The 1.14.1 X-Ray release cashes the game immediately at boot. Using a late 2013 27" iMac running MacOS 10.14.4 with an NVIDIA 780M. Vanilla Minecraft launches fine. Deleting the Xray config file lets it work fine once as a workaround, but once the file is created again, it will crash on subsequent launches.
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 5/16/19 11:01 PM
XRay version: 64-1141
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cua.<init>(SourceFile:21)
at dkz.<init>(SourceFile:16)
at cvk.au(SourceFile:464)
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at cua.<init>(SourceFile:21)
at dkz.<init>(SourceFile:16)
at cvk.au(SourceFile:464)
-- Initialization --
Details:
Stacktrace:
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.14.1
Operating System: Mac OS X (x86_64) version 10.14.4
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 14367740776 bytes (13702 MB) / 16464216064 bytes (15701 MB) up to 16464216064 bytes (15701 MB)
JVM Flags: 3 total; -Xss1M -Xmx16384M -Xms16384M
Launched Version: 1.14.1-XRay
LWJGL: 3.2.1 build 12
OpenGL: NO CONTEXT
GL Caps:
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: vanilla, file/New Default Betapack V2.zip, file/Custom Sky.zip (incompatible)
Current Language: ~~ERROR~~ NullPointerException: null
CPU: <unknown>
The 1.14.1 X-Ray release cashes the game immediately at boot.
Any of you got the link to download Xray 1.14.1 ??
What to see if I'm get the same problem you've been getting however I notice there's missing posts on this page (#4437 to #4439 and #4446) so I'm guessing one of those had the link to it in
Any of you got the link to download Xray 1.14.1 ??
What to see if I'm get the same problem you've been getting however I notice there's missing posts on this page (#4437 to #4439 and #4446) so I'm guessing one of those had the link to it in
DromarLeBanisseur just deleted several recent posts where 1.14.x versions of X-Ray were listed:
Please DromarLeBanisseur do not get discouraged!!!
If it were not for you this mod as well as this particular forum would have died! AmbientOcclusion has not even been active for two and a half years. "Last active Thu, Dec, 14 2017 20:28:56"
We appreciate you dedication and hard work.
If Curse/Twitch/Minecraft Forum does not want users/posters for their sponsors dollars and keep deleting their viable and relevant posts (just look at all the complaints they have received for this exact issue) then we could all just use other services such as Forge or Discord.
@RenegadeXR : for your crash, you should try maybe the "--noXrayGui" option described here :
Yep, that is what I have been using for a while now, including during the crashes. Although I will say this: I delete "XRayDLB3.json" and can temporarily run the game without crashing, for the first minute or so, only 1 out of every 5-10 mouse clicks registers, and then it eventually begins behaving normally. I also see in Minecraft's controls menu that "Xray GUI" still has a keybinding assigned to it even with "--noXrayGui" set, but then again, maybe your flag just disables It from functioning and you didn't have the flag also remove the keybind option in settings. I can confirm the keybind *does* seem to be ignored properly in game.
Yep, that is what I have been using for a while now, including during the crashes. Although I will say this: I delete "XRayDLB3.json" and can temporarily run the game without crashing, for the first minute or so, only 1 out of every 5-10 mouse clicks registers, and then it eventually begins behaving normally. I also see in Minecraft's controls menu that "Xray GUI" still has a keybinding assigned to it even with "--noXrayGui" set, but then again, maybe your flag just disables It from functioning and you didn't have the flag also remove the keybind option in settings. I can confirm the keybind *does* seem to be ignored properly in game.
Hi RenegadeXR
Even if I can't reproduce the crash from my configuration, I've made some changes that hopefully will prevent it. These changes will be in the next version of XRay planned for the 1.14.2.
