootbags and your other mods to 1.12++?
Oh, Sorry about the engineer joke. Step-dad was an engineer and he joked about the name too.
Have you added functionality for transferring items into the Bag Storage block and such? I tried to use the hopper (And other things like EU2 transfer nodes) to put bags into it, and either they would disappear, or just not go in the bag storage.
Have you added functionality for transferring items into the Bag Storage block and such? I tried to use the hopper (And other things like EU2 transfer nodes) to put bags into it, and either they would disappear, or just not go in the bag storage.
This is in LootBags 1.12.2-2.5.3b
I'm still working on fixing the glitches with the storage block, they're a bit tricky to pin down since they don't always happen.
Hey is this still active? I was wondering exactly what an entry in the recycle block whitelist would look like. I'm trying to add all the amours and the shield, but do I need to add more than just the data value and modid? Since armour and shields don't have "damage" can I just skip that or will the mod get confused? I'm sorry, I'm very new to this stuff
Hey is this still active? I was wondering exactly what an entry in the recycle block whitelist would look like. I'm trying to add all the amours and the shield, but do I need to add more than just the data value and modid? Since armour and shields don't have "damage" can I just skip that or will the mod get confused? I'm sorry, I'm very new to this stuff
Yes this is still active, most people tend to make a github issue or PM me nowadays though.
All the blacklists use the same syntax, modid:itemname:metadata, or just modid to block the entire mod. You do need all three in the first case, just use 0 for the metadata and it should remove the armor that drops in the bags.
ah, I'm whitelisting something. Is that much different? And I have no idea what metadata is haha... Sorry for the late reply
Whitelisting is much the same process, you need the modid:itemname:metadata:minstack:maxstack:weight. Minstack is the fewest that can show up when the item is rolled (so >0 ), maxstack is the maximum that can show up up to the maximum stack of that item (so 64 usually), and weight is how likely the item is to show up compared to other items, higher being more common. Weight is the one that throws people a lot, since most tend to think in percents when it instead works more like a giant prize wheel. My github wiki page has tutorials that help with customizing the mod.
You can use the lootbags_itemdump command holding what you want whitelisted to get this information. It does have to guess for the minstack, maxstack, and weight, so make sure you change those values to what you want.
Metadata is an extra bit of information that allows for multiple similar minecraft items to be contained in a single Item class. For instance, all dyes are of the ItemDye class and differ by metadata to determine which dye you're referring to. My bags are the same way, with every bag being an ItemLootbag item, with metadata being used to refer to the correct bag.
In the lootbags.cfg, under general there is this field:
Just set that ID to the ID of the bag you want to have spawn.
Developer of LootBags.
Hey is it 'shortly' yet? It said that 1.12 would be out shortly when I checked three months ago too. It's pretty hard to make skyblock packs without some form of lootbags. Thanks in advance :3
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
-knocking on En-ga-neer door- Hello Mal, we are wondering when "I will likely move very quickly onto 1.12 after that." well be. Many of us players and servers love your Lootbags work. We understand life is harsh and this being Winter Season of Shopping til you drop for marketing gifts. I read through near all of the github to forums and amazed be seeing the replies. Just hope your hobby of doing mods has not dried up. Your work is great! I don't know much about programming only a bit of basic DOS.. -cough- old school.
So, beyond myself seeing the above post. There a possibility you are going to continue updating Lootbags and your other mods to 1.12++?
Oh, Sorry about the engineer joke. Step-dad was an engineer and he joked about the name too.
With all sincerity
Itty
What is the thing with Patient Bags. Do you have to wait with them in your inventory or open them so many times
Have you added functionality for transferring items into the Bag Storage block and such? I tried to use the hopper (And other things like EU2 transfer nodes) to put bags into it, and either they would disappear, or just not go in the bag storage.
This is in LootBags 1.12.2-2.5.3b
I'm still working on fixing the glitches with the storage block, they're a bit tricky to pin down since they don't always happen.
Developer of LootBags.
Hey is this still active? I was wondering exactly what an entry in the recycle block whitelist would look like. I'm trying to add all the amours and the shield, but do I need to add more than just the data value and modid? Since armour and shields don't have "damage" can I just skip that or will the mod get confused? I'm sorry, I'm very new to this stuff
Yes this is still active, most people tend to make a github issue or PM me nowadays though.
All the blacklists use the same syntax, modid:itemname:metadata, or just modid to block the entire mod. You do need all three in the first case, just use 0 for the metadata and it should remove the armor that drops in the bags.
Developer of LootBags.
ah, I'm whitelisting something. Is that much different? And I have no idea what metadata is haha... Sorry for the late reply
Whitelisting is much the same process, you need the modid:itemname:metadata:minstack:maxstack:weight. Minstack is the fewest that can show up when the item is rolled (so >0 ), maxstack is the maximum that can show up up to the maximum stack of that item (so 64 usually), and weight is how likely the item is to show up compared to other items, higher being more common. Weight is the one that throws people a lot, since most tend to think in percents when it instead works more like a giant prize wheel. My github wiki page has tutorials that help with customizing the mod.
You can use the lootbags_itemdump command holding what you want whitelisted to get this information. It does have to guess for the minstack, maxstack, and weight, so make sure you change those values to what you want.
Metadata is an extra bit of information that allows for multiple similar minecraft items to be contained in a single Item class. For instance, all dyes are of the ItemDye class and differ by metadata to determine which dye you're referring to. My bags are the same way, with every bag being an ItemLootbag item, with metadata being used to refer to the correct bag.
Developer of LootBags.