Why are threads still being deleted from this forum? The original explanation why so much of this forum has been deleted should not still being continued at this late date. Every page lately seems to have deleted posts! It is extremely difficult to even follow in some cases. Whatever Moderator who doing this needs to quit this mass deleting, after awhile the forum won't even make sense. DromarLeBanisseur has worked hard to save this mod and he deserves better than to have his work deleted. Also Dats_ME also posted something I am interested in also, using Fabric (to run Voxel Maps in my case) along with Xray, If there was an explanation of why it won't work or if there is a work around it seems to be missing because there are several posts missing from the last few pages of this forum alone. Why are they continuing to delete like this? It defeats the purpose of a forum if large amounts get deleted for seemingly no valid reason.
Also Dats_ME also posted something I am interested in also, using Fabric (to run Voxel Maps in my case) along with Xray, If there was an explanation of why it won't work or if there is a work around it seems to be missing because there are several posts missing from the last few pages of this forum alone.
:
[Someone who thinks the same as me - I also want Xray & Voxel map running together also ;)]
FYI - to the best of my knowledge there's been no workaround for Fabric & Xray together posted yet.
Dromar has posted in the past that he'll look into the problem (yet again THAT post seems to of been deleted)
I'm not a programmer (although I did manage to figure out how to get Xray to work in MultiMC by trial-&-error) but I have been 'experimenting' to try & figure out what MIGHT be the problem - without success mind you
What SEEMS to be happening (Dromar probably knows more) is that Fabric may be overwritting what Xray does, or Xray is overwritting what Fabric does - maybe because they may share the same libraries or something ?? I honestly don't know
In MultiMC it is quite easy to 'swap' the order of the Fabric & Xray JSON patch files...
> IF I load XRay patch before Fabric: 'Fabric' loads but 'Xray' is missing
> IF I load Fabric patch first then Xray: 'Xray' works but 'Fabric' is missing
> If I try to 'combine' the Xray Patch file with Fabric (basically add whatever in the Xray JSON file to the Fabric JSON) - It seems to ignore the XRay 'Tweak loader', which (I think) without this Xray just doesn't work
This seems to indicate that the last 'patch' loaded is overwriting any patch file previously loaded somehow
EDIT: regarding 'lost posts' I did a Google Search & found this old post. I don't remember Dromar posts or how long they were but the old post does seems to indicate long posts from members with low post count can get deleted & Dromar only has 7 posts to his name atm
To block spammers, the spam filter is extremely aggressive towards users with low post counts, and eases up after you reach 10 posts. Also, avoid creating long posts (until you get 10 posts), since that is common of spammers and might get your post flagged.
EDIT: regarding 'lost posts' I did a Google Search & found this old post. I don't remember Dromar posts or how long they were but the old post does seems to indicate long posts from members with low post count can get deleted & Dromar only has 7 posts to his name atm
Minecraftforum just announced they are effectively shutting down in a few weeks.
I hope you keep continuing this mod, DromarLeBanisseur. I know there are going to be a few mod makers turned off by this whole idea who won't migrate to CurseForge. I know this is getting OT, but the forums over there are a ghost town compared to here. If the recent demise of subreddits on Reddit.com is any indication, a lot of communities die off or become too fragmented once a centralized place like this is gone.
Minecraftforum just announced they are effectively shutting down in a few weeks.
I hope you keep continuing this mod, DromarLeBanisseur. I know there are going to be a few mod makers turned off by this whole idea who won't migrate to CurseForge. I know this is getting OT, but the forums over there are a ghost town compared to here. If the recent demise of subreddits on Reddit.com is any indication, a lot of communities die off or become too fragmented once a centralized place like this is gone.
The problem is... how will WE know where to get the Mod from in the future.
From June no-one can post here so Dromar won't be able to let us know where he's going to post it
And I agree with every poster here going off to some other forums & splitting up... I also can see a demise happening & I suspect Minecraft popularity will drop as well as new players just won't know where to go for asking for help
EDIT: @ Dromar: not sure if this is helpful.
Been looking at MultiMC JSON files for Xray & Fabric & I notice the following
For Xray the 'mainClass' is "net.minecraft.launchwrapper.Launch" while for Fabric the 'mainClass' is "net.fabricmc.loader.launch.knot.KnotClient". I assume these are what's being used to load the necessary files/libraries & being different means they only recognise certain library formats & why Fabric is ignoring your Xray
Why can't we find a new home for this forum before they shut it down? Domar doesn't post his files directly on this forum's server anyway. Come on guys, someone should have an idea. A friend of mine used a free service that had a basic forum not long ago, not as fancy as this, but I think something like that would work and we wouldn't have to worry about posts being deleted. I will ask him what it was, if anyone else has ideas sing out, since our time is limited and we are lucky to have someone as talented as DromarLeBanisseur. The clock is ticking. Let's not loose this community!
The 1.14.1 X-Ray release cashes the game immediately at boot. Using a late 2013 27" iMac running MacOS 10.14.4 with an NVIDIA 780M. Vanilla Minecraft launches fine. Deleting the Xray config file lets it work fine once as a workaround, but once the file is created again, it will crash on subsequent launches.
Any of you got the link to download Xray 1.14.1 ??
What to see if I'm get the same problem you've been getting however I notice there's missing posts on this page (#4437 to #4439 and #4446) so I'm guessing one of those had the link to it in
DromarLeBanisseur just deleted several recent posts where 1.14.x versions of X-Ray were listed:
https://www.minecraftforum.net/members/DromarLeBanisseur/posts
There's likely a valid reason why he got rid of all of these, but here is where the 1.14.1 version is hosted:
http://www.mediafire.com/file/o33wazin6v7ii4h/xray-64-1141.jar
Thanks for the link - I'll give it a go when I can get back onto my Minecraft PC
yeah, 2 posts were deleted, both the 1.14(.1) versions, strange. in case anyone uses 1.14 instead of 1.14.1, here's the link to that too
http://www.mediafire.com/file/iph1hh9m68i258n/XRay-63-114.jar/file
The big problem is that I didn't delete any post : looks like an administrator of this forum showed excessive zeal.
This is the second time, the first time was due to https://www.minecraftforum.net/forums/forums/forum-discussion-info/2944101-regarding-disappearing-threads-posts-and-users.
I find this embarrassing even demotivating
@RenegadeXR : for your crash, you should try maybe the "--noXrayGui" option described here :
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1292688-xray-mod-1-6-4-1-11-vanilla-forge-liteloader?comment=4387 (if the post is still there).
I'm very new to this topic. Does anyone know if there is an x-ray for 1.14.2?
Or maybe MinecraftForums have teamed up with Server owners to stop players using this Xray - lol
Please DromarLeBanisseur do not get discouraged!!!
If it were not for you this mod as well as this particular forum would have died!
AmbientOcclusion has not even been active for two and a half years. "Last active Thu, Dec, 14 2017 20:28:56"
We appreciate you dedication and hard work.
If Curse/Twitch/Minecraft Forum does not want users/posters for their sponsors dollars and keep deleting their viable and relevant posts (just look at all the complaints they have received for this exact issue) then we could all just use other services such as Forge or Discord.
Yep, that is what I have been using for a while now, including during the crashes. Although I will say this: I delete "XRayDLB3.json" and can temporarily run the game without crashing, for the first minute or so, only 1 out of every 5-10 mouse clicks registers, and then it eventually begins behaving normally. I also see in Minecraft's controls menu that "Xray GUI" still has a keybinding assigned to it even with "--noXrayGui" set, but then again, maybe your flag just disables It from functioning and you didn't have the flag also remove the keybind option in settings. I can confirm the keybind *does* seem to be ignored properly in game.
I guess you'll have to go at it naked...
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
Hi RenegadeXR
Even if I can't reproduce the crash from my configuration, I've made some changes that hopefully will prevent it. These changes will be in the next version of XRay planned for the 1.14.2.
you can use 1.14.1
Why are threads still being deleted from this forum? The original explanation why so much of this forum has been deleted should not still being continued at this late date. Every page lately seems to have deleted posts! It is extremely difficult to even follow in some cases. Whatever Moderator who doing this needs to quit this mass deleting, after awhile the forum won't even make sense. DromarLeBanisseur has worked hard to save this mod and he deserves better than to have his work deleted. Also Dats_ME also posted something I am interested in also, using Fabric (to run Voxel Maps in my case) along with Xray, If there was an explanation of why it won't work or if there is a work around it seems to be missing because there are several posts missing from the last few pages of this forum alone. Why are they continuing to delete like this? It defeats the purpose of a forum if large amounts get deleted for seemingly no valid reason.
[Someone who thinks the same as me - I also want Xray & Voxel map running together also ;)]
FYI - to the best of my knowledge there's been no workaround for Fabric & Xray together posted yet.
Dromar has posted in the past that he'll look into the problem (yet again THAT post seems to of been deleted)
I'm not a programmer (although I did manage to figure out how to get Xray to work in MultiMC by trial-&-error) but I have been 'experimenting' to try & figure out what MIGHT be the problem - without success mind you
What SEEMS to be happening (Dromar probably knows more) is that Fabric may be overwritting what Xray does, or Xray is overwritting what Fabric does - maybe because they may share the same libraries or something ?? I honestly don't know
In MultiMC it is quite easy to 'swap' the order of the Fabric & Xray JSON patch files...
> IF I load XRay patch before Fabric: 'Fabric' loads but 'Xray' is missing
> IF I load Fabric patch first then Xray: 'Xray' works but 'Fabric' is missing
> If I try to 'combine' the Xray Patch file with Fabric (basically add whatever in the Xray JSON file to the Fabric JSON) - It seems to ignore the XRay 'Tweak loader', which (I think) without this Xray just doesn't work
This seems to indicate that the last 'patch' loaded is overwriting any patch file previously loaded somehow
EDIT: regarding 'lost posts' I did a Google Search & found this old post. I don't remember Dromar posts or how long they were but the old post does seems to indicate long posts from members with low post count can get deleted & Dromar only has 7 posts to his name atm
Maybe THIS is the reason ??
According to https://www.minecraftforum.net/forums/forums/forum-discussion-info/2734556-what-to-do-if-your-thread-or-post-has-been-marked I should see my spammed posts : this is not the case. The posts were purely and simply destroyed, without providing any warning or explanation.
But I don't give up at the first obstacle.
Thank you all for your support !
Minecraftforum just announced they are effectively shutting down in a few weeks.
I hope you keep continuing this mod, DromarLeBanisseur. I know there are going to be a few mod makers turned off by this whole idea who won't migrate to CurseForge. I know this is getting OT, but the forums over there are a ghost town compared to here. If the recent demise of subreddits on Reddit.com is any indication, a lot of communities die off or become too fragmented once a centralized place like this is gone.
The problem is... how will WE know where to get the Mod from in the future.
From June no-one can post here so Dromar won't be able to let us know where he's going to post it
And I agree with every poster here going off to some other forums & splitting up... I also can see a demise happening & I suspect Minecraft popularity will drop as well as new players just won't know where to go for asking for help
EDIT: @ Dromar: not sure if this is helpful.
Been looking at MultiMC JSON files for Xray & Fabric & I notice the following
For Xray the 'mainClass' is "net.minecraft.launchwrapper.Launch" while for Fabric the 'mainClass' is "net.fabricmc.loader.launch.knot.KnotClient". I assume these are what's being used to load the necessary files/libraries & being different means they only recognise certain library formats & why Fabric is ignoring your Xray
how do i add a non-vanilla block? it shows like 9/10 of the ores, but one wont show on the list
Why can't we find a new home for this forum before they shut it down? Domar doesn't post his files directly on this forum's server anyway. Come on guys, someone should have an idea. A friend of mine used a free service that had a basic forum not long ago, not as fancy as this, but I think something like that would work and we wouldn't have to worry about posts being deleted. I will ask him what it was, if anyone else has ideas sing out, since our time is limited and we are lucky to have someone as talented as DromarLeBanisseur. The clock is ticking. Let's not loose this community